This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/gpu/opengl/gl_debug.hh
Clément Foucault 9d932b426f GL: Move MacOS debug callback to gl_debug.cc
And format to use the same callback as standard debugging layer.
2020-09-01 00:30:36 +02:00

40 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup gpu
*/
#pragma once
namespace blender {
namespace gpu {
namespace debug {
/* Enabled on MacOS by default since there is no support for debug callbacks. */
#if defined(DEBUG) && defined(__APPLE__)
# define GL_CHECK_ERROR(info) debug::check_gl_error(info)
#else
# define GL_CHECK_ERROR(info)
#endif
void check_gl_error(const char *info);
void init_gl_callbacks(void);
} // namespace debug
} // namespace gpu
} // namespace blender