generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
228 lines
4.8 KiB
C
228 lines
4.8 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenlib/intern/rand.c
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* \ingroup bli
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "BLI_threads.h"
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#include "BLI_rand.h"
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#ifdef _MSC_VER
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typedef unsigned __int64 r_uint64;
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#define MULTIPLIER 0x5DEECE66Di64
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#define MASK 0x0000FFFFFFFFFFFFi64
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#else
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typedef unsigned long long r_uint64;
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#define MULTIPLIER 0x5DEECE66Dll
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#define MASK 0x0000FFFFFFFFFFFFll
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#endif
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#define ADDEND 0xB
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#define LOWSEED 0x330E
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extern unsigned char hash[]; // noise.c
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/***/
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struct RNG {
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r_uint64 X;
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};
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RNG *BLI_rng_new(unsigned int seed)
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{
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RNG *rng = MEM_mallocN(sizeof(*rng), "rng");
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BLI_rng_seed(rng, seed);
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return rng;
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}
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RNG *BLI_rng_new_srandom(unsigned int seed)
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{
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RNG *rng = MEM_mallocN(sizeof(*rng), "rng");
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BLI_rng_srandom(rng, seed);
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return rng;
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}
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void BLI_rng_free(RNG *rng)
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{
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MEM_freeN(rng);
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}
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void BLI_rng_seed(RNG *rng, unsigned int seed)
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{
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rng->X = (((r_uint64) seed) << 16) | LOWSEED;
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}
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void BLI_rng_srandom(RNG *rng, unsigned int seed)
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{
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BLI_rng_seed(rng, seed + hash[seed & 255]);
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seed = BLI_rng_get_int(rng);
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BLI_rng_seed(rng, seed + hash[seed & 255]);
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seed = BLI_rng_get_int(rng);
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BLI_rng_seed(rng, seed + hash[seed & 255]);
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}
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int BLI_rng_get_int(RNG *rng)
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{
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rng->X = (MULTIPLIER * rng->X + ADDEND) & MASK;
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return (int) (rng->X >> 17);
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}
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double BLI_rng_get_double(RNG *rng)
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{
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return (double) BLI_rng_get_int(rng) / 0x80000000;
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}
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float BLI_rng_get_float(RNG *rng)
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{
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return (float) BLI_rng_get_int(rng) / 0x80000000;
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}
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void BLI_rng_shuffle_array(RNG *rng, void *data, int elemSize, int numElems)
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{
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int i = numElems;
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void *temp;
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if (numElems <= 0) {
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return;
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}
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temp = malloc(elemSize);
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/* XXX Shouldn't it rather be "while (i--) {" ?
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* Else we have no guaranty first (0) element has a chance to be shuffled... --mont29 */
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while (--i) {
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int j = BLI_rng_get_int(rng) % numElems;
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if (i != j) {
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void *iElem = (unsigned char *)data + i * elemSize;
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void *jElem = (unsigned char *)data + j * elemSize;
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memcpy(temp, iElem, elemSize);
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memcpy(iElem, jElem, elemSize);
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memcpy(jElem, temp, elemSize);
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}
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}
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free(temp);
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}
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void BLI_rng_skip(RNG *rng, int n)
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{
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int i;
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for (i = 0; i < n; i++)
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BLI_rng_get_int(rng);
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}
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/***/
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/* initialize with some non-zero seed */
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static RNG theBLI_rng = {611330372042337130};
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/* using hash table to create better seed */
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void BLI_srandom(unsigned int seed)
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{
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BLI_rng_srandom(&theBLI_rng, seed);
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}
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int BLI_rand(void)
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{
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return BLI_rng_get_int(&theBLI_rng);
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}
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float BLI_frand(void)
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{
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return BLI_rng_get_float(&theBLI_rng);
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}
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float BLI_hash_frand(unsigned int seed)
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{
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r_uint64 X;
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seed = seed + hash[seed & 255];
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X = (((r_uint64) seed) << 16) | LOWSEED;
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seed = (int)(((MULTIPLIER * X + ADDEND) & MASK) >> 17);
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seed = seed + hash[seed & 255];
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X = (((r_uint64) seed) << 16) | LOWSEED;
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X = (int)(((MULTIPLIER * X + ADDEND) & MASK) >> 17);
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seed = seed + hash[seed & 255];
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X = (((r_uint64) seed) << 16) | LOWSEED;
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return (int)(((MULTIPLIER * X + ADDEND) & MASK) >> 17);
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}
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void BLI_array_randomize(void *data, int elemSize, int numElems, unsigned int seed)
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{
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RNG rng;
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BLI_rng_seed(&rng, seed);
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BLI_rng_shuffle_array(&rng, data, elemSize, numElems);
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}
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/* ********* for threaded random ************** */
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static RNG rng_tab[BLENDER_MAX_THREADS];
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void BLI_thread_srandom(int thread, unsigned int seed)
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{
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if (thread >= BLENDER_MAX_THREADS)
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thread = 0;
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BLI_rng_seed(&rng_tab[thread], seed + hash[seed & 255]);
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seed = BLI_rng_get_int(&rng_tab[thread]);
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BLI_rng_seed(&rng_tab[thread], seed + hash[seed & 255]);
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seed = BLI_rng_get_int(&rng_tab[thread]);
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BLI_rng_seed(&rng_tab[thread], seed + hash[seed & 255]);
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}
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int BLI_thread_rand(int thread)
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{
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return BLI_rng_get_int(&rng_tab[thread]);
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}
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float BLI_thread_frand(int thread)
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{
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return BLI_rng_get_float(&rng_tab[thread]);
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}
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