31 lines
616 B
GLSL
31 lines
616 B
GLSL
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uniform vec4 color;
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in vec3 pos;
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out vec4 radii;
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out vec4 fillColor;
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out vec4 outlineColor;
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void main()
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{
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vec3 world_pos = point_object_to_world(pos);
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gl_Position = point_world_to_ndc(world_pos);
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gl_PointSize = sizeObjectCenter;
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float radius = 0.5 * sizeObjectCenter;
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float outline_width = sizePixel;
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radii[0] = radius;
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radii[1] = radius - 1.0;
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radii[2] = radius - outline_width;
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radii[3] = radius - outline_width - 1.0;
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radii /= sizeObjectCenter;
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fillColor = color;
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outlineColor = colorOutline;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_calc_clip_distance(world_pos);
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#endif
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}
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