196 lines
11 KiB
XML
196 lines
11 KiB
XML
<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="GP_ghost"
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SccProjectName=""
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SccLocalPath="">
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<Platform
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Name="Win32"/>
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Name="Release|Win32"
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OutputDirectory="..\..\..\..\..\obj\windows"
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IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
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ConfigurationType="1"
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UseOfMFC="0"
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Name="VCCLCompilerTool"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
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AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
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ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
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ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
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WarningLevel="3"
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CompileAs="0"/>
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<Tool
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
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OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
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IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
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ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="..\..\..\..\..\obj\windows\debug"
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IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include"
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PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
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AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
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ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
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ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="3"
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CompileAs="0"
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UndefinePreprocessorDefinitions="_DEBUG"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
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OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
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IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
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</File>
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<File
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RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
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</File>
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<File
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<File
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RelativePath="..\..\..\..\..\source\icons\winplayer.rc">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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Name="Debug|Win32">
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<Tool
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Name="VCResourceCompilerTool"
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