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blender-archive/source/blender/draw/intern
Clément Foucault 9fea65a93d DRW: Speedup: Don't call GPU_shader_uniform_vector if not needed
This seems to remove a bit of overhead of going into the function even if
the uniform is not needed.
2019-05-08 17:49:28 +02:00
..
2019-04-25 11:25:22 +02:00
2019-02-18 08:22:12 +11:00