This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
43 lines
1.1 KiB
Python
43 lines
1.1 KiB
Python
#!/usr/bin/python
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Import ('env')
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sources = env.Glob('intern/*.c')
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incs = '. ../makesdna #/intern/guardedalloc #/intern/memutil ../blenlib'
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incs += ' ../avi ../quicktime ../blenkernel'
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incs += ' ' + env['BF_JPEG_INC']
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incs += ' ' + env['BF_PNG_INC']
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incs += ' ' + env['BF_TIFF_INC']
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incs += ' ' + env['BF_ZLIB_INC']
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defs = []
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if env['WITH_BF_VERSE']:
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defs.append('WITH_VERSE')
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incs += ' ' + env['BF_VERSE_INCLUDE']
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if env['WITH_BF_OPENEXR'] == 1:
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defs.append('WITH_OPENEXR')
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if env['WITH_BF_DDS'] == 1:
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defs.append('WITH_DDS')
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if env['WITH_BF_FFMPEG'] == 1:
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defs.append('WITH_FFMPEG')
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incs += ' ' + env['BF_FFMPEG_INC']
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if env['WITH_BF_OPENJPEG'] == 1:
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defs.append('WITH_OPENJPEG')
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incs += ' ' + env['BF_OPENJPEG_INC']
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if env['WITH_BF_REDCODE'] == 1:
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defs.append('WITH_REDCODE')
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incs += ' ' + env['BF_REDCODE_INC']
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if env['WITH_BF_QUICKTIME']==1:
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incs += ' ' + env['BF_QUICKTIME_INC']
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defs.append('WITH_QUICKTIME')
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env.BlenderLib ( libname = 'bf_imbuf', sources = sources, includes = Split(incs), defines = defs, libtype=['core','player'], priority = [80, 40] )
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