174 lines
7.4 KiB
XML
174 lines
7.4 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="KX_blenderhook"
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SccProjectName=""
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SccLocalPath="">
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Name="Win32"/>
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Name="Debug|Win32"
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OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
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IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
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ConfigurationType="4"
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Name="VCCLCompilerTool"
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PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
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WarningLevel="3"
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
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IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="2"
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ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/"
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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<Tool
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Name="VCPreBuildEventTool"/>
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<Files>
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Name="Source Files"
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
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<File
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<File
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
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<File
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RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
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</File>
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
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<File
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
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RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
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<Globals>
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</VisualStudioProject>
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