- GLSL shader wasn't aware of alpha predivide option, always assuming alpha is straight. Gave wrong results when displaying transparent float buffers. - GLSL display wasn't aware of float buffers with number of channels different from 4, crashing when trying to display image with different number of channels. This required a bit larger changes, namely now it's possible to pass format (GL_RGB, GL_RGBAm GL_LUMINANCE) to glaDrawPixelsTex, This also implied adding format to glaDrawPixelsAuto and modifying all places where this functions are called. Now GLSL will handle both 3 and 4 channels buffers, single channel images are handled by CPU. - Replaced hack for render result displaying with a bit different hack. Namely CPU conversion will happen only during render, once render is done GLSL would be used for displaying render result on a screen. This is so because of the way renderer updates parts of the image -- it happens without respect to active render layer in image user. This is harmless because only display buffer is modifying, but this is tricky because we don't have original buffer opened during rendering. One more related fix here was about when rendering multiple layers, wrong image would be displaying when rendering is done. Added a signal to invalidate display buffer once rendering is done (only happens when using multiple layers). This solves issue with wrong buffer stuck on the display when using regular CPU display space transform and if GLSL is available it'll make image displayed with a GLSL shader. - As an additional change, byte buffers now also uses GLSL display transform. So now only dutehr and RGB curves are stoppers for using GLSL for all kind of display transforms.
381 lines
9.1 KiB
C
381 lines
9.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/intern/wm_dragdrop.c
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* \ingroup wm
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*/
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#include <string.h>
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#include "DNA_windowmanager_types.h"
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#include "DNA_screen_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLF_translation.h"
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#include "BLI_blenlib.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BKE_blender.h"
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#include "BKE_context.h"
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#include "BKE_idprop.h"
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#include "BKE_library.h"
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#include "BKE_main.h"
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#include "BKE_screen.h"
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#include "BKE_global.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "UI_interface.h"
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#include "UI_interface_icons.h"
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#include "RNA_access.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "wm_event_system.h"
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#include "wm.h"
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/* ****************************************************** */
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static ListBase dropboxes = {NULL, NULL};
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/* drop box maps are stored global for now */
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/* these are part of blender's UI/space specs, and not like keymaps */
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/* when editors become configurable, they can add own dropbox definitions */
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typedef struct wmDropBoxMap {
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struct wmDropBoxMap *next, *prev;
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ListBase dropboxes;
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short spaceid, regionid;
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char idname[KMAP_MAX_NAME];
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} wmDropBoxMap;
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/* spaceid/regionid is zero for window drop maps */
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ListBase *WM_dropboxmap_find(const char *idname, int spaceid, int regionid)
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{
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wmDropBoxMap *dm;
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for (dm = dropboxes.first; dm; dm = dm->next)
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if (dm->spaceid == spaceid && dm->regionid == regionid)
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if (0 == strncmp(idname, dm->idname, KMAP_MAX_NAME))
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return &dm->dropboxes;
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dm = MEM_callocN(sizeof(struct wmDropBoxMap), "dropmap list");
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BLI_strncpy(dm->idname, idname, KMAP_MAX_NAME);
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dm->spaceid = spaceid;
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dm->regionid = regionid;
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BLI_addtail(&dropboxes, dm);
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return &dm->dropboxes;
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}
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wmDropBox *WM_dropbox_add(ListBase *lb, const char *idname, int (*poll)(bContext *, wmDrag *, const wmEvent *),
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void (*copy)(wmDrag *, wmDropBox *))
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{
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wmDropBox *drop = MEM_callocN(sizeof(wmDropBox), "wmDropBox");
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drop->poll = poll;
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drop->copy = copy;
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drop->ot = WM_operatortype_find(idname, 0);
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drop->opcontext = WM_OP_INVOKE_DEFAULT;
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if (drop->ot == NULL) {
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MEM_freeN(drop);
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printf("Error: dropbox with unknown operator: %s\n", idname);
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return NULL;
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}
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WM_operator_properties_alloc(&(drop->ptr), &(drop->properties), idname);
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BLI_addtail(lb, drop);
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return drop;
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}
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void wm_dropbox_free(void)
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{
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wmDropBoxMap *dm;
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for (dm = dropboxes.first; dm; dm = dm->next) {
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wmDropBox *drop;
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for (drop = dm->dropboxes.first; drop; drop = drop->next) {
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if (drop->ptr) {
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WM_operator_properties_free(drop->ptr);
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MEM_freeN(drop->ptr);
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}
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}
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BLI_freelistN(&dm->dropboxes);
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}
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BLI_freelistN(&dropboxes);
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}
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/* *********************************** */
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/* note that the pointer should be valid allocated and not on stack */
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wmDrag *WM_event_start_drag(struct bContext *C, int icon, int type, void *poin, double value)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wmDrag *drag = MEM_callocN(sizeof(struct wmDrag), "new drag");
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/* keep track of future multitouch drag too, add a mousepointer id or so */
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/* if multiple drags are added, they're drawn as list */
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BLI_addtail(&wm->drags, drag);
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drag->icon = icon;
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drag->type = type;
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if (type == WM_DRAG_PATH)
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BLI_strncpy(drag->path, poin, FILE_MAX);
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else
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drag->poin = poin;
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drag->value = value;
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return drag;
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}
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void WM_event_drag_image(wmDrag *drag, ImBuf *imb, float scale, int sx, int sy)
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{
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drag->imb = imb;
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drag->scale = scale;
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drag->sx = sx;
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drag->sy = sy;
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}
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static const char *dropbox_active(bContext *C, ListBase *handlers, wmDrag *drag, wmEvent *event)
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{
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wmEventHandler *handler = handlers->first;
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for (; handler; handler = handler->next) {
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if (handler->dropboxes) {
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wmDropBox *drop = handler->dropboxes->first;
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for (; drop; drop = drop->next) {
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if (drop->poll(C, drag, event))
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/* XXX Doing translation here might not be ideal, but later we have no more
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* access to ot (and hence op context)... */
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return RNA_struct_ui_name(drop->ot->srna);
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}
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}
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}
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return NULL;
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}
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/* return active operator name when mouse is in box */
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static const char *wm_dropbox_active(bContext *C, wmDrag *drag, wmEvent *event)
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{
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wmWindow *win = CTX_wm_window(C);
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ScrArea *sa = CTX_wm_area(C);
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ARegion *ar = CTX_wm_region(C);
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const char *name;
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name = dropbox_active(C, &win->handlers, drag, event);
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if (name) return name;
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name = dropbox_active(C, &sa->handlers, drag, event);
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if (name) return name;
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name = dropbox_active(C, &ar->handlers, drag, event);
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if (name) return name;
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return NULL;
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}
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static void wm_drop_operator_options(bContext *C, wmDrag *drag, wmEvent *event)
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{
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wmWindow *win = CTX_wm_window(C);
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/* for multiwin drags, we only do this if mouse inside */
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if (event->x < 0 || event->y < 0 || event->x > win->sizex || event->y > win->sizey)
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return;
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drag->opname[0] = 0;
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/* check buttons (XXX todo rna and value) */
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if (UI_but_active_drop_name(C) ) {
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strcpy(drag->opname, IFACE_("Paste name"));
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}
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else {
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const char *opname = wm_dropbox_active(C, drag, event);
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if (opname) {
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BLI_strncpy(drag->opname, opname, FILE_MAX);
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// WM_cursor_modal(win, CURSOR_COPY);
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}
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// else
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// WM_cursor_restore(win);
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/* unsure about cursor type, feels to be too much */
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}
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}
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/* called in inner handler loop, region context */
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void wm_drags_check_ops(bContext *C, wmEvent *event)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wmDrag *drag;
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for (drag = wm->drags.first; drag; drag = drag->next) {
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wm_drop_operator_options(C, drag, event);
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}
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}
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/* ************** draw ***************** */
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static void wm_drop_operator_draw(const char *name, int x, int y)
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{
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int width = UI_GetStringWidth(name);
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glColor4ub(0, 0, 0, 50);
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uiSetRoundBox(UI_CNR_ALL | UI_RB_ALPHA);
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uiRoundBox(x, y, x + width + 8, y + 15, 4);
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glColor4ub(255, 255, 255, 255);
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UI_DrawString(x + 4, y + 4, name);
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}
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static const char *wm_drag_name(wmDrag *drag)
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{
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switch (drag->type) {
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case WM_DRAG_ID:
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{
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ID *id = (ID *)drag->poin;
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return id->name + 2;
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}
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case WM_DRAG_PATH:
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return drag->path;
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case WM_DRAG_NAME:
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return (char *)drag->path;
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}
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return "";
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}
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static void drag_rect_minmax(rcti *rect, int x1, int y1, int x2, int y2)
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{
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if (rect->xmin > x1)
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rect->xmin = x1;
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if (rect->xmax < x2)
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rect->xmax = x2;
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if (rect->ymin > y1)
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rect->ymin = y1;
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if (rect->ymax < y2)
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rect->ymax = y2;
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}
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/* called in wm_draw.c */
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/* if rect set, do not draw */
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void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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wmDrag *drag;
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int cursorx, cursory, x, y;
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cursorx = win->eventstate->x;
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cursory = win->eventstate->y;
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if (rect) {
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rect->xmin = rect->xmax = cursorx;
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rect->ymin = rect->ymax = cursory;
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}
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/* XXX todo, multiline drag draws... but maybe not, more types mixed wont work well */
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glEnable(GL_BLEND);
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for (drag = wm->drags.first; drag; drag = drag->next) {
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/* image or icon */
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if (drag->imb) {
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x = cursorx - drag->sx / 2;
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y = cursory - drag->sy / 2;
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if (rect)
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drag_rect_minmax(rect, x, y, x + drag->sx, y + drag->sy);
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else {
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glColor4f(1.0, 1.0, 1.0, 0.65); /* this blends texture */
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glaDrawPixelsTexScaled(x, y, drag->imb->x, drag->imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, drag->imb->rect, drag->scale, drag->scale);
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}
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}
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else {
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x = cursorx - 8;
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y = cursory - 2;
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/* icons assumed to be 16 pixels */
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if (rect)
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drag_rect_minmax(rect, x, y, x + 16, y + 16);
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else
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UI_icon_draw_aspect(x, y, drag->icon, 1.0, 0.8);
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}
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/* item name */
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if (drag->imb) {
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x = cursorx - drag->sx / 2;
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y = cursory - drag->sy / 2 - 16;
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}
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else {
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x = cursorx + 10;
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y = cursory + 1;
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}
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if (rect) {
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int w = UI_GetStringWidth(wm_drag_name(drag));
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drag_rect_minmax(rect, x, y, x + w, y + 16);
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}
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else {
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glColor4ub(255, 255, 255, 255);
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UI_DrawString(x, y, wm_drag_name(drag));
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}
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/* operator name with roundbox */
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if (drag->opname[0]) {
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if (drag->imb) {
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x = cursorx - drag->sx / 2;
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y = cursory + drag->sy / 2 + 4;
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}
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else {
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x = cursorx - 8;
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y = cursory + 16;
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}
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if (rect) {
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int w = UI_GetStringWidth(wm_drag_name(drag));
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drag_rect_minmax(rect, x, y, x + w, y + 16);
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}
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else
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wm_drop_operator_draw(drag->opname, x, y);
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}
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}
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glDisable(GL_BLEND);
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}
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