12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on.
168 lines
5.1 KiB
C++
168 lines
5.1 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_SEQUENCE_H
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#define BKE_SEQUENCE_H
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struct Editing;
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struct Sequence;
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struct Strip;
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struct StripElem;
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struct ImBuf;
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struct Scene;
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#define MAXSEQ 32
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#define BUILD_SEQAR_COUNT_NOTHING 0
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#define BUILD_SEQAR_COUNT_CURRENT 1
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#define BUILD_SEQAR_COUNT_CHILDREN 2
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/* sequence iterator */
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typedef struct SeqIterator {
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struct Sequence **array;
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int tot, cur;
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struct Sequence *seq;
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int valid;
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} SeqIterator;
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void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
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void seq_next(SeqIterator *iter);
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void seq_end(SeqIterator *iter);
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void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
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#define SEQP_BEGIN(ed, seq) \
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{ \
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SeqIterator iter;\
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for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
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seq= iter.seq;
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#define SEQ_BEGIN(ed, seq) \
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{ \
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SeqIterator iter;\
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for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
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seq= iter.seq;
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#define SEQ_END \
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} \
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seq_end(&iter); \
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}
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#endif
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/* Wipe effect */
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enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
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DO_IRIS_WIPE,DO_CLOCK_WIPE};
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struct SeqEffectHandle {
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/* constructors & destructor */
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/* init & init_plugin are _only_ called on first creation */
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void (*init)(struct Sequence *seq);
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void (*init_plugin)(struct Sequence *seq, const char *fname);
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/* number of input strips needed
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(called directly after construction) */
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int (*num_inputs)();
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/* load is called first time after readblenfile in
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get_sequence_effect automatically */
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void (*load)(struct Sequence *seq);
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/* duplicate */
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void (*copy)(struct Sequence *dst, struct Sequence *src);
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/* destruct */
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void (*free)(struct Sequence *seq);
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/* returns: -1: no input needed,
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0: no early out,
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1: out = ibuf1,
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2: out = ibuf2 */
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int (*early_out)(struct Sequence *seq,
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float facf0, float facf1);
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/* stores the y-range of the effect IPO */
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void (*store_icu_yrange)(struct Sequence * seq,
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short adrcode, float *ymin, float *ymax);
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/* stores the default facf0 and facf1 if no IPO is present */
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void (*get_default_fac)(struct Sequence *seq, int cfra,
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float * facf0, float * facf1);
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/* execute the effect
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sequence effects are only required to either support
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float-rects or byte-rects
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(mixed cases are handled one layer up...) */
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void (*execute)(struct Sequence *seq, int cfra,
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float facf0, float facf1,
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int x, int y,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out);
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};
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/* ********************* prototypes *************** */
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/* sequence.c */
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// extern
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void seq_free_sequence(struct Sequence *seq);
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void seq_free_strip(struct Strip *strip);
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void seq_free_editing(struct Editing *ed);
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char *give_seqname(struct Sequence *seq);
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struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown);
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struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown);
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struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, struct Sequence *seq);
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void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown);
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void calc_sequence(struct Sequence *seq);
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void new_tstripdata(struct Sequence *seq);
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void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq);
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void sort_seq(struct Scene *scene);
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void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq,
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int (*test_func)(struct Sequence * seq));
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int evaluate_seq_frame(struct Scene *scene, int cfra);
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struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
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// intern?
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void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
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/* seqeffects.c */
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// intern?
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struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
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void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
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// extern
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struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
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int get_sequence_effect_num_inputs(int seq_type);
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