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blender-archive/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
Jeroen Bakker 9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00

20 lines
395 B
GLSL

#ifndef USE_GPU_SHADER_CREATE_INFO
# ifndef USE_INSTANCE_COLOR
uniform vec4 color;
# endif
uniform vec3 light;
in vec3 normal;
# ifdef USE_INSTANCE_COLOR
flat in vec4 finalColor;
# define color finalColor
# endif
out vec4 fragColor;
#endif
void main()
{
fragColor = simple_lighting_data.color;
fragColor.xyz *= clamp(dot(normalize(normal), simple_lighting_data.light), 0.0, 1.0);
}