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blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
Tamito Kajiyama 64ade99ecc Freestyle: Python API documentation updates.
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules.  Also made various minor
revisions of mark-ups and typos.
2014-09-19 13:41:47 +09:00

131 lines
5.0 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
* \ingroup freestyle
*/
#include "BPy_TextureAssignerShader.h"
#include "../../stroke/BasicStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char TextureAssignerShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`TextureAssignerShader`\n"
"\n"
"[Texture shader]\n"
"\n"
".. method:: __init__(preset)\n"
"\n"
" Builds a TextureAssignerShader object.\n"
"\n"
" :arg preset: The preset number to use.\n"
" :type preset: int\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a texture to the stroke in order to simulate its marks\n"
" system. This shader takes as input an integer value telling which\n"
" texture and blending mode to use among a set of predefined\n"
" textures. Here are the different presets:\n"
"\n"
" * 0: `/brushes/charcoalAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
" * 1: `/brushes/washbrushAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
" * 2: `/brushes/oil.bmp`, `Stroke.HUMID_MEDIUM`\n"
" * 3: `/brushes/oilnoblend.bmp`, `Stroke.HUMID_MEDIUM`\n"
" * 4: `/brushes/charcoalAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
" * 5: `/brushes/washbrushAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
" * 7: `/brushes/opaqueBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
"\n"
" Any other value will lead to the following preset:\n"
"\n"
" * Default: `/brushes/smoothAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int TextureAssignerShader___init__(BPy_TextureAssignerShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"preset", NULL};
int i;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "i", (char **)kwlist, &i))
return -1;
self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i);
return 0;
}
/*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/
PyTypeObject TextureAssignerShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"TextureAssignerShader", /* tp_name */
sizeof(BPy_TextureAssignerShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
TextureAssignerShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)TextureAssignerShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif