* Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode.
		
			
				
	
	
		
			210 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_extensions.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_EXTENSIONS_H__
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| #define __GPU_EXTENSIONS_H__
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| 
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| #include "BLI_utildefines.h"
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct Image;
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| struct ImageUser;
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| struct PreviewImage;
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| 	
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| struct GPUTexture;
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| typedef struct GPUTexture GPUTexture;
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| 
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| struct GPUFrameBuffer;
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| typedef struct GPUFrameBuffer GPUFrameBuffer;
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| 
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| struct GPUOffScreen;
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| typedef struct GPUOffScreen GPUOffScreen;
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| 
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| struct GPUShader;
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| typedef struct GPUShader GPUShader;
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| 
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| /* GPU extensions support */
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| 
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| void GPU_extensions_disable(void);
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| void GPU_extensions_init(void); /* call this before running any of the functions below */
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| void GPU_extensions_exit(void);
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| int GPU_print_error(const char *str);
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| 
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| int GPU_glsl_support(void);
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| int GPU_non_power_of_two_support(void);
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| int GPU_color_depth(void);
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| void GPU_code_generate_glsl_lib(void);
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| int GPU_bicubic_bump_support(void);
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| 
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| /* GPU Types */
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| 
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| typedef enum GPUDeviceType {
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| 	GPU_DEVICE_NVIDIA =		(1<<0),
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| 	GPU_DEVICE_ATI =		(1<<1),
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| 	GPU_DEVICE_INTEL =		(1<<2),
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| 	GPU_DEVICE_SOFTWARE =	(1<<3),
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| 	GPU_DEVICE_UNKNOWN = 	(1<<4),
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| 	GPU_DEVICE_ANY = 		(0xff)
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| } GPUDeviceType;
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| 
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| typedef enum GPUOSType {
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| 	GPU_OS_WIN = 			(1<<8),
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| 	GPU_OS_MAC = 			(1<<9),
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| 	GPU_OS_UNIX =			(1<<10),
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| 	GPU_OS_ANY =			(0xff00)
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| } GPUOSType;
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| 
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| typedef enum GPUDriverType {
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| 	GPU_DRIVER_OFFICIAL =	(1<<16),
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| 	GPU_DRIVER_OPENSOURCE = (1<<17),
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| 	GPU_DRIVER_SOFTWARE =	(1<<18),
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| 	GPU_DRIVER_ANY =		(0xff0000)
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| } GPUDriverType;
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| 
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| int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver);
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| 
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| /* GPU Texture
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|  * - always returns unsigned char RGBA textures
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|  * - if texture with non square dimensions is created, depending on the
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|  *   graphics card capabilities the texture may actually be stored in a
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|  *   larger texture with power of two dimensions. the actual dimensions
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|  *   may be queried with GPU_texture_opengl_width/height. GPU_texture_coord_2f
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|  *   calls glTexCoord2f with the coordinates adjusted for this.
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|  * - can use reference counting:
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|  *     - reference counter after GPU_texture_create is 1
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|  *     - GPU_texture_ref increases by one
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|  *     - GPU_texture_free decreases by one, and frees if 0
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|  *  - if created with from_blender, will not free the texture
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|  */
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| 
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| GPUTexture *GPU_texture_create_1D(int w, float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D(int w, int h, float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, float *fpixels);
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| GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
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| GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
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| GPUTexture *GPU_texture_from_blender(struct Image *ima,
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| 	struct ImageUser *iuser, int isdata, double time, int mipmap);
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| GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
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| 
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| void GPU_texture_free(GPUTexture *tex);
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| 
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| void GPU_texture_ref(GPUTexture *tex);
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| 
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| void GPU_texture_bind(GPUTexture *tex, int number);
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| void GPU_texture_unbind(GPUTexture *tex);
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| 
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| GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
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| 
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| int GPU_texture_target(GPUTexture *tex);
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| int GPU_texture_opengl_width(GPUTexture *tex);
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| int GPU_texture_opengl_height(GPUTexture *tex);
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| int GPU_texture_opengl_bindcode(GPUTexture *tex);
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| 
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| /* GPU Framebuffer
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|  * - this is a wrapper for an OpenGL framebuffer object (FBO). in practice
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|  *   multiple FBO's may be created, to get around limitations on the number
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|  *   of attached textures and the dimension requirements.
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|  * - after any of the GPU_framebuffer_* functions, GPU_framebuffer_restore must
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|  *   be called before rendering to the window framebuffer again */
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| 
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| GPUFrameBuffer *GPU_framebuffer_create(void);
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| int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
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| void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
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| void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h);
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| void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
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| void GPU_framebuffer_free(GPUFrameBuffer *fb);
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| 
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| void GPU_framebuffer_restore(void);
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| void GPU_framebuffer_blur(GPUFrameBuffer *fb, GPUTexture *tex, GPUFrameBuffer *blurfb, GPUTexture *blurtex);
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| 
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| /* GPU OffScreen
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|  * - wrapper around framebuffer and texture for simple offscreen drawing
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|  * - changes size if graphics card can't support it */
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| 
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| GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256]);
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| void GPU_offscreen_free(GPUOffScreen *ofs);
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| void GPU_offscreen_bind(GPUOffScreen *ofs);
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| void GPU_offscreen_unbind(GPUOffScreen *ofs);
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| void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
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| 
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| /* GPU Shader
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|  * - only for fragment shaders now
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|  * - must call texture bind before setting a texture as uniform! */
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| 
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| GPUShader *GPU_shader_create(const char *vertexcode, const char *fragcode, const char *libcode, const char *defines);
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| void GPU_shader_free(GPUShader *shader);
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| 
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| void GPU_shader_bind(GPUShader *shader);
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| void GPU_shader_unbind(void);
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| 
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| int GPU_shader_get_uniform(GPUShader *shader, const char *name);
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| void GPU_shader_uniform_vector(GPUShader *shader, int location, int length,
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| 	int arraysize, float *value);
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| void GPU_shader_uniform_texture(GPUShader *shader, int location, GPUTexture *tex);
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| void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
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| 
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| int GPU_shader_get_attribute(GPUShader *shader, const char *name);
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| 
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| /* Builtin/Non-generated shaders */
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| typedef enum GPUBuiltinShader {
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| 	GPU_SHADER_VSM_STORE =			(1<<0),
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| 	GPU_SHADER_SEP_GAUSSIAN_BLUR =	(1<<1),
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| } GPUBuiltinShader;
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| 
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| GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader);
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| void GPU_shader_free_builtin_shaders(void);
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| 
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| /* Vertex attributes for shaders */
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| 
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| #define GPU_MAX_ATTRIB		32
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| 
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| typedef struct GPUVertexAttribs {
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| 	struct {
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| 		int type;
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| 		int glindex;
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| 		int gltexco;
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| 		int attribid;
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| 		char name[64];	/* MAX_CUSTOMDATA_LAYER_NAME */
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| 	} layer[GPU_MAX_ATTRIB];
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| 
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| 	int totlayer;
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| } GPUVertexAttribs;
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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| 
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