This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
Tamito Kajiyama 64ade99ecc Freestyle: Python API documentation updates.
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules.  Also made various minor
revisions of mark-ups and typos.
2014-09-19 13:41:47 +09:00

115 lines
4.1 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
* \ingroup freestyle
*/
#include "BPy_fstreamShader.h"
#include "../../stroke/AdvancedStrokeShaders.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
//------------------------INSTANCE METHODS ----------------------------------
static char fstreamShader___doc__[] =
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`fstreamShader`\n"
"\n"
"[Output shader]\n"
"\n"
".. method:: __init__(filename)\n"
"\n"
" Builds a fstreamShader object.\n"
"\n"
" :arg filename: The output file name.\n"
" :type filename: str\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Streams the Stroke in a file.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n";
static int fstreamShader___init__(BPy_fstreamShader *self, PyObject *args, PyObject *kwds)
{
static const char *kwlist[] = {"filename", NULL};
const char *s;
if (!PyArg_ParseTupleAndKeywords(args, kwds, "s", (char **)kwlist, &s))
return -1;
self->py_ss.ss = new StrokeShaders::fstreamShader(s);
return 0;
}
/*-----------------------BPy_fstreamShader type definition ------------------------------*/
PyTypeObject fstreamShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
"fstreamShader", /* tp_name */
sizeof(BPy_fstreamShader), /* tp_basicsize */
0, /* tp_itemsize */
0, /* tp_dealloc */
0, /* tp_print */
0, /* tp_getattr */
0, /* tp_setattr */
0, /* tp_reserved */
0, /* tp_repr */
0, /* tp_as_number */
0, /* tp_as_sequence */
0, /* tp_as_mapping */
0, /* tp_hash */
0, /* tp_call */
0, /* tp_str */
0, /* tp_getattro */
0, /* tp_setattro */
0, /* tp_as_buffer */
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
fstreamShader___doc__, /* tp_doc */
0, /* tp_traverse */
0, /* tp_clear */
0, /* tp_richcompare */
0, /* tp_weaklistoffset */
0, /* tp_iter */
0, /* tp_iternext */
0, /* tp_methods */
0, /* tp_members */
0, /* tp_getset */
&StrokeShader_Type, /* tp_base */
0, /* tp_dict */
0, /* tp_descr_get */
0, /* tp_descr_set */
0, /* tp_dictoffset */
(initproc)fstreamShader___init__, /* tp_init */
0, /* tp_alloc */
0, /* tp_new */
};
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif