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blender-archive/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SND_Dummy"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Debug|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
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AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
ConfigurationType="4"
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<Tool
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PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
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RuntimeLibrary="3"
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PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
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DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
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UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
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PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
WarningLevel="3"
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CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
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OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
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<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
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OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
ConfigurationType="4"
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PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
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AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
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Name="VCPostBuildEventTool"/>
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<Tool
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Culture="1033"/>
<Tool
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</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
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</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>