This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/draw/engines/overlay/shaders/extra_point_vert.glsl
2019-12-16 13:49:11 +11:00

31 lines
616 B
GLSL

uniform vec4 color;
in vec3 pos;
out vec4 radii;
out vec4 fillColor;
out vec4 outlineColor;
void main()
{
vec3 world_pos = point_object_to_world(pos);
gl_Position = point_world_to_ndc(world_pos);
gl_PointSize = sizeObjectCenter;
float radius = 0.5 * sizeObjectCenter;
float outline_width = sizePixel;
radii[0] = radius;
radii[1] = radius - 1.0;
radii[2] = radius - outline_width;
radii[3] = radius - outline_width - 1.0;
radii /= sizeObjectCenter;
fillColor = color;
outlineColor = colorOutline;
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
}