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blender-archive/source/blender/editors/space_outliner/tree/tree_element.cc
Julian Eisel 9bce134e56 Outliner: Port RNA elements to new tree-element design
Continuation of work started in 2e221de4ce and 249e4df110.

Adds new tree-element classes for RNA structs, properties and array
elements. This isn't exactly a copy and paste, even though logic should
effectively be the same. Further cleanups are included to share code in
a nice way, improve code with simple C++ features, etc.
2022-01-26 11:44:58 +01:00

154 lines
5.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup spoutliner
*/
#include "DNA_anim_types.h"
#include "DNA_listBase.h"
#include "DNA_space_types.h"
#include "UI_resources.h"
#include "BLT_translation.h"
#include "tree_element_anim_data.hh"
#include "tree_element_collection.hh"
#include "tree_element_driver.hh"
#include "tree_element_gpencil_layer.hh"
#include "tree_element_id.hh"
#include "tree_element_nla.hh"
#include "tree_element_overrides.hh"
#include "tree_element_rna.hh"
#include "tree_element_scene_objects.hh"
#include "tree_element_view_layer.hh"
#include "../outliner_intern.hh"
#include "tree_element.hh"
namespace blender::ed::outliner {
std::unique_ptr<AbstractTreeElement> AbstractTreeElement::createFromType(const int type,
TreeElement &legacy_te,
void *idv)
{
ID &id = *static_cast<ID *>(idv);
/*
* The following calls make an implicit assumption about what data was passed to the `idv`
* argument of #outliner_add_element(). The old code does this already, here we just centralize
* it as much as possible for now. Would be nice to entirely get rid of that, no more `void *`.
*
* Once #outliner_add_element() is sufficiently simplified, it should be replaced by a C++ call.
* It could take the derived type as template parameter (e.g. #TreeElementAnimData) and use C++
* perfect forwarding to pass any data to the type's constructor.
* If general Outliner code wants to access the data, they can query that through the derived
* element type then. There's no need for `void *` anymore then.
*/
switch (type) {
case TSE_SOME_ID:
return TreeElementID::createFromID(legacy_te, id);
case TSE_ANIM_DATA:
return std::make_unique<TreeElementAnimData>(legacy_te,
*reinterpret_cast<IdAdtTemplate &>(id).adt);
case TSE_DRIVER_BASE:
return std::make_unique<TreeElementDriverBase>(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA:
return std::make_unique<TreeElementNLA>(legacy_te, *static_cast<AnimData *>(idv));
case TSE_NLA_TRACK:
return std::make_unique<TreeElementNLATrack>(legacy_te, *static_cast<NlaTrack *>(idv));
case TSE_NLA_ACTION:
return std::make_unique<TreeElementNLAAction>(legacy_te, *static_cast<bAction *>(idv));
case TSE_GP_LAYER:
return std::make_unique<TreeElementGPencilLayer>(legacy_te, *static_cast<bGPDlayer *>(idv));
case TSE_R_LAYER_BASE:
return std::make_unique<TreeElementViewLayerBase>(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_COLLECTION_BASE:
return std::make_unique<TreeElementCollectionBase>(legacy_te, *static_cast<Scene *>(idv));
case TSE_SCENE_OBJECTS_BASE:
return std::make_unique<TreeElementSceneObjectsBase>(legacy_te, *static_cast<Scene *>(idv));
case TSE_LIBRARY_OVERRIDE_BASE:
return std::make_unique<TreeElementOverridesBase>(legacy_te, id);
case TSE_LIBRARY_OVERRIDE:
return std::make_unique<TreeElementOverridesProperty>(
legacy_te, *static_cast<TreeElementOverridesData *>(idv));
case TSE_RNA_STRUCT:
return std::make_unique<TreeElementRNAStruct>(legacy_te,
*reinterpret_cast<PointerRNA *>(idv));
case TSE_RNA_PROPERTY:
return std::make_unique<TreeElementRNAProperty>(
legacy_te, *reinterpret_cast<PointerRNA *>(idv), legacy_te.index);
case TSE_RNA_ARRAY_ELEM:
return std::make_unique<TreeElementRNAArrayElement>(
legacy_te, *reinterpret_cast<PointerRNA *>(idv), legacy_te.index);
default:
break;
}
return nullptr;
}
void tree_element_expand(const AbstractTreeElement &tree_element, SpaceOutliner &space_outliner)
{
/* Most types can just expand. IDs optionally expand (hence the poll) and do additional, common
* expanding. Could be done nicer, we could request a small "expander" helper object from the
* element type, that the IDs have a more advanced implementation for. */
if (!tree_element.expandPoll(space_outliner)) {
return;
}
tree_element.expand(space_outliner);
tree_element.postExpand(space_outliner);
}
bool tree_element_warnings_get(TreeElement *te, int *r_icon, const char **r_message)
{
TreeStoreElem *tselem = te->store_elem;
if (tselem->type != TSE_SOME_ID) {
return false;
}
if (te->idcode != ID_LI) {
return false;
}
Library *library = (Library *)tselem->id;
if (library->tag & LIBRARY_TAG_RESYNC_REQUIRED) {
if (r_icon) {
*r_icon = ICON_ERROR;
}
if (r_message) {
*r_message = TIP_(
"Contains linked library overrides that need to be resynced, updating the library is "
"recommended");
}
return true;
}
if (library->id.tag & LIB_TAG_MISSING) {
if (r_icon) {
*r_icon = ICON_ERROR;
}
if (r_message) {
*r_message = TIP_("Missing library");
}
return true;
}
return false;
}
} // namespace blender::ed::outliner