Quite straightforward implementation -- all the conversion magic is happening in IMB_exr_write_channels() and remained changes are only needed to pass information whether channels is to be converted to half float or not. Regular file output will use full-float for Z pass, which matches behavior of the single layer EXR files. But when saving happens with File Output node then all the passes are respecting half float settings because it's not possible to distinguish whether we're saving Z pass or not. Reviewers: juicyfruit, campbellbarton Reviewed By: campbellbarton Subscribers: maxon, effstops, fsiddi Differential Revision: https://developer.blender.org/D1353
127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Lukas Tönne
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*/
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#include "COM_OutputFileNode.h"
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#include "COM_OutputFileOperation.h"
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#include "COM_OutputFileMultiViewOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "BKE_scene.h"
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#include "BLI_path_util.h"
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OutputFileNode::OutputFileNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void OutputFileNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
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{
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NodeImageMultiFile *storage = (NodeImageMultiFile *)this->getbNode()->storage;
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const bool is_multiview = (context.getRenderData()->scemode & R_MULTIVIEW) != 0;
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if (!context.isRendering()) {
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/* only output files when rendering a sequence -
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* otherwise, it overwrites the output files just
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* scrubbing through the timeline when the compositor updates.
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*/
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return;
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}
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if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
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const bool use_half_float = (storage->format.depth == R_IMF_CHAN_DEPTH_16);
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/* single output operation for the multilayer file */
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OutputOpenExrMultiLayerOperation *outputOperation;
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if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
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outputOperation = new OutputOpenExrMultiLayerMultiViewOperation(
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context.getRenderData(), context.getbNodeTree(), storage->base_path,
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storage->format.exr_codec, use_half_float, context.getViewName());
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}
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else {
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outputOperation = new OutputOpenExrMultiLayerOperation(
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context.getRenderData(), context.getbNodeTree(), storage->base_path,
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storage->format.exr_codec, use_half_float, context.getViewName());
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}
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converter.addOperation(outputOperation);
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int num_inputs = getNumberOfInputSockets();
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bool previewAdded = false;
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for (int i = 0; i < num_inputs; ++i) {
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NodeInput *input = getInputSocket(i);
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NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
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/* note: layer becomes an empty placeholder if the input is not linked */
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outputOperation->add_layer(sockdata->layer, input->getDataType(), input->isLinked());
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converter.mapInputSocket(input, outputOperation->getInputSocket(i));
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if (!previewAdded) {
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converter.addNodeInputPreview(input);
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previewAdded = true;
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}
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}
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}
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else { /* single layer format */
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int num_inputs = getNumberOfInputSockets();
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bool previewAdded = false;
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for (int i = 0; i < num_inputs; ++i) {
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NodeInput *input = getInputSocket(i);
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if (input->isLinked()) {
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NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
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ImageFormatData *format = (sockdata->use_node_format ? &storage->format : &sockdata->format);
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char path[FILE_MAX];
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/* combine file path for the input */
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BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
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NodeOperation *outputOperation = NULL;
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if (is_multiview && format->views_format == R_IMF_VIEWS_MULTIVIEW) {
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outputOperation = new OutputOpenExrSingleLayerMultiViewOperation(
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context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
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context.getViewSettings(), context.getDisplaySettings(), context.getViewName());
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}
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else if ((!is_multiview) || (format->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
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outputOperation = new OutputSingleLayerOperation(
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context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
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context.getViewSettings(), context.getDisplaySettings(), context.getViewName());
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}
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else { /* R_IMF_VIEWS_STEREO_3D */
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outputOperation = new OutputStereoOperation(
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context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
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sockdata->layer, context.getViewSettings(), context.getDisplaySettings(), context.getViewName());
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}
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converter.addOperation(outputOperation);
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converter.mapInputSocket(input, outputOperation->getInputSocket(0));
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if (!previewAdded) {
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converter.addNodeInputPreview(input);
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previewAdded = true;
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}
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}
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}
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}
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}
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