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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
Tamito Kajiyama 64ade99ecc Freestyle: Python API documentation updates.
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules.  Also made various minor
revisions of mark-ups and typos.
2014-09-19 13:41:47 +09:00

144 lines
5.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
* \ingroup freestyle
*/
#include "BPy_StrokeTextureShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#include "../BPy_Convert.h"
#include "../BPy_MediumType.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char StrokeTextureShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(texture_file, medium_type=Stroke.OPAQUE_MEDIUM, tips=False)\n"
"\n"
" Builds a StrokeTextureShader object.\n"
"\n"
" :arg texture_file: \n"
" :type texture_file: str\n"
" :arg medium_type: The medium type and therefore, the blending mode\n"
" that must be used for the rendering of this stroke.\n"
" :type medium_type: :class:`freestyle.types.MediumType`\n"
" :arg tips: Tells whether the texture includes tips or not. If it\n"
" is the case, the texture image must respect the following format.\n"
" :type tips: bool\n"
"\n"
" The format of a texture image including tips::\n"
"\n"
" ___________\n"
" | |\n"
" | A |\n"
" |___________|\n"
" | | |\n"
" | B | C |\n"
" |_____|_____|\n"
"\n"
" * A : The stroke's corpus texture.\n"
" * B : The stroke's left extremity texture.\n"
" * C : The stroke's right extremity texture.\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a texture and a blending mode to the stroke in order to\n"
" simulate its marks system.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int StrokeTextureShader___init__(BPy_StrokeTextureShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"texture_file", "medium_type", "tips", NULL};
const char *s1;
PyObject *obj2 = 0, *obj3 = 0;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!O!", (char **)kwlist,
&s1, &MediumType_Type, &obj2, &PyBool_Type, &obj3))
{
return -1;
}
Stroke::MediumType mt = (!obj2) ? Stroke::OPAQUE_MEDIUM : MediumType_from_BPy_MediumType(obj2);
bool b = (!obj3) ? false : bool_from_PyBool(obj3);
self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1, mt, b);
return 0;
}
/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/
PyTypeObject StrokeTextureShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"StrokeTextureShader", /* tp_name */
sizeof(BPy_StrokeTextureShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
StrokeTextureShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)StrokeTextureShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif