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This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
9f8311ee8871b979ce8318eb637bf062cdcd9ecc
blender-archive/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
History
Mitchell Stokes 4af287fc9c BGE: Fix memory leak in VBO code
2016-03-10 19:41:45 -08:00
..
CMakeLists.txt
BGE code cleanup: Removing RAS_GLExtensionManager.
2015-12-07 19:25:12 -08:00
RAS_IStorage.h
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
2015-12-07 19:05:04 -08:00
RAS_ListRasterizer.cpp
OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)
2015-12-07 19:05:09 -08:00
RAS_ListRasterizer.h
OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)
2015-12-07 19:05:09 -08:00
RAS_OpenGLLight.cpp
UPBGE: Fix light visibility
2016-03-01 21:21:11 +01:00
RAS_OpenGLLight.h
BGE: Allow access to light shadow settings with python
2016-01-17 18:47:14 +01:00
RAS_OpenGLRasterizer.cpp
cleanup: spelling, comments, alignment
2016-01-28 01:36:12 -05:00
RAS_OpenGLRasterizer.h
use float (not double) for font matrix
2015-12-14 22:28:12 -05:00
RAS_StorageVA.cpp
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
2015-12-07 19:05:04 -08:00
RAS_StorageVA.h
BGE: Remove RAS_IRasterizer::IndexPrimitivesMulti()
2015-12-07 19:05:04 -08:00
RAS_StorageVBO.cpp
BGE: Fix memory leak in VBO code
2016-03-10 19:41:45 -08:00
RAS_StorageVBO.h
BGE: Fix memory leak in VBO code
2016-03-10 19:41:45 -08:00
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