Continuation of work started in2e221de4ceand249e4df110. Adds new tree-element classes for RNA structs, properties and array elements. This isn't exactly a copy and paste, even though logic should effectively be the same. Further cleanups are included to share code in a nice way, improve code with simple C++ features, etc.
154 lines
5.7 KiB
C++
154 lines
5.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup spoutliner
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*/
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#include "DNA_anim_types.h"
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#include "DNA_listBase.h"
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#include "DNA_space_types.h"
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#include "UI_resources.h"
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#include "BLT_translation.h"
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#include "tree_element_anim_data.hh"
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#include "tree_element_collection.hh"
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#include "tree_element_driver.hh"
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#include "tree_element_gpencil_layer.hh"
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#include "tree_element_id.hh"
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#include "tree_element_nla.hh"
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#include "tree_element_overrides.hh"
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#include "tree_element_rna.hh"
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#include "tree_element_scene_objects.hh"
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#include "tree_element_view_layer.hh"
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#include "../outliner_intern.hh"
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#include "tree_element.hh"
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namespace blender::ed::outliner {
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std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const int type,
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TreeElement &legacy_te,
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void *idv)
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{
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ID &id = *static_cast<ID *>(idv);
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/*
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* The following calls make an implicit assumption about what data was passed to the `idv`
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* argument of #outliner_add_element(). The old code does this already, here we just centralize
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* it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`.
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*
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* Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call.
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* It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++
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* perfect forwarding to pass any data to the type's constructor.
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* If general Outliner code wants to access the data, they can query that through the derived
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* element type then. There's no need for `void *` anymore then.
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*/
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switch (type) {
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case TSE_SOME_ID:
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return TreeElementID::createFromID(legacy_te, id);
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case TSE_ANIM_DATA:
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return std::make_unique<TreeElementAnimData>(legacy_te,
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*reinterpret_cast<IdAdtTemplate &>(id).adt);
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case TSE_DRIVER_BASE:
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return std::make_unique<TreeElementDriverBase>(legacy_te, *static_cast<AnimData *>(idv));
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case TSE_NLA:
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return std::make_unique<TreeElementNLA>(legacy_te, *static_cast<AnimData *>(idv));
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case TSE_NLA_TRACK:
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return std::make_unique<TreeElementNLATrack>(legacy_te, *static_cast<NlaTrack *>(idv));
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case TSE_NLA_ACTION:
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return std::make_unique<TreeElementNLAAction>(legacy_te, *static_cast<bAction *>(idv));
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case TSE_GP_LAYER:
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return std::make_unique<TreeElementGPencilLayer>(legacy_te, *static_cast<bGPDlayer *>(idv));
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case TSE_R_LAYER_BASE:
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return std::make_unique<TreeElementViewLayerBase>(legacy_te, *static_cast<Scene *>(idv));
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case TSE_SCENE_COLLECTION_BASE:
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return std::make_unique<TreeElementCollectionBase>(legacy_te, *static_cast<Scene *>(idv));
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case TSE_SCENE_OBJECTS_BASE:
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return std::make_unique<TreeElementSceneObjectsBase>(legacy_te, *static_cast<Scene *>(idv));
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case TSE_LIBRARY_OVERRIDE_BASE:
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return std::make_unique<TreeElementOverridesBase>(legacy_te, id);
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case TSE_LIBRARY_OVERRIDE:
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return std::make_unique<TreeElementOverridesProperty>(
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legacy_te, *static_cast<TreeElementOverridesData *>(idv));
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case TSE_RNA_STRUCT:
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return std::make_unique<TreeElementRNAStruct>(legacy_te,
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*reinterpret_cast<PointerRNA *>(idv));
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case TSE_RNA_PROPERTY:
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return std::make_unique<TreeElementRNAProperty>(
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legacy_te, *reinterpret_cast<PointerRNA *>(idv), legacy_te.index);
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case TSE_RNA_ARRAY_ELEM:
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return std::make_unique<TreeElementRNAArrayElement>(
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legacy_te, *reinterpret_cast<PointerRNA *>(idv), legacy_te.index);
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default:
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break;
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}
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return nullptr;
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}
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void tree_element_expand(const AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
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{
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/* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common
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* expanding. Could be done nicer, we could request a small "expander" helper object from the
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* element type, that the IDs have a more advanced implementation for. */
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if (!tree_element.expandPoll(space_outliner)) {
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return;
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}
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tree_element.expand(space_outliner);
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tree_element.postExpand(space_outliner);
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}
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bool tree_element_warnings_get(TreeElement *te, int *r_icon, const char **r_message)
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{
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TreeStoreElem *tselem = te->store_elem;
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if (tselem->type != TSE_SOME_ID) {
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return false;
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}
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if (te->idcode != ID_LI) {
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return false;
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}
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Library *library = (Library *)tselem->id;
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if (library->tag & LIBRARY_TAG_RESYNC_REQUIRED) {
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if (r_icon) {
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*r_icon = ICON_ERROR;
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}
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if (r_message) {
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*r_message = TIP_(
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"Contains linked library overrides that need to be resynced, updating the library is "
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"recommended");
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}
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return true;
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}
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if (library->id.tag & LIB_TAG_MISSING) {
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if (r_icon) {
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*r_icon = ICON_ERROR;
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}
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if (r_message) {
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*r_message = TIP_("Missing library");
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}
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return true;
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}
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return false;
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}
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} // namespace blender::ed::outliner
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