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blender-archive/intern/elbeem/intern/ntl_geometryobject.cpp
T
Nils Thuerey 0a63b3c0ca Several minor fixes:
- Added part of Austin's msvc8 fixes (vector::erase function
  was "misused"), hopefully compiles better now.
- Ctrl-b now also bakes a selected fluidsim domain
  similar to the softbodies.
- Added surface smoothing option for domains: default is
  1, higher values result in a smoother surface (and probably
  slightly higher comupation times), while 0 means the surface
  is not modified at all.
- Added BLENDER_ELBEEMBOBJABORT environment variable in readBobj,
  if >0 quits blender when a not yet existing fluidsim
  frame should be loaded. Useful for rendering simulations
  as far as possible from the command line.
- Surface normals pointer is now set to NULL in readfile.c
- Fixed win32 error string handling, now uses a function
  to return the string from the solver.
- Fixed fluidsim particle halo scaling problem.
- Solver update
2006-03-29 07:35:54 +00:00

564 lines
20 KiB
C++

/******************************************************************************
*
* El'Beem - Free Surface Fluid Simulation with the Lattice Boltzmann Method
* Copyright 2003,2004 Nils Thuerey
*
* a geometry object
* all other geometry objects are derived from this one
*
*****************************************************************************/
#include "ntl_geometryobject.h"
#include "ntl_world.h"
#include "ntl_matrices.h"
// for FGI
#include "elbeem.h"
/*****************************************************************************/
/* Default constructor */
/*****************************************************************************/
ntlGeometryObject::ntlGeometryObject() :
mIsInitialized(false), mpMaterial( NULL ),
mMaterialName( "default" ),
mCastShadows( 1 ),
mReceiveShadows( 1 ),
mGeoInitId( -1 ), mGeoInitType( 0 ),
mInitialVelocity(0.0), mcInitialVelocity(0.0), mLocalCoordInivel(false),
mGeoInitIntersect(false),
mGeoPartSlipValue(0.0),
mOnlyThinInit(false),
mInitialPos(0.),
mcTrans(0.), mcRot(0.), mcScale(1.),
mIsAnimated(false),
mMovPoints(), mMovNormals(),
mHaveCachedMov(false),
mCachedMovPoints(), mCachedMovNormals(),
mMovPntsInited(-100.0), mMaxMovPnt(-1),
mcGeoActive(1.)
{
};
/*****************************************************************************/
/* Default destructor */
/*****************************************************************************/
ntlGeometryObject::~ntlGeometryObject()
{
}
/*****************************************************************************/
/* Init attributes etc. of this object */
/*****************************************************************************/
#define GEOINIT_STRINGS 9
static char *initStringStrs[GEOINIT_STRINGS] = {
"fluid",
"bnd_no","bnd_noslip",
"bnd_free","bnd_freeslip",
"bnd_part","bnd_partslip",
"inflow", "outflow"
};
static int initStringTypes[GEOINIT_STRINGS] = {
FGI_FLUID,
FGI_BNDNO, FGI_BNDNO,
FGI_BNDFREE, FGI_BNDFREE,
FGI_BNDPART, FGI_BNDPART,
FGI_MBNDINFLOW, FGI_MBNDOUTFLOW
};
void ntlGeometryObject::initialize(ntlRenderGlobals *glob)
{
//debugOut("ntlGeometryObject::initialize: '"<<getName()<<"' ", 10);
// initialize only once...
if(mIsInitialized) return;
// init material, always necessary
searchMaterial( glob->getMaterials() );
mGeoInitId = mpAttrs->readInt("geoinitid", mGeoInitId,"ntlGeometryObject", "mGeoInitId", false);
mGeoInitIntersect = mpAttrs->readInt("geoinit_intersect", mGeoInitIntersect,"ntlGeometryObject", "mGeoInitIntersect", false);
string ginitStr = mpAttrs->readString("geoinittype", "", "ntlGeometryObject", "mGeoInitType", false);
if(mGeoInitId>=0) {
bool gotit = false;
for(int i=0; i<GEOINIT_STRINGS; i++) {
if(ginitStr== initStringStrs[i]) {
gotit = true;
mGeoInitType = initStringTypes[i];
}
}
if(!gotit) {
errFatal("ntlGeometryObject::initialize","Obj '"<<mName<<"', Unkown 'geoinittype' value: '"<< ginitStr <<"' ", SIMWORLD_INITERROR);
return;
}
}
int geoActive = mpAttrs->readInt("geoinitactive", 1,"ntlGeometryObject", "mGeoInitId", false);
if(!geoActive) {
// disable geo init again...
mGeoInitId = -1;
}
mInitialVelocity = vec2G( mpAttrs->readVec3d("initial_velocity", vec2D(mInitialVelocity),"ntlGeometryObject", "mInitialVelocity", false));
if(getAttributeList()->exists("initial_velocity") || (!mcInitialVelocity.isInited()) ) {
mcInitialVelocity = mpAttrs->readChannelVec3f("initial_velocity");
}
// always use channel
if(!mcInitialVelocity.isInited()) { mcInitialVelocity = AnimChannel<ntlVec3Gfx>(mInitialVelocity); }
mLocalCoordInivel = mpAttrs->readBool("geoinit_localinivel", mLocalCoordInivel,"ntlGeometryObject", "mLocalCoordInivel", false);
mGeoPartSlipValue = mpAttrs->readFloat("geoinit_partslip", mGeoPartSlipValue,"ntlGeometryObject", "mGeoPartSlipValue", false);
mOnlyThinInit = mpAttrs->readBool("geoinit_onlythin", mOnlyThinInit,"ntlGeometryObject", "mOnlyThinInit", false);
// override cfg types
mVisible = mpAttrs->readBool("visible", mVisible,"ntlGeometryObject", "mVisible", false);
mReceiveShadows = mpAttrs->readBool("recv_shad", mReceiveShadows,"ntlGeometryObject", "mReceiveShadows", false);
mCastShadows = mpAttrs->readBool("cast_shad", mCastShadows,"ntlGeometryObject", "mCastShadows", false);
// read mesh animation channels
ntlVec3d translation(0.0);
translation = mpAttrs->readVec3d("translation", translation,"ntlGeometryObject", "translation", false);
if(getAttributeList()->exists("translation") || (!mcTrans.isInited()) ) {
mcTrans = mpAttrs->readChannelVec3f("translation");
}
ntlVec3d rotation(0.0);
rotation = mpAttrs->readVec3d("rotation", rotation,"ntlGeometryObject", "rotation", false);
if(getAttributeList()->exists("rotation") || (!mcRot.isInited()) ) {
mcRot = mpAttrs->readChannelVec3f("rotation");
}
ntlVec3d scale(1.0);
scale = mpAttrs->readVec3d("scale", scale,"ntlGeometryObject", "scale", false);
if(getAttributeList()->exists("scale") || (!mcScale.isInited()) ) {
mcScale = mpAttrs->readChannelVec3f("scale");
}
float geoactive=1.;
geoactive = mpAttrs->readFloat("geoactive", geoactive,"ntlGeometryObject", "geoactive", false);
if(getAttributeList()->exists("geoactive") || (!mcGeoActive.isInited()) ) {
mcGeoActive = mpAttrs->readChannelFloat("geoactive");
}
// always use channel
if(!mcGeoActive.isInited()) { mcGeoActive = AnimChannel<double>(geoactive); }
if( (mcTrans.accessValues().size()>1) // VALIDATE
|| (mcRot.accessValues().size()>1)
|| (mcScale.accessValues().size()>1)
|| (mcGeoActive.accessValues().size()>1)
|| (mcInitialVelocity.accessValues().size()>1)
) {
mIsAnimated = true;
}
mIsInitialized = true;
debMsgStd("ntlGeometryObject::initialize",DM_MSG,"GeoObj '"<<this->getName()<<"': visible="<<this->mVisible<<" gid="<<mGeoInitId<<" gtype="<<mGeoInitType<<","<<ginitStr<<
" gvel="<<mInitialVelocity<<" gisect="<<mGeoInitIntersect, 10); // debug
}
/*! notify object that dump is in progress (e.g. for particles) */
// default action - do nothing...
void ntlGeometryObject::notifyOfDump(int dumtp, int frameNr,char *frameNrStr,string outfilename, double simtime) {
bool debugOut=false;
if(debugOut) debMsgStd("ntlGeometryObject::notifyOfDump",DM_MSG," dt:"<<dumtp<<" obj:"<<this->getName()<<" frame:"<<frameNrStr<<","<<frameNr<<",t"<<simtime<<" to "<<outfilename, 10); // DEBUG
}
/*****************************************************************************/
/* Search the material for this object from the material list */
/*****************************************************************************/
void ntlGeometryObject::searchMaterial(vector<ntlMaterial *> *mat)
{
/* search the list... */
int i=0;
for (vector<ntlMaterial*>::iterator iter = mat->begin();
iter != mat->end(); iter++) {
if( mMaterialName == (*iter)->getName() ) {
//warnMsg("ntlGeometryObject::searchMaterial","for obj '"<<getName()<<"' found - '"<<(*iter)->getName()<<"' "<<i); // DEBUG
mpMaterial = (*iter);
return;
}
i++;
}
errFatal("ntlGeometryObject::searchMaterial","Unknown material '"<<mMaterialName<<"' ! ", SIMWORLD_INITERROR);
mpMaterial = new ntlMaterial();
return;
}
/******************************************************************************
* static add triangle function
*****************************************************************************/
void ntlGeometryObject::sceneAddTriangle(
ntlVec3Gfx p1,ntlVec3Gfx p2,ntlVec3Gfx p3,
ntlVec3Gfx pn1,ntlVec3Gfx pn2,ntlVec3Gfx pn3,
ntlVec3Gfx trin, bool smooth,
vector<ntlTriangle> *triangles,
vector<ntlVec3Gfx> *vertices,
vector<ntlVec3Gfx> *normals) {
ntlTriangle tri;
int tempVert;
if(normals->size() != vertices->size()) {
errFatal("ntlGeometryObject::sceneAddTriangle","For '"<<this->mName<<"': Vertices and normals sizes to not match!!!",SIMWORLD_GENERICERROR);
} else {
vertices->push_back( p1 );
normals->push_back( pn1 );
tempVert = normals->size()-1;
tri.getPoints()[0] = tempVert;
vertices->push_back( p2 );
normals->push_back( pn2 );
tempVert = normals->size()-1;
tri.getPoints()[1] = tempVert;
vertices->push_back( p3 );
normals->push_back( pn3 );
tempVert = normals->size()-1;
tri.getPoints()[2] = tempVert;
/* init flags from ntl_ray.h */
int flag = 0;
if(getVisible()){ flag |= TRI_GEOMETRY; }
if(getCastShadows() ) {
flag |= TRI_CASTSHADOWS; }
if( (getMaterial()->getMirror()>0.0) ||
(getMaterial()->getTransparence()>0.0) ||
(getMaterial()->getFresnel()>0.0) ) {
flag |= TRI_MAKECAUSTICS; }
else {
flag |= TRI_NOCAUSTICS; }
/* init geo init id */
int geoiId = getGeoInitId();
if((geoiId > 0) && (!mOnlyThinInit) && (!mIsAnimated)) {
flag |= (1<< (geoiId+4));
flag |= mGeoInitType;
}
/*errMsg("ntlScene::addTriangle","DEBUG flag="<<convertFlags2String(flag) ); */
tri.setFlags( flag );
/* triangle normal missing */
tri.setNormal( trin );
tri.setSmoothNormals( smooth );
tri.setObjectId( this->mObjectId );
triangles->push_back( tri );
} /* normals check*/
}
/******************************************************************************/
/* Init channels from float arrays (for elbeem API) */
/******************************************************************************/
#define ADD_CHANNEL_VEC(dst,nvals,val) \
vals.clear(); time.clear(); elbeemSimplifyChannelVec3(val,&nvals); \
for(int i=0; i<(nvals); i++) { \
vals.push_back(ntlVec3Gfx((val)[i*4+0], (val)[i*4+1],(val)[i*4+2] )); \
time.push_back( (val)[i*4+3] ); \
} \
(dst) = AnimChannel< ntlVec3Gfx >(vals,time);
#define ADD_CHANNEL_FLOAT(dst,nvals,val) \
valsd.clear(); time.clear(); elbeemSimplifyChannelFloat(val,&nvals); \
for(int i=0; i<(nvals); i++) { \
valsd.push_back( (val)[i*2+0] ); \
time.push_back( (val)[i*2+1] ); \
} \
(dst) = AnimChannel< double >(valsd,time);
void ntlGeometryObject::initChannels(
int nTrans, float *trans, int nRot, float *rot, int nScale, float *scale,
int nAct, float *act, int nIvel, float *ivel
) {
const bool debugInitc=true;
if(debugInitc) { debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"nt:"<<nTrans<<" nr:"<<nRot<<" ns:"<<nScale, 10);
debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"na:"<<nAct<<" niv:"<<nIvel<<" ", 10); }
vector<ntlVec3Gfx> vals;
vector<double> valsd;
vector<double> time;
if((trans)&&(nTrans>0)) { ADD_CHANNEL_VEC(mcTrans, nTrans, trans); }
if((rot)&&(nRot>0)) { ADD_CHANNEL_VEC(mcRot, nRot, rot); }
if((scale)&&(nScale>0)) { ADD_CHANNEL_VEC(mcScale, nScale, scale); }
if((act)&&(nAct>0)) { ADD_CHANNEL_FLOAT(mcGeoActive, nAct, act); }
if((ivel)&&(nIvel>0)) { ADD_CHANNEL_VEC(mcInitialVelocity, nIvel, ivel); }
if( (mcTrans.accessValues().size()>1) // VALIDATE
|| (mcRot.accessValues().size()>1)
|| (mcScale.accessValues().size()>1)
|| (mcGeoActive.accessValues().size()>1)
|| (mcInitialVelocity.accessValues().size()>1)
) {
mIsAnimated = true;
}
if(debugInitc) {
debMsgStd("ntlGeometryObject::initChannels",DM_MSG,getName()<<
" nt:"<<mcTrans.accessValues().size()<<" nr:"<<mcRot.accessValues().size()<<
" ns:"<<mcScale.accessValues().size()<<" isAnim:"<<mIsAnimated, 10); }
if(debugInitc) {
std::ostringstream ostr;
ostr << "trans: ";
for(size_t i=0; i<mcTrans.accessValues().size(); i++) {
ostr<<" "<<mcTrans.accessValues()[i]<<"@"<<mcTrans.accessTimes()[i]<<" ";
} ostr<<"; ";
ostr<<"rot: ";
for(size_t i=0; i<mcRot.accessValues().size(); i++) {
ostr<<" "<<mcRot.accessValues()[i]<<"@"<<mcRot.accessTimes()[i]<<" ";
} ostr<<"; ";
ostr<<"scale: ";
for(size_t i=0; i<mcScale.accessValues().size(); i++) {
ostr<<" "<<mcScale.accessValues()[i]<<"@"<<mcScale.accessTimes()[i]<<" ";
} ostr<<"; ";
ostr<<"act: ";
for(size_t i=0; i<mcGeoActive.accessValues().size(); i++) {
ostr<<" "<<mcGeoActive.accessValues()[i]<<"@"<<mcGeoActive.accessTimes()[i]<<" ";
} ostr<<"; ";
ostr<<"ivel: ";
for(size_t i=0; i<mcInitialVelocity.accessValues().size(); i++) {
ostr<<" "<<mcInitialVelocity.accessValues()[i]<<"@"<<mcInitialVelocity.accessTimes()[i]<<" ";
} ostr<<"; ";
debMsgStd("ntlGeometryObject::initChannels",DM_MSG,"Inited "<<ostr.str(),10);
}
}
#undef ADD_CHANNEL
/*****************************************************************************/
/* apply object translation at time t*/
/*****************************************************************************/
void ntlGeometryObject::applyTransformation(double t, vector<ntlVec3Gfx> *verts, vector<ntlVec3Gfx> *norms, int vstart, int vend, int forceTrafo) {
if( (mcTrans.accessValues().size()>1) // VALIDATE
|| (mcRot.accessValues().size()>1)
|| (mcScale.accessValues().size()>1)
|| (forceTrafo)
|| (!mHaveCachedMov)
) {
// transformation is animated, continue
ntlVec3Gfx pos = mcTrans.get(t);
ntlVec3Gfx scale = mcScale.get(t);
ntlVec3Gfx rot = mcRot.get(t);
ntlMat4Gfx rotMat;
rotMat.initRotationXYZ(rot[0],rot[1],rot[2]);
pos += mInitialPos;
//errMsg("ntlGeometryObject::applyTransformation","obj="<<getName()<<" t"<<pos<<" r"<<rot<<" s"<<scale);
for(int i=vstart; i<vend; i++) {
(*verts)[i] *= scale;
(*verts)[i] = rotMat * (*verts)[i];
(*verts)[i] += pos;
}
if(norms) {
for(int i=vstart; i<vend; i++) {
(*norms)[i] = rotMat * (*norms)[i];
}
}
} else {
// not animated, cached points were already returned
errMsg ("ntlGeometryObject::applyTransformation","Object "<<getName()<<" used cached points ");
}
}
/*! Prepare points for moving objects */
void ntlGeometryObject::initMovingPoints(gfxReal featureSize) {
if(mMovPntsInited==featureSize) return;
const bool debugMoinit=false;
vector<ntlTriangle> triangles;
vector<ntlVec3Gfx> vertices;
vector<ntlVec3Gfx> normals;
int objectId = 1;
this->getTriangles(&triangles,&vertices,&normals,objectId);
mMovPoints.clear(); //= vertices;
mMovNormals.clear(); //= normals;
if(debugMoinit) errMsg("ntlGeometryObject::initMovingPoints","Object "<<getName()<<" has v:"<<vertices.size()<<" t:"<<triangles.size() );
// no points?
if(vertices.size()<1) {
mMaxMovPnt=-1;
return;
}
ntlVec3f maxscale = channelFindMaxVf(mcScale);
float maxpart = ABS(maxscale[0]);
if(ABS(maxscale[1])>maxpart) maxpart = ABS(maxscale[1]);
if(ABS(maxscale[2])>maxpart) maxpart = ABS(maxscale[2]);
float scaleFac = 1.0/(maxpart);
// TODO - better reinit from time to time?
const gfxReal fsTri = featureSize*0.5 *scaleFac;
if(debugMoinit) errMsg("ntlGeometryObject::initMovingPoints","maxscale:"<<maxpart<<" featureSize:"<<featureSize<<" fsTri:"<<fsTri );
// debug: count points to init
if(debugMoinit) {
errMsg("ntlGeometryObject::initMovingPoints","Object "<<getName()<<" estimating...");
int countp=vertices.size()*2;
for(size_t i=0; i<triangles.size(); i++) {
ntlVec3Gfx p0 = vertices[ triangles[i].getPoints()[0] ];
ntlVec3Gfx side1 = vertices[ triangles[i].getPoints()[1] ] - p0;
ntlVec3Gfx side2 = vertices[ triangles[i].getPoints()[2] ] - p0;
int divs1=0, divs2=0;
if(normNoSqrt(side1) > fsTri*fsTri) { divs1 = (int)(norm(side1)/fsTri); }
if(normNoSqrt(side2) > fsTri*fsTri) { divs2 = (int)(norm(side2)/fsTri); }
errMsg("ntlGeometryObject::initMovingPoints","tri:"<<i<<" p:"<<p0<<" s1:"<<side1<<" s2:"<<side2<<" -> "<<divs1<<","<<divs2 );
if(divs1+divs2 > 0) {
for(int u=0; u<=divs1; u++) {
for(int v=0; v<=divs2; v++) {
const gfxReal uf = (gfxReal)(u+0.25) / (gfxReal)(divs1+0.0);
const gfxReal vf = (gfxReal)(v+0.25) / (gfxReal)(divs2+0.0);
if(uf+vf>1.0) continue;
countp+=2;
}
}
}
}
errMsg("ntlGeometryObject::initMovingPoints","Object "<<getName()<<" requires:"<<countp*2);
}
bool discardInflowBack = false;
if( (mGeoInitType==FGI_MBNDINFLOW) && (mcInitialVelocity.accessValues().size()<1) ) discardInflowBack = true;
discardInflowBack = false; // DEBUG disable for now
// init std points
for(size_t i=0; i<vertices.size(); i++) {
ntlVec3Gfx p = vertices[ i ];
ntlVec3Gfx n = normals[ i ];
// discard inflow backsides
//if( (mGeoInitType==FGI_MBNDINFLOW) && (!mIsAnimated)) {
if(discardInflowBack) { //if( (mGeoInitType==FGI_MBNDINFLOW) && (!mIsAnimated)) {
if(dot(mInitialVelocity,n)<0.0) continue;
}
mMovPoints.push_back(p);
mMovNormals.push_back(n);
}
// init points & refine...
for(size_t i=0; i<triangles.size(); i++) {
ntlVec3Gfx p0 = vertices[ triangles[i].getPoints()[0] ];
ntlVec3Gfx side1 = vertices[ triangles[i].getPoints()[1] ] - p0;
ntlVec3Gfx side2 = vertices[ triangles[i].getPoints()[2] ] - p0;
int divs1=0, divs2=0;
if(normNoSqrt(side1) > fsTri*fsTri) { divs1 = (int)(norm(side1)/fsTri); }
if(normNoSqrt(side2) > fsTri*fsTri) { divs2 = (int)(norm(side2)/fsTri); }
/* if( (i!=6) &&
(i!=6) ) { divs1=divs2=0; } // DEBUG */
if(divs1+divs2 > 0) {
for(int u=0; u<=divs1; u++) {
for(int v=0; v<=divs2; v++) {
const gfxReal uf = (gfxReal)(u+0.25) / (gfxReal)(divs1+0.0);
const gfxReal vf = (gfxReal)(v+0.25) / (gfxReal)(divs2+0.0);
if(uf+vf>1.0) continue;
ntlVec3Gfx p = vertices[ triangles[i].getPoints()[0] ] * (1.0-uf-vf)+
vertices[ triangles[i].getPoints()[1] ]*uf +
vertices[ triangles[i].getPoints()[2] ]*vf;
ntlVec3Gfx n = normals[ triangles[i].getPoints()[0] ] * (1.0-uf-vf)+
normals[ triangles[i].getPoints()[1] ]*uf +
normals[ triangles[i].getPoints()[2] ]*vf;
normalize(n);
//if(mGeoInitType==FGI_MBNDINFLOW) {
// discard inflow backsides
if(discardInflowBack) { //if( (mGeoInitType==FGI_MBNDINFLOW) && (!mIsAnimated)) {
if(dot(mInitialVelocity,n)<0.0) continue;
}
mMovPoints.push_back(p);
mMovNormals.push_back(n);
}
}
}
}
// duplicate insides
size_t mpsize = mMovPoints.size();
for(size_t i=0; i<mpsize; i++) {
//normalize(normals[i]);
//errMsg("TTAT"," moved:"<<(mMovPoints[i] - mMovPoints[i]*featureSize)<<" org"<<mMovPoints[i]<<" norm"<<mMovPoints[i]<<" fs"<<featureSize);
mMovPoints.push_back(mMovPoints[i] - mMovNormals[i]*0.5*featureSize);
mMovNormals.push_back(mMovNormals[i]);
}
// find max point
mMaxMovPnt = 0;
gfxReal dist = normNoSqrt(mMovPoints[0]);
for(size_t i=0; i<mpsize; i++) {
if(normNoSqrt(mMovPoints[i])>dist) {
mMaxMovPnt = i;
dist = normNoSqrt(mMovPoints[0]);
}
}
if( (mcTrans.accessValues().size()>1) // VALIDATE
|| (mcRot.accessValues().size()>1)
|| (mcScale.accessValues().size()>1)
) {
// also do trafo...
} else {
mCachedMovPoints = mMovPoints;
mCachedMovNormals = mMovNormals;
applyTransformation(0., &mCachedMovPoints, &mCachedMovNormals, 0, mCachedMovPoints.size(), true);
mHaveCachedMov = true;
debMsgStd("ntlGeometryObject::initMovingPoints",DM_MSG,"Object "<<getName()<<" cached points ", 7);
}
mMovPntsInited = featureSize;
debMsgStd("ntlGeometryObject::initMovingPoints",DM_MSG,"Object "<<getName()<<" inited v:"<<vertices.size()<<"->"<<mMovPoints.size() , 5);
}
/*! Prepare points for moving objects */
void ntlGeometryObject::getMovingPoints(vector<ntlVec3Gfx> &ret, vector<ntlVec3Gfx> *norms) {
if(mHaveCachedMov) {
ret = mCachedMovPoints;
if(norms) { *norms = mCachedMovNormals; }
errMsg ("ntlGeometryObject::getMovingPoints","Object "<<getName()<<" used cached points ");
return;
}
ret = mMovPoints;
if(norms) { *norms = mMovNormals; }
}
/*! Calculate max. velocity on object from t1 to t2 */
ntlVec3Gfx ntlGeometryObject::calculateMaxVel(double t1, double t2) {
ntlVec3Gfx vel(0.);
if(mMaxMovPnt<0) return vel;
vector<ntlVec3Gfx> verts1,verts2;
verts1.push_back(mMovPoints[mMaxMovPnt]);
verts2 = verts1;
applyTransformation(t1,&verts1,NULL, 0,verts1.size(), true);
applyTransformation(t2,&verts2,NULL, 0,verts2.size(), true);
vel = (verts2[0]-verts1[0]); // /(t2-t1);
errMsg("ntlGeometryObject::calculateMaxVel","t1="<<t1<<" t2="<<t2<<" p1="<<verts1[0]<<" p2="<<verts2[0]<<" v="<<vel);
return vel;
}
/*! get translation at time t*/
ntlVec3Gfx ntlGeometryObject::getTranslation(double t) {
ntlVec3Gfx pos = mcTrans.get(t);
return pos;
}
/*! get active flag time t*/
float ntlGeometryObject::getGeoActive(double t) {
//float act = mcGeoActive.getConstant(t);
float act = mcGeoActive.get(t); // if <= 0.0 -> off
return act;
}
void ntlGeometryObject::setInitialVelocity(ntlVec3Gfx set) {
mInitialVelocity=set;
mcInitialVelocity = AnimChannel<ntlVec3Gfx>(set);
}
ntlVec3Gfx ntlGeometryObject::getInitialVelocity(double t) {
ntlVec3Gfx v = mcInitialVelocity.get(t); //return mInitialVelocity;
if(!mLocalCoordInivel) return v;
ntlVec3Gfx rot = mcRot.get(t);
ntlMat4Gfx rotMat;
rotMat.initRotationXYZ(rot[0],rot[1],rot[2]);
v = rotMat * v;
return v;
}