A utility function retrieved mesh arrays for every element after
05952aa94d which can be easily avoided. This was used when
building the GPU indices for sculpt mode drawing. In my tests this
saves 0.1ms per PBVH node. There may be very slight improvements
in line art and shrinkwrap as well.
322 lines
8.0 KiB
C++
322 lines
8.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup gpu
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*
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* Stubs to reduce linking time for shader_builder.
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*/
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#include "BLI_utildefines.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "BKE_attribute.h"
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#include "BKE_customdata.h"
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#include "BKE_global.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_node.h"
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#include "BKE_paint.h"
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#include "BKE_pbvh.h"
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#include "BKE_subdiv_ccg.h"
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#include "DNA_userdef_types.h"
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#include "NOD_shader.h"
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#include "DRW_engine.h"
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#include "bmesh.h"
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#include "UI_resources.h"
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extern "C" {
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Global G;
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UserDef U;
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BLI_imbuf_types.h
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* \{ */
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void IMB_freeImBuf(ImBuf * /*ibuf*/)
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{
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BLI_assert_unreachable();
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}
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struct ImBuf *IMB_allocImBuf(unsigned int /*x*/,
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unsigned int /*y*/,
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unsigned char /*planes*/,
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unsigned int /*flags*/)
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{
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BLI_assert_unreachable();
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return nullptr;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of UI_resources.h
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* \{ */
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void UI_GetThemeColor4fv(int /*colorid*/, float UNUSED(col[4]))
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColor3fv(int /*colorid*/, float UNUSED(col[3]))
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorShade4fv(int /*colorid*/, int /*offset*/, float UNUSED(col[4]))
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorShadeAlpha4fv(int /*colorid*/,
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int /*coloffset*/,
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int /*alphaoffset*/,
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float UNUSED(col[4]))
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorBlendShade4fv(
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int /*colorid1*/, int /*colorid2*/, float /*fac*/, int /*offset*/, float UNUSED(col[4]))
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorBlend3ubv(int /*colorid1*/,
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int /*colorid2*/,
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float /*fac*/,
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uchar UNUSED(col[3]))
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{
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BLI_assert_unreachable();
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}
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void UI_GetThemeColorShadeAlpha4ubv(int /*colorid*/,
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int /*coloffset*/,
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int /*alphaoffset*/,
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uchar UNUSED(col[4]))
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_attribute.h
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* \{ */
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void BKE_id_attribute_copy_domains_temp(short /*id_type*/,
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const struct CustomData * /*vdata*/,
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const struct CustomData * /*edata*/,
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const struct CustomData * /*ldata*/,
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const struct CustomData * /*pdata*/,
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const struct CustomData * /*cdata*/,
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struct ID * /*r_id*/)
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{
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}
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struct CustomDataLayer *BKE_id_attributes_active_color_get(const struct ID * /*id*/)
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{
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return nullptr;
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}
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struct CustomDataLayer *BKE_id_attributes_render_color_get(const struct ID * /*id*/)
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{
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return nullptr;
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}
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eAttrDomain BKE_id_attribute_domain(const struct ID * /*id*/,
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const struct CustomDataLayer * /*layer*/)
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{
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return ATTR_DOMAIN_AUTO;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_paint.h
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* \{ */
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bool paint_is_face_hidden(const struct MLoopTri * /*lt*/, const bool * /*hide_poly*/)
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{
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BLI_assert_unreachable();
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return false;
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}
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void BKE_paint_face_set_overlay_color_get(const int /*face_set*/,
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const int /*seed*/,
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uchar UNUSED(r_color[4]))
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{
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BLI_assert_unreachable();
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}
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bool paint_is_grid_face_hidden(const uint * /*grid_hidden*/,
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int /*gridsize*/,
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int /*x*/,
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int /*y*/)
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{
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BLI_assert_unreachable();
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return false;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_mesh.h
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* \{ */
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void BKE_mesh_calc_poly_normal(const struct MPoly * /*mpoly*/,
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const struct MLoop * /*loopstart*/,
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const struct MVert * /*mvarray*/,
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float UNUSED(r_no[3]))
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{
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BLI_assert_unreachable();
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}
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void BKE_mesh_looptri_get_real_edges(const struct MEdge * /*edges*/,
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const struct MLoop * /*loops*/,
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const struct MLoopTri * /*looptri*/,
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int UNUSED(r_edges[3]))
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_material.h
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* \{ */
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void BKE_material_defaults_free_gpu()
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{
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/* This function is reachable via GPU_exit. */
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_customdata.h
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* \{ */
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int CustomData_get_offset(const struct CustomData * /*data*/, int /*type*/)
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{
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BLI_assert_unreachable();
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return 0;
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}
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int CustomData_get_named_layer_index(const struct CustomData * /*data*/,
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int /*type*/,
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const char * /*name*/)
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{
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return -1;
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}
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int CustomData_get_active_layer_index(const struct CustomData * /*data*/, int /*type*/)
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{
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return -1;
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}
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int CustomData_get_render_layer_index(const struct CustomData * /*data*/, int /*type*/)
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{
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return -1;
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}
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bool CustomData_has_layer(const struct CustomData * /*data*/, int /*type*/)
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{
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return false;
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}
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void *CustomData_get_layer_named(const struct CustomData * /*data*/,
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int /*type*/,
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const char * /*name*/)
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{
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return nullptr;
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}
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void *CustomData_get_layer(const struct CustomData * /*data*/, int /*type*/)
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{
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return nullptr;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_pbvh.h
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* \{ */
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int BKE_pbvh_count_grid_quads(BLI_bitmap ** /*grid_hidden*/,
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const int * /*grid_indices*/,
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int /*totgrid*/,
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int /*gridsize*/)
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{
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BLI_assert_unreachable();
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return 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_subdiv_ccg.h
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* \{ */
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int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG * /*subdiv_ccg*/, const int /*grid_index*/)
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{
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BLI_assert_unreachable();
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return 0;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of BKE_node.h
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* \{ */
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void ntreeGPUMaterialNodes(struct bNodeTree * /*localtree*/, struct GPUMaterial * /*mat*/)
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{
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BLI_assert_unreachable();
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}
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struct bNodeTree *ntreeLocalize(struct bNodeTree * /*ntree*/)
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{
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BLI_assert_unreachable();
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return nullptr;
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}
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void ntreeFreeLocalTree(struct bNodeTree * /*ntree*/)
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of bmesh.h
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* \{ */
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void BM_face_as_array_vert_tri(BMFace * /*f*/, BMVert *UNUSED(r_verts[3]))
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{
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BLI_assert_unreachable();
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Stubs of DRW_engine.h
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* \{ */
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void DRW_deferred_shader_remove(struct GPUMaterial * /*mat*/)
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{
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BLI_assert_unreachable();
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}
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void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat * /*format*/,
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const char * /*base_name*/,
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const struct CustomData * /*data*/,
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const struct CustomDataLayer * /*cl*/,
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bool /*is_active_render*/,
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bool /*is_active_layer*/)
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{
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}
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/** \} */
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}
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