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blender-archive/source/blender/blenkernel/BKE_blender.h
Matt Ebb 77833847ee Patch from Xavier Thomas: Use vertex arrays for drawing image editor vector scope
too, making it a lot more efficient.

Also fixed issue with scopes height not being stored in file properly.
2010-04-09 00:44:35 +00:00

83 lines
2.4 KiB
C++

/**
* blenlib/BKE_blender.h (mar-2001 nzc)
*
* Blender util stuff?
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_BLENDER_H
#define BKE_BLENDER_H
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct MemFile;
struct bContext;
struct ReportList;
struct Scene;
struct Main;
#define BLENDER_VERSION 252
#define BLENDER_SUBVERSION 5
#define BLENDER_MINVERSION 250
#define BLENDER_MINSUBVERSION 0
int BKE_read_file(struct bContext *C, char *dir, void *type_r, struct ReportList *reports);
int BKE_read_file_from_memory(struct bContext *C, char* filebuf, int filelength, void *type_r, struct ReportList *reports);
int BKE_read_file_from_memfile(struct bContext *C, struct MemFile *memfile, struct ReportList *reports);
void free_blender(void);
void initglobals(void);
/* load new userdef from file, exit blender */
void BKE_userdef_free(void);
/* set this callback when a UI is running */
void set_blender_test_break_cb(void (*func)(void) );
int blender_test_break(void);
/* global undo */
extern void BKE_write_undo(struct bContext *C, char *name);
extern void BKE_undo_step(struct bContext *C, int step);
extern void BKE_undo_name(struct bContext *C, const char *name);
extern void BKE_reset_undo(void);
extern char *BKE_undo_menu_string(void);
extern void BKE_undo_number(struct bContext *C, int nr);
extern void BKE_undo_save_quit(void);
extern struct Main *BKE_undo_get_main(struct Scene **scene);
#ifdef __cplusplus
}
#endif
#endif