This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/io/usd/CMakeLists.txt
Sybren A. Stüvel a138bf57c9 Tests: move tests from USD test directory into io/common and io/usd
This commit is a followup of {D7649}, and ports the USD tests to the new
testing approach. It moves test code from `tests/gtests/usd` into
`source/blender/io/common` and `source/blender/io/usd`, and adjusts the
use of namespaces to be consistent with the other tests.

I decided to put one test into `io/usd/tests`, instead of
`io/usd/intern`. The reason is that this test does not correspond with a
single file in that directory; instead, it tests Blender's integration
with the USD library itself.

There are two new CLI arguments for the Big Test Runner:

- `--test-assets-dir`, which points to the `lib/tests` directory in the
  SVN repository. This allows unit tests to find test assets.
- `--test-release-dir`, which points to `bin/{BLENDER_VERSION}` in the
  build directory. At the moment this is only used by the USD test.

The CLI arguments are automatically passed to the Big Test Runner when
using `ctest`. When manually running the tests, the arguments are only
required when there is a test run that needs them.

For more info about splitting some code into 'common', see
rB084c5d6c7e2cf8.

No functional changes to the tests themselves, only to the way they are
built & run.

Differential Revision: https://developer.blender.org/D8314

Reviewed by: brecht, mont29
2020-07-16 17:38:29 +02:00

124 lines
3.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2019, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
# This suppresses the warning "This file includes at least one deprecated or antiquated
# header which may be removed without further notice at a future date", which is caused
# by the USD library including <ext/hash_set> on Linux. This has been reported at:
# https://github.com/PixarAnimationStudios/USD/issues/1057.
if(UNIX AND NOT APPLE)
add_definitions(-D_GLIBCXX_PERMIT_BACKWARD_HASH)
endif()
if(WIN32)
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
endif()
add_definitions(-DPXR_STATIC)
set(INC
.
../common
../../blenkernel
../../blenlib
../../blenloader
../../bmesh
../../depsgraph
../../editors/include
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
../../../../intern/utfconv
)
set(INC_SYS
${USD_INCLUDE_DIRS}
${BOOST_INCLUDE_DIR}
${TBB_INCLUDE_DIR}
)
set(SRC
intern/usd_capi.cc
intern/usd_hierarchy_iterator.cc
intern/usd_writer_abstract.cc
intern/usd_writer_camera.cc
intern/usd_writer_hair.cc
intern/usd_writer_light.cc
intern/usd_writer_mesh.cc
intern/usd_writer_metaball.cc
intern/usd_writer_transform.cc
usd.h
intern/usd_exporter_context.h
intern/usd_hierarchy_iterator.h
intern/usd_writer_abstract.h
intern/usd_writer_camera.h
intern/usd_writer_hair.h
intern/usd_writer_light.h
intern/usd_writer_mesh.h
intern/usd_writer_metaball.h
intern/usd_writer_transform.h
)
set(LIB
bf_blenkernel
bf_blenlib
bf_io_common
)
list(APPEND LIB
${BOOST_LIBRARIES}
)
list(APPEND LIB
)
blender_add_lib(bf_usd "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
if(WIN32)
set_property(TARGET bf_usd APPEND_STRING PROPERTY LINK_FLAGS_DEBUG " /WHOLEARCHIVE:${USD_DEBUG_LIB}")
set_property(TARGET bf_usd APPEND_STRING PROPERTY LINK_FLAGS_RELEASE " /WHOLEARCHIVE:${USD_RELEASE_LIB}")
set_property(TARGET bf_usd APPEND_STRING PROPERTY LINK_FLAGS_RELWITHDEBINFO " /WHOLEARCHIVE:${USD_RELEASE_LIB}")
set_property(TARGET bf_usd APPEND_STRING PROPERTY LINK_FLAGS_MINSIZEREL " /WHOLEARCHIVE:${USD_RELEASE_LIB}")
endif()
# Source: https://github.com/PixarAnimationStudios/USD/blob/master/BUILDING.md#linking-whole-archives
if(WIN32)
target_link_libraries(bf_usd INTERFACE ${USD_LIBRARIES})
elseif(APPLE)
target_link_libraries(bf_usd INTERFACE -Wl,-force_load ${USD_LIBRARIES})
elseif(UNIX)
target_link_libraries(bf_usd INTERFACE "-Wl,--whole-archive ${USD_LIBRARIES} -Wl,--no-whole-archive ${TBB_LIBRARIES}")
else()
message(FATAL_ERROR "Unknown how to link USD with your compiler ${CMAKE_CXX_COMPILER_ID}")
endif()
target_link_libraries(bf_usd INTERFACE ${TBB_LIBRARIES})
if(WITH_GTESTS)
set(TEST_SRC
tests/usd_stage_creation_test.cc
)
set(TEST_INC
)
set(TEST_LIB
)
include(GTestTesting)
blender_add_test_lib(bf_io_usd_tests "${TEST_SRC}" "${INC};${TEST_INC}" "${INC_SYS}" "${LIB};${TEST_LIB}")
endif()