* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)
* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set.
---
These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
ksi = ks.type_info
# remove existing paths to fill with new
ks.remove_all_paths()
# check if Keying Set can be used in current context
if ksi.poll(bpy.context):
# call iterator() which calls generate() and re-populates paths list
ksi.iterator(bpy.context, ks)
</code>
And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009, Blender Foundation, Joshua Leung
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* This is a new part of Blender (with some old code)
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*
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* Contributor(s): Joshua Leung
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef ANIM_INTERN_H
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#define ANIM_INTERN_H
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/* KeyingSets/Keyframing Interface ------------- */
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/* list of builtin KeyingSets (defined in keyingsets.c) */
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extern ListBase builtin_keyingsets;
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/* Operator Define Prototypes ------------------- */
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/* Main Keyframe Management operators:
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* These handle keyframes management from various spaces. They only make use of
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* Keying Sets.
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*/
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void ANIM_OT_keyframe_insert(struct wmOperatorType *ot);
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void ANIM_OT_keyframe_delete(struct wmOperatorType *ot);
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/* Main Keyframe Management operators:
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* These handle keyframes management from various spaces. They will handle the menus
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* required for each space.
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*/
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void ANIM_OT_keyframe_insert_menu(struct wmOperatorType *ot);
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void ANIM_OT_keyframe_delete_v3d(struct wmOperatorType *ot);
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/* Keyframe managment operators for UI buttons (RMB menu). */
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void ANIM_OT_keyframe_insert_button(struct wmOperatorType *ot);
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void ANIM_OT_keyframe_delete_button(struct wmOperatorType *ot);
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/* .......... */
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/* KeyingSet managment operators for UI buttons (RMB menu) */
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void ANIM_OT_keyingset_button_add(struct wmOperatorType *ot);
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void ANIM_OT_keyingset_button_remove(struct wmOperatorType *ot);
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/* KeyingSet management operators for RNA collections/UI buttons */
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void ANIM_OT_keying_set_add(struct wmOperatorType *ot);
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void ANIM_OT_keying_set_remove(struct wmOperatorType *ot);
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void ANIM_OT_keying_set_path_add(struct wmOperatorType *ot);
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void ANIM_OT_keying_set_path_remove(struct wmOperatorType *ot);
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/* KeyingSet general operators */
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void ANIM_OT_keying_set_active_set(struct wmOperatorType *ot);
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/* .......... */
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/* Driver management operators for UI buttons (RMB menu) */
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void ANIM_OT_driver_button_add(struct wmOperatorType *ot);
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void ANIM_OT_driver_button_remove(struct wmOperatorType *ot);
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void ANIM_OT_copy_driver_button(struct wmOperatorType *ot);
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void ANIM_OT_paste_driver_button(struct wmOperatorType *ot);
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#endif // ANIM_INTERN_H
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