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blender-archive/source/blender/blenkernel/intern/library_query.c
Alexander Gavrilov 64d4d6b134 Support limiting collisions by group for softbody and particles
This feature is extremely useful for layering multiple cloth objects,
and there is no reason there shouldn't be the same kind of feature for softbody.
2016-07-31 18:57:19 +10:00

1101 lines
33 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2014 by Blender Foundation.
* All rights reserved.
*
* Contributor(s): Sergey Sharybin.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/library_query.c
* \ingroup bke
*/
#include <stdlib.h>
#include "MEM_guardedalloc.h"
#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_controller_types.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sensor_types.h"
#include "DNA_sequence_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "BLI_utildefines.h"
#include "BLI_listbase.h"
#include "BLI_ghash.h"
#include "BLI_linklist_stack.h"
#include "BKE_animsys.h"
#include "BKE_constraint.h"
#include "BKE_fcurve.h"
#include "BKE_library.h"
#include "BKE_library_query.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
#include "BKE_sca.h"
#include "BKE_sequencer.h"
#include "BKE_tracking.h"
#define FOREACH_FINALIZE _finalize
#define FOREACH_FINALIZE_VOID FOREACH_FINALIZE: (void)0
#define FOREACH_CALLBACK_INVOKE_ID_PP(_data, id_pp, cb_flag) \
if (!((_data)->status & IDWALK_STOP)) { \
const int _flag = (_data)->flag; \
ID *old_id = *(id_pp); \
const int callback_return = (_data)->callback((_data)->user_data, (_data)->self_id, id_pp, cb_flag | (_data)->cd_flag); \
if (_flag & IDWALK_READONLY) { \
BLI_assert(*(id_pp) == old_id); \
} \
if (old_id && (_flag & IDWALK_RECURSE)) { \
if (!BLI_gset_haskey((_data)->ids_handled, old_id)) { \
BLI_gset_add((_data)->ids_handled, old_id); \
if (!(callback_return & IDWALK_RET_STOP_RECURSION)) { \
BLI_LINKSTACK_PUSH((_data)->ids_todo, old_id); \
} \
} \
} \
if (callback_return & IDWALK_RET_STOP_ITER) { \
(_data)->status |= IDWALK_STOP; \
goto FOREACH_FINALIZE; \
} \
} \
else { \
goto FOREACH_FINALIZE; \
} ((void)0)
#define FOREACH_CALLBACK_INVOKE_ID(_data, id, cb_flag) \
{ \
CHECK_TYPE_ANY(id, ID *, void *); \
FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id), cb_flag); \
} ((void)0)
#define FOREACH_CALLBACK_INVOKE(_data, id_super, cb_flag) \
{ \
CHECK_TYPE(&((id_super)->id), ID *); \
FOREACH_CALLBACK_INVOKE_ID_PP(_data, (ID **)&(id_super), cb_flag); \
} ((void)0)
/* status */
enum {
IDWALK_STOP = 1 << 0,
};
typedef struct LibraryForeachIDData {
ID *self_id;
int flag;
int cd_flag;
LibraryIDLinkCallback callback;
void *user_data;
int status;
/* To handle recursion. */
GSet *ids_handled; /* All IDs that are either already done, or still in ids_todo stack. */
BLI_LINKSTACK_DECLARE(ids_todo, ID *);
} LibraryForeachIDData;
static void library_foreach_rigidbodyworldSceneLooper(
struct RigidBodyWorld *UNUSED(rbw), ID **id_pointer, void *user_data, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_modifiersForeachIDLink(
void *user_data, Object *UNUSED(object), ID **id_pointer, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_constraintObjectLooper(bConstraint *UNUSED(con), ID **id_pointer,
bool is_reference, void *user_data)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
const int cd_flag = is_reference ? IDWALK_USER : IDWALK_NOP;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_particlesystemsObjectLooper(
ParticleSystem *UNUSED(psys), ID **id_pointer, void *user_data, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_sensorsObjectLooper(
bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_controllersObjectLooper(
bController *UNUSED(controller), ID **id_pointer, void *user_data, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_actuatorsObjectLooper(
bActuator *UNUSED(actuator), ID **id_pointer, void *user_data, int cd_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cd_flag);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip)
{
NlaStrip *substrip;
FOREACH_CALLBACK_INVOKE(data, strip->act, IDWALK_USER);
for (substrip = strip->strips.first; substrip; substrip = substrip->next) {
library_foreach_nla_strip(data, substrip);
}
FOREACH_FINALIZE_VOID;
}
static void library_foreach_animationData(LibraryForeachIDData *data, AnimData *adt)
{
FCurve *fcu;
NlaTrack *nla_track;
NlaStrip *nla_strip;
for (fcu = adt->drivers.first; fcu; fcu = fcu->next) {
ChannelDriver *driver = fcu->driver;
DriverVar *dvar;
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
/* only used targets */
DRIVER_TARGETS_USED_LOOPER(dvar)
{
FOREACH_CALLBACK_INVOKE_ID(data, dtar->id, IDWALK_NOP);
}
DRIVER_TARGETS_LOOPER_END
}
}
FOREACH_CALLBACK_INVOKE(data, adt->action, IDWALK_USER);
FOREACH_CALLBACK_INVOKE(data, adt->tmpact, IDWALK_USER);
for (nla_track = adt->nla_tracks.first; nla_track; nla_track = nla_track->next) {
for (nla_strip = nla_track->strips.first; nla_strip; nla_strip = nla_strip->next) {
library_foreach_nla_strip(data, nla_strip);
}
}
FOREACH_FINALIZE_VOID;
}
static void library_foreach_mtex(LibraryForeachIDData *data, MTex *mtex)
{
FOREACH_CALLBACK_INVOKE(data, mtex->object, IDWALK_NOP);
FOREACH_CALLBACK_INVOKE(data, mtex->tex, IDWALK_USER);
FOREACH_FINALIZE_VOID;
}
static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
{
FOREACH_CALLBACK_INVOKE(data, paint->brush, IDWALK_USER);
FOREACH_CALLBACK_INVOKE(data, paint->palette, IDWALK_USER);
FOREACH_FINALIZE_VOID;
}
/**
* Loop over all of the ID's this datablock links to.
*
* \note: May be extended to be recursive in the future.
*/
void BKE_library_foreach_ID_link(ID *id, LibraryIDLinkCallback callback, void *user_data, int flag)
{
LibraryForeachIDData data;
int i;
if (flag & IDWALK_RECURSE) {
/* For now, recusion implies read-only. */
flag |= IDWALK_READONLY;
data.ids_handled = BLI_gset_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, __func__);
BLI_LINKSTACK_INIT(data.ids_todo);
}
else {
data.ids_handled = NULL;
}
data.flag = flag;
data.status = 0;
data.callback = callback;
data.user_data = user_data;
#define CALLBACK_INVOKE_ID(check_id, cb_flag) \
FOREACH_CALLBACK_INVOKE_ID(&data, check_id, cb_flag)
#define CALLBACK_INVOKE(check_id_super, cb_flag) \
FOREACH_CALLBACK_INVOKE(&data, check_id_super, cb_flag)
do {
data.self_id = id;
data.cd_flag = ID_IS_LINKED_DATABLOCK(id) ? IDWALK_INDIRECT_USAGE : 0;
AnimData *adt = BKE_animdata_from_id(id);
if (adt) {
library_foreach_animationData(&data, adt);
}
switch (GS(id->name)) {
case ID_LI:
{
Library *lib = (Library *) id;
CALLBACK_INVOKE(lib->parent, IDWALK_NOP);
break;
}
case ID_SCE:
{
Scene *scene = (Scene *) id;
ToolSettings *toolsett = scene->toolsettings;
SceneRenderLayer *srl;
Base *base;
CALLBACK_INVOKE(scene->camera, IDWALK_NOP);
CALLBACK_INVOKE(scene->world, IDWALK_USER);
CALLBACK_INVOKE(scene->set, IDWALK_NOP);
CALLBACK_INVOKE(scene->clip, IDWALK_USER);
if (scene->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_link((ID *)scene->nodetree, callback, user_data, flag);
}
/* DO NOT handle scene->basact here, it's doubling with the loop over whole scene->base later,
* since basact is just a pointer to one of those items. */
CALLBACK_INVOKE(scene->obedit, IDWALK_NOP);
for (srl = scene->r.layers.first; srl; srl = srl->next) {
FreestyleModuleConfig *fmc;
FreestyleLineSet *fls;
if (srl->mat_override) {
CALLBACK_INVOKE(srl->mat_override, IDWALK_USER);
}
if (srl->light_override) {
CALLBACK_INVOKE(srl->light_override, IDWALK_USER);
}
for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) {
if (fmc->script) {
CALLBACK_INVOKE(fmc->script, IDWALK_NOP);
}
}
for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) {
if (fls->group) {
CALLBACK_INVOKE(fls->group, IDWALK_USER);
}
if (fls->linestyle) {
CALLBACK_INVOKE(fls->linestyle, IDWALK_USER);
}
}
}
if (scene->ed) {
Sequence *seq;
SEQP_BEGIN(scene->ed, seq)
{
CALLBACK_INVOKE(seq->scene, IDWALK_NOP);
CALLBACK_INVOKE(seq->scene_camera, IDWALK_NOP);
CALLBACK_INVOKE(seq->clip, IDWALK_USER);
CALLBACK_INVOKE(seq->mask, IDWALK_USER);
CALLBACK_INVOKE(seq->sound, IDWALK_USER);
for (SequenceModifierData *smd = seq->modifiers.first; smd; smd = smd->next) {
CALLBACK_INVOKE(smd->mask_id, IDWALK_USER);
}
}
SEQ_END
}
CALLBACK_INVOKE(scene->gpd, IDWALK_USER);
for (base = scene->base.first; base; base = base->next) {
CALLBACK_INVOKE(base->object, IDWALK_USER);
}
if (toolsett) {
CALLBACK_INVOKE(toolsett->skgen_template, IDWALK_NOP);
CALLBACK_INVOKE(toolsett->particle.scene, IDWALK_NOP);
CALLBACK_INVOKE(toolsett->particle.object, IDWALK_NOP);
CALLBACK_INVOKE(toolsett->particle.shape_object, IDWALK_NOP);
library_foreach_paint(&data, &toolsett->imapaint.paint);
CALLBACK_INVOKE(toolsett->imapaint.stencil, IDWALK_USER);
CALLBACK_INVOKE(toolsett->imapaint.clone, IDWALK_USER);
CALLBACK_INVOKE(toolsett->imapaint.canvas, IDWALK_USER);
if (toolsett->vpaint) {
library_foreach_paint(&data, &toolsett->vpaint->paint);
}
if (toolsett->wpaint) {
library_foreach_paint(&data, &toolsett->wpaint->paint);
}
if (toolsett->sculpt) {
library_foreach_paint(&data, &toolsett->sculpt->paint);
CALLBACK_INVOKE(toolsett->sculpt->gravity_object, IDWALK_NOP);
}
if (toolsett->uvsculpt) {
library_foreach_paint(&data, &toolsett->uvsculpt->paint);
}
}
if (scene->rigidbody_world) {
BKE_rigidbody_world_id_loop(scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
}
CALLBACK_INVOKE(scene->gm.dome.warptext, IDWALK_NOP);
break;
}
case ID_OB:
{
Object *object = (Object *) id;
ParticleSystem *psys;
/* Object is special, proxies make things hard... */
const int data_cd_flag = data.cd_flag;
const int proxy_cd_flag = (object->proxy || object->proxy_group) ? IDWALK_INDIRECT_USAGE : 0;
/* object data special case */
data.cd_flag |= proxy_cd_flag;
if (object->type == OB_EMPTY) {
/* empty can have NULL or Image */
CALLBACK_INVOKE_ID(object->data, IDWALK_USER);
}
else {
/* when set, this can't be NULL */
if (object->data) {
CALLBACK_INVOKE_ID(object->data, IDWALK_USER | IDWALK_NEVER_NULL);
}
}
data.cd_flag = data_cd_flag;
CALLBACK_INVOKE(object->parent, IDWALK_NOP);
CALLBACK_INVOKE(object->track, IDWALK_NOP);
/* object->proxy is refcounted, but not object->proxy_group... *sigh* */
CALLBACK_INVOKE(object->proxy, IDWALK_USER);
CALLBACK_INVOKE(object->proxy_group, IDWALK_NOP);
/* Special case!
* Since this field is set/owned by 'user' of this ID (and not ID itself), it is only indirect usage
* if proxy object is linked... Twisted. */
if (object->proxy_from) {
data.cd_flag = ID_IS_LINKED_DATABLOCK(object->proxy_from) ? IDWALK_INDIRECT_USAGE : 0;
}
CALLBACK_INVOKE(object->proxy_from, IDWALK_NOP);
data.cd_flag = data_cd_flag;
CALLBACK_INVOKE(object->poselib, IDWALK_USER);
data.cd_flag |= proxy_cd_flag;
for (i = 0; i < object->totcol; i++) {
CALLBACK_INVOKE(object->mat[i], IDWALK_USER);
}
data.cd_flag = data_cd_flag;
CALLBACK_INVOKE(object->gpd, IDWALK_USER);
CALLBACK_INVOKE(object->dup_group, IDWALK_USER);
if (object->pd) {
CALLBACK_INVOKE(object->pd->tex, IDWALK_USER);
CALLBACK_INVOKE(object->pd->f_source, IDWALK_NOP);
}
/* Note that ob->effect is deprecated, so no need to handle it here. */
if (object->pose) {
bPoseChannel *pchan;
data.cd_flag |= proxy_cd_flag;
for (pchan = object->pose->chanbase.first; pchan; pchan = pchan->next) {
CALLBACK_INVOKE(pchan->custom, IDWALK_USER);
BKE_constraints_id_loop(&pchan->constraints, library_foreach_constraintObjectLooper, &data);
}
data.cd_flag = data_cd_flag;
}
if (object->rigidbody_constraint) {
CALLBACK_INVOKE(object->rigidbody_constraint->ob1, IDWALK_NOP);
CALLBACK_INVOKE(object->rigidbody_constraint->ob2, IDWALK_NOP);
}
if (object->lodlevels.first) {
LodLevel *level;
for (level = object->lodlevels.first; level; level = level->next) {
CALLBACK_INVOKE(level->source, IDWALK_NOP);
}
}
modifiers_foreachIDLink(object, library_foreach_modifiersForeachIDLink, &data);
BKE_constraints_id_loop(&object->constraints, library_foreach_constraintObjectLooper, &data);
for (psys = object->particlesystem.first; psys; psys = psys->next) {
BKE_particlesystem_id_loop(psys, library_foreach_particlesystemsObjectLooper, &data);
}
if (object->soft) {
CALLBACK_INVOKE(object->soft->collision_group, IDWALK_NOP);
if (object->soft->effector_weights) {
CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_NOP);
}
}
BKE_sca_sensors_id_loop(&object->sensors, library_foreach_sensorsObjectLooper, &data);
BKE_sca_controllers_id_loop(&object->controllers, library_foreach_controllersObjectLooper, &data);
BKE_sca_actuators_id_loop(&object->actuators, library_foreach_actuatorsObjectLooper, &data);
break;
}
case ID_ME:
{
Mesh *mesh = (Mesh *) id;
CALLBACK_INVOKE(mesh->texcomesh, IDWALK_USER);
CALLBACK_INVOKE(mesh->key, IDWALK_USER);
for (i = 0; i < mesh->totcol; i++) {
CALLBACK_INVOKE(mesh->mat[i], IDWALK_USER);
}
/* XXX Really not happy with this - probably texface should rather use some kind of
* 'texture slots' and just set indices in each poly/face item - would also save some memory.
* Maybe a nice TODO for blender2.8? */
if (mesh->mtface || mesh->mtpoly) {
for (i = 0; i < mesh->pdata.totlayer; i++) {
if (mesh->pdata.layers[i].type == CD_MTEXPOLY) {
MTexPoly *txface = (MTexPoly *)mesh->pdata.layers[i].data;
for (int j = 0; j < mesh->totpoly; j++, txface++) {
CALLBACK_INVOKE(txface->tpage, IDWALK_USER_ONE);
}
}
}
for (i = 0; i < mesh->fdata.totlayer; i++) {
if (mesh->fdata.layers[i].type == CD_MTFACE) {
MTFace *tface = (MTFace *)mesh->fdata.layers[i].data;
for (int j = 0; j < mesh->totface; j++, tface++) {
CALLBACK_INVOKE(tface->tpage, IDWALK_USER_ONE);
}
}
}
}
break;
}
case ID_CU:
{
Curve *curve = (Curve *) id;
CALLBACK_INVOKE(curve->bevobj, IDWALK_NOP);
CALLBACK_INVOKE(curve->taperobj, IDWALK_NOP);
CALLBACK_INVOKE(curve->textoncurve, IDWALK_NOP);
CALLBACK_INVOKE(curve->key, IDWALK_USER);
for (i = 0; i < curve->totcol; i++) {
CALLBACK_INVOKE(curve->mat[i], IDWALK_USER);
}
CALLBACK_INVOKE(curve->vfont, IDWALK_USER);
CALLBACK_INVOKE(curve->vfontb, IDWALK_USER);
CALLBACK_INVOKE(curve->vfonti, IDWALK_USER);
CALLBACK_INVOKE(curve->vfontbi, IDWALK_USER);
break;
}
case ID_MB:
{
MetaBall *metaball = (MetaBall *) id;
for (i = 0; i < metaball->totcol; i++) {
CALLBACK_INVOKE(metaball->mat[i], IDWALK_USER);
}
break;
}
case ID_MA:
{
Material *material = (Material *) id;
for (i = 0; i < MAX_MTEX; i++) {
if (material->mtex[i]) {
library_foreach_mtex(&data, material->mtex[i]);
}
}
if (material->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_link((ID *)material->nodetree, callback, user_data, flag);
}
CALLBACK_INVOKE(material->group, IDWALK_USER);
break;
}
case ID_TE:
{
Tex *texture = (Tex *) id;
if (texture->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_link((ID *)texture->nodetree, callback, user_data, flag);
}
CALLBACK_INVOKE(texture->ima, IDWALK_USER);
if (texture->env) {
CALLBACK_INVOKE(texture->env->object, IDWALK_NOP);
CALLBACK_INVOKE(texture->env->ima, IDWALK_USER);
}
if (texture->pd)
CALLBACK_INVOKE(texture->pd->object, IDWALK_NOP);
if (texture->vd)
CALLBACK_INVOKE(texture->vd->object, IDWALK_NOP);
if (texture->ot)
CALLBACK_INVOKE(texture->ot->object, IDWALK_NOP);
break;
}
case ID_LT:
{
Lattice *lattice = (Lattice *) id;
CALLBACK_INVOKE(lattice->key, IDWALK_USER);
break;
}
case ID_LA:
{
Lamp *lamp = (Lamp *) id;
for (i = 0; i < MAX_MTEX; i++) {
if (lamp->mtex[i]) {
library_foreach_mtex(&data, lamp->mtex[i]);
}
}
if (lamp->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_link((ID *)lamp->nodetree, callback, user_data, flag);
}
break;
}
case ID_CA:
{
Camera *camera = (Camera *) id;
CALLBACK_INVOKE(camera->dof_ob, IDWALK_NOP);
break;
}
case ID_KE:
{
/* XXX Only ID pointer from shapekeys is the 'from' one, which is not actually ID usage.
* Maybe we should even nuke it from here, not 100% sure yet...
* (see also foreach_libblock_id_users_callback).
*/
Key *key = (Key *) id;
CALLBACK_INVOKE_ID(key->from, IDWALK_NOP);
break;
}
case ID_SCR:
{
bScreen *screen = (bScreen *) id;
CALLBACK_INVOKE(screen->scene, IDWALK_USER_ONE);
break;
}
case ID_WO:
{
World *world = (World *) id;
for (i = 0; i < MAX_MTEX; i++) {
if (world->mtex[i]) {
library_foreach_mtex(&data, world->mtex[i]);
}
}
if (world->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_link((ID *)world->nodetree, callback, user_data, flag);
}
break;
}
case ID_SPK:
{
Speaker *speaker = (Speaker *) id;
CALLBACK_INVOKE(speaker->sound, IDWALK_USER);
break;
}
case ID_GR:
{
Group *group = (Group *) id;
GroupObject *gob;
for (gob = group->gobject.first; gob; gob = gob->next) {
CALLBACK_INVOKE(gob->ob, IDWALK_USER_ONE);
}
break;
}
case ID_NT:
{
bNodeTree *ntree = (bNodeTree *) id;
bNode *node;
CALLBACK_INVOKE(ntree->gpd, IDWALK_USER);
for (node = ntree->nodes.first; node; node = node->next) {
CALLBACK_INVOKE_ID(node->id, IDWALK_USER);
}
break;
}
case ID_BR:
{
Brush *brush = (Brush *) id;
CALLBACK_INVOKE(brush->toggle_brush, IDWALK_NOP);
CALLBACK_INVOKE(brush->clone.image, IDWALK_NOP);
CALLBACK_INVOKE(brush->paint_curve, IDWALK_USER);
library_foreach_mtex(&data, &brush->mtex);
library_foreach_mtex(&data, &brush->mask_mtex);
break;
}
case ID_PA:
{
ParticleSettings *psett = (ParticleSettings *) id;
CALLBACK_INVOKE(psett->dup_group, IDWALK_NOP);
CALLBACK_INVOKE(psett->dup_ob, IDWALK_NOP);
CALLBACK_INVOKE(psett->bb_ob, IDWALK_NOP);
CALLBACK_INVOKE(psett->collision_group, IDWALK_NOP);
for (i = 0; i < MAX_MTEX; i++) {
if (psett->mtex[i]) {
library_foreach_mtex(&data, psett->mtex[i]);
}
}
if (psett->effector_weights) {
CALLBACK_INVOKE(psett->effector_weights->group, IDWALK_NOP);
}
if (psett->pd) {
CALLBACK_INVOKE(psett->pd->tex, IDWALK_USER);
CALLBACK_INVOKE(psett->pd->f_source, IDWALK_NOP);
}
if (psett->pd2) {
CALLBACK_INVOKE(psett->pd2->tex, IDWALK_USER);
CALLBACK_INVOKE(psett->pd2->f_source, IDWALK_NOP);
}
if (psett->boids) {
BoidState *state;
BoidRule *rule;
for (state = psett->boids->states.first; state; state = state->next) {
for (rule = state->rules.first; rule; rule = rule->next) {
if (rule->type == eBoidRuleType_Avoid) {
BoidRuleGoalAvoid *gabr = (BoidRuleGoalAvoid *)rule;
CALLBACK_INVOKE(gabr->ob, IDWALK_NOP);
}
else if (rule->type == eBoidRuleType_FollowLeader) {
BoidRuleFollowLeader *flbr = (BoidRuleFollowLeader *)rule;
CALLBACK_INVOKE(flbr->ob, IDWALK_NOP);
}
}
}
}
break;
}
case ID_MC:
{
MovieClip *clip = (MovieClip *) id;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
MovieTrackingTrack *track;
MovieTrackingPlaneTrack *plane_track;
CALLBACK_INVOKE(clip->gpd, IDWALK_USER);
for (track = tracking->tracks.first; track; track = track->next) {
CALLBACK_INVOKE(track->gpd, IDWALK_USER);
}
for (object = tracking->objects.first; object; object = object->next) {
for (track = object->tracks.first; track; track = track->next) {
CALLBACK_INVOKE(track->gpd, IDWALK_USER);
}
}
for (plane_track = tracking->plane_tracks.first; plane_track; plane_track = plane_track->next) {
CALLBACK_INVOKE(plane_track->image, IDWALK_USER);
}
break;
}
case ID_MSK:
{
Mask *mask = (Mask *) id;
MaskLayer *mask_layer;
for (mask_layer = mask->masklayers.first; mask_layer; mask_layer = mask_layer->next) {
MaskSpline *mask_spline;
for (mask_spline = mask_layer->splines.first; mask_spline; mask_spline = mask_spline->next) {
for (i = 0; i < mask_spline->tot_point; i++) {
MaskSplinePoint *point = &mask_spline->points[i];
CALLBACK_INVOKE_ID(point->parent.id, IDWALK_USER);
}
}
}
break;
}
case ID_LS:
{
FreestyleLineStyle *linestyle = (FreestyleLineStyle *) id;
LineStyleModifier *lsm;
for (i = 0; i < MAX_MTEX; i++) {
if (linestyle->mtex[i]) {
library_foreach_mtex(&data, linestyle->mtex[i]);
}
}
if (linestyle->nodetree) {
/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
BKE_library_foreach_ID_link((ID *)linestyle->nodetree, callback, user_data, flag);
}
for (lsm = linestyle->color_modifiers.first; lsm; lsm = lsm->next) {
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
LineStyleColorModifier_DistanceFromObject *p = (LineStyleColorModifier_DistanceFromObject *)lsm;
if (p->target) {
CALLBACK_INVOKE(p->target, IDWALK_NOP);
}
}
}
for (lsm = linestyle->alpha_modifiers.first; lsm; lsm = lsm->next) {
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
LineStyleAlphaModifier_DistanceFromObject *p = (LineStyleAlphaModifier_DistanceFromObject *)lsm;
if (p->target) {
CALLBACK_INVOKE(p->target, IDWALK_NOP);
}
}
}
for (lsm = linestyle->thickness_modifiers.first; lsm; lsm = lsm->next) {
if (lsm->type == LS_MODIFIER_DISTANCE_FROM_OBJECT) {
LineStyleThicknessModifier_DistanceFromObject *p = (LineStyleThicknessModifier_DistanceFromObject *)lsm;
if (p->target) {
CALLBACK_INVOKE(p->target, IDWALK_NOP);
}
}
}
break;
}
}
} while ((id = (flag & IDWALK_RECURSE) ? BLI_LINKSTACK_POP(data.ids_todo) : NULL));
FOREACH_FINALIZE:
if (data.ids_handled) {
BLI_gset_free(data.ids_handled, NULL);
BLI_LINKSTACK_FREE(data.ids_todo);
}
#undef CALLBACK_INVOKE_ID
#undef CALLBACK_INVOKE
}
#undef FOREACH_CALLBACK_INVOKE_ID
#undef FOREACH_CALLBACK_INVOKE
/**
* re-usable function, use when replacing ID's
*/
void BKE_library_update_ID_link_user(ID *id_dst, ID *id_src, const int cd_flag)
{
if (cd_flag & IDWALK_USER) {
id_us_min(id_src);
id_us_plus(id_dst);
}
else if (cd_flag & IDWALK_USER_ONE) {
id_us_ensure_real(id_dst);
}
}
/**
* Say whether given \a id_type_owner can use (in any way) a datablock of \a id_type_used.
*
* This is a 'simplified' abstract version of #BKE_library_foreach_ID_link() above, quite useful to reduce
* useless iterations in some cases.
*/
bool BKE_library_idtype_can_use_idtype(const short id_type_owner, const short id_type_used)
{
if (id_type_used == ID_AC) {
return id_type_can_have_animdata(id_type_owner);
}
switch (id_type_owner) {
case ID_LI:
return ELEM(id_type_used, ID_LI);
case ID_SCE:
return (ELEM(id_type_used, ID_OB, ID_WO, ID_SCE, ID_MC, ID_MA, ID_GR, ID_TXT,
ID_LS, ID_MSK, ID_SO, ID_GD, ID_BR, ID_PAL, ID_IM, ID_NT) ||
BKE_library_idtype_can_use_idtype(ID_NT, id_type_used));
case ID_OB:
/* Could be the following, but simpler to just always say 'yes' here. */
#if 0
return ELEM(id_type_used, ID_ME, ID_CU, ID_MB, ID_LT, ID_SPK, ID_AR, ID_LA, ID_CA, /* obdata */
ID_OB, ID_MA, ID_GD, ID_GR, ID_TE, ID_PA, ID_TXT, ID_SO, ID_MC, ID_IM, ID_AC
/* + constraints, modifiers and game logic ID types... */);
#else
return true;
#endif
case ID_ME:
return ELEM(id_type_used, ID_ME, ID_KE, ID_MA);
case ID_CU:
return ELEM(id_type_used, ID_OB, ID_KE, ID_MA, ID_VF);
case ID_MB:
return ELEM(id_type_used, ID_MA);
case ID_MA:
return (ELEM(id_type_used, ID_TE, ID_GR) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used));
case ID_TE:
return (ELEM(id_type_used, ID_IM, ID_OB) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used));
case ID_LT:
return ELEM(id_type_used, ID_KE);
case ID_LA:
return (ELEM(id_type_used, ID_TE) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used));
case ID_CA:
return ELEM(id_type_used, ID_OB);
case ID_KE:
return ELEM(id_type_used, ID_ME, ID_CU, ID_LT); /* Warning! key->from, could be more types in future? */
case ID_SCR:
return ELEM(id_type_used, ID_SCE);
case ID_WO:
return (ELEM(id_type_used, ID_TE) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used));
case ID_SPK:
return ELEM(id_type_used, ID_SO);
case ID_GR:
return ELEM(id_type_used, ID_OB);
case ID_NT:
/* Could be the following, but node.id has no type restriction... */
#if 0
return ELEM(id_type_used, ID_GD /* + node.id types... */);
#else
return true;
#endif
case ID_BR:
return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE);
case ID_PA:
return ELEM(id_type_used, ID_OB, ID_GR, ID_TE);
case ID_MC:
return ELEM(id_type_used, ID_GD, ID_IM);
case ID_MSK:
return ELEM(id_type_used, ID_MC); /* WARNING! mask->parent.id, not typed. */
case ID_LS:
return (ELEM(id_type_used, ID_TE, ID_OB) || BKE_library_idtype_can_use_idtype(ID_NT, id_type_used));
default:
return false;
}
}
/* ***** ID users iterator. ***** */
typedef struct IDUsersIter {
ID *id;
ListBase *lb_array[MAX_LIBARRAY];
int lb_idx;
ID *curr_id;
int count_direct, count_indirect; /* Set by callback. */
} IDUsersIter;
static int foreach_libblock_id_users_callback(void *user_data, ID *self_id, ID **id_p, int cb_flag)
{
IDUsersIter *iter = user_data;
/* XXX This is actually some kind of hack...
* Issue is, only ID pointer from shapekeys is the 'from' one, which is not actually ID usage.
* Maybe we should even nuke it from BKE_library_foreach_ID_link, not 100% sure yet...
*/
if (GS(self_id->name) == ID_KE) {
return IDWALK_RET_NOP;
}
if (*id_p && (*id_p == iter->id)) {
#if 0
printf("%s uses %s (refcounted: %d, userone: %d, used_one: %d, used_one_active: %d, indirect_usage: %d)\n",
iter->curr_id->name, iter->id->name, (cb_flag & IDWALK_USER) ? 1 : 0, (cb_flag & IDWALK_USER_ONE) ? 1 : 0,
(iter->id->tag & LIB_TAG_EXTRAUSER) ? 1 : 0, (iter->id->tag & LIB_TAG_EXTRAUSER_SET) ? 1 : 0,
(cb_flag & IDWALK_INDIRECT_USAGE) ? 1 : 0);
#endif
if (cb_flag & IDWALK_INDIRECT_USAGE) {
iter->count_indirect++;
}
else {
iter->count_direct++;
}
}
return IDWALK_RET_NOP;
}
/**
* Return the number of times given \a id_user uses/references \a id_used.
*
* \note This only checks for pointer references of an ID, shallow usages (like e.g. by RNA paths, as done
* for FCurves) are not detected at all.
*
* \param id_user the ID which is supposed to use (reference) \a id_used.
* \param id_used the ID which is supposed to be used (referenced) by \a id_user.
* \return the number of direct usages/references of \a id_used by \a id_user.
*/
int BKE_library_ID_use_ID(ID *id_user, ID *id_used)
{
IDUsersIter iter;
/* We do not care about iter.lb_array/lb_idx here... */
iter.id = id_used;
iter.curr_id = id_user;
iter.count_direct = iter.count_indirect = 0;
BKE_library_foreach_ID_link(iter.curr_id, foreach_libblock_id_users_callback, (void *)&iter, IDWALK_NOP);
return iter.count_direct + iter.count_indirect;
}
static bool library_ID_is_used(Main *bmain, void *idv, const bool check_linked)
{
IDUsersIter iter;
ListBase *lb_array[MAX_LIBARRAY];
ID *id = idv;
int i = set_listbasepointers(bmain, lb_array);
bool is_defined = false;
iter.id = id;
iter.count_direct = iter.count_indirect = 0;
while (i-- && !is_defined) {
ID *id_curr = lb_array[i]->first;
if (!id_curr || !BKE_library_idtype_can_use_idtype(GS(id_curr->name), GS(id->name))) {
continue;
}
for (; id_curr && !is_defined; id_curr = id_curr->next) {
if (id_curr == id) {
/* We are not interested in self-usages (mostly from drivers or bone constraints...). */
continue;
}
iter.curr_id = id_curr;
BKE_library_foreach_ID_link(
id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_NOP);
is_defined = ((check_linked ? iter.count_indirect : iter.count_direct) != 0);
}
}
return is_defined;
}
/**
* Check whether given ID is used locally (i.e. by another non-linked ID).
*/
bool BKE_library_ID_is_locally_used(Main *bmain, void *idv)
{
return library_ID_is_used(bmain, idv, false);
}
/**
* Check whether given ID is used indirectly (i.e. by another linked ID).
*/
bool BKE_library_ID_is_indirectly_used(Main *bmain, void *idv)
{
return library_ID_is_used(bmain, idv, true);
}
/**
* Combine \a BKE_library_ID_is_locally_used() and \a BKE_library_ID_is_indirectly_used() in a single call.
*/
void BKE_library_ID_test_usages(Main *bmain, void *idv, bool *is_used_local, bool *is_used_linked)
{
IDUsersIter iter;
ListBase *lb_array[MAX_LIBARRAY];
ID *id = idv;
int i = set_listbasepointers(bmain, lb_array);
bool is_defined = false;
iter.id = id;
iter.count_direct = iter.count_indirect = 0;
while (i-- && !is_defined) {
ID *id_curr = lb_array[i]->first;
if (!id_curr || !BKE_library_idtype_can_use_idtype(GS(id_curr->name), GS(id->name))) {
continue;
}
for (; id_curr && !is_defined; id_curr = id_curr->next) {
if (id_curr == id) {
/* We are not interested in self-usages (mostly from drivers or bone constraints...). */
continue;
}
iter.curr_id = id_curr;
BKE_library_foreach_ID_link(id_curr, foreach_libblock_id_users_callback, &iter, IDWALK_NOP);
is_defined = (iter.count_direct != 0 && iter.count_indirect != 0);
}
}
*is_used_local = (iter.count_direct != 0);
*is_used_linked = (iter.count_indirect != 0);
}