This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#pragma once
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#include "usd_writer_abstract.h"
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#include <pxr/usd/usdGeom/mesh.h>
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namespace blender {
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namespace io {
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namespace usd {
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struct USDMeshData;
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/* Writer for USD geometry. Does not assume the object is a mesh object. */
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class USDGenericMeshWriter : public USDAbstractWriter {
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public:
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USDGenericMeshWriter(const USDExporterContext &ctx);
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protected:
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virtual bool is_supported(const HierarchyContext *context) const override;
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virtual void do_write(HierarchyContext &context) override;
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virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) = 0;
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virtual void free_export_mesh(Mesh *mesh);
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private:
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/* Mapping from material slot number to array of face indices with that material. */
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typedef std::map<short, pxr::VtIntArray> MaterialFaceGroups;
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void write_mesh(HierarchyContext &context, Mesh *mesh);
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void get_geometry_data(const Mesh *mesh, struct USDMeshData &usd_mesh_data);
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void assign_materials(const HierarchyContext &context,
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pxr::UsdGeomMesh usd_mesh,
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const MaterialFaceGroups &usd_face_groups);
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void write_uv_maps(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh);
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void write_normals(const Mesh *mesh, pxr::UsdGeomMesh usd_mesh);
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void write_surface_velocity(Object *object, const Mesh *mesh, pxr::UsdGeomMesh usd_mesh);
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};
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class USDMeshWriter : public USDGenericMeshWriter {
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public:
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USDMeshWriter(const USDExporterContext &ctx);
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protected:
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virtual Mesh *get_export_mesh(Object *object_eval, bool &r_needsfree) override;
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};
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} // namespace usd
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} // namespace io
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} // namespace blender
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