* Finished baking code for motion paths, generalising it so that it works for both Objects and Bones. It is based on the old code for baking bones, although I have modified the updating code to use a more 'correct' method of updating dependencies. However, this may turn out to be too slow, and another API method should be added for that... * Moved some of the old version-patching code for animviz settings out of the drawing functions, instead doing this on the version patching proper. * Added RNA support for the new AnimViz types, and included RNA access via their users too. The old settings have still been left in for now, since there are still some things not ready to use yet. ---- * F-Curve's with sample points (i.e. sounds to F-Curves) now perform linear interpolation between sample points instead of using constant interpolation.
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/**
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* blenlib/BKE_anim.h (mar-2001 nzc);
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_ANIM_H
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#define BKE_ANIM_H
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#define MAX_DUPLI_RECUR 8
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struct Path;
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struct Object;
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struct PartEff;
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struct Scene;
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struct ListBase;
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struct bAnimVizSettings;
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struct bMotionPath;
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struct bPoseChannel;
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#include "DNA_object_types.h"
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/* ---------------------------------------------------- */
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/* Animation Visualisation */
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void animviz_settings_init(struct bAnimVizSettings *avs);
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void animviz_free_motionpath_cache(struct bMotionPath *mpath);
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void animviz_free_motionpath(struct bMotionPath *mpath);
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struct bMotionPath *animviz_verify_motionpaths(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan);
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void animviz_calc_motionpaths(struct Scene *scene, struct Object *ob);
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/* ---------------------------------------------------- */
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/* Curve Paths */
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void free_path(struct Path *path);
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void calc_curvepath(struct Object *ob);
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int interval_test(int min, int max, int p1, int cycl);
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int where_on_path(struct Object *ob, float ctime, float *vec, float *dir, float *quat, float *radius);
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/* ---------------------------------------------------- */
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/* Dupli-Geometry */
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struct ListBase *object_duplilist(struct Scene *sce, struct Object *ob);
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void free_object_duplilist(struct ListBase *lb);
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int count_duplilist(struct Object *ob);
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#endif
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