The previous behaviour for nearest second meant that transforming the strips often caused their lengths to change (sometimes drastically), since strip lengths aren't always uniformly x-seconds long. Now, it only snaps the start frame value, and adjusts the end of the strip to follow. This works well for most cases, apart from negatively scaling the strip, where it will get "stuck" as a 0.001 frame long strip (and the viewport drawing will be a bit weird during this time). Nevertheless, negative scaling of strips isn't something that's exactly recommended.