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blender-archive/source/blender/gpu/vulkan/vk_backend.hh
Jeroen Bakker 09ee781a67 GPU: Add placeholders for PixelBuffer to vulkan backend.
PixelBuffer was recently introduced. This change adds empty placeholders to the
vulkan backend and other related API tweaks.
2022-12-02 08:35:17 +01:00

58 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_backend.hh"
namespace blender::gpu {
class VKBackend : public GPUBackend {
public:
VKBackend()
{
VKBackend::init_platform();
}
virtual ~VKBackend()
{
VKBackend::platform_exit();
}
void delete_resources() override;
void samplers_update() override;
void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override;
void compute_dispatch_indirect(StorageBuf *indirect_buf) override;
Context *context_alloc(void *ghost_window, void *ghost_context) override;
Batch *batch_alloc() override;
DrawList *drawlist_alloc(int list_length) override;
Fence *fence_alloc() override;
FrameBuffer *framebuffer_alloc(const char *name) override;
IndexBuf *indexbuf_alloc() override;
PixelBuffer *pixelbuf_alloc(uint size) override;
QueryPool *querypool_alloc() override;
Shader *shader_alloc(const char *name) override;
Texture *texture_alloc(const char *name) override;
UniformBuf *uniformbuf_alloc(int size, const char *name) override;
StorageBuf *storagebuf_alloc(int size, GPUUsageType usage, const char *name) override;
VertBuf *vertbuf_alloc() override;
/* Render Frame Coordination --
* Used for performing per-frame actions globally */
void render_begin() override;
void render_end() override;
void render_step() override;
private:
static void init_platform();
static void platform_exit();
};
} // namespace blender::gpu