549 lines
14 KiB
C
549 lines
14 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_action/space_action.c
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* \ingroup spaction
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_action_types.h"
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#include "DNA_scene_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_utildefines.h"
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#include "BKE_context.h"
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#include "BKE_screen.h"
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#include "ED_screen.h"
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#include "BIF_gl.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "ED_space_api.h"
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#include "ED_screen.h"
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#include "ED_anim_api.h"
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#include "ED_markers.h"
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#include "action_intern.h" /* own include */
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/* ******************** default callbacks for action space ***************** */
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static SpaceLink *action_new(const bContext *C)
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{
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ScrArea *sa = CTX_wm_area(C);
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SpaceAction *saction;
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ARegion *ar;
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saction = MEM_callocN(sizeof(SpaceAction), "initaction");
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saction->spacetype = SPACE_ACTION;
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saction->autosnap = SACTSNAP_FRAME;
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saction->mode = SACTCONT_DOPESHEET;
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saction->ads.filterflag |= ADS_FILTER_SUMMARY;
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/* header */
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ar = MEM_callocN(sizeof(ARegion), "header for action");
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BLI_addtail(&saction->regionbase, ar);
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ar->regiontype = RGN_TYPE_HEADER;
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ar->alignment = RGN_ALIGN_BOTTOM;
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/* channel list region */
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ar = MEM_callocN(sizeof(ARegion), "channel area for action");
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BLI_addtail(&saction->regionbase, ar);
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ar->regiontype = RGN_TYPE_CHANNELS;
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ar->alignment = RGN_ALIGN_LEFT;
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/* only need to set scroll settings, as this will use 'listview' v2d configuration */
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ar->v2d.scroll = V2D_SCROLL_BOTTOM;
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ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
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/* main area */
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ar = MEM_callocN(sizeof(ARegion), "main area for action");
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BLI_addtail(&saction->regionbase, ar);
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ar->regiontype = RGN_TYPE_WINDOW;
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ar->v2d.tot.xmin = -10.0f;
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ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f;
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ar->v2d.tot.xmax = (float)(sa->winx);
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ar->v2d.tot.ymax = 0.0f;
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ar->v2d.cur = ar->v2d.tot;
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ar->v2d.min[0] = 0.0f;
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ar->v2d.min[1] = 0.0f;
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ar->v2d.max[0] = MAXFRAMEF;
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ar->v2d.max[1] = FLT_MAX;
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ar->v2d.minzoom = 0.01f;
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ar->v2d.maxzoom = 50;
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ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_SCALE_HORIZONTAL);
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ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
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ar->v2d.keepzoom = V2D_LOCKZOOM_Y;
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ar->v2d.keepofs = V2D_KEEPOFS_Y;
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ar->v2d.align = V2D_ALIGN_NO_POS_Y;
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ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL;
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return (SpaceLink *)saction;
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}
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/* not spacelink itself */
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static void action_free(SpaceLink *UNUSED(sl))
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{
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// SpaceAction *saction= (SpaceAction *) sl;
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}
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/* spacetype; init callback */
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static void action_init(struct wmWindowManager *UNUSED(wm), ScrArea *sa)
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{
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SpaceAction *saction = sa->spacedata.first;
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saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
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}
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static SpaceLink *action_duplicate(SpaceLink *sl)
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{
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SpaceAction *sactionn = MEM_dupallocN(sl);
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/* clear or remove stuff from old */
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return (SpaceLink *)sactionn;
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void action_main_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy);
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/* own keymap */
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keymap = WM_keymap_find(wm->defaultconf, "Dopesheet", SPACE_ACTION, 0);
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void action_main_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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SpaceAction *saction = CTX_wm_space_action(C);
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bAnimContext ac;
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View2D *v2d = &ar->v2d;
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View2DGrid *grid;
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View2DScrollers *scrollers;
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short unit = 0, flag = 0;
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/* clear and setup matrix */
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(v2d);
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/* time grid */
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unit = (saction->flag & SACTION_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMES;
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grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY, ar->winx, ar->winy);
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UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
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UI_view2d_grid_free(grid);
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/* data */
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if (ANIM_animdata_get_context(C, &ac)) {
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draw_channel_strips(&ac, saction, ar);
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}
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/* current frame */
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if (saction->flag & SACTION_DRAWTIME) flag |= DRAWCFRA_UNIT_SECONDS;
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if ((saction->flag & SACTION_NODRAWCFRANUM) == 0) flag |= DRAWCFRA_SHOW_NUMBOX;
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ANIM_draw_cfra(C, v2d, flag);
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/* markers */
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UI_view2d_view_orthoSpecial(ar, v2d, 1);
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flag = (ac.markers && (ac.markers != &ac.scene->markers)) ? DRAW_MARKERS_LOCAL : 0;
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draw_markers_time(C, flag);
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/* preview range */
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UI_view2d_view_ortho(v2d);
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ANIM_draw_previewrange(C, v2d);
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers */
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scrollers = UI_view2d_scrollers_calc(C, v2d, unit, V2D_GRID_CLAMP, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
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UI_view2d_scrollers_draw(C, v2d, scrollers);
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UI_view2d_scrollers_free(scrollers);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void action_channel_area_init(wmWindowManager *wm, ARegion *ar)
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{
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wmKeyMap *keymap;
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UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_LIST, ar->winx, ar->winy);
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/* own keymap */
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keymap = WM_keymap_find(wm->defaultconf, "Animation Channels", 0, 0);
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WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
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}
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static void action_channel_area_draw(const bContext *C, ARegion *ar)
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{
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/* draw entirely, view changes should be handled here */
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bAnimContext ac;
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View2D *v2d = &ar->v2d;
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View2DScrollers *scrollers;
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/* clear and setup matrix */
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UI_ThemeClearColor(TH_BACK);
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glClear(GL_COLOR_BUFFER_BIT);
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UI_view2d_view_ortho(v2d);
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/* data */
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if (ANIM_animdata_get_context(C, &ac)) {
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draw_channel_names((bContext *)C, &ac, ar);
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}
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/* reset view matrix */
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UI_view2d_view_restore(C);
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/* scrollers */
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scrollers = UI_view2d_scrollers_calc(C, v2d, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
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UI_view2d_scrollers_draw(C, v2d, scrollers);
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UI_view2d_scrollers_free(scrollers);
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}
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/* add handlers, stuff you only do once or on area/region changes */
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static void action_header_area_init(wmWindowManager *UNUSED(wm), ARegion *ar)
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{
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ED_region_header_init(ar);
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}
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static void action_header_area_draw(const bContext *C, ARegion *ar)
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{
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ED_region_header(C, ar);
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}
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static void action_channel_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch (wmn->category) {
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case NC_ANIMATION:
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ED_region_tag_redraw(ar);
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break;
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case NC_SCENE:
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switch (wmn->data) {
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case ND_OB_ACTIVE:
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case ND_FRAME:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_OBJECT:
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switch (wmn->data) {
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case ND_BONE_ACTIVE:
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case ND_BONE_SELECT:
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case ND_KEYS:
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ED_region_tag_redraw(ar);
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break;
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case ND_MODIFIER:
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if (wmn->action == NA_RENAME)
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_ID:
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if (wmn->action == NA_RENAME)
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ED_region_tag_redraw(ar);
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break;
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default:
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if (wmn->data == ND_KEYS)
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ED_region_tag_redraw(ar);
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}
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}
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static void action_main_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch (wmn->category) {
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case NC_ANIMATION:
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ED_region_tag_redraw(ar);
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break;
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case NC_SCENE:
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switch (wmn->data) {
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case ND_RENDER_OPTIONS:
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case ND_OB_ACTIVE:
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case ND_FRAME:
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case ND_MARKERS:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_OBJECT:
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switch (wmn->data) {
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case ND_TRANSFORM:
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/* moving object shouldn't need to redraw action */
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break;
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case ND_BONE_ACTIVE:
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case ND_BONE_SELECT:
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case ND_KEYS:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_NODE:
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switch (wmn->action) {
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case NA_EDITED:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_ID:
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if (wmn->action == NA_RENAME)
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ED_region_tag_redraw(ar);
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break;
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default:
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if (wmn->data == ND_KEYS)
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ED_region_tag_redraw(ar);
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}
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}
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/* editor level listener */
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static void action_listener(ScrArea *sa, wmNotifier *wmn)
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{
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SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
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/* context changes */
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switch (wmn->category) {
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case NC_SCREEN:
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if (wmn->data == ND_GPENCIL) {
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/* only handle this event in GPencil mode for performance considerations */
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if (saction->mode == SACTCONT_GPENCIL)
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ED_area_tag_redraw(sa);
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}
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break;
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case NC_ANIMATION:
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/* for NLA tweakmode enter/exit, need complete refresh */
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if (wmn->data == ND_NLA_ACTCHANGE) {
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saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
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ED_area_tag_refresh(sa);
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}
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/* for selection changes of animation data, we can just redraw... otherwise autocolor might need to be done again */
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else if (ELEM(wmn->data, ND_KEYFRAME, ND_ANIMCHAN) && (wmn->action == NA_SELECTED))
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ED_area_tag_redraw(sa);
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else
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ED_area_tag_refresh(sa);
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break;
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case NC_SCENE:
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switch (wmn->data) {
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case ND_OB_ACTIVE: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
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case ND_OB_SELECT:
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saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
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ED_area_tag_refresh(sa);
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break;
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default: /* just redrawing the view will do */
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ED_area_tag_redraw(sa);
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break;
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}
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break;
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case NC_OBJECT:
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switch (wmn->data) {
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case ND_BONE_SELECT: /* selection changed, so force refresh to flush (needs flag set to do syncing) */
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case ND_BONE_ACTIVE:
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saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
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ED_area_tag_refresh(sa);
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break;
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case ND_TRANSFORM:
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/* moving object shouldn't need to redraw action */
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break;
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default: /* just redrawing the view will do */
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ED_area_tag_redraw(sa);
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break;
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}
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break;
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case NC_MASK:
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if (saction->mode == SACTCONT_MASK) {
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switch (wmn->data) {
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case ND_DATA:
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ED_area_tag_refresh(sa);
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break;
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default: /* just redrawing the view will do */
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ED_area_tag_redraw(sa);
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break;
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}
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}
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break;
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case NC_NODE:
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if (wmn->action == NA_SELECTED) {
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/* selection changed, so force refresh to flush (needs flag set to do syncing) */
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saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
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ED_area_tag_refresh(sa);
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}
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break;
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case NC_SPACE:
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switch (wmn->data) {
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case ND_SPACE_DOPESHEET:
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ED_area_tag_redraw(sa);
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break;
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case ND_SPACE_CHANGED:
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saction->flag |= SACTION_TEMP_NEEDCHANSYNC;
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ED_area_tag_refresh(sa);
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break;
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}
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break;
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case NC_WINDOW:
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if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) {
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/* force redraw/refresh after undo/redo - [#28962] */
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ED_area_tag_refresh(sa);
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}
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break;
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}
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}
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static void action_header_area_listener(ARegion *ar, wmNotifier *wmn)
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{
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/* context changes */
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switch (wmn->category) {
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case NC_SCENE:
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switch (wmn->data) {
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case ND_OB_ACTIVE:
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ED_region_tag_redraw(ar);
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break;
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}
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break;
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case NC_ID:
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if (wmn->action == NA_RENAME)
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ED_region_tag_redraw(ar);
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break;
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}
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}
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static void action_refresh(const bContext *C, ScrArea *sa)
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{
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SpaceAction *saction = (SpaceAction *)sa->spacedata.first;
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/* update the state of the animchannels in response to changes from the data they represent
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* NOTE: the temp flag is used to indicate when this needs to be done, and will be cleared once handled
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*/
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if (saction->flag & SACTION_TEMP_NEEDCHANSYNC) {
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ARegion *ar;
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/* Perform syncing of channel state incl. selection
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* Active action setting also occurs here (as part of anim channel filtering in anim_filter.c)
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*/
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ANIM_sync_animchannels_to_data(C);
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saction->flag &= ~SACTION_TEMP_NEEDCHANSYNC;
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/* Tag everything for redraw
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* - Regions (such as header) need to be manually tagged for redraw too
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* or else they don't update [#28962]
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*/
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ED_area_tag_redraw(sa);
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for (ar = sa->regionbase.first; ar; ar = ar->next)
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ED_region_tag_redraw(ar);
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}
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/* region updates? */
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// XXX re-sizing y-extents of tot should go here?
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}
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/* only called once, from space/spacetypes.c */
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void ED_spacetype_action(void)
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{
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SpaceType *st = MEM_callocN(sizeof(SpaceType), "spacetype action");
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ARegionType *art;
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st->spaceid = SPACE_ACTION;
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strncpy(st->name, "Action", BKE_ST_MAXNAME);
|
|
|
|
st->new = action_new;
|
|
st->free = action_free;
|
|
st->init = action_init;
|
|
st->duplicate = action_duplicate;
|
|
st->operatortypes = action_operatortypes;
|
|
st->keymap = action_keymap;
|
|
st->listener = action_listener;
|
|
st->refresh = action_refresh;
|
|
|
|
/* regions: main window */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
|
|
art->regionid = RGN_TYPE_WINDOW;
|
|
art->init = action_main_area_init;
|
|
art->draw = action_main_area_draw;
|
|
art->listener = action_main_area_listener;
|
|
art->keymapflag = ED_KEYMAP_VIEW2D | ED_KEYMAP_MARKERS | ED_KEYMAP_ANIMATION | ED_KEYMAP_FRAMES;
|
|
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: header */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
|
|
art->regionid = RGN_TYPE_HEADER;
|
|
art->prefsizey = HEADERY;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D | ED_KEYMAP_FRAMES | ED_KEYMAP_HEADER;
|
|
|
|
art->init = action_header_area_init;
|
|
art->draw = action_header_area_draw;
|
|
art->listener = action_header_area_listener;
|
|
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
/* regions: channels */
|
|
art = MEM_callocN(sizeof(ARegionType), "spacetype action region");
|
|
art->regionid = RGN_TYPE_CHANNELS;
|
|
art->prefsizex = 200;
|
|
art->keymapflag = ED_KEYMAP_UI | ED_KEYMAP_VIEW2D;
|
|
|
|
art->init = action_channel_area_init;
|
|
art->draw = action_channel_area_draw;
|
|
art->listener = action_channel_area_listener;
|
|
|
|
BLI_addhead(&st->regiontypes, art);
|
|
|
|
|
|
BKE_spacetype_register(st);
|
|
}
|
|
|