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blender-archive/intern
Sergey Sharybin 5a91df3271 Implement GPU-side dither
Summary:
Uses some magic pseudo-random which is actually a
texture coordinate hashing function.

TODOs:
- Dither noise is the same for all the frames.
- It's different from Floyd's dither we've been
  using before.
- Currently CPU and GPU dithering used different
  implementation. Ideally we need to use the same
  dither in CPU.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D58
2013-12-13 12:36:45 +06:00
..
2013-11-29 15:13:12 -05:00
2013-11-29 15:13:12 -05:00
2012-12-17 08:01:43 +00:00
2013-12-13 12:36:45 +06:00
2013-11-05 04:32:51 +00:00