1) For inserting into existing groups: The 'Make Group from selected' (CTRL+g) operator shows a selection popup (like the object parenting operator), with options depending on the type of the active node (last selected): * "New" -> regular operator, creates new group type with all selected nodes inside. * "Insert" (only if active node is a group) -> adds all other selected nodes into the group. Currently still prohibits groups inside groups in general, though would be technically possible as long as no actual recursion occurs (group containing itself). 2) For extracting from an existing group: New 'Separate from group' operator (p), works similar to separating vertices/edges/faces from mesh. Two modes: * "Copy" makes a copy of the nodes in the parent tree, but keeps the original group intact. * "Move" removes selected nodes from the node group and adds them to the parent tree
63 lines
2.1 KiB
C++
63 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Lukas Toenne.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/nodes/intern/node_common.h
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* \ingroup nodes
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*/
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#ifndef __NODE_COMMON_H__
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#define __NODE_COMMON_H__
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#include "DNA_listBase.h"
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struct bNodeTree;
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void node_group_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
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void node_forloop_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
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void node_whileloop_init(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
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void node_forloop_init_tree(struct bNodeTree *ntree);
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void node_whileloop_init_tree(struct bNodeTree *ntree);
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const char *node_group_label(struct bNode *node);
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struct bNodeTemplate node_group_template(struct bNode *node);
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struct bNodeTemplate node_forloop_template(struct bNode *node);
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struct bNodeTemplate node_whileloop_template(struct bNode *node);
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int node_group_valid(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
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void node_group_verify(struct bNodeTree *ntree, struct bNode *node, struct ID *id);
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struct bNodeTree *node_group_edit_get(struct bNode *node);
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struct bNodeTree *node_group_edit_set(struct bNode *node, int edit);
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void node_group_edit_clear(bNode *node);
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void node_loop_update_tree(struct bNodeTree *ngroup);
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#endif
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