98 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2013 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Jason Wilkins
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file source/blender/gpu/intern/gpu_init_exit.c
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|  *  \ingroup gpu
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|  */
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| 
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| #include "BLI_sys_types.h"
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| #include "GPU_buffers.h"
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| #include "GPU_init_exit.h"  /* interface */
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| #include "GPU_immediate.h"
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| #include "GPU_batch.h"
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| #include "GPU_texture.h"
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| #include "BKE_global.h"
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| 
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| #include "intern/gpu_codegen.h"
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| #include "intern/gpu_private.h"
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| 
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| /**
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|  * although the order of initialization and shutdown should not matter
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|  * (except for the extensions), I chose alphabetical and reverse alphabetical order
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|  */
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| 
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| static bool initialized = false;
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| 
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| void GPU_init(void)
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| {
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| 	/* can't avoid calling this multiple times, see wm_window_ghostwindow_add */
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| 	if (initialized)
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| 		return;
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| 
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| 	initialized = true;
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| 
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| 	gpu_extensions_init(); /* must come first */
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| 
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| 	GPU_texture_orphans_init();
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| 	GPU_material_orphans_init();
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| 	gpu_codegen_init();
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| 
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| 	if (G.debug & G_DEBUG_GPU)
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| 		gpu_debug_init();
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| 
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| 	gpu_batch_init();
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| 
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| 	if (!G.background) {
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| 		immInit();
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| 	}
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| 
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| 	GPU_pbvh_fix_linking();
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| }
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| 
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| 
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| 
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| void GPU_exit(void)
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| {
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| 	if (!G.background) {
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| 		immDestroy();
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| 	}
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| 
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| 	gpu_batch_exit();
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| 
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| 	GPU_texture_orphans_exit();
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| 	GPU_material_orphans_exit();
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| 
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| 	if (G.debug & G_DEBUG_GPU)
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| 		gpu_debug_exit();
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| 
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| 	gpu_codegen_exit();
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| 
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| 	gpu_extensions_exit(); /* must come last */
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| 
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| 	initialized = false;
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| }
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