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blender-archive/source/blender/python
Dalai Felinto 9c22e846fe [#20446] mathutils: bugfix for matrix * matrix - patch by Paul Parchenko (parfoure) thanks
From the tracker:
- typo was making the multiplication to transpose resulting matrix
eg
####
from Mathutils import *
from math import radians

cont = GameLogic.getCurrentController()
owner = cont.owner

owner.worldOrientation = RotationMatrix(radians(1), 3, 'z') * owner.worldOrientation
####
2009-12-22 07:27:53 +00:00
..
2009-12-13 17:46:30 +00:00
2009-06-23 00:09:26 +00:00