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blender-archive/source/blender/modifiers/intern/MOD_weightvgproximity.c
Hans Goudey 9b099c8612 UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.

This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.

These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.

Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.

However, the large number of UI changes in this patch may mean
that additional polishing is required in master.

Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.

Differential Revision: https://developer.blender.org/D7498
2020-06-05 10:41:03 -04:00

735 lines
22 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 by Bastien Montagne.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_ghash.h"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_task.h"
#include "BLT_translation.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_bvhutils.h"
#include "BKE_context.h"
#include "BKE_curve.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
#include "BKE_lib_query.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_screen.h"
#include "BKE_texture.h" /* Texture masking. */
#include "UI_interface.h"
#include "UI_resources.h"
#include "RNA_access.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_modifiertypes.h"
#include "MOD_ui_common.h"
#include "MOD_util.h"
#include "MOD_weightvg_util.h"
//#define USE_TIMEIT
#ifdef USE_TIMEIT
# include "PIL_time.h"
# include "PIL_time_utildefines.h"
#endif
/**************************************
* Util functions. *
**************************************/
/* Util macro. */
#define OUT_OF_MEMORY() ((void)printf("WeightVGProximity: Out of memory.\n"))
typedef struct Vert2GeomData {
/* Read-only data */
float (*v_cos)[3];
const SpaceTransform *loc2trgt;
BVHTreeFromMesh *treeData[3];
/* Write data, but not needing locking (two different threads will never write same index). */
float *dist[3];
} Vert2GeomData;
/**
* Data which is localized to each computed chunk
* (i.e. thread-safe, and with continuous subset of index range).
*/
typedef struct Vert2GeomDataChunk {
/* Read-only data */
float last_hit_co[3][3];
bool is_init[3];
} Vert2GeomDataChunk;
/**
* Callback used by BLI_task 'for loop' helper.
*/
static void vert2geom_task_cb_ex(void *__restrict userdata,
const int iter,
const TaskParallelTLS *__restrict tls)
{
Vert2GeomData *data = userdata;
Vert2GeomDataChunk *data_chunk = tls->userdata_chunk;
float tmp_co[3];
int i;
/* Convert the vertex to tree coordinates. */
copy_v3_v3(tmp_co, data->v_cos[iter]);
BLI_space_transform_apply(data->loc2trgt, tmp_co);
for (i = 0; i < ARRAY_SIZE(data->dist); i++) {
if (data->dist[i]) {
BVHTreeNearest nearest = {0};
/* Note that we use local proximity heuristics (to reduce the nearest search).
*
* If we already had an hit before in same chunk of tasks (i.e. previous vertex by index),
* we assume this vertex is going to have a close hit to that other vertex,
* so we can initiate the "nearest.dist" with the expected value to that last hit.
* This will lead in pruning of the search tree.
*/
nearest.dist_sq = data_chunk->is_init[i] ?
len_squared_v3v3(tmp_co, data_chunk->last_hit_co[i]) :
FLT_MAX;
nearest.index = -1;
/* Compute and store result. If invalid (-1 idx), keep FLT_MAX dist. */
BLI_bvhtree_find_nearest(data->treeData[i]->tree,
tmp_co,
&nearest,
data->treeData[i]->nearest_callback,
data->treeData[i]);
data->dist[i][iter] = sqrtf(nearest.dist_sq);
if (nearest.index != -1) {
copy_v3_v3(data_chunk->last_hit_co[i], nearest.co);
data_chunk->is_init[i] = true;
}
}
}
}
/**
* Find nearest vertex and/or edge and/or face, for each vertex (adapted from shrinkwrap.c).
*/
static void get_vert2geom_distance(int numVerts,
float (*v_cos)[3],
float *dist_v,
float *dist_e,
float *dist_f,
Mesh *target,
const SpaceTransform *loc2trgt)
{
Vert2GeomData data = {0};
Vert2GeomDataChunk data_chunk = {{{0}}};
BVHTreeFromMesh treeData_v = {NULL};
BVHTreeFromMesh treeData_e = {NULL};
BVHTreeFromMesh treeData_f = {NULL};
if (dist_v) {
/* Create a bvh-tree of the given target's verts. */
BKE_bvhtree_from_mesh_get(&treeData_v, target, BVHTREE_FROM_VERTS, 2);
if (treeData_v.tree == NULL) {
OUT_OF_MEMORY();
return;
}
}
if (dist_e) {
/* Create a bvh-tree of the given target's edges. */
BKE_bvhtree_from_mesh_get(&treeData_e, target, BVHTREE_FROM_EDGES, 2);
if (treeData_e.tree == NULL) {
OUT_OF_MEMORY();
return;
}
}
if (dist_f) {
/* Create a bvh-tree of the given target's faces. */
BKE_bvhtree_from_mesh_get(&treeData_f, target, BVHTREE_FROM_LOOPTRI, 2);
if (treeData_f.tree == NULL) {
OUT_OF_MEMORY();
return;
}
}
data.v_cos = v_cos;
data.loc2trgt = loc2trgt;
data.treeData[0] = &treeData_v;
data.treeData[1] = &treeData_e;
data.treeData[2] = &treeData_f;
data.dist[0] = dist_v;
data.dist[1] = dist_e;
data.dist[2] = dist_f;
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = (numVerts > 10000);
settings.userdata_chunk = &data_chunk;
settings.userdata_chunk_size = sizeof(data_chunk);
BLI_task_parallel_range(0, numVerts, &data, vert2geom_task_cb_ex, &settings);
if (dist_v) {
free_bvhtree_from_mesh(&treeData_v);
}
if (dist_e) {
free_bvhtree_from_mesh(&treeData_e);
}
if (dist_f) {
free_bvhtree_from_mesh(&treeData_f);
}
}
/**
* Returns the real distance between a vertex and another reference object.
* Note that it works in final world space (i.e. with constraints etc. applied).
*/
static void get_vert2ob_distance(
int numVerts, float (*v_cos)[3], float *dist, Object *ob, Object *obr)
{
/* Vertex and ref object coordinates. */
float v_wco[3];
uint i = numVerts;
while (i-- > 0) {
/* Get world-coordinates of the vertex (constraints and anim included). */
mul_v3_m4v3(v_wco, ob->obmat, v_cos[i]);
/* Return distance between both coordinates. */
dist[i] = len_v3v3(v_wco, obr->obmat[3]);
}
}
/**
* Returns the real distance between an object and another reference object.
* Note that it works in final world space (i.e. with constraints etc. applied).
*/
static float get_ob2ob_distance(const Object *ob, const Object *obr)
{
return len_v3v3(ob->obmat[3], obr->obmat[3]);
}
/**
* Maps distances to weights, with an optional "smoothing" mapping.
*/
static void do_map(Object *ob,
float *weights,
const int nidx,
const float min_d,
const float max_d,
short mode,
const bool do_invert_mapping)
{
const float range_inv = 1.0f / (max_d - min_d); /* invert since multiplication is faster */
uint i = nidx;
if (max_d == min_d) {
while (i-- > 0) {
weights[i] = (weights[i] >= max_d) ? 1.0f : 0.0f; /* "Step" behavior... */
}
}
else if (max_d > min_d) {
while (i-- > 0) {
if (weights[i] >= max_d) {
weights[i] = 1.0f; /* most likely case first */
}
else if (weights[i] <= min_d) {
weights[i] = 0.0f;
}
else {
weights[i] = (weights[i] - min_d) * range_inv;
}
}
}
else {
while (i-- > 0) {
if (weights[i] <= max_d) {
weights[i] = 1.0f; /* most likely case first */
}
else if (weights[i] >= min_d) {
weights[i] = 0.0f;
}
else {
weights[i] = (weights[i] - min_d) * range_inv;
}
}
}
BLI_assert(mode != MOD_WVG_MAPPING_CURVE);
if (do_invert_mapping || mode != MOD_WVG_MAPPING_NONE) {
RNG *rng = NULL;
if (mode == MOD_WVG_MAPPING_RANDOM) {
rng = BLI_rng_new_srandom(BLI_ghashutil_strhash(ob->id.name + 2));
}
weightvg_do_map(nidx, weights, mode, do_invert_mapping, NULL, rng);
if (rng) {
BLI_rng_free(rng);
}
}
}
/**************************************
* Modifiers functions. *
**************************************/
static void initData(ModifierData *md)
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
wmd->proximity_mode = MOD_WVG_PROXIMITY_OBJECT;
wmd->proximity_flags = MOD_WVG_PROXIMITY_GEOM_VERTS;
wmd->falloff_type = MOD_WVG_MAPPING_NONE;
wmd->mask_constant = 1.0f;
wmd->mask_tex_use_channel = MOD_WVG_MASK_TEX_USE_INT; /* Use intensity by default. */
wmd->mask_tex_mapping = MOD_DISP_MAP_LOCAL;
wmd->max_dist = 1.0f; /* vert arbitrary distance, but don't use 0 */
}
static void requiredDataMask(Object *UNUSED(ob),
ModifierData *md,
CustomData_MeshMasks *r_cddata_masks)
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
/* We need vertex groups! */
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
/* Ask for UV coordinates if we need them. */
if (wmd->mask_tex_mapping == MOD_DISP_MAP_UV) {
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
/* No need to ask for CD_PREVIEW_MLOOPCOL... */
}
static bool dependsOnTime(ModifierData *md)
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
if (wmd->mask_texture) {
return BKE_texture_dependsOnTime(wmd->mask_texture);
}
return 0;
}
static void foreachObjectLink(ModifierData *md, Object *ob, ObjectWalkFunc walk, void *userData)
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
walk(userData, ob, &wmd->proximity_ob_target, IDWALK_CB_NOP);
walk(userData, ob, &wmd->mask_tex_map_obj, IDWALK_CB_NOP);
}
static void foreachIDLink(ModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
walk(userData, ob, (ID **)&wmd->mask_texture, IDWALK_CB_USER);
foreachObjectLink(md, ob, (ObjectWalkFunc)walk, userData);
}
static void foreachTexLink(ModifierData *md, Object *ob, TexWalkFunc walk, void *userData)
{
walk(userData, ob, md, "mask_texture");
}
static void updateDepsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
bool need_transform_relation = false;
if (wmd->proximity_ob_target != NULL) {
DEG_add_object_relation(
ctx->node, wmd->proximity_ob_target, DEG_OB_COMP_TRANSFORM, "WeightVGProximity Modifier");
if (wmd->proximity_ob_target->data != NULL &&
wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) {
DEG_add_object_relation(
ctx->node, wmd->proximity_ob_target, DEG_OB_COMP_GEOMETRY, "WeightVGProximity Modifier");
}
need_transform_relation = true;
}
if (wmd->mask_texture != NULL) {
DEG_add_generic_id_relation(ctx->node, &wmd->mask_texture->id, "WeightVGProximity Modifier");
if (wmd->mask_tex_map_obj != NULL && wmd->mask_tex_mapping == MOD_DISP_MAP_OBJECT) {
MOD_depsgraph_update_object_bone_relation(
ctx->node, wmd->mask_tex_map_obj, wmd->mask_tex_map_bone, "WeightVGProximity Modifier");
need_transform_relation = true;
}
else if (wmd->mask_tex_mapping == MOD_DISP_MAP_GLOBAL) {
need_transform_relation = true;
}
}
if (need_transform_relation) {
DEG_add_modifier_to_transform_relation(ctx->node, "WeightVGProximity Modifier");
}
}
static bool isDisabled(const struct Scene *UNUSED(scene),
ModifierData *md,
bool UNUSED(useRenderParams))
{
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
/* If no vertex group, bypass. */
if (wmd->defgrp_name[0] == '\0') {
return 1;
}
/* If no target object, bypass. */
return (wmd->proximity_ob_target == NULL);
}
static Mesh *modifyMesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
BLI_assert(mesh != NULL);
WeightVGProximityModifierData *wmd = (WeightVGProximityModifierData *)md;
MDeformVert *dvert = NULL;
MDeformWeight **dw, **tdw;
float(*v_cos)[3] = NULL; /* The vertices coordinates. */
Object *ob = ctx->object;
Object *obr = NULL; /* Our target object. */
int defgrp_index;
float *tw = NULL;
float *org_w = NULL;
float *new_w = NULL;
int *tidx, *indices = NULL;
int numIdx = 0;
int i;
const bool invert_vgroup_mask = (wmd->proximity_flags & MOD_WVG_PROXIMITY_INVERT_VGROUP_MASK) !=
0;
const bool do_normalize = (wmd->proximity_flags & MOD_WVG_PROXIMITY_WEIGHTS_NORMALIZE) != 0;
/* Flags. */
#if 0
const bool do_prev = (wmd->modifier.mode & eModifierMode_DoWeightPreview) != 0;
#endif
#ifdef USE_TIMEIT
TIMEIT_START(perf);
#endif
/* Get number of verts. */
const int numVerts = mesh->totvert;
/* Check if we can just return the original mesh.
* Must have verts and therefore verts assigned to vgroups to do anything useful!
*/
if ((numVerts == 0) || BLI_listbase_is_empty(&ctx->object->defbase)) {
return mesh;
}
/* Get our target object. */
obr = wmd->proximity_ob_target;
if (obr == NULL) {
return mesh;
}
/* Get vgroup idx from its name. */
defgrp_index = BKE_object_defgroup_name_index(ob, wmd->defgrp_name);
if (defgrp_index == -1) {
return mesh;
}
const bool has_mdef = CustomData_has_layer(&mesh->vdata, CD_MDEFORMVERT);
/* If no vertices were ever added to an object's vgroup, dvert might be NULL. */
/* As this modifier never add vertices to vgroup, just return. */
if (!has_mdef) {
return mesh;
}
dvert = CustomData_duplicate_referenced_layer(&mesh->vdata, CD_MDEFORMVERT, numVerts);
/* Ultimate security check. */
if (!dvert) {
return mesh;
}
mesh->dvert = dvert;
/* Find out which vertices to work on (all vertices in vgroup), and get their relevant weight. */
tidx = MEM_malloc_arrayN(numVerts, sizeof(int), "WeightVGProximity Modifier, tidx");
tw = MEM_malloc_arrayN(numVerts, sizeof(float), "WeightVGProximity Modifier, tw");
tdw = MEM_malloc_arrayN(numVerts, sizeof(MDeformWeight *), "WeightVGProximity Modifier, tdw");
for (i = 0; i < numVerts; i++) {
MDeformWeight *_dw = BKE_defvert_find_index(&dvert[i], defgrp_index);
if (_dw) {
tidx[numIdx] = i;
tw[numIdx] = _dw->weight;
tdw[numIdx++] = _dw;
}
}
/* If no vertices found, return org data! */
if (numIdx == 0) {
MEM_freeN(tidx);
MEM_freeN(tw);
MEM_freeN(tdw);
return mesh;
}
if (numIdx != numVerts) {
indices = MEM_malloc_arrayN(numIdx, sizeof(int), "WeightVGProximity Modifier, indices");
memcpy(indices, tidx, sizeof(int) * numIdx);
org_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGProximity Modifier, org_w");
memcpy(org_w, tw, sizeof(float) * numIdx);
dw = MEM_malloc_arrayN(numIdx, sizeof(MDeformWeight *), "WeightVGProximity Modifier, dw");
memcpy(dw, tdw, sizeof(MDeformWeight *) * numIdx);
MEM_freeN(tw);
MEM_freeN(tdw);
}
else {
org_w = tw;
dw = tdw;
}
new_w = MEM_malloc_arrayN(numIdx, sizeof(float), "WeightVGProximity Modifier, new_w");
MEM_freeN(tidx);
/* Get our vertex coordinates. */
if (numIdx != numVerts) {
float(*tv_cos)[3] = BKE_mesh_vert_coords_alloc(mesh, NULL);
v_cos = MEM_malloc_arrayN(numIdx, sizeof(float[3]), "WeightVGProximity Modifier, v_cos");
for (i = 0; i < numIdx; i++) {
copy_v3_v3(v_cos[i], tv_cos[indices[i]]);
}
MEM_freeN(tv_cos);
}
else {
v_cos = BKE_mesh_vert_coords_alloc(mesh, NULL);
}
/* Compute wanted distances. */
if (wmd->proximity_mode == MOD_WVG_PROXIMITY_OBJECT) {
const float dist = get_ob2ob_distance(ob, obr);
for (i = 0; i < numIdx; i++) {
new_w[i] = dist;
}
}
else if (wmd->proximity_mode == MOD_WVG_PROXIMITY_GEOMETRY) {
const bool use_trgt_verts = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_VERTS) != 0;
const bool use_trgt_edges = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_EDGES) != 0;
const bool use_trgt_faces = (wmd->proximity_flags & MOD_WVG_PROXIMITY_GEOM_FACES) != 0;
if (use_trgt_verts || use_trgt_edges || use_trgt_faces) {
Mesh *target_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(obr, false);
/* We must check that we do have a valid target_mesh! */
if (target_mesh != NULL) {
SpaceTransform loc2trgt;
float *dists_v = use_trgt_verts ? MEM_malloc_arrayN(numIdx, sizeof(float), "dists_v") :
NULL;
float *dists_e = use_trgt_edges ? MEM_malloc_arrayN(numIdx, sizeof(float), "dists_e") :
NULL;
float *dists_f = use_trgt_faces ? MEM_malloc_arrayN(numIdx, sizeof(float), "dists_f") :
NULL;
BLI_SPACE_TRANSFORM_SETUP(&loc2trgt, ob, obr);
get_vert2geom_distance(numIdx, v_cos, dists_v, dists_e, dists_f, target_mesh, &loc2trgt);
for (i = 0; i < numIdx; i++) {
new_w[i] = dists_v ? dists_v[i] : FLT_MAX;
if (dists_e) {
new_w[i] = min_ff(dists_e[i], new_w[i]);
}
if (dists_f) {
new_w[i] = min_ff(dists_f[i], new_w[i]);
}
}
MEM_SAFE_FREE(dists_v);
MEM_SAFE_FREE(dists_e);
MEM_SAFE_FREE(dists_f);
}
/* Else, fall back to default obj2vert behavior. */
else {
get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr);
}
}
else {
get_vert2ob_distance(numIdx, v_cos, new_w, ob, obr);
}
}
/* Map distances to weights. */
do_map(ob,
new_w,
numIdx,
wmd->min_dist,
wmd->max_dist,
wmd->falloff_type,
(wmd->proximity_flags & MOD_WVG_PROXIMITY_INVERT_FALLOFF) != 0);
/* Do masking. */
struct Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
weightvg_do_mask(ctx,
numIdx,
indices,
org_w,
new_w,
ob,
mesh,
wmd->mask_constant,
wmd->mask_defgrp_name,
scene,
wmd->mask_texture,
wmd->mask_tex_use_channel,
wmd->mask_tex_mapping,
wmd->mask_tex_map_obj,
wmd->mask_tex_map_bone,
wmd->mask_tex_uvlayer_name,
invert_vgroup_mask);
/* Update vgroup. Note we never add nor remove vertices from vgroup here. */
weightvg_update_vg(
dvert, defgrp_index, dw, numIdx, indices, org_w, false, 0.0f, false, 0.0f, do_normalize);
/* If weight preview enabled... */
#if 0 /* XXX Currently done in mod stack :/ */
if (do_prev) {
DM_update_weight_mcol(ob, dm, 0, org_w, numIdx, indices);
}
#endif
/* Freeing stuff. */
MEM_freeN(org_w);
MEM_freeN(new_w);
MEM_freeN(dw);
MEM_freeN(v_cos);
MEM_SAFE_FREE(indices);
#ifdef USE_TIMEIT
TIMEIT_END(perf);
#endif
/* Return the vgroup-modified mesh. */
return mesh;
}
static void panel_draw(const bContext *C, Panel *panel)
{
uiLayout *row, *col, *sub;
uiLayout *layout = panel->layout;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
uiLayoutSetPropSep(layout, true);
uiItemPointerR(layout, &ptr, "vertex_group", &ob_ptr, "vertex_groups", NULL, ICON_NONE);
uiItemR(layout, &ptr, "target", 0, NULL, ICON_NONE);
uiItemS(layout);
uiItemR(layout, &ptr, "proximity_mode", 0, NULL, ICON_NONE);
if (RNA_enum_get(&ptr, "proximity_mode") == MOD_WVG_PROXIMITY_GEOMETRY) {
uiItemR(layout, &ptr, "proximity_geometry", UI_ITEM_R_EXPAND, IFACE_("Geometry"), ICON_NONE);
}
col = uiLayoutColumn(layout, true);
uiItemR(col, &ptr, "min_dist", 0, NULL, ICON_NONE);
uiItemR(col, &ptr, "max_dist", 0, NULL, ICON_NONE);
uiItemS(layout);
row = uiLayoutRow(layout, true);
uiItemR(row, &ptr, "falloff_type", 0, NULL, ICON_NONE);
sub = uiLayoutRow(row, true);
uiLayoutSetPropSep(sub, false);
uiItemR(row, &ptr, "invert_falloff", 0, "", ICON_ARROW_LEFTRIGHT);
modifier_panel_end(layout, &ptr);
uiItemS(layout);
uiItemR(layout, &ptr, "normalize", 0, NULL, ICON_NONE);
}
static void influence_panel_draw(const bContext *C, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ptr;
PointerRNA ob_ptr;
modifier_panel_get_property_pointers(C, panel, &ob_ptr, &ptr);
weightvg_ui_common(C, &ob_ptr, &ptr, layout);
}
static void panelRegister(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(
region_type, eModifierType_WeightVGProximity, panel_draw);
modifier_subpanel_register(
region_type, "influence", "Influence", NULL, influence_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_WeightVGProximity = {
/* name */ "VertexWeightProximity",
/* structName */ "WeightVGProximityModifierData",
/* structSize */ sizeof(WeightVGProximityModifierData),
/* type */ eModifierTypeType_NonGeometrical,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_UsesPreview,
/* copyData */ BKE_modifier_copydata_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* modifyMesh */ modifyMesh,
/* modifyHair */ NULL,
/* modifyPointCloud */ NULL,
/* modifyVolume */ NULL,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ isDisabled,
/* updateDepsgraph */ updateDepsgraph,
/* dependsOnTime */ dependsOnTime,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ foreachObjectLink,
/* foreachIDLink */ foreachIDLink,
/* foreachTexLink */ foreachTexLink,
/* freeRuntimeData */ NULL,
/* panelRegister */ panelRegister,
};