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blender-archive/source
Antonis Ryakiotakis 9c3710df1f uv stitch static island highlight ported to bmesh system.
Unfortunately since we are missing a way to tesselate uvs, the result will look good only on concave faces since we are essentially using a triangle fan to draw. When a tesselation of uv polygons is possible the tool should also change to use that instead. This will also influence the preview drawing code, coming next.
2012-02-21 18:20:47 +00:00
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2011-05-09 08:15:38 +00:00