Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D) due to relocations of the identifiers into submodules. Also made various minor revisions of mark-ups and typos.
131 lines
5.0 KiB
C++
131 lines
5.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
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* \ingroup freestyle
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*/
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#include "BPy_TextureAssignerShader.h"
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#include "../../stroke/BasicStrokeShaders.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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///////////////////////////////////////////////////////////////////////////////////////////
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//------------------------INSTANCE METHODS ----------------------------------
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static char TextureAssignerShader___doc__[] =
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`TextureAssignerShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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".. method:: __init__(preset)\n"
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"\n"
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" Builds a TextureAssignerShader object.\n"
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"\n"
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" :arg preset: The preset number to use.\n"
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" :type preset: int\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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" Assigns a texture to the stroke in order to simulate its marks\n"
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" system. This shader takes as input an integer value telling which\n"
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" texture and blending mode to use among a set of predefined\n"
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" textures. Here are the different presets:\n"
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"\n"
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" * 0: `/brushes/charcoalAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
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" * 1: `/brushes/washbrushAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
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" * 2: `/brushes/oil.bmp`, `Stroke.HUMID_MEDIUM`\n"
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" * 3: `/brushes/oilnoblend.bmp`, `Stroke.HUMID_MEDIUM`\n"
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" * 4: `/brushes/charcoalAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
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" * 5: `/brushes/washbrushAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
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" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
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" * 7: `/brushes/opaqueBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
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"\n"
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" Any other value will lead to the following preset:\n"
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"\n"
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" * Default: `/brushes/smoothAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int TextureAssignerShader___init__(BPy_TextureAssignerShader *self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {"preset", NULL};
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int i;
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if (!PyArg_ParseTupleAndKeywords(args, kwds, "i", (char **)kwlist, &i))
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return -1;
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self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i);
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return 0;
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}
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/*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/
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PyTypeObject TextureAssignerShader_Type = {
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PyVarObject_HEAD_INIT(NULL, 0)
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"TextureAssignerShader", /* tp_name */
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sizeof(BPy_TextureAssignerShader), /* tp_basicsize */
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0, /* tp_itemsize */
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0, /* tp_dealloc */
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0, /* tp_print */
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0, /* tp_getattr */
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0, /* tp_setattr */
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0, /* tp_reserved */
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0, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_hash */
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0, /* tp_call */
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0, /* tp_str */
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0, /* tp_getattro */
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0, /* tp_setattro */
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0, /* tp_as_buffer */
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Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
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TextureAssignerShader___doc__, /* tp_doc */
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0, /* tp_traverse */
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0, /* tp_clear */
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0, /* tp_richcompare */
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0, /* tp_weaklistoffset */
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0, /* tp_iter */
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0, /* tp_iternext */
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0, /* tp_methods */
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0, /* tp_members */
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0, /* tp_getset */
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&StrokeShader_Type, /* tp_base */
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0, /* tp_dict */
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0, /* tp_descr_get */
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0, /* tp_descr_set */
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0, /* tp_dictoffset */
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(initproc)TextureAssignerShader___init__, /* tp_init */
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0, /* tp_alloc */
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0, /* tp_new */
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};
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///////////////////////////////////////////////////////////////////////////////////////////
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#ifdef __cplusplus
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}
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#endif
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