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blender-archive/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="SND_openal"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
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Name="Release|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
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UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
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Optimization="0"
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PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
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</Configuration>
<Configuration
Name="MT DLL Release|Win32"
OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
ConfigurationType="4"
UseOfMFC="0"
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CharacterSet="2">
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PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"
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Culture="1033"/>
<Tool
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</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>