2400 lines
		
	
	
		
			73 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			2400 lines
		
	
	
		
			73 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version. 
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2008 Blender Foundation.
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|  * All rights reserved.
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|  * 
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|  * Contributor(s): Blender Foundation, Joshua Leung
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/editors/interface/view2d.c
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|  *  \ingroup edinterface
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|  */
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| 
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| 
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| #include <float.h>
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| #include <limits.h>
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| #include <math.h>
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| #include <string.h>
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_scene_types.h"
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| #include "DNA_userdef_types.h"
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| 
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| #include "BLI_utildefines.h"
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| #include "BLI_link_utils.h"
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| #include "BLI_rect.h"
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| #include "BLI_math.h"
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| #include "BLI_memarena.h"
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| #include "BLI_timecode.h"
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| 
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| #include "BKE_context.h"
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| #include "BKE_screen.h"
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| #include "BKE_global.h"
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| 
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| 
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| #include "WM_api.h"
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| 
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| #include "BIF_gl.h"
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| 
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| #include "BLF_api.h"
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| 
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| #include "ED_screen.h"
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| 
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| #include "UI_interface.h"
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| #include "UI_view2d.h"
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| 
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| #include "interface_intern.h"
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| 
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| static void ui_view2d_curRect_validate_resize(View2D *v2d, int resize, int mask_scrollers);
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| 
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| /* *********************************************************************** */
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| 
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| BLI_INLINE int clamp_float_to_int(const float f)
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| {
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| 	const float min = INT_MIN;
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| 	const float max = INT_MAX;
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| 
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| 	if (UNLIKELY(f < min)) {
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| 		return min;
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| 	}
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| 	else if (UNLIKELY(f > max)) {
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| 		return max;
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| 	}
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| 	else {
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| 		return (int)f;
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| 	}
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| }
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| 
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| /**
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|  * use instead of #BLI_rcti_rctf_copy so we have consistent behavior
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|  * with users of #clamp_float_to_int.
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|  */
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| BLI_INLINE void clamp_rctf_to_rcti(rcti *dst, const rctf *src)
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| {
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| 	dst->xmin = clamp_float_to_int(src->xmin);
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| 	dst->xmax = clamp_float_to_int(src->xmax);
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| 	dst->ymin = clamp_float_to_int(src->ymin);
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| 	dst->ymax = clamp_float_to_int(src->ymax);
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| }
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| 
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| 
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| /* XXX still unresolved: scrolls hide/unhide vs region mask handling */
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| /* XXX there's V2D_SCROLL_HORIZONTAL_HIDE and V2D_SCROLL_HORIZONTAL_FULLR ... */
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| 
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| /* helper to allow scrollbars to dynamically hide
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|  *  - returns a copy of the scrollbar settings with the flags to display
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|  *	  horizontal/vertical scrollbars removed
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|  *	- input scroll value is the v2d->scroll var
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|  *	- hide flags are set per region at drawtime
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|  */
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| static int view2d_scroll_mapped(int scroll)
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| {
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| 	if (scroll & V2D_SCROLL_HORIZONTAL_FULLR)
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| 		scroll &= ~(V2D_SCROLL_HORIZONTAL);
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| 	if (scroll & V2D_SCROLL_VERTICAL_FULLR)
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| 		scroll &= ~(V2D_SCROLL_VERTICAL);
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| 	return scroll;
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| }
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| 
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| /* called each time cur changes, to dynamically update masks */
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| static void view2d_masks(View2D *v2d, int check_scrollers)
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| {
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| 	int scroll;
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| 	
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| 	/* mask - view frame */
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| 	v2d->mask.xmin = v2d->mask.ymin = 0;
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| 	v2d->mask.xmax = v2d->winx - 1; /* -1 yes! masks are pixels */
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| 	v2d->mask.ymax = v2d->winy - 1;
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| 
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| 	if (check_scrollers) {
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| 		/* check size if hiding flag is set: */
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| 		if (v2d->scroll & V2D_SCROLL_HORIZONTAL_HIDE) {
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| 			if (!(v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL)) {
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| 				if (BLI_rctf_size_x(&v2d->tot) > BLI_rctf_size_x(&v2d->cur))
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| 					v2d->scroll &= ~V2D_SCROLL_HORIZONTAL_FULLR;
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| 				else
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| 					v2d->scroll |= V2D_SCROLL_HORIZONTAL_FULLR;
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| 			}
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| 		}
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| 		if (v2d->scroll & V2D_SCROLL_VERTICAL_HIDE) {
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| 			if (!(v2d->scroll & V2D_SCROLL_SCALE_VERTICAL)) {
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| 				if (BLI_rctf_size_y(&v2d->tot) + 0.01f > BLI_rctf_size_y(&v2d->cur))
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| 					v2d->scroll &= ~V2D_SCROLL_VERTICAL_FULLR;
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| 				else
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| 					v2d->scroll |= V2D_SCROLL_VERTICAL_FULLR;
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| 			}
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| 		}
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| 	}
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| 	
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| 	scroll = view2d_scroll_mapped(v2d->scroll);
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| 	
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| 	/* scrollers shrink mask area, but should be based off regionsize 
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| 	 *	- they can only be on one to two edges of the region they define
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| 	 *	- if they overlap, they must not occupy the corners (which are reserved for other widgets)
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| 	 */
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| 	if (scroll) {
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| 		/* vertical scroller */
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| 		if (scroll & V2D_SCROLL_LEFT) {
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| 			/* on left-hand edge of region */
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| 			v2d->vert = v2d->mask;
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| 			v2d->vert.xmax = V2D_SCROLL_WIDTH;
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| 			v2d->mask.xmin = v2d->vert.xmax + 1;
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| 		}
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| 		else if (scroll & V2D_SCROLL_RIGHT) {
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| 			/* on right-hand edge of region */
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| 			v2d->vert = v2d->mask;
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| 			v2d->vert.xmax++; /* one pixel extra... was leaving a minor gap... */
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| 			v2d->vert.xmin = v2d->vert.xmax - V2D_SCROLL_WIDTH;
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| 			v2d->mask.xmax = v2d->vert.xmin - 1;
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| 		}
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| 		
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| 		/* horizontal scroller */
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| 		if (scroll & (V2D_SCROLL_BOTTOM)) {
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| 			/* on bottom edge of region */
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| 			v2d->hor = v2d->mask;
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| 			v2d->hor.ymax = V2D_SCROLL_HEIGHT;
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| 			v2d->mask.ymin = v2d->hor.ymax + 1;
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| 		}
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| 		else if (scroll & V2D_SCROLL_TOP) {
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| 			/* on upper edge of region */
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| 			v2d->hor = v2d->mask;
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| 			v2d->hor.ymin = v2d->hor.ymax - V2D_SCROLL_HEIGHT;
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| 			v2d->mask.ymax = v2d->hor.ymin - 1;
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| 		}
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| 		
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| 		/* adjust vertical scroller if there's a horizontal scroller, to leave corner free */
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| 		if (scroll & V2D_SCROLL_VERTICAL) {
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| 			/* just set y min/max for vertical scroller to y min/max of mask as appropriate */
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| 			if (scroll & (V2D_SCROLL_BOTTOM)) {
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| 				/* on bottom edge of region */
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| 				v2d->vert.ymin = v2d->mask.ymin;
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| 			}
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| 			else if (scroll & V2D_SCROLL_TOP) {
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| 				/* on upper edge of region */
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| 				v2d->vert.ymax = v2d->mask.ymax;
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| 			}
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| 		}
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| 	}
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| }
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| 
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| /* Refresh and Validation */
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| 
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| /* Initialize all relevant View2D data (including view rects if first time) and/or refresh mask sizes after view resize
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|  *	- for some of these presets, it is expected that the region will have defined some
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|  *    additional settings necessary for the customization of the 2D viewport to its requirements
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|  *	- this function should only be called from region init() callbacks, where it is expected that
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|  *	  this is called before UI_view2d_size_update(), as this one checks that the rects are properly initialized. 
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|  */
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| void UI_view2d_region_reinit(View2D *v2d, short type, int winx, int winy)
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| {
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| 	bool tot_changed = false, do_init;
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| 	uiStyle *style = UI_GetStyle();
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| 
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| 	do_init = (v2d->flag & V2D_IS_INITIALISED) == 0;
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| 		
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| 	/* see eView2D_CommonViewTypes in UI_view2d.h for available view presets */
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| 	switch (type) {
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| 		/* 'standard view' - optimum setup for 'standard' view behavior,
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| 		 *  that should be used new views as basis for their
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| 		 *  own unique View2D settings, which should be used instead of this in most cases...
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| 		 */
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| 		case V2D_COMMONVIEW_STANDARD:
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| 		{
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| 			/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
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| 			v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM);
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| 			v2d->minzoom = 0.01f;
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| 			v2d->maxzoom = 1000.0f;
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| 			
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| 			/* tot rect and cur should be same size, and aligned using 'standard' OpenGL coordinates for now 
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| 			 *	- region can resize 'tot' later to fit other data
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| 			 *	- keeptot is only within bounds, as strict locking is not that critical
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| 			 *	- view is aligned for (0,0) -> (winx-1, winy-1) setup
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| 			 */
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| 			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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| 			v2d->keeptot = V2D_KEEPTOT_BOUNDS;
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| 			
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| 			if (do_init) {
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| 				v2d->tot.xmin = v2d->tot.ymin = 0.0f;
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| 				v2d->tot.xmax = (float)(winx - 1);
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| 				v2d->tot.ymax = (float)(winy - 1);
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| 				
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| 				v2d->cur = v2d->tot;
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| 			}
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| 			/* scrollers - should we have these by default? */
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| 			/* XXX for now, we don't override this, or set it either! */
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| 			break;
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| 		}
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| 		/* 'list/channel view' - zoom, aspect ratio, and alignment restrictions are set here */
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| 		case V2D_COMMONVIEW_LIST:
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| 		{
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| 			/* zoom + aspect ratio are locked */
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| 			v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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| 			v2d->minzoom = v2d->maxzoom = 1.0f;
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| 			
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| 			/* tot rect has strictly regulated placement, and must only occur in +/- quadrant */
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| 			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
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| 			v2d->keeptot = V2D_KEEPTOT_STRICT;
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| 			tot_changed = do_init;
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| 			
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| 			/* scroller settings are currently not set here... that is left for regions... */
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| 			break;
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| 		}
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| 		/* 'stack view' - practically the same as list/channel view, except is located in the pos y half instead. 
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| 		 *  zoom, aspect ratio, and alignment restrictions are set here */
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| 		case V2D_COMMONVIEW_STACK:
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| 		{
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| 			/* zoom + aspect ratio are locked */
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| 			v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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| 			v2d->minzoom = v2d->maxzoom = 1.0f;
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| 			
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| 			/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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| 			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
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| 			v2d->keeptot = V2D_KEEPTOT_STRICT;
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| 			tot_changed = do_init;
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| 			
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| 			/* scroller settings are currently not set here... that is left for regions... */
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| 			break;
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| 		}
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| 		/* 'header' regions - zoom, aspect ratio, alignment, and panning restrictions are set here */
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| 		case V2D_COMMONVIEW_HEADER:
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| 		{
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| 			/* zoom + aspect ratio are locked */
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| 			v2d->keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT);
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| 			v2d->minzoom = v2d->maxzoom = 1.0f;
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| 			
 | |
| 			if (do_init) {
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| 				v2d->tot.xmin = 0.0f;
 | |
| 				v2d->tot.xmax = winx;
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| 				v2d->tot.ymin = 0.0f;
 | |
| 				v2d->tot.ymax = winy;
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| 				v2d->cur = v2d->tot;
 | |
| 				
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| 				v2d->min[0] = v2d->max[0] = (float)(winx - 1);
 | |
| 				v2d->min[1] = v2d->max[1] = (float)(winy - 1);
 | |
| 			}
 | |
| 			/* tot rect has strictly regulated placement, and must only occur in +/+ quadrant */
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| 			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y);
 | |
| 			v2d->keeptot = V2D_KEEPTOT_STRICT;
 | |
| 			tot_changed = do_init;
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| 			
 | |
| 			/* panning in y-axis is prohibited */
 | |
| 			v2d->keepofs = V2D_LOCKOFS_Y;
 | |
| 			
 | |
| 			/* absolutely no scrollers allowed */
 | |
| 			v2d->scroll = 0;
 | |
| 			break;
 | |
| 		}
 | |
| 		/* panels view, with horizontal/vertical align */
 | |
| 		case V2D_COMMONVIEW_PANELS_UI:
 | |
| 		{
 | |
| 			
 | |
| 			/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
 | |
| 			v2d->keepzoom = (V2D_KEEPASPECT | V2D_LIMITZOOM | V2D_KEEPZOOM);
 | |
| 			v2d->minzoom = 0.5f;
 | |
| 			v2d->maxzoom = 2.0f;
 | |
| 			
 | |
| 			v2d->align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y);
 | |
| 			v2d->keeptot = V2D_KEEPTOT_BOUNDS;
 | |
| 			
 | |
| 			/* note, scroll is being flipped in ED_region_panels() drawing */
 | |
| 			v2d->scroll |= V2D_SCROLL_HORIZONTAL_HIDE;
 | |
| 			v2d->scroll |= V2D_SCROLL_VERTICAL_HIDE;
 | |
| 
 | |
| 			if (do_init) {
 | |
| 				float panelzoom = (style) ? style->panelzoom : 1.0f;
 | |
| 				float scrolw = v2d->scroll & V2D_SCROLL_RIGHT ? V2D_SCROLL_WIDTH : 0.0f;
 | |
| 				
 | |
| 				v2d->tot.xmin = 0.0f;
 | |
| 				v2d->tot.xmax = winx - scrolw;
 | |
| 				
 | |
| 				v2d->tot.ymax = 0.0f;
 | |
| 				v2d->tot.ymin = -winy;
 | |
| 				
 | |
| 				v2d->cur.xmin = 0.0f;
 | |
| 				v2d->cur.xmax = (winx) * panelzoom - scrolw;
 | |
| 				
 | |
| 				v2d->cur.ymax = 0.0f;
 | |
| 				v2d->cur.ymin = (-winy) * panelzoom;
 | |
| 			}
 | |
| 			break;
 | |
| 		}
 | |
| 		/* other view types are completely defined using their own settings already */
 | |
| 		default:
 | |
| 			/* we don't do anything here, as settings should be fine, but just make sure that rect */
 | |
| 			break;
 | |
| 	}
 | |
| 	
 | |
| 	/* set initialized flag so that View2D doesn't get reinitialised next time again */
 | |
| 	v2d->flag |= V2D_IS_INITIALISED;
 | |
| 
 | |
| 	/* store view size */
 | |
| 	v2d->winx = winx;
 | |
| 	v2d->winy = winy;
 | |
| 	
 | |
| 	/* set masks (always do), but leave scroller scheck to totrect_set */
 | |
| 	view2d_masks(v2d, 0);
 | |
| 	
 | |
| 	/* set 'tot' rect before setting cur? */
 | |
| 	/* XXX confusing stuff here still - I made this function not check scroller hide - that happens in totrect_set */
 | |
| 	if (tot_changed)
 | |
| 		UI_view2d_totRect_set_resize(v2d, winx, winy, !do_init);
 | |
| 	else
 | |
| 		ui_view2d_curRect_validate_resize(v2d, !do_init, 0);
 | |
| 	
 | |
| }
 | |
| 
 | |
| /* Ensure View2D rects remain in a viable configuration 
 | |
|  *	- cur is not allowed to be: larger than max, smaller than min, or outside of tot
 | |
|  */
 | |
| // XXX pre2.5 -> this used to be called  test_view2d()
 | |
| static void ui_view2d_curRect_validate_resize(View2D *v2d, int resize, int mask_scrollers)
 | |
| {
 | |
| 	float totwidth, totheight, curwidth, curheight, width, height;
 | |
| 	float winx, winy;
 | |
| 	rctf *cur, *tot;
 | |
| 	
 | |
| 	/* use mask as size of region that View2D resides in, as it takes into account scrollbars already  */
 | |
| 	winx = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
 | |
| 	winy = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
 | |
| 	
 | |
| 	/* get pointers to rcts for less typing */
 | |
| 	cur = &v2d->cur;
 | |
| 	tot = &v2d->tot;
 | |
| 	
 | |
| 	/* we must satisfy the following constraints (in decreasing order of importance):
 | |
| 	 *	- alignment restrictions are respected
 | |
| 	 *	- cur must not fall outside of tot
 | |
| 	 *	- axis locks (zoom and offset) must be maintained
 | |
| 	 *	- zoom must not be excessive (check either sizes or zoom values)
 | |
| 	 *	- aspect ratio should be respected (NOTE: this is quite closely related to zoom too)
 | |
| 	 */
 | |
| 	
 | |
| 	/* Step 1: if keepzoom, adjust the sizes of the rects only
 | |
| 	 *	- firstly, we calculate the sizes of the rects
 | |
| 	 *	- curwidth and curheight are saved as reference... modify width and height values here
 | |
| 	 */
 | |
| 	totwidth  = BLI_rctf_size_x(tot);
 | |
| 	totheight = BLI_rctf_size_y(tot);
 | |
| 	curwidth  = width  = BLI_rctf_size_x(cur);
 | |
| 	curheight = height = BLI_rctf_size_y(cur);
 | |
| 	
 | |
| 	/* if zoom is locked, size on the appropriate axis is reset to mask size */
 | |
| 	if (v2d->keepzoom & V2D_LOCKZOOM_X)
 | |
| 		width = winx;
 | |
| 	if (v2d->keepzoom & V2D_LOCKZOOM_Y)
 | |
| 		height = winy;
 | |
| 		
 | |
| 	/* values used to divide, so make it safe 
 | |
| 	 * NOTE: width and height must use FLT_MIN instead of 1, otherwise it is impossible to
 | |
| 	 *       get enough resolution in Graph Editor for editing some curves
 | |
| 	 */
 | |
| 	if (width < FLT_MIN) width = 1;
 | |
| 	if (height < FLT_MIN) height = 1;
 | |
| 	if (winx < 1) winx = 1;
 | |
| 	if (winy < 1) winy = 1;
 | |
| 	
 | |
| 	/* V2D_LIMITZOOM indicates that zoom level should be preserved when the window size changes */
 | |
| 	if (resize && (v2d->keepzoom & V2D_KEEPZOOM)) {
 | |
| 		float zoom, oldzoom;
 | |
| 
 | |
| 		if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
 | |
| 			zoom = winx / width;
 | |
| 			oldzoom = v2d->oldwinx / curwidth;
 | |
| 
 | |
| 			if (oldzoom != zoom)
 | |
| 				width *= zoom / oldzoom;
 | |
| 		}
 | |
| 
 | |
| 		if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
 | |
| 			zoom = winy / height;
 | |
| 			oldzoom = v2d->oldwiny / curheight;
 | |
| 
 | |
| 			if (oldzoom != zoom)
 | |
| 				height *= zoom / oldzoom;
 | |
| 		}
 | |
| 	}
 | |
| 	/* keepzoom (V2D_LIMITZOOM set), indicates that zoom level on each axis must not exceed limits 
 | |
| 	 * NOTE: in general, it is not expected that the lock-zoom will be used in conjunction with this
 | |
| 	 */
 | |
| 	else if (v2d->keepzoom & V2D_LIMITZOOM) {
 | |
| 		
 | |
| 		/* check if excessive zoom on x-axis */
 | |
| 		if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0) {
 | |
| 			const float zoom = winx / width;
 | |
| 			if (zoom < v2d->minzoom) {
 | |
| 				width = winx / v2d->minzoom;
 | |
| 			}
 | |
| 			else if (zoom > v2d->maxzoom) {
 | |
| 				width = winx / v2d->maxzoom;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* check if excessive zoom on y-axis */
 | |
| 		if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0) {
 | |
| 			const float zoom = winy / height;
 | |
| 			if (zoom < v2d->minzoom) {
 | |
| 				height = winy / v2d->minzoom;
 | |
| 			}
 | |
| 			else if (zoom > v2d->maxzoom) {
 | |
| 				height = winy / v2d->maxzoom;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else {
 | |
| 		/* make sure sizes don't exceed that of the min/max sizes (even though we're not doing zoom clamping) */
 | |
| 		CLAMP(width, v2d->min[0], v2d->max[0]);
 | |
| 		CLAMP(height, v2d->min[1], v2d->max[1]);
 | |
| 	}
 | |
| 	
 | |
| 	/* check if we should restore aspect ratio (if view size changed) */
 | |
| 	if (v2d->keepzoom & V2D_KEEPASPECT) {
 | |
| 		bool do_x = false, do_y = false, do_cur /* , do_win */ /* UNUSED */;
 | |
| 		float /* curRatio, */ /* UNUSED */ winRatio;
 | |
| 		
 | |
| 		/* when a window edge changes, the aspect ratio can't be used to
 | |
| 		 * find which is the best new 'cur' rect. thats why it stores 'old' 
 | |
| 		 */
 | |
| 		if (winx != v2d->oldwinx) do_x = true;
 | |
| 		if (winy != v2d->oldwiny) do_y = true;
 | |
| 		
 | |
| 		/* curRatio = height / width; */ /* UNUSED */
 | |
| 		winRatio = winy / winx;
 | |
| 		
 | |
| 		/* both sizes change (area/region maximized)  */
 | |
| 		if (do_x == do_y) {
 | |
| 			if (do_x && do_y) {
 | |
| 				/* here is 1,1 case, so all others must be 0,0 */
 | |
| 				if (fabsf(winx - v2d->oldwinx) > fabsf(winy - v2d->oldwiny)) do_y = false;
 | |
| 				else do_x = false;
 | |
| 			}
 | |
| 			else if (winRatio > 1.0f) {
 | |
| 				do_x = false;
 | |
| 			}
 | |
| 			else {
 | |
| 				do_x = true;
 | |
| 			}
 | |
| 		}
 | |
| 		do_cur = do_x;
 | |
| 		/* do_win = do_y; */ /* UNUSED */
 | |
| 		
 | |
| 		if (do_cur) {
 | |
| 			if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winx != v2d->oldwinx)) {
 | |
| 				/* special exception for Outliner (and later channel-lists):
 | |
| 				 *  - The view may be moved left to avoid contents being pushed out of view when view shrinks.
 | |
| 				 *	- The keeptot code will make sure cur->xmin will not be less than tot->xmin (which cannot be allowed)
 | |
| 				 *	- width is not adjusted for changed ratios here...
 | |
| 				 */
 | |
| 				if (winx < v2d->oldwinx) {
 | |
| 					float temp = v2d->oldwinx - winx;
 | |
| 					
 | |
| 					cur->xmin -= temp;
 | |
| 					cur->xmax -= temp;
 | |
| 					
 | |
| 					/* width does not get modified, as keepaspect here is just set to make 
 | |
| 					 * sure visible area adjusts to changing view shape! 
 | |
| 					 */
 | |
| 				}
 | |
| 			}
 | |
| 			else {
 | |
| 				/* portrait window: correct for x */
 | |
| 				width = height / winRatio;
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			if ((v2d->keeptot == V2D_KEEPTOT_STRICT) && (winy != v2d->oldwiny)) {
 | |
| 				/* special exception for Outliner (and later channel-lists):
 | |
| 				 *	- Currently, no actions need to be taken here...
 | |
| 				 */
 | |
| 
 | |
| 				if (winy < v2d->oldwiny) {
 | |
| 					float temp = v2d->oldwiny - winy;
 | |
| 					
 | |
| 					if (v2d->align & V2D_ALIGN_NO_NEG_Y) {
 | |
| 						cur->ymin -= temp;
 | |
| 						cur->ymax -= temp;
 | |
| 					}
 | |
| 					else { /* Assume V2D_ALIGN_NO_POS_Y or combination */
 | |
| 						cur->ymin += temp;
 | |
| 						cur->ymax += temp;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 			}
 | |
| 			else {
 | |
| 				/* landscape window: correct for y */
 | |
| 				height = width * winRatio;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* store region size for next time */
 | |
| 		v2d->oldwinx = (short)winx;
 | |
| 		v2d->oldwiny = (short)winy;
 | |
| 	}
 | |
| 	
 | |
| 	/* Step 2: apply new sizes to cur rect, but need to take into account alignment settings here... */
 | |
| 	if ((width != curwidth) || (height != curheight)) {
 | |
| 		float temp, dh;
 | |
| 		
 | |
| 		/* resize from centerpoint, unless otherwise specified */
 | |
| 		if (width != curwidth) {
 | |
| 			if (v2d->keepofs & V2D_LOCKOFS_X) {
 | |
| 				cur->xmax += width - BLI_rctf_size_x(cur);
 | |
| 			}
 | |
| 			else if (v2d->keepofs & V2D_KEEPOFS_X) {
 | |
| 				if (v2d->align & V2D_ALIGN_NO_POS_X)
 | |
| 					cur->xmin -= width - BLI_rctf_size_x(cur);
 | |
| 				else
 | |
| 					cur->xmax += width - BLI_rctf_size_x(cur);
 | |
| 			}
 | |
| 			else {
 | |
| 				temp = BLI_rctf_cent_x(cur);
 | |
| 				dh = width * 0.5f;
 | |
| 				
 | |
| 				cur->xmin = temp - dh;
 | |
| 				cur->xmax = temp + dh;
 | |
| 			}
 | |
| 		}
 | |
| 		if (height != curheight) {
 | |
| 			if (v2d->keepofs & V2D_LOCKOFS_Y) {
 | |
| 				cur->ymax += height - BLI_rctf_size_y(cur);
 | |
| 			}
 | |
| 			else if (v2d->keepofs & V2D_KEEPOFS_Y) {
 | |
| 				if (v2d->align & V2D_ALIGN_NO_POS_Y)
 | |
| 					cur->ymin -= height - BLI_rctf_size_y(cur);
 | |
| 				else
 | |
| 					cur->ymax += height - BLI_rctf_size_y(cur);
 | |
| 			}
 | |
| 			else {
 | |
| 				temp = BLI_rctf_cent_y(cur);
 | |
| 				dh = height * 0.5f;
 | |
| 				
 | |
| 				cur->ymin = temp - dh;
 | |
| 				cur->ymax = temp + dh;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* Step 3: adjust so that it doesn't fall outside of bounds of 'tot' */
 | |
| 	if (v2d->keeptot) {
 | |
| 		float temp, diff;
 | |
| 		
 | |
| 		/* recalculate extents of cur */
 | |
| 		curwidth  = BLI_rctf_size_x(cur);
 | |
| 		curheight = BLI_rctf_size_y(cur);
 | |
| 		
 | |
| 		/* width */
 | |
| 		if ((curwidth > totwidth) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_X | V2D_LIMITZOOM))) {
 | |
| 			/* if zoom doesn't have to be maintained, just clamp edges */
 | |
| 			if (cur->xmin < tot->xmin) cur->xmin = tot->xmin;
 | |
| 			if (cur->xmax > tot->xmax) cur->xmax = tot->xmax;
 | |
| 		}
 | |
| 		else if (v2d->keeptot == V2D_KEEPTOT_STRICT) {
 | |
| 			/* This is an exception for the outliner (and later channel-lists, headers) 
 | |
| 			 *	- must clamp within tot rect (absolutely no excuses)
 | |
| 			 *	--> therefore, cur->xmin must not be less than tot->xmin
 | |
| 			 */
 | |
| 			if (cur->xmin < tot->xmin) {
 | |
| 				/* move cur across so that it sits at minimum of tot */
 | |
| 				temp = tot->xmin - cur->xmin;
 | |
| 				
 | |
| 				cur->xmin += temp;
 | |
| 				cur->xmax += temp;
 | |
| 			}
 | |
| 			else if (cur->xmax > tot->xmax) {
 | |
| 				/* - only offset by difference of cur-xmax and tot-xmax if that would not move 
 | |
| 				 *  cur-xmin to lie past tot-xmin
 | |
| 				 * - otherwise, simply shift to tot-xmin???
 | |
| 				 */
 | |
| 				temp = cur->xmax - tot->xmax;
 | |
| 				
 | |
| 				if ((cur->xmin - temp) < tot->xmin) {
 | |
| 					/* only offset by difference from cur-min and tot-min */
 | |
| 					temp = cur->xmin - tot->xmin;
 | |
| 					
 | |
| 					cur->xmin -= temp;
 | |
| 					cur->xmax -= temp;
 | |
| 				}
 | |
| 				else {
 | |
| 					cur->xmin -= temp;
 | |
| 					cur->xmax -= temp;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		else {
 | |
| 			/* This here occurs when:
 | |
| 			 *  - width too big, but maintaining zoom (i.e. widths cannot be changed)
 | |
| 			 *	- width is OK, but need to check if outside of boundaries
 | |
| 			 * 
 | |
| 			 * So, resolution is to just shift view by the gap between the extremities.
 | |
| 			 * We favour moving the 'minimum' across, as that's origin for most things
 | |
| 			 * (XXX - in the past, max was favored... if there are bugs, swap!)
 | |
| 			 */
 | |
| 			if ((cur->xmin < tot->xmin) && (cur->xmax > tot->xmax)) {
 | |
| 				/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
 | |
| 				temp = BLI_rctf_cent_x(tot);
 | |
| 				diff = curwidth * 0.5f;
 | |
| 				
 | |
| 				cur->xmin = temp - diff;
 | |
| 				cur->xmax = temp + diff;
 | |
| 			}
 | |
| 			else if (cur->xmin < tot->xmin) {
 | |
| 				/* move cur across so that it sits at minimum of tot */
 | |
| 				temp = tot->xmin - cur->xmin;
 | |
| 				
 | |
| 				cur->xmin += temp;
 | |
| 				cur->xmax += temp;
 | |
| 			}
 | |
| 			else if (cur->xmax > tot->xmax) {
 | |
| 				/* - only offset by difference of cur-xmax and tot-xmax if that would not move 
 | |
| 				 *  cur-xmin to lie past tot-xmin
 | |
| 				 * - otherwise, simply shift to tot-xmin???
 | |
| 				 */
 | |
| 				temp = cur->xmax - tot->xmax;
 | |
| 				
 | |
| 				if ((cur->xmin - temp) < tot->xmin) {
 | |
| 					/* only offset by difference from cur-min and tot-min */
 | |
| 					temp = cur->xmin - tot->xmin;
 | |
| 					
 | |
| 					cur->xmin -= temp;
 | |
| 					cur->xmax -= temp;
 | |
| 				}
 | |
| 				else {
 | |
| 					cur->xmin -= temp;
 | |
| 					cur->xmax -= temp;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* height */
 | |
| 		if ((curheight > totheight) && !(v2d->keepzoom & (V2D_KEEPZOOM | V2D_LOCKZOOM_Y | V2D_LIMITZOOM))) {
 | |
| 			/* if zoom doesn't have to be maintained, just clamp edges */
 | |
| 			if (cur->ymin < tot->ymin) cur->ymin = tot->ymin;
 | |
| 			if (cur->ymax > tot->ymax) cur->ymax = tot->ymax;
 | |
| 		}
 | |
| 		else {
 | |
| 			/* This here occurs when:
 | |
| 			 *  - height too big, but maintaining zoom (i.e. heights cannot be changed)
 | |
| 			 *	- height is OK, but need to check if outside of boundaries
 | |
| 			 * 
 | |
| 			 * So, resolution is to just shift view by the gap between the extremities.
 | |
| 			 * We favour moving the 'minimum' across, as that's origin for most things
 | |
| 			 */
 | |
| 			if ((cur->ymin < tot->ymin) && (cur->ymax > tot->ymax)) {
 | |
| 				/* outside boundaries on both sides, so take middle-point of tot, and place in balanced way */
 | |
| 				temp = BLI_rctf_cent_y(tot);
 | |
| 				diff = curheight * 0.5f;
 | |
| 				
 | |
| 				cur->ymin = temp - diff;
 | |
| 				cur->ymax = temp + diff;
 | |
| 			}
 | |
| 			else if (cur->ymin < tot->ymin) {
 | |
| 				/* there's still space remaining, so shift up */
 | |
| 				temp = tot->ymin - cur->ymin;
 | |
| 				
 | |
| 				cur->ymin += temp;
 | |
| 				cur->ymax += temp;
 | |
| 			}
 | |
| 			else if (cur->ymax > tot->ymax) {
 | |
| 				/* there's still space remaining, so shift down */
 | |
| 				temp = cur->ymax - tot->ymax;
 | |
| 				
 | |
| 				cur->ymin -= temp;
 | |
| 				cur->ymax -= temp;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* Step 4: Make sure alignment restrictions are respected */
 | |
| 	if (v2d->align) {
 | |
| 		/* If alignment flags are set (but keeptot is not), they must still be respected, as although
 | |
| 		 * they don't specify any particular bounds to stay within, they do define ranges which are 
 | |
| 		 * invalid.
 | |
| 		 *
 | |
| 		 * Here, we only check to make sure that on each axis, the 'cur' rect doesn't stray into these 
 | |
| 		 * invalid zones, otherwise we offset.
 | |
| 		 */
 | |
| 		
 | |
| 		/* handle width - posx and negx flags are mutually exclusive, so watch out */
 | |
| 		if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | |
| 			/* width is in negative-x half */
 | |
| 			if (v2d->cur.xmax > 0) {
 | |
| 				v2d->cur.xmin -= v2d->cur.xmax;
 | |
| 				v2d->cur.xmax = 0.0f;
 | |
| 			}
 | |
| 		}
 | |
| 		else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | |
| 			/* width is in positive-x half */
 | |
| 			if (v2d->cur.xmin < 0) {
 | |
| 				v2d->cur.xmax -= v2d->cur.xmin;
 | |
| 				v2d->cur.xmin = 0.0f;
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		/* handle height - posx and negx flags are mutually exclusive, so watch out */
 | |
| 		if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | |
| 			/* height is in negative-y half */
 | |
| 			if (v2d->cur.ymax > 0) {
 | |
| 				v2d->cur.ymin -= v2d->cur.ymax;
 | |
| 				v2d->cur.ymax = 0.0f;
 | |
| 			}
 | |
| 		}
 | |
| 		else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | |
| 			/* height is in positive-y half */
 | |
| 			if (v2d->cur.ymin < 0) {
 | |
| 				v2d->cur.ymax -= v2d->cur.ymin;
 | |
| 				v2d->cur.ymin = 0.0f;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* set masks */
 | |
| 	view2d_masks(v2d, mask_scrollers);
 | |
| }
 | |
| 
 | |
| void UI_view2d_curRect_validate(View2D *v2d)
 | |
| {
 | |
| 	ui_view2d_curRect_validate_resize(v2d, 0, 1);
 | |
| }
 | |
| 
 | |
| /* ------------------ */
 | |
| 
 | |
| /* Called by menus to activate it, or by view2d operators to make sure 'related' views stay in synchrony */
 | |
| void UI_view2d_sync(bScreen *screen, ScrArea *area, View2D *v2dcur, int flag)
 | |
| {
 | |
| 	ScrArea *sa;
 | |
| 	ARegion *ar;
 | |
| 	
 | |
| 	/* don't continue if no view syncing to be done */
 | |
| 	if ((v2dcur->flag & (V2D_VIEWSYNC_SCREEN_TIME | V2D_VIEWSYNC_AREA_VERTICAL)) == 0)
 | |
| 		return;
 | |
| 		
 | |
| 	/* check if doing within area syncing (i.e. channels/vertical) */
 | |
| 	if ((v2dcur->flag & V2D_VIEWSYNC_AREA_VERTICAL) && (area)) {
 | |
| 		for (ar = area->regionbase.first; ar; ar = ar->next) {
 | |
| 			/* don't operate on self */
 | |
| 			if (v2dcur != &ar->v2d) {
 | |
| 				/* only if view has vertical locks enabled */
 | |
| 				if (ar->v2d.flag & V2D_VIEWSYNC_AREA_VERTICAL) {
 | |
| 					if (flag == V2D_LOCK_COPY) {
 | |
| 						/* other views with locks on must copy active */
 | |
| 						ar->v2d.cur.ymin = v2dcur->cur.ymin;
 | |
| 						ar->v2d.cur.ymax = v2dcur->cur.ymax;
 | |
| 					}
 | |
| 					else { /* V2D_LOCK_SET */
 | |
| 						   /* active must copy others */
 | |
| 						v2dcur->cur.ymin = ar->v2d.cur.ymin;
 | |
| 						v2dcur->cur.ymax = ar->v2d.cur.ymax;
 | |
| 					}
 | |
| 					
 | |
| 					/* region possibly changed, so refresh */
 | |
| 					ED_region_tag_redraw(ar);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* check if doing whole screen syncing (i.e. time/horizontal) */
 | |
| 	if ((v2dcur->flag & V2D_VIEWSYNC_SCREEN_TIME) && (screen)) {
 | |
| 		for (sa = screen->areabase.first; sa; sa = sa->next) {
 | |
| 			for (ar = sa->regionbase.first; ar; ar = ar->next) {
 | |
| 				/* don't operate on self */
 | |
| 				if (v2dcur != &ar->v2d) {
 | |
| 					/* only if view has horizontal locks enabled */
 | |
| 					if (ar->v2d.flag & V2D_VIEWSYNC_SCREEN_TIME) {
 | |
| 						if (flag == V2D_LOCK_COPY) {
 | |
| 							/* other views with locks on must copy active */
 | |
| 							ar->v2d.cur.xmin = v2dcur->cur.xmin;
 | |
| 							ar->v2d.cur.xmax = v2dcur->cur.xmax;
 | |
| 						}
 | |
| 						else { /* V2D_LOCK_SET */
 | |
| 							   /* active must copy others */
 | |
| 							v2dcur->cur.xmin = ar->v2d.cur.xmin;
 | |
| 							v2dcur->cur.xmax = ar->v2d.cur.xmax;
 | |
| 						}
 | |
| 						
 | |
| 						/* region possibly changed, so refresh */
 | |
| 						ED_region_tag_redraw(ar);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Restore 'cur' rect to standard orientation (i.e. optimal maximum view of tot) 
 | |
|  * This does not take into account if zooming the view on an axis will improve the view (if allowed)
 | |
|  */
 | |
| void UI_view2d_curRect_reset(View2D *v2d)
 | |
| {
 | |
| 	float width, height;
 | |
| 	
 | |
| 	/* assume width and height of 'cur' rect by default, should be same size as mask */
 | |
| 	width  = (float)(BLI_rcti_size_x(&v2d->mask) + 1);
 | |
| 	height = (float)(BLI_rcti_size_y(&v2d->mask) + 1);
 | |
| 	
 | |
| 	/* handle width - posx and negx flags are mutually exclusive, so watch out */
 | |
| 	if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | |
| 		/* width is in negative-x half */
 | |
| 		v2d->cur.xmin = -width;
 | |
| 		v2d->cur.xmax = 0.0f;
 | |
| 	}
 | |
| 	else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | |
| 		/* width is in positive-x half */
 | |
| 		v2d->cur.xmin = 0.0f;
 | |
| 		v2d->cur.xmax = width;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* width is centered around (x == 0) */
 | |
| 		const float dx = width / 2.0f;
 | |
| 		
 | |
| 		v2d->cur.xmin = -dx;
 | |
| 		v2d->cur.xmax = dx;
 | |
| 	}
 | |
| 	
 | |
| 	/* handle height - posx and negx flags are mutually exclusive, so watch out */
 | |
| 	if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | |
| 		/* height is in negative-y half */
 | |
| 		v2d->cur.ymin = -height;
 | |
| 		v2d->cur.ymax = 0.0f;
 | |
| 	}
 | |
| 	else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | |
| 		/* height is in positive-y half */
 | |
| 		v2d->cur.ymin = 0.0f;
 | |
| 		v2d->cur.ymax = height;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* height is centered around (y == 0) */
 | |
| 		const float dy = height / 2.0f;
 | |
| 		
 | |
| 		v2d->cur.ymin = -dy;
 | |
| 		v2d->cur.ymax = dy;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* ------------------ */
 | |
| 
 | |
| /* Change the size of the maximum viewable area (i.e. 'tot' rect) */
 | |
| void UI_view2d_totRect_set_resize(View2D *v2d, int width, int height, int resize)
 | |
| {
 | |
| //	int scroll = view2d_scroll_mapped(v2d->scroll);
 | |
| 	
 | |
| 	/* don't do anything if either value is 0 */
 | |
| 	width = abs(width);
 | |
| 	height = abs(height);
 | |
| 	
 | |
| 	/* hrumf! */
 | |
| 	/* XXX: there are work arounds for this in the panel and file browse code. */
 | |
| 	/* round to int, because this is called with width + V2D_SCROLL_WIDTH */
 | |
| //	if (scroll & V2D_SCROLL_HORIZONTAL)
 | |
| //		width -= (int)V2D_SCROLL_WIDTH;
 | |
| //	if (scroll & V2D_SCROLL_VERTICAL)
 | |
| //		height -= (int)V2D_SCROLL_HEIGHT;
 | |
| 	
 | |
| 	if (ELEM(0, width, height)) {
 | |
| 		if (G.debug & G_DEBUG)
 | |
| 			printf("Error: View2D totRect set exiting: v2d=%p width=%d height=%d\n", (void *)v2d, width, height);  // XXX temp debug info
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* handle width - posx and negx flags are mutually exclusive, so watch out */
 | |
| 	if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | |
| 		/* width is in negative-x half */
 | |
| 		v2d->tot.xmin = (float)-width;
 | |
| 		v2d->tot.xmax = 0.0f;
 | |
| 	}
 | |
| 	else if ((v2d->align & V2D_ALIGN_NO_NEG_X) && !(v2d->align & V2D_ALIGN_NO_POS_X)) {
 | |
| 		/* width is in positive-x half */
 | |
| 		v2d->tot.xmin = 0.0f;
 | |
| 		v2d->tot.xmax = (float)width;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* width is centered around (x == 0) */
 | |
| 		const float dx = (float)width / 2.0f;
 | |
| 		
 | |
| 		v2d->tot.xmin = -dx;
 | |
| 		v2d->tot.xmax = dx;
 | |
| 	}
 | |
| 	
 | |
| 	/* handle height - posx and negx flags are mutually exclusive, so watch out */
 | |
| 	if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | |
| 		/* height is in negative-y half */
 | |
| 		v2d->tot.ymin = (float)-height;
 | |
| 		v2d->tot.ymax = 0.0f;
 | |
| 	}
 | |
| 	else if ((v2d->align & V2D_ALIGN_NO_NEG_Y) && !(v2d->align & V2D_ALIGN_NO_POS_Y)) {
 | |
| 		/* height is in positive-y half */
 | |
| 		v2d->tot.ymin = 0.0f;
 | |
| 		v2d->tot.ymax = (float)height;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* height is centered around (y == 0) */
 | |
| 		const float dy = (float)height / 2.0f;
 | |
| 		
 | |
| 		v2d->tot.ymin = -dy;
 | |
| 		v2d->tot.ymax = dy;
 | |
| 	}
 | |
| 	
 | |
| 	/* make sure that 'cur' rect is in a valid state as a result of these changes */
 | |
| 	ui_view2d_curRect_validate_resize(v2d, resize, 1);
 | |
| 	
 | |
| }
 | |
| 
 | |
| void UI_view2d_totRect_set(View2D *v2d, int width, int height)
 | |
| {
 | |
| 	int scroll = view2d_scroll_mapped(v2d->scroll);
 | |
| 
 | |
| 	UI_view2d_totRect_set_resize(v2d, width, height, 0);
 | |
| 	
 | |
| 	/* solve bad recursion... if scroller state changed, mask is different, so you get different rects */
 | |
| 	if (scroll != view2d_scroll_mapped(v2d->scroll)) {
 | |
| 		UI_view2d_totRect_set_resize(v2d, width, height, 0);
 | |
| 	}
 | |
| 	
 | |
| }
 | |
| 
 | |
| bool UI_view2d_tab_set(View2D *v2d, int tab)
 | |
| {
 | |
| 	float default_offset[2] = {0.0f, 0.0f};
 | |
| 	float *offset, *new_offset;
 | |
| 	bool changed = false;
 | |
| 
 | |
| 	/* if tab changed, change offset */
 | |
| 	if (tab != v2d->tab_cur && v2d->tab_offset) {
 | |
| 		if (tab < v2d->tab_num)
 | |
| 			offset = &v2d->tab_offset[tab * 2];
 | |
| 		else
 | |
| 			offset = default_offset;
 | |
| 
 | |
| 		v2d->cur.xmax += offset[0] - v2d->cur.xmin;
 | |
| 		v2d->cur.xmin = offset[0];
 | |
| 
 | |
| 		v2d->cur.ymin += offset[1] - v2d->cur.ymax;
 | |
| 		v2d->cur.ymax = offset[1];
 | |
| 
 | |
| 		/* validation should happen in subsequent totRect_set */
 | |
| 
 | |
| 		changed = true;
 | |
| 	}
 | |
| 
 | |
| 	/* resize array if needed */
 | |
| 	if (tab >= v2d->tab_num) {
 | |
| 		new_offset = MEM_callocN(sizeof(float) * (tab + 1) * 2, "view2d tab offset");
 | |
| 
 | |
| 		if (v2d->tab_offset) {
 | |
| 			memcpy(new_offset, v2d->tab_offset, sizeof(float) * v2d->tab_num * 2);
 | |
| 			MEM_freeN(v2d->tab_offset);
 | |
| 		}
 | |
| 
 | |
| 		v2d->tab_offset = new_offset;
 | |
| 		v2d->tab_num = tab + 1;
 | |
| 	}
 | |
| 
 | |
| 	/* set current tab and offset */
 | |
| 	v2d->tab_cur = tab;
 | |
| 	v2d->tab_offset[2 * tab + 0] = v2d->cur.xmin;
 | |
| 	v2d->tab_offset[2 * tab + 1] = v2d->cur.ymax;
 | |
| 
 | |
| 	return changed;
 | |
| }
 | |
| 
 | |
| void UI_view2d_zoom_cache_reset(void)
 | |
| {
 | |
| 	/* While scaling we can accumulate fonts at many sizes (~20 or so).
 | |
| 	 * Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244]. */
 | |
| 
 | |
| 	/* note: only some views draw text, we could check for this case to avoid clearning cache */
 | |
| 	BLF_cache_clear();
 | |
| }
 | |
| 
 | |
| /* *********************************************************************** */
 | |
| /* View Matrix Setup */
 | |
| 
 | |
| /* mapping function to ensure 'cur' draws extended over the area where sliders are */
 | |
| static void view2d_map_cur_using_mask(View2D *v2d, rctf *curmasked)
 | |
| {
 | |
| 	*curmasked = v2d->cur;
 | |
| 	
 | |
| 	if (view2d_scroll_mapped(v2d->scroll)) {
 | |
| 		float sizex = BLI_rcti_size_x(&v2d->mask);
 | |
| 		float sizey = BLI_rcti_size_y(&v2d->mask);
 | |
| 		
 | |
| 		/* prevent tiny or narrow regions to get invalid coordinates - mask can get negative even... */
 | |
| 		if (sizex > 0.0f && sizey > 0.0f) {
 | |
| 			float dx = BLI_rctf_size_x(&v2d->cur) / (sizex + 1);
 | |
| 			float dy = BLI_rctf_size_y(&v2d->cur) / (sizey + 1);
 | |
| 			
 | |
| 			if (v2d->mask.xmin != 0)
 | |
| 				curmasked->xmin -= dx * (float)v2d->mask.xmin;
 | |
| 			if (v2d->mask.xmax + 1 != v2d->winx)
 | |
| 				curmasked->xmax += dx * (float)(v2d->winx - v2d->mask.xmax - 1);
 | |
| 			
 | |
| 			if (v2d->mask.ymin != 0)
 | |
| 				curmasked->ymin -= dy * (float)v2d->mask.ymin;
 | |
| 			if (v2d->mask.ymax + 1 != v2d->winy)
 | |
| 				curmasked->ymax += dy * (float)(v2d->winy - v2d->mask.ymax - 1);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Set view matrices to use 'cur' rect as viewing frame for View2D drawing */
 | |
| void UI_view2d_view_ortho(View2D *v2d)
 | |
| {
 | |
| 	rctf curmasked;
 | |
| 	const int sizex = BLI_rcti_size_x(&v2d->mask);
 | |
| 	const int sizey = BLI_rcti_size_y(&v2d->mask);
 | |
| 	const float eps = 0.001f;
 | |
| 	float xofs = 0.0f, yofs = 0.0f;
 | |
| 	
 | |
| 	/* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
 | |
| 	 * but only applied where requested
 | |
| 	 */
 | |
| 	/* XXX brecht: instead of zero at least use a tiny offset, otherwise
 | |
| 	 * pixel rounding is effectively random due to float inaccuracy */
 | |
| 	if (sizex > 0)
 | |
| 		xofs = eps * BLI_rctf_size_x(&v2d->cur) / sizex;
 | |
| 	if (sizey > 0)
 | |
| 		yofs = eps * BLI_rctf_size_y(&v2d->cur) / sizey;
 | |
| 	
 | |
| 	/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
 | |
| 	view2d_map_cur_using_mask(v2d, &curmasked);
 | |
| 
 | |
| 	BLI_rctf_translate(&curmasked, -xofs, -yofs);
 | |
| 	
 | |
| 	/* XXX ton: this flag set by outliner, for icons */
 | |
| 	if (v2d->flag & V2D_PIXELOFS_X) {
 | |
| 		curmasked.xmin = floorf(curmasked.xmin) - (eps + xofs);
 | |
| 		curmasked.xmax = floorf(curmasked.xmax) - (eps + xofs);
 | |
| 	}
 | |
| 	if (v2d->flag & V2D_PIXELOFS_Y) {
 | |
| 		curmasked.ymin = floorf(curmasked.ymin) - (eps + yofs);
 | |
| 		curmasked.ymax = floorf(curmasked.ymax) - (eps + yofs);
 | |
| 	}
 | |
| 	
 | |
| 	/* set matrix on all appropriate axes */
 | |
| 	wmOrtho2(curmasked.xmin, curmasked.xmax, curmasked.ymin, curmasked.ymax);
 | |
| 
 | |
| 	/* XXX is this necessary? */
 | |
| 	glLoadIdentity();
 | |
| }
 | |
| 
 | |
| /* Set view matrices to only use one axis of 'cur' only
 | |
|  *	- xaxis     = if non-zero, only use cur x-axis, otherwise use cur-yaxis (mostly this will be used for x)
 | |
|  */
 | |
| void UI_view2d_view_orthoSpecial(ARegion *ar, View2D *v2d, short xaxis)
 | |
| {
 | |
| 	rctf curmasked;
 | |
| 	float xofs, yofs;
 | |
| 	
 | |
| 	/* pixel offsets (-GLA_PIXEL_OFS) are needed to get 1:1 correspondence with pixels for smooth UI drawing,
 | |
| 	 * but only applied where requested
 | |
| 	 */
 | |
| 	/* XXX temp (ton) */
 | |
| 	xofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_X) ? GLA_PIXEL_OFS : 0.0f;
 | |
| 	yofs = 0.0f; // (v2d->flag & V2D_PIXELOFS_Y) ? GLA_PIXEL_OFS : 0.0f;
 | |
| 	
 | |
| 	/* apply mask-based adjustments to cur rect (due to scrollers), to eliminate scaling artifacts */
 | |
| 	view2d_map_cur_using_mask(v2d, &curmasked);
 | |
| 	
 | |
| 	/* only set matrix with 'cur' coordinates on relevant axes */
 | |
| 	if (xaxis)
 | |
| 		wmOrtho2(curmasked.xmin - xofs, curmasked.xmax - xofs, -yofs, ar->winy - yofs);
 | |
| 	else
 | |
| 		wmOrtho2(-xofs, ar->winx - xofs, curmasked.ymin - yofs, curmasked.ymax - yofs);
 | |
| 		
 | |
| 	/* XXX is this necessary? */
 | |
| 	glLoadIdentity();
 | |
| } 
 | |
| 
 | |
| 
 | |
| /* Restore view matrices after drawing */
 | |
| void UI_view2d_view_restore(const bContext *C)
 | |
| {
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	int width  = BLI_rcti_size_x(&ar->winrct) + 1;
 | |
| 	int height = BLI_rcti_size_y(&ar->winrct) + 1;
 | |
| 	
 | |
| 	wmOrtho2(0.0f, (float)width, 0.0f, (float)height);
 | |
| 	glLoadIdentity();
 | |
| 	
 | |
| 	//	ED_region_pixelspace(CTX_wm_region(C));
 | |
| }
 | |
| 
 | |
| /* *********************************************************************** */
 | |
| /* Gridlines */
 | |
| 
 | |
| /* View2DGrid is typedef'd in UI_view2d.h */
 | |
| struct View2DGrid {
 | |
| 	float dx, dy;           /* stepsize (in pixels) between gridlines */
 | |
| 	float startx, starty;   /* initial coordinates to start drawing grid from */
 | |
| 	int powerx, powery;     /* step as power of 10 */
 | |
| };
 | |
| 
 | |
| /* --------------- */
 | |
| 
 | |
| /* try to write step as a power of 10 */
 | |
| static void step_to_grid(float *step, int *power, int unit)
 | |
| {
 | |
| 	const float loga = (float)log10(*step);
 | |
| 	float rem;
 | |
| 	
 | |
| 	*power = (int)(loga);
 | |
| 	
 | |
| 	rem = loga - (*power);
 | |
| 	rem = (float)pow(10.0, rem);
 | |
| 	
 | |
| 	if (loga < 0.0f) {
 | |
| 		if (rem < 0.2f) rem = 0.2f;
 | |
| 		else if (rem < 0.5f) rem = 0.5f;
 | |
| 		else rem = 1.0f;
 | |
| 		
 | |
| 		*step = rem * (float)pow(10.0, (*power));
 | |
| 		
 | |
| 		/* for frames, we want 1.0 frame intervals only */
 | |
| 		if (unit == V2D_UNIT_FRAMES) {
 | |
| 			rem = 1.0f;
 | |
| 			*step = 2.0f; /* use 2 since there are grid lines drawn in between, this way to get 1 line per frane */
 | |
| 		}
 | |
| 		
 | |
| 		/* prevents printing 1.0 2.0 3.0 etc */
 | |
| 		if (rem == 1.0f) (*power)++;
 | |
| 	}
 | |
| 	else {
 | |
| 		if (rem < 2.0f) rem = 2.0f;
 | |
| 		else if (rem < 5.0f) rem = 5.0f;
 | |
| 		else rem = 10.0f;
 | |
| 		
 | |
| 		*step = rem * (float)pow(10.0, (*power));
 | |
| 		
 | |
| 		(*power)++;
 | |
| 		/* prevents printing 1.0, 2.0, 3.0, etc. */
 | |
| 		if (rem == 10.0f) (*power)++;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Initialize settings necessary for drawing gridlines in a 2d-view
 | |
|  *	- Currently, will return pointer to View2DGrid struct that needs to 
 | |
|  *	  be freed with UI_view2d_grid_free()
 | |
|  *	- Is used for scrollbar drawing too (for units drawing)
 | |
|  *	- Units + clamping args will be checked, to make sure they are valid values that can be used
 | |
|  *	  so it is very possible that we won't return grid at all!
 | |
|  *	
 | |
|  *	- xunits,yunits	= V2D_UNIT_*  grid steps in seconds or frames 
 | |
|  *	- xclamp,yclamp	= V2D_CLAMP_* only show whole-number intervals
 | |
|  *	- winx			= width of region we're drawing to, note: not used but keeping for completeness.
 | |
|  *	- winy			= height of region we're drawing into
 | |
|  */
 | |
| View2DGrid *UI_view2d_grid_calc(Scene *scene, View2D *v2d,
 | |
|                                 short xunits, short xclamp, short yunits, short yclamp, int UNUSED(winx), int winy)
 | |
| {
 | |
| 
 | |
| 	View2DGrid *grid;
 | |
| 	float space, pixels, seconddiv;
 | |
| 	
 | |
| 	/* check that there are at least some workable args */
 | |
| 	if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) && ELEM(V2D_ARG_DUMMY, yunits, yclamp))
 | |
| 		return NULL;
 | |
| 	
 | |
| 	/* grid here is allocated... */
 | |
| 	grid = MEM_callocN(sizeof(View2DGrid), "View2DGrid");
 | |
| 	
 | |
| 	/* rule: gridstep is minimal GRIDSTEP pixels */
 | |
| 	if (xunits == V2D_UNIT_SECONDS) {
 | |
| 		seconddiv = (float)(0.01 * FPS);
 | |
| 	}
 | |
| 	else {
 | |
| 		seconddiv = 1.0f;
 | |
| 	}
 | |
| 	
 | |
| 	/* calculate x-axis grid scale (only if both args are valid) */
 | |
| 	if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
 | |
| 		space = BLI_rctf_size_x(&v2d->cur);
 | |
| 		pixels = (float)BLI_rcti_size_x(&v2d->mask);
 | |
| 		
 | |
| 		if (pixels != 0.0f) {
 | |
| 			grid->dx = (U.v2d_min_gridsize * UI_DPI_FAC * space) / (seconddiv * pixels);
 | |
| 			step_to_grid(&grid->dx, &grid->powerx, xunits);
 | |
| 			grid->dx *= seconddiv;
 | |
| 		}
 | |
| 		
 | |
| 		if (xclamp == V2D_GRID_CLAMP) {
 | |
| 			if (grid->dx < 0.1f) grid->dx = 0.1f;
 | |
| 			grid->powerx -= 2;
 | |
| 			if (grid->powerx < -2) grid->powerx = -2;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* calculate y-axis grid scale (only if both args are valid) */
 | |
| 	if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
 | |
| 		space = BLI_rctf_size_y(&v2d->cur);
 | |
| 		pixels = (float)winy;
 | |
| 		
 | |
| 		grid->dy = U.v2d_min_gridsize * UI_DPI_FAC * space / pixels;
 | |
| 		step_to_grid(&grid->dy, &grid->powery, yunits);
 | |
| 		
 | |
| 		if (yclamp == V2D_GRID_CLAMP) {
 | |
| 			if (grid->dy < 1.0f) grid->dy = 1.0f;
 | |
| 			if (grid->powery < 1) grid->powery = 1;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* calculate start position */
 | |
| 	if (ELEM(V2D_ARG_DUMMY, xunits, xclamp) == 0) {
 | |
| 		grid->startx = seconddiv * (v2d->cur.xmin / seconddiv - (float)fmod(v2d->cur.xmin / seconddiv, grid->dx / seconddiv));
 | |
| 		if (v2d->cur.xmin < 0.0f) grid->startx -= grid->dx;
 | |
| 	}
 | |
| 	else
 | |
| 		grid->startx = v2d->cur.xmin;
 | |
| 		
 | |
| 	if (ELEM(V2D_ARG_DUMMY, yunits, yclamp) == 0) {
 | |
| 		grid->starty = (v2d->cur.ymin - (float)fmod(v2d->cur.ymin, grid->dy));
 | |
| 		if (v2d->cur.ymin < 0.0f) grid->starty -= grid->dy;
 | |
| 	}
 | |
| 	else
 | |
| 		grid->starty = v2d->cur.ymin;
 | |
| 	
 | |
| 	return grid;
 | |
| }
 | |
| 
 | |
| /* Draw gridlines in the given 2d-region */
 | |
| void UI_view2d_grid_draw(View2D *v2d, View2DGrid *grid, int flag)
 | |
| {
 | |
| 	float vec1[2], vec2[2];
 | |
| 	int a, step;
 | |
| 	
 | |
| 	/* check for grid first, as it may not exist */
 | |
| 	if (grid == NULL)
 | |
| 		return;
 | |
| 	
 | |
| 	/* vertical lines */
 | |
| 	if (flag & V2D_VERTICAL_LINES) {
 | |
| 		/* initialize initial settings */
 | |
| 		vec1[0] = vec2[0] = grid->startx;
 | |
| 		vec1[1] = grid->starty;
 | |
| 		vec2[1] = v2d->cur.ymax;
 | |
| 		
 | |
| 		/* minor gridlines */
 | |
| 		step = (BLI_rcti_size_x(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
 | |
| 		UI_ThemeColor(TH_GRID);
 | |
| 		
 | |
| 		for (a = 0; a < step; a++) {
 | |
| 			glBegin(GL_LINE_STRIP);
 | |
| 			glVertex2fv(vec1);
 | |
| 			glVertex2fv(vec2);
 | |
| 			glEnd();
 | |
| 			
 | |
| 			vec2[0] = vec1[0] += grid->dx;
 | |
| 		}
 | |
| 		
 | |
| 		/* major gridlines */
 | |
| 		vec2[0] = vec1[0] -= 0.5f * grid->dx;
 | |
| 		UI_ThemeColorShade(TH_GRID, 16);
 | |
| 		
 | |
| 		step++;
 | |
| 		for (a = 0; a <= step; a++) {
 | |
| 			glBegin(GL_LINE_STRIP);
 | |
| 			glVertex2fv(vec1);
 | |
| 			glVertex2fv(vec2);
 | |
| 			glEnd();
 | |
| 			
 | |
| 			vec2[0] = vec1[0] -= grid->dx;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* horizontal lines */
 | |
| 	if (flag & V2D_HORIZONTAL_LINES) {
 | |
| 		/* only major gridlines */
 | |
| 		vec1[1] = vec2[1] = grid->starty;
 | |
| 		vec1[0] = grid->startx;
 | |
| 		vec2[0] = v2d->cur.xmax;
 | |
| 		
 | |
| 		step = (BLI_rcti_size_y(&v2d->mask) + 1) / (U.v2d_min_gridsize * UI_DPI_FAC);
 | |
| 		
 | |
| 		UI_ThemeColor(TH_GRID);
 | |
| 		for (a = 0; a <= step; a++) {
 | |
| 			glBegin(GL_LINE_STRIP);
 | |
| 			glVertex2fv(vec1);
 | |
| 			glVertex2fv(vec2);
 | |
| 			glEnd();
 | |
| 			
 | |
| 			vec2[1] = vec1[1] += grid->dy;
 | |
| 		}
 | |
| 		
 | |
| 		/* fine grid lines */
 | |
| 		vec2[1] = vec1[1] -= 0.5f * grid->dy;
 | |
| 		step++;
 | |
| 		
 | |
| 		if (flag & V2D_HORIZONTAL_FINELINES) {
 | |
| 			UI_ThemeColorShade(TH_GRID, 16);
 | |
| 			for (a = 0; a < step; a++) {
 | |
| 				glBegin(GL_LINE_STRIP);
 | |
| 				glVertex2fv(vec1);
 | |
| 				glVertex2fv(vec2);
 | |
| 				glEnd();
 | |
| 				
 | |
| 				vec2[1] = vec1[1] -= grid->dy;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* Axes are drawn as darker lines */
 | |
| 	UI_ThemeColorShade(TH_GRID, -50);
 | |
| 	
 | |
| 	/* horizontal axis */
 | |
| 	if (flag & V2D_HORIZONTAL_AXIS) {
 | |
| 		vec1[0] = v2d->cur.xmin;
 | |
| 		vec2[0] = v2d->cur.xmax;
 | |
| 		vec1[1] = vec2[1] = 0.0f;
 | |
| 		
 | |
| 		glBegin(GL_LINE_STRIP);
 | |
| 		glVertex2fv(vec1);
 | |
| 		glVertex2fv(vec2);
 | |
| 		glEnd();
 | |
| 	}
 | |
| 	
 | |
| 	/* vertical axis */
 | |
| 	if (flag & V2D_VERTICAL_AXIS) {
 | |
| 		vec1[1] = v2d->cur.ymin;
 | |
| 		vec2[1] = v2d->cur.ymax;
 | |
| 		vec1[0] = vec2[0] = 0.0f;
 | |
| 		
 | |
| 		glBegin(GL_LINE_STRIP);
 | |
| 		glVertex2fv(vec1);
 | |
| 		glVertex2fv(vec2);
 | |
| 		glEnd();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Draw a constant grid in given 2d-region */
 | |
| void UI_view2d_constant_grid_draw(View2D *v2d)
 | |
| {
 | |
| 	float start, step = 25.0f;
 | |
| 
 | |
| 	UI_ThemeColorShade(TH_BACK, -10);
 | |
| 	
 | |
| 	start = v2d->cur.xmin - (float)fmod(v2d->cur.xmin, step);
 | |
| 	
 | |
| 	glBegin(GL_LINES);
 | |
| 	for (; start < v2d->cur.xmax; start += step) {
 | |
| 		glVertex2f(start, v2d->cur.ymin);
 | |
| 		glVertex2f(start, v2d->cur.ymax);
 | |
| 	}
 | |
| 
 | |
| 	start = v2d->cur.ymin - (float)fmod(v2d->cur.ymin, step);
 | |
| 	for (; start < v2d->cur.ymax; start += step) {
 | |
| 		glVertex2f(v2d->cur.xmin, start);
 | |
| 		glVertex2f(v2d->cur.xmax, start);
 | |
| 	}
 | |
| 	
 | |
| 	/* X and Y axis */
 | |
| 	UI_ThemeColorShade(TH_BACK, -18);
 | |
| 	glVertex2f(0.0f, v2d->cur.ymin);
 | |
| 	glVertex2f(0.0f, v2d->cur.ymax);
 | |
| 	glVertex2f(v2d->cur.xmin, 0.0f);
 | |
| 	glVertex2f(v2d->cur.xmax, 0.0f);
 | |
| 	
 | |
| 	glEnd();
 | |
| }
 | |
| 
 | |
| /* Draw a multi-level grid in given 2d-region */
 | |
| void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_size, int totlevels)
 | |
| {
 | |
| 	int offset = -10;
 | |
| 	float lstep = step;
 | |
| 	int level;
 | |
| 	
 | |
| 	for (level = 0; level < totlevels; ++level) {
 | |
| 		int i;
 | |
| 		float start;
 | |
| 		
 | |
| 		UI_ThemeColorShade(colorid, offset);
 | |
| 		
 | |
| 		i = (v2d->cur.xmin >= 0.0f ? -(int)(-v2d->cur.xmin / lstep) : (int)(v2d->cur.xmin / lstep));
 | |
| 		start = i * lstep;
 | |
| 		
 | |
| 		glBegin(GL_LINES);
 | |
| 		for (; start < v2d->cur.xmax; start += lstep, ++i) {
 | |
| 			if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
 | |
| 				continue;
 | |
| 			glVertex2f(start, v2d->cur.ymin);
 | |
| 			glVertex2f(start, v2d->cur.ymax);
 | |
| 		}
 | |
| 		
 | |
| 		i = (v2d->cur.ymin >= 0.0f ? -(int)(-v2d->cur.ymin / lstep) : (int)(v2d->cur.ymin / lstep));
 | |
| 		start = i * lstep;
 | |
| 		
 | |
| 		for (; start < v2d->cur.ymax; start += lstep, ++i) {
 | |
| 			if (i == 0 || (level < totlevels - 1 && i % level_size == 0))
 | |
| 				continue;
 | |
| 			glVertex2f(v2d->cur.xmin, start);
 | |
| 			glVertex2f(v2d->cur.xmax, start);
 | |
| 		}
 | |
| 		
 | |
| 		/* X and Y axis */
 | |
| 		UI_ThemeColorShade(colorid, offset - 8);
 | |
| 		glVertex2f(0.0f, v2d->cur.ymin);
 | |
| 		glVertex2f(0.0f, v2d->cur.ymax);
 | |
| 		glVertex2f(v2d->cur.xmin, 0.0f);
 | |
| 		glVertex2f(v2d->cur.xmax, 0.0f);
 | |
| 		
 | |
| 		glEnd();
 | |
| 		
 | |
| 		lstep *= level_size;
 | |
| 		offset -= 6;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* the price we pay for not exposting structs :( */
 | |
| void UI_view2d_grid_size(View2DGrid *grid, float *r_dx, float *r_dy)
 | |
| {
 | |
| 	*r_dx = grid->dx;
 | |
| 	*r_dy = grid->dy;
 | |
| }
 | |
| 
 | |
| /* free temporary memory used for drawing grid */
 | |
| void UI_view2d_grid_free(View2DGrid *grid)
 | |
| {
 | |
| 	/* only free if there's a grid */
 | |
| 	if (grid) {
 | |
| 		MEM_freeN(grid);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* *********************************************************************** */
 | |
| /* Scrollers */
 | |
| 
 | |
| /* View2DScrollers is typedef'd in UI_view2d.h 
 | |
|  * WARNING: the start of this struct must not change, as view2d_ops.c uses this too. 
 | |
|  *         For now, we don't need to have a separate (internal) header for structs like this...
 | |
|  */
 | |
| struct View2DScrollers {
 | |
| 	/* focus bubbles */
 | |
| 	int vert_min, vert_max; /* vertical scrollbar */
 | |
| 	int hor_min, hor_max;   /* horizontal scrollbar */
 | |
| 	
 | |
| 	rcti hor, vert;         /* exact size of slider backdrop */
 | |
| 	int horfull, vertfull;  /* set if sliders are full, we don't draw them */
 | |
| 	
 | |
| 	/* scales */
 | |
| 	View2DGrid *grid;       /* grid for coordinate drawing */
 | |
| 	short xunits, xclamp;   /* units and clamping options for x-axis */
 | |
| 	short yunits, yclamp;   /* units and clamping options for y-axis */
 | |
| };
 | |
| 
 | |
| /* Calculate relevant scroller properties */
 | |
| View2DScrollers *UI_view2d_scrollers_calc(const bContext *C, View2D *v2d,
 | |
|                                           short xunits, short xclamp, short yunits, short yclamp)
 | |
| {
 | |
| 	View2DScrollers *scrollers;
 | |
| 	rcti vert, hor;
 | |
| 	float fac1, fac2, totsize, scrollsize;
 | |
| 	int scroll = view2d_scroll_mapped(v2d->scroll);
 | |
| 	int smaller;
 | |
| 	
 | |
| 	/* scrollers is allocated here... */
 | |
| 	scrollers = MEM_callocN(sizeof(View2DScrollers), "View2DScrollers");
 | |
| 	
 | |
| 	vert = v2d->vert;
 | |
| 	hor = v2d->hor;
 | |
| 	
 | |
| 	/* slider rects need to be smaller than region */
 | |
| 	smaller = (int)(0.2f * U.widget_unit);
 | |
| 	hor.xmin += smaller;
 | |
| 	hor.xmax -= smaller;
 | |
| 	if (scroll & V2D_SCROLL_BOTTOM)
 | |
| 		hor.ymin += smaller;
 | |
| 	else
 | |
| 		hor.ymax -= smaller;
 | |
| 	
 | |
| 	if (scroll & V2D_SCROLL_LEFT)
 | |
| 		vert.xmin += smaller;
 | |
| 	else
 | |
| 		vert.xmax -= smaller;
 | |
| 	vert.ymin += smaller;
 | |
| 	vert.ymax -= smaller;
 | |
| 	
 | |
| 	CLAMP(vert.ymin, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
 | |
| 	CLAMP(hor.xmin, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
 | |
| 	
 | |
| 	/* store in scrollers, used for drawing */
 | |
| 	scrollers->vert = vert;
 | |
| 	scrollers->hor = hor;
 | |
| 	
 | |
| 	/* scroller 'buttons':
 | |
| 	 *	- These should always remain within the visible region of the scrollbar
 | |
| 	 *	- They represent the region of 'tot' that is visible in 'cur'
 | |
| 	 */
 | |
| 	
 | |
| 	/* horizontal scrollers */
 | |
| 	if (scroll & V2D_SCROLL_HORIZONTAL) {
 | |
| 		/* scroller 'button' extents */
 | |
| 		totsize = BLI_rctf_size_x(&v2d->tot);
 | |
| 		scrollsize = (float)BLI_rcti_size_x(&hor);
 | |
| 		if (totsize == 0.0f) totsize = 1.0f;  /* avoid divide by zero */
 | |
| 
 | |
| 		fac1 = (v2d->cur.xmin - v2d->tot.xmin) / totsize;
 | |
| 		if (fac1 <= 0.0f)
 | |
| 			scrollers->hor_min = hor.xmin;
 | |
| 		else
 | |
| 			scrollers->hor_min = (int)(hor.xmin + (fac1 * scrollsize));
 | |
| 		
 | |
| 		fac2 = (v2d->cur.xmax - v2d->tot.xmin) / totsize;
 | |
| 		if (fac2 >= 1.0f)
 | |
| 			scrollers->hor_max = hor.xmax;
 | |
| 		else
 | |
| 			scrollers->hor_max = (int)(hor.xmin + (fac2 * scrollsize));
 | |
| 		
 | |
| 		/* prevent inverted sliders */
 | |
| 		if (scrollers->hor_min > scrollers->hor_max) 
 | |
| 			scrollers->hor_min = scrollers->hor_max;
 | |
| 		/* prevent sliders from being too small, and disappearing */
 | |
| 		if ((scrollers->hor_max - scrollers->hor_min) < V2D_SCROLLER_HANDLE_SIZE) {
 | |
| 			scrollers->hor_max = scrollers->hor_min + V2D_SCROLLER_HANDLE_SIZE;
 | |
| 
 | |
| 			CLAMP(scrollers->hor_max, hor.xmin + V2D_SCROLLER_HANDLE_SIZE, hor.xmax);
 | |
| 			CLAMP(scrollers->hor_min, hor.xmin, hor.xmax - V2D_SCROLLER_HANDLE_SIZE);
 | |
| 		}
 | |
| 		
 | |
| 	}
 | |
| 	
 | |
| 	/* vertical scrollers */
 | |
| 	if (scroll & V2D_SCROLL_VERTICAL) {
 | |
| 		/* scroller 'button' extents */
 | |
| 		totsize    =        BLI_rctf_size_y(&v2d->tot);
 | |
| 		scrollsize = (float)BLI_rcti_size_y(&vert);
 | |
| 		if (totsize == 0.0f) totsize = 1.0f;  /* avoid divide by zero */
 | |
| 
 | |
| 		fac1 = (v2d->cur.ymin - v2d->tot.ymin) / totsize;
 | |
| 		if (fac1 <= 0.0f)
 | |
| 			scrollers->vert_min = vert.ymin;
 | |
| 		else
 | |
| 			scrollers->vert_min = (int)(vert.ymin + (fac1 * scrollsize));
 | |
| 		
 | |
| 		fac2 = (v2d->cur.ymax - v2d->tot.ymin) / totsize;
 | |
| 		if (fac2 >= 1.0f)
 | |
| 			scrollers->vert_max = vert.ymax;
 | |
| 		else
 | |
| 			scrollers->vert_max = (int)(vert.ymin + (fac2 * scrollsize));
 | |
| 		
 | |
| 		/* prevent inverted sliders */
 | |
| 		if (scrollers->vert_min > scrollers->vert_max) 
 | |
| 			scrollers->vert_min = scrollers->vert_max;
 | |
| 		/* prevent sliders from being too small, and disappearing */
 | |
| 		if ((scrollers->vert_max - scrollers->vert_min) < V2D_SCROLLER_HANDLE_SIZE) {
 | |
| 			
 | |
| 			scrollers->vert_max = scrollers->vert_min + V2D_SCROLLER_HANDLE_SIZE;
 | |
| 			
 | |
| 			CLAMP(scrollers->vert_max, vert.ymin + V2D_SCROLLER_HANDLE_SIZE, vert.ymax);
 | |
| 			CLAMP(scrollers->vert_min, vert.ymin, vert.ymax - V2D_SCROLLER_HANDLE_SIZE);
 | |
| 		}
 | |
| 
 | |
| 	}
 | |
| 	
 | |
| 	/* grid markings on scrollbars */
 | |
| 	if (scroll & (V2D_SCROLL_SCALE_HORIZONTAL | V2D_SCROLL_SCALE_VERTICAL)) {
 | |
| 		/* store clamping */
 | |
| 		scrollers->xclamp = xclamp;
 | |
| 		scrollers->xunits = xunits;
 | |
| 		scrollers->yclamp = yclamp;
 | |
| 		scrollers->yunits = yunits;
 | |
| 		
 | |
| 		scrollers->grid = UI_view2d_grid_calc(CTX_data_scene(C), v2d,
 | |
| 		                                      xunits, xclamp, yunits, yclamp,
 | |
| 		                                      BLI_rcti_size_x(&hor), BLI_rcti_size_y(&vert));
 | |
| 	}
 | |
| 	
 | |
| 	/* return scrollers */
 | |
| 	return scrollers;
 | |
| }
 | |
| 
 | |
| /* Print scale marking along a time scrollbar */
 | |
| static void scroll_printstr(Scene *scene, float x, float y, float val, int power, short unit, char dir)
 | |
| {
 | |
| 	int len;
 | |
| 	char timecode_str[32];
 | |
| 	
 | |
| 	/* adjust the scale unit to work ok */
 | |
| 	if (dir == 'v') {
 | |
| 		/* here we bump up the power by factor of 10, as 
 | |
| 		 * rotation values (hence 'degrees') are divided by 10 to 
 | |
| 		 * be able to show the curves at the same time
 | |
| 		 */
 | |
| 		if (ELEM(unit, V2D_UNIT_DEGREES, V2D_UNIT_TIME)) {
 | |
| 			power += 1;
 | |
| 			val *= 10;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* get string to print */
 | |
| 	if (unit == V2D_UNIT_SECONDS) {
 | |
| 		/* not neces*/
 | |
| 		BLI_timecode_string_from_time(timecode_str, sizeof(timecode_str), power, val, FPS, U.timecode_style);
 | |
| 	}
 | |
| 	else {
 | |
| 		BLI_timecode_string_from_time_simple(timecode_str, sizeof(timecode_str), power, val);
 | |
| 	}
 | |
| 	
 | |
| 	/* get length of string, and adjust printing location to fit it into the horizontal scrollbar */
 | |
| 	len = strlen(timecode_str);
 | |
| 	if (dir == 'h') {
 | |
| 		/* seconds/timecode display has slightly longer strings... */
 | |
| 		if (unit == V2D_UNIT_SECONDS)
 | |
| 			x -= 3 * len;
 | |
| 		else
 | |
| 			x -= 4 * len;
 | |
| 	}
 | |
| 	
 | |
| 	/* Add degree sympbol to end of string for vertical scrollbar? */
 | |
| 	if ((dir == 'v') && (unit == V2D_UNIT_DEGREES)) {
 | |
| 		timecode_str[len] = 186;
 | |
| 		timecode_str[len + 1] = 0;
 | |
| 	}
 | |
| 	
 | |
| 	/* draw it */
 | |
| 	BLF_draw_default_ascii(x, y, 0.0f, timecode_str, sizeof(timecode_str));
 | |
| }
 | |
| 
 | |
| /* Draw scrollbars in the given 2d-region */
 | |
| void UI_view2d_scrollers_draw(const bContext *C, View2D *v2d, View2DScrollers *vs)
 | |
| {
 | |
| 	Scene *scene = CTX_data_scene(C);
 | |
| 	rcti vert, hor;
 | |
| 	int scroll = view2d_scroll_mapped(v2d->scroll);
 | |
| 	
 | |
| 	/* make copies of rects for less typing */
 | |
| 	vert = vs->vert;
 | |
| 	hor = vs->hor;
 | |
| 	
 | |
| 	/* horizontal scrollbar */
 | |
| 	if (scroll & V2D_SCROLL_HORIZONTAL) {
 | |
| 		bTheme *btheme = UI_GetTheme();
 | |
| 		uiWidgetColors wcol = btheme->tui.wcol_scroll;
 | |
| 		rcti slider;
 | |
| 		int state;
 | |
| 		unsigned char col[4];
 | |
| 		
 | |
| 		slider.xmin = vs->hor_min;
 | |
| 		slider.xmax = vs->hor_max;
 | |
| 		slider.ymin = hor.ymin;
 | |
| 		slider.ymax = hor.ymax;
 | |
| 		
 | |
| 		state = (v2d->scroll_ui & V2D_SCROLL_H_ACTIVE) ? UI_SCROLL_PRESSED : 0;
 | |
| 		
 | |
| 		/* show zoom handles if:
 | |
| 		 *	- zooming on x-axis is allowed (no scroll otherwise)
 | |
| 		 *	- slider bubble is large enough (no overdraw confusion)
 | |
| 		 *	- scale is shown on the scroller 
 | |
| 		 *	  (workaround to make sure that button windows don't show these, 
 | |
| 		 *		and only the time-grids with their zoomability can do so)
 | |
| 		 */
 | |
| 		if ((v2d->keepzoom & V2D_LOCKZOOM_X) == 0 &&
 | |
| 		    (v2d->scroll & V2D_SCROLL_SCALE_HORIZONTAL) &&
 | |
| 		    (BLI_rcti_size_x(&slider) > V2D_SCROLLER_HANDLE_SIZE))
 | |
| 		{
 | |
| 			state |= UI_SCROLL_ARROWS;
 | |
| 		}
 | |
| 		
 | |
| 		/* clean rect behind slider, but not with transparent background */
 | |
| 		UI_GetThemeColor4ubv(TH_BACK, col);
 | |
| 		if (col[3] == 255) {
 | |
| 			glColor3ub(col[0], col[1], col[2]);
 | |
| 			glRecti(v2d->hor.xmin, v2d->hor.ymin, v2d->hor.xmax, v2d->hor.ymax);
 | |
| 		}
 | |
| 		
 | |
| 		uiWidgetScrollDraw(&wcol, &hor, &slider, state);
 | |
| 		
 | |
| 		/* scale indicators */
 | |
| 		if ((scroll & V2D_SCROLL_SCALE_HORIZONTAL) && (vs->grid)) {
 | |
| 			View2DGrid *grid = vs->grid;
 | |
| 			float fac, dfac, fac2, val;
 | |
| 			
 | |
| 			/* the numbers: convert grid->startx and -dx to scroll coordinates 
 | |
| 			 *	- fac is x-coordinate to draw to
 | |
| 			 *	- dfac is gap between scale markings
 | |
| 			 */
 | |
| 			fac = (grid->startx - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | |
| 			fac = (float)hor.xmin + fac * BLI_rcti_size_x(&hor);
 | |
| 			
 | |
| 			dfac = grid->dx / BLI_rctf_size_x(&v2d->cur);
 | |
| 			dfac = dfac * BLI_rcti_size_x(&hor);
 | |
| 			
 | |
| 			/* set starting value, and text color */
 | |
| 			UI_ThemeColor(TH_TEXT);
 | |
| 			val = grid->startx;
 | |
| 			
 | |
| 			/* if we're clamping to whole numbers only, make sure entries won't be repeated */
 | |
| 			if (vs->xclamp == V2D_GRID_CLAMP) {
 | |
| 				while (grid->dx < 0.9999f) {
 | |
| 					grid->dx *= 2.0f;
 | |
| 					dfac *= 2.0f;
 | |
| 				}
 | |
| 			}
 | |
| 			if (vs->xunits == V2D_UNIT_FRAMES)
 | |
| 				grid->powerx = 1;
 | |
| 			
 | |
| 			/* draw numbers in the appropriate range */
 | |
| 			if (dfac > 0.0f) {
 | |
| 				float h = 0.1f * UI_UNIT_Y + (float)(hor.ymin);
 | |
| 				
 | |
| 				for (; fac < hor.xmax - 0.5f * U.widget_unit; fac += dfac, val += grid->dx) {
 | |
| 					
 | |
| 					/* make prints look nicer for scrollers */
 | |
| 					if (fac < hor.xmin + 0.5f * U.widget_unit)
 | |
| 						continue;
 | |
| 					
 | |
| 					switch (vs->xunits) {
 | |
| 						case V2D_UNIT_FRAMES:       /* frames (as whole numbers)*/
 | |
| 							scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMES, 'h');
 | |
| 							break;
 | |
| 							
 | |
| 						case V2D_UNIT_FRAMESCALE:   /* frames (not always as whole numbers) */
 | |
| 							scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_FRAMESCALE, 'h');
 | |
| 							break;
 | |
| 						
 | |
| 						case V2D_UNIT_SECONDS:      /* seconds */
 | |
| 							fac2 = val / (float)FPS;
 | |
| 							scroll_printstr(scene, fac, h, fac2, grid->powerx, V2D_UNIT_SECONDS, 'h');
 | |
| 							break;
 | |
| 							
 | |
| 						case V2D_UNIT_DEGREES:      /* Graph Editor for rotation Drivers */
 | |
| 							/* HACK: although we're drawing horizontal, we make this draw as 'vertical', just to get degree signs */
 | |
| 							scroll_printstr(scene, fac, h, val, grid->powerx, V2D_UNIT_DEGREES, 'v');
 | |
| 							break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	/* vertical scrollbar */
 | |
| 	if (scroll & V2D_SCROLL_VERTICAL) {
 | |
| 		bTheme *btheme = UI_GetTheme();
 | |
| 		uiWidgetColors wcol = btheme->tui.wcol_scroll;
 | |
| 		rcti slider;
 | |
| 		int state;
 | |
| 		unsigned char col[4];
 | |
| 		
 | |
| 		slider.xmin = vert.xmin;
 | |
| 		slider.xmax = vert.xmax;
 | |
| 		slider.ymin = vs->vert_min;
 | |
| 		slider.ymax = vs->vert_max;
 | |
| 		
 | |
| 		state = (v2d->scroll_ui & V2D_SCROLL_V_ACTIVE) ? UI_SCROLL_PRESSED : 0;
 | |
| 		
 | |
| 		/* show zoom handles if:
 | |
| 		 *	- zooming on y-axis is allowed (no scroll otherwise)
 | |
| 		 *	- slider bubble is large enough (no overdraw confusion)
 | |
| 		 *	- scale is shown on the scroller 
 | |
| 		 *	  (workaround to make sure that button windows don't show these, 
 | |
| 		 *		and only the time-grids with their zoomability can do so)
 | |
| 		 */
 | |
| 		if ((v2d->keepzoom & V2D_LOCKZOOM_Y) == 0 &&
 | |
| 		    (v2d->scroll & V2D_SCROLL_SCALE_VERTICAL) &&
 | |
| 		    (BLI_rcti_size_y(&slider) > V2D_SCROLLER_HANDLE_SIZE))
 | |
| 		{
 | |
| 			state |= UI_SCROLL_ARROWS;
 | |
| 		}
 | |
| 		
 | |
| 		/* clean rect behind slider, but not with transparent background */
 | |
| 		UI_GetThemeColor4ubv(TH_BACK, col);
 | |
| 		if (col[3] == 255) {
 | |
| 			glColor3ub(col[0], col[1], col[2]);
 | |
| 			glRecti(v2d->vert.xmin, v2d->vert.ymin, v2d->vert.xmax, v2d->vert.ymax);
 | |
| 		}
 | |
| 		
 | |
| 		uiWidgetScrollDraw(&wcol, &vert, &slider, state);
 | |
| 		
 | |
| 		
 | |
| 		/* scale indiators */
 | |
| 		if ((scroll & V2D_SCROLL_SCALE_VERTICAL) && (vs->grid)) {
 | |
| 			View2DGrid *grid = vs->grid;
 | |
| 			float fac, dfac, val;
 | |
| 			
 | |
| 			/* the numbers: convert grid->starty and dy to scroll coordinates 
 | |
| 			 *	- fac is y-coordinate to draw to
 | |
| 			 *	- dfac is gap between scale markings
 | |
| 			 *	- these involve a correction for horizontal scrollbar
 | |
| 			 *	  NOTE: it's assumed that that scrollbar is there if this is involved!
 | |
| 			 */
 | |
| 			fac = (grid->starty - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | |
| 			fac = vert.ymin + fac * BLI_rcti_size_y(&vert);
 | |
| 			
 | |
| 			dfac = grid->dy / BLI_rctf_size_y(&v2d->cur);
 | |
| 			dfac = dfac     * BLI_rcti_size_y(&vert);
 | |
| 			
 | |
| 			/* set starting value, and text color */
 | |
| 			UI_ThemeColor(TH_TEXT);
 | |
| 			val = grid->starty;
 | |
| 			
 | |
| 			/* if vertical clamping (to whole numbers) is used (i.e. in Sequencer), apply correction */
 | |
| 			if (vs->yclamp == V2D_GRID_CLAMP)
 | |
| 				fac += 0.5f * dfac;
 | |
| 				
 | |
| 			/* draw vertical steps */
 | |
| 			if (dfac > 0.0f) {
 | |
| 				
 | |
| 				BLF_rotation_default(M_PI / 2);
 | |
| 				BLF_enable_default(BLF_ROTATION);
 | |
| 
 | |
| 				for (; fac < vert.ymax - 10; fac += dfac, val += grid->dy) {
 | |
| 					
 | |
| 					/* make prints look nicer for scrollers */
 | |
| 					if (fac < vert.ymin + 10)
 | |
| 						continue;
 | |
| 					
 | |
| 					scroll_printstr(scene, (float)(vert.xmax) - 2.0f, fac, val, grid->powery, vs->yunits, 'v');
 | |
| 				}
 | |
| 				
 | |
| 				BLF_disable_default(BLF_ROTATION);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| }
 | |
| 
 | |
| /* free temporary memory used for drawing scrollers */
 | |
| void UI_view2d_scrollers_free(View2DScrollers *scrollers)
 | |
| {
 | |
| 	/* need to free grid as well... */
 | |
| 	if (scrollers->grid) {
 | |
| 		MEM_freeN(scrollers->grid);
 | |
| 	}
 | |
| 	MEM_freeN(scrollers);
 | |
| }
 | |
| 
 | |
| /* *********************************************************************** */
 | |
| /* List View Utilities */
 | |
| 
 | |
| /* Get the view-coordinates of the nominated cell 
 | |
|  *	- columnwidth, rowheight	= size of each 'cell'
 | |
|  *	- startx, starty			= coordinates (in 'tot' rect space) that the list starts from
 | |
|  *							  This should be (0,0) for most views. However, for those where the starting row was offsetted
 | |
|  *							  (like for Animation Editor channel lists, to make the first entry more visible), these will be 
 | |
|  *							  the min-coordinates of the first item.
 | |
|  *	- column, row				= the 2d-coordinates (in 2D-view / 'tot' rect space) the cell exists at
 | |
|  *	- rect					= coordinates of the cell (passed as single var instead of 4 separate, as it's more useful this way)
 | |
|  */
 | |
| void UI_view2d_listview_cell_to_view(View2D *v2d, float columnwidth, float rowheight,
 | |
|                                      float startx, float starty,
 | |
|                                      int column, int row, rctf *rect)
 | |
| {
 | |
| 	/* sanity checks */
 | |
| 	if (ELEM(NULL, v2d, rect)) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if ((columnwidth <= 0) && (rowheight <= 0)) {
 | |
| 		rect->xmin = rect->xmax = 0.0f;
 | |
| 		rect->ymin = rect->ymax = 0.0f;
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* x-coordinates */
 | |
| 	rect->xmin = startx + (float)(columnwidth * column);
 | |
| 	rect->xmax = startx + (float)(columnwidth * (column + 1));
 | |
| 	
 | |
| 	if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
 | |
| 		/* simply negate the values for the coordinates if in negative half */
 | |
| 		rect->xmin = -rect->xmin;
 | |
| 		rect->xmax = -rect->xmax;
 | |
| 	}
 | |
| 	
 | |
| 	/* y-coordinates */
 | |
| 	rect->ymin = starty + (float)(rowheight * row);
 | |
| 	rect->ymax = starty + (float)(rowheight * (row + 1));
 | |
| 	
 | |
| 	if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
 | |
| 		/* simply negate the values for the coordinates if in negative half */
 | |
| 		rect->ymin = -rect->ymin;
 | |
| 		rect->ymax = -rect->ymax;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Get the 'cell' (row, column) that the given 2D-view coordinates (i.e. in 'tot' rect space) lie in.
 | |
|  *	- columnwidth, rowheight	= size of each 'cell'
 | |
|  *	- startx, starty			= coordinates (in 'tot' rect space) that the list starts from
 | |
|  *							  This should be (0,0) for most views. However, for those where the starting row was offsetted
 | |
|  *							  (like for Animation Editor channel lists, to make the first entry more visible), these will be 
 | |
|  *							  the min-coordinates of the first item.
 | |
|  *	- viewx, viewy			= 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
 | |
|  *	- column, row				= the 'coordinates' of the relevant 'cell'
 | |
|  */
 | |
| void UI_view2d_listview_view_to_cell(View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
 | |
|                                      float viewx, float viewy, int *column, int *row)
 | |
| {
 | |
| 	/* adjust view coordinates to be all positive ints, corrected for the start offset */
 | |
| 	const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx);
 | |
| 	const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty);
 | |
| 	
 | |
| 	/* sizes must not be negative */
 | |
| 	if ((v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0))) {
 | |
| 		if (column) *column = 0;
 | |
| 		if (row) *row = 0;
 | |
| 		
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	/* get column */
 | |
| 	if ((column) && (columnwidth > 0))
 | |
| 		*column = x / columnwidth;
 | |
| 	else if (column)
 | |
| 		*column = 0;
 | |
| 	
 | |
| 	/* get row */
 | |
| 	if ((row) && (rowheight > 0))
 | |
| 		*row = y / rowheight;
 | |
| 	else if (row)
 | |
| 		*row = 0;
 | |
| }
 | |
| 
 | |
| /* Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect 
 | |
|  *	- columnwidth, rowheight	= size of each 'cell'
 | |
|  *	- startx, starty			= coordinates that the list starts from, which should be (0,0) for most views
 | |
|  *	- column/row_min/max		= the starting and ending column/row indices
 | |
|  */
 | |
| void UI_view2d_listview_visible_cells(View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
 | |
|                                       int *column_min, int *column_max, int *row_min, int *row_max)
 | |
| {
 | |
| 	/* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
 | |
| 	if (v2d) {
 | |
| 		/* min */
 | |
| 		UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty, 
 | |
| 		                                v2d->cur.xmin, v2d->cur.ymin, column_min, row_min);
 | |
| 
 | |
| 		/* max*/
 | |
| 		UI_view2d_listview_view_to_cell(v2d, columnwidth, rowheight, startx, starty, 
 | |
| 		                                v2d->cur.xmax, v2d->cur.ymax, column_max, row_max);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* *********************************************************************** */
 | |
| /* Coordinate Conversions */
 | |
| 
 | |
| float UI_view2d_region_to_view_x(struct View2D *v2d, float x)
 | |
| {
 | |
| 	return (v2d->cur.xmin + (BLI_rctf_size_x(&v2d->cur) * (x - v2d->mask.xmin) / BLI_rcti_size_x(&v2d->mask)));
 | |
| }
 | |
| float UI_view2d_region_to_view_y(struct View2D *v2d, float y)
 | |
| {
 | |
| 	return (v2d->cur.ymin + (BLI_rctf_size_y(&v2d->cur) * (y - v2d->mask.ymin) / BLI_rcti_size_y(&v2d->mask)));
 | |
| }
 | |
| 
 | |
| /* Convert from screen/region space to 2d-View space 
 | |
|  *	
 | |
|  *	- x,y           = coordinates to convert
 | |
|  *	- viewx,viewy		= resultant coordinates
 | |
|  */
 | |
| void UI_view2d_region_to_view(View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
 | |
| {
 | |
| 	*r_view_x = UI_view2d_region_to_view_x(v2d, x);
 | |
| 	*r_view_y = UI_view2d_region_to_view_y(v2d, y);
 | |
| }
 | |
| 
 | |
| void UI_view2d_region_to_view_rctf(View2D *v2d, const rctf *rect_src, rctf *rect_dst)
 | |
| {
 | |
| 	const float cur_size[2]  = {BLI_rctf_size_x(&v2d->cur),  BLI_rctf_size_y(&v2d->cur)};
 | |
| 	const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | |
| 
 | |
| 	rect_dst->xmin = (v2d->cur.xmin + (cur_size[0] * (rect_src->xmin - v2d->mask.xmin) / mask_size[0]));
 | |
| 	rect_dst->xmax = (v2d->cur.xmin + (cur_size[0] * (rect_src->xmax - v2d->mask.xmin) / mask_size[0]));
 | |
| 	rect_dst->ymin = (v2d->cur.ymin + (cur_size[1] * (rect_src->ymin - v2d->mask.ymin) / mask_size[1]));
 | |
| 	rect_dst->ymax = (v2d->cur.ymin + (cur_size[1] * (rect_src->ymax - v2d->mask.ymin) / mask_size[1]));
 | |
| }
 | |
| 
 | |
| float UI_view2d_view_to_region_x(View2D *v2d, float x)
 | |
| {
 | |
| 	return (v2d->mask.xmin + (((x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur)) * BLI_rcti_size_x(&v2d->mask)));
 | |
| }
 | |
| float UI_view2d_view_to_region_y(View2D *v2d, float y)
 | |
| {
 | |
| 	return (v2d->mask.ymin + (((y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur)) * BLI_rcti_size_y(&v2d->mask)));
 | |
| }
 | |
| 
 | |
| /* Convert from 2d-View space to screen/region space
 | |
|  *	- Coordinates are clamped to lie within bounds of region
 | |
|  *
 | |
|  *	- x,y               = coordinates to convert
 | |
|  *	- regionx,regiony   = resultant coordinates
 | |
|  */
 | |
| bool UI_view2d_view_to_region_clip(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
 | |
| {
 | |
| 	/* express given coordinates as proportional values */
 | |
| 	x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | |
| 	y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | |
| 	
 | |
| 	/* check if values are within bounds */
 | |
| 	if ((x >= 0.0f) && (x <= 1.0f) && (y >= 0.0f) && (y <= 1.0f)) {
 | |
| 		*r_region_x = (int)(v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask)));
 | |
| 		*r_region_y = (int)(v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask)));
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 	else {
 | |
| 		/* set initial value in case coordinate lies outside of bounds */
 | |
| 		*r_region_x = *r_region_y = V2D_IS_CLIPPED;
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Convert from 2d-view space to screen/region space
 | |
|  *	- Coordinates are NOT clamped to lie within bounds of region
 | |
|  *
 | |
|  *	- x,y               = coordinates to convert
 | |
|  *	- regionx,regiony   = resultant coordinates
 | |
|  */
 | |
| void UI_view2d_view_to_region(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
 | |
| {
 | |
| 	/* step 1: express given coordinates as proportional values */
 | |
| 	x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | |
| 	y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | |
| 
 | |
| 	/* step 2: convert proportional distances to screen coordinates  */
 | |
| 	x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
 | |
| 	y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
 | |
| 
 | |
| 	/* although we don't clamp to lie within region bounds, we must avoid exceeding size of ints */
 | |
| 	*r_region_x = clamp_float_to_int(x);
 | |
| 	*r_region_y = clamp_float_to_int(y);
 | |
| }
 | |
| 
 | |
| void UI_view2d_view_to_region_fl(View2D *v2d, float x, float y, float *r_region_x, float *r_region_y)
 | |
| {
 | |
| 	/* express given coordinates as proportional values */
 | |
| 	x = (x - v2d->cur.xmin) / BLI_rctf_size_x(&v2d->cur);
 | |
| 	y = (y - v2d->cur.ymin) / BLI_rctf_size_y(&v2d->cur);
 | |
| 
 | |
| 	/* convert proportional distances to screen coordinates */
 | |
| 	*r_region_x = v2d->mask.xmin + (x * BLI_rcti_size_x(&v2d->mask));
 | |
| 	*r_region_y = v2d->mask.ymin + (y * BLI_rcti_size_y(&v2d->mask));
 | |
| }
 | |
| 
 | |
| void UI_view2d_view_to_region_rcti(View2D *v2d, const rctf *rect_src, rcti *rect_dst)
 | |
| {
 | |
| 	const float cur_size[2]  = {BLI_rctf_size_x(&v2d->cur),  BLI_rctf_size_y(&v2d->cur)};
 | |
| 	const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | |
| 	rctf rect_tmp;
 | |
| 
 | |
| 	/* step 1: express given coordinates as proportional values */
 | |
| 	rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
 | |
| 	rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
 | |
| 	rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
 | |
| 	rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
 | |
| 
 | |
| 
 | |
| 	/* step 2: convert proportional distances to screen coordinates  */
 | |
| 	rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
 | |
| 	rect_tmp.xmax = v2d->mask.xmin + (rect_tmp.xmax * mask_size[0]);
 | |
| 	rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
 | |
| 	rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
 | |
| 
 | |
| 	clamp_rctf_to_rcti(rect_dst, &rect_tmp);
 | |
| }
 | |
| 
 | |
| bool UI_view2d_view_to_region_rcti_clip(View2D *v2d, const rctf *rect_src, rcti *rect_dst)
 | |
| {
 | |
| 	const float cur_size[2]  = {BLI_rctf_size_x(&v2d->cur),  BLI_rctf_size_y(&v2d->cur)};
 | |
| 	const float mask_size[2] = {BLI_rcti_size_x(&v2d->mask), BLI_rcti_size_y(&v2d->mask)};
 | |
| 	rctf rect_tmp;
 | |
| 
 | |
| 	BLI_assert(rect_src->xmin <= rect_src->xmax && rect_src->ymin <= rect_src->ymax);
 | |
| 
 | |
| 	/* step 1: express given coordinates as proportional values */
 | |
| 	rect_tmp.xmin = (rect_src->xmin - v2d->cur.xmin) / cur_size[0];
 | |
| 	rect_tmp.xmax = (rect_src->xmax - v2d->cur.xmin) / cur_size[0];
 | |
| 	rect_tmp.ymin = (rect_src->ymin - v2d->cur.ymin) / cur_size[1];
 | |
| 	rect_tmp.ymax = (rect_src->ymax - v2d->cur.ymin) / cur_size[1];
 | |
| 
 | |
| 	if (((rect_tmp.xmax < 0.0f) || (rect_tmp.xmin > 1.0f) ||
 | |
| 	     (rect_tmp.ymax < 0.0f) || (rect_tmp.ymin > 1.0f)) == 0)
 | |
| 	{
 | |
| 		/* step 2: convert proportional distances to screen coordinates  */
 | |
| 		rect_tmp.xmin = v2d->mask.xmin + (rect_tmp.xmin * mask_size[0]);
 | |
| 		rect_tmp.xmax = v2d->mask.ymin + (rect_tmp.xmax * mask_size[0]);
 | |
| 		rect_tmp.ymin = v2d->mask.ymin + (rect_tmp.ymin * mask_size[1]);
 | |
| 		rect_tmp.ymax = v2d->mask.ymin + (rect_tmp.ymax * mask_size[1]);
 | |
| 
 | |
| 		clamp_rctf_to_rcti(rect_dst, &rect_tmp);
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 	else {
 | |
| 		rect_dst->xmin = rect_dst->xmax = rect_dst->ymin = rect_dst->ymax = V2D_IS_CLIPPED;
 | |
| 
 | |
| 		return false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* *********************************************************************** */
 | |
| /* Utilities */
 | |
| 
 | |
| /* View2D data by default resides in region, so get from region stored in context */
 | |
| View2D *UI_view2d_fromcontext(const bContext *C)
 | |
| {
 | |
| 	ScrArea *area = CTX_wm_area(C);
 | |
| 	ARegion *region = CTX_wm_region(C);
 | |
| 
 | |
| 	if (area == NULL) return NULL;
 | |
| 	if (region == NULL) return NULL;
 | |
| 	return &(region->v2d);
 | |
| }
 | |
| 
 | |
| /* same as above, but it returns regionwindow. Utility for pulldowns or buttons */
 | |
| View2D *UI_view2d_fromcontext_rwin(const bContext *C)
 | |
| {
 | |
| 	ScrArea *sa = CTX_wm_area(C);
 | |
| 	ARegion *region = CTX_wm_region(C);
 | |
| 
 | |
| 	if (sa == NULL) return NULL;
 | |
| 	if (region == NULL) return NULL;
 | |
| 	if (region->regiontype != RGN_TYPE_WINDOW) {
 | |
| 		ARegion *ar = BKE_area_find_region_type(sa, RGN_TYPE_WINDOW);
 | |
| 		return ar ? &(ar->v2d) : NULL;
 | |
| 	}
 | |
| 	return &(region->v2d);
 | |
| }
 | |
| 
 | |
| 
 | |
| /* Calculate the scale per-axis of the drawing-area
 | |
|  *	- Is used to inverse correct drawing of icons, etc. that need to follow view 
 | |
|  *	  but not be affected by scale
 | |
|  *
 | |
|  *	- x,y	= scale on each axis
 | |
|  */
 | |
| void UI_view2d_scale_get(View2D *v2d, float *x, float *y) 
 | |
| {
 | |
| 	if (x) *x = BLI_rcti_size_x(&v2d->mask) / BLI_rctf_size_x(&v2d->cur);
 | |
| 	if (y) *y = BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur);
 | |
| }
 | |
| /* Same as UI_view2d_scale_get() - 1.0f / x, y */
 | |
| void UI_view2d_scale_get_inverse(View2D *v2d, float *x, float *y)
 | |
| {
 | |
| 	if (x) *x = BLI_rctf_size_x(&v2d->cur) / BLI_rcti_size_x(&v2d->mask);
 | |
| 	if (y) *y = BLI_rctf_size_y(&v2d->cur) / BLI_rcti_size_y(&v2d->mask);
 | |
| }
 | |
| 
 | |
| /* Simple functions for consistent center offset access.
 | |
|  * Used by node editor to shift view center for each individual node tree.
 | |
|  */
 | |
| void UI_view2d_center_get(struct View2D *v2d, float *x, float *y)
 | |
| {
 | |
| 	/* get center */
 | |
| 	if (x) *x = BLI_rctf_cent_x(&v2d->cur);
 | |
| 	if (y) *y = BLI_rctf_cent_y(&v2d->cur);
 | |
| }
 | |
| void UI_view2d_center_set(struct View2D *v2d, float x, float y)
 | |
| {
 | |
| 	BLI_rctf_recenter(&v2d->cur, x, y);
 | |
| 
 | |
| 	/* make sure that 'cur' rect is in a valid state as a result of these changes */
 | |
| 	UI_view2d_curRect_validate(v2d);
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Simple pan function
 | |
|  *  (0.0, 0.0) bottom left
 | |
|  *  (0.5, 0.5) center
 | |
|  *  (1.0, 1.0) top right.
 | |
|  */
 | |
| void UI_view2d_offset(struct View2D *v2d, float xfac, float yfac)
 | |
| {
 | |
| 	if (xfac != -1.0f) {
 | |
| 		const float xsize = BLI_rctf_size_x(&v2d->cur);
 | |
| 		const float xmin = v2d->tot.xmin;
 | |
| 		const float xmax = v2d->tot.xmax - xsize;
 | |
| 
 | |
| 		v2d->cur.xmin = (xmin * (1.0f - xfac)) + (xmax * xfac);
 | |
| 		v2d->cur.xmax = v2d->cur.xmin + xsize;
 | |
| 	}
 | |
| 
 | |
| 	if (yfac != -1.0f) {
 | |
| 		const float ysize = BLI_rctf_size_y(&v2d->cur);
 | |
| 		const float ymin = v2d->tot.ymin;
 | |
| 		const float ymax = v2d->tot.ymax - ysize;
 | |
| 
 | |
| 		v2d->cur.ymin = (ymin * (1.0f - yfac)) + (ymax * yfac);
 | |
| 		v2d->cur.ymax = v2d->cur.ymin + ysize;
 | |
| 	}
 | |
| 
 | |
| 	UI_view2d_curRect_validate(v2d);
 | |
| }
 | |
| 
 | |
| /* Check if mouse is within scrollers
 | |
|  *	- Returns appropriate code for match
 | |
|  *		'h' = in horizontal scroller
 | |
|  *		'v' = in vertical scroller
 | |
|  *		0 = not in scroller
 | |
|  *	
 | |
|  *	- x,y	= mouse coordinates in screen (not region) space
 | |
|  */
 | |
| short UI_view2d_mouse_in_scrollers(const bContext *C, View2D *v2d, int x, int y)
 | |
| {
 | |
| 	ARegion *ar = CTX_wm_region(C);
 | |
| 	int co[2];
 | |
| 	int scroll = view2d_scroll_mapped(v2d->scroll);
 | |
| 	
 | |
| 	/* clamp x,y to region-coordinates first */
 | |
| 	co[0] = x - ar->winrct.xmin;
 | |
| 	co[1] = y - ar->winrct.ymin;
 | |
| 	
 | |
| 	/* check if within scrollbars */
 | |
| 	if (scroll & V2D_SCROLL_HORIZONTAL) {
 | |
| 		if (IN_2D_HORIZ_SCROLL(v2d, co)) return 'h';
 | |
| 	}
 | |
| 	if (scroll & V2D_SCROLL_VERTICAL) {
 | |
| 		if (IN_2D_VERT_SCROLL(v2d, co)) return 'v';
 | |
| 	}
 | |
| 	
 | |
| 	/* not found */
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| /* ******************* view2d text drawing cache ******************** */
 | |
| 
 | |
| typedef struct View2DString {
 | |
| 	struct View2DString *next;
 | |
| 	union {
 | |
| 		unsigned char ub[4];
 | |
| 		int pack;
 | |
| 	} col;
 | |
| 	rcti rect;
 | |
| 	int mval[2];
 | |
| 
 | |
| 	/* str is allocated past the end */
 | |
| 	char str[0];
 | |
| } View2DString;
 | |
| 
 | |
| /* assumes caches are used correctly, so for time being no local storage in v2d */
 | |
| static MemArena     *g_v2d_strings_arena = NULL;
 | |
| static View2DString *g_v2d_strings = NULL;
 | |
| 
 | |
| void UI_view2d_text_cache_add(View2D *v2d, float x, float y,
 | |
|                               const char *str, size_t str_len, const char col[4])
 | |
| {
 | |
| 	int mval[2];
 | |
| 	
 | |
| 	BLI_assert(str_len == strlen(str));
 | |
| 
 | |
| 	if (UI_view2d_view_to_region_clip(v2d, x, y, &mval[0], &mval[1])) {
 | |
| 		int alloc_len = str_len + 1;
 | |
| 		View2DString *v2s;
 | |
| 
 | |
| 		if (g_v2d_strings_arena == NULL) {
 | |
| 			g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
 | |
| 		}
 | |
| 
 | |
| 		v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
 | |
| 
 | |
| 		BLI_LINKS_PREPEND(g_v2d_strings, v2s);
 | |
| 
 | |
| 		v2s->col.pack = *((int *)col);
 | |
| 
 | |
| 		memset(&v2s->rect, 0, sizeof(v2s->rect));
 | |
| 
 | |
| 		v2s->mval[0] = mval[0];
 | |
| 		v2s->mval[1] = mval[1];
 | |
| 
 | |
| 		memcpy(v2s->str, str, alloc_len);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* no clip (yet) */
 | |
| void UI_view2d_text_cache_add_rectf(View2D *v2d, const rctf *rect_view,
 | |
|                                     const char *str, size_t str_len, const char col[4])
 | |
| {
 | |
| 	rcti rect;
 | |
| 
 | |
| 	BLI_assert(str_len == strlen(str));
 | |
| 
 | |
| 	if (UI_view2d_view_to_region_rcti_clip(v2d, rect_view, &rect)) {
 | |
| 		int alloc_len = str_len + 1;
 | |
| 		View2DString *v2s;
 | |
| 
 | |
| 		if (g_v2d_strings_arena == NULL) {
 | |
| 			g_v2d_strings_arena = BLI_memarena_new(MEM_SIZE_OPTIMAL(1 << 14), __func__);
 | |
| 		}
 | |
| 
 | |
| 		v2s = BLI_memarena_alloc(g_v2d_strings_arena, sizeof(View2DString) + alloc_len);
 | |
| 
 | |
| 		BLI_LINKS_PREPEND(g_v2d_strings, v2s);
 | |
| 
 | |
| 		v2s->col.pack = *((int *)col);
 | |
| 
 | |
| 		v2s->rect = rect;
 | |
| 
 | |
| 		v2s->mval[0] = v2s->rect.xmin;
 | |
| 		v2s->mval[1] = v2s->rect.ymin;
 | |
| 
 | |
| 		memcpy(v2s->str, str, alloc_len);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| void UI_view2d_text_cache_draw(ARegion *ar)
 | |
| {
 | |
| 	View2DString *v2s;
 | |
| 	int col_pack_prev = 0;
 | |
| 
 | |
| 	/* investigate using BLF_ascender() */
 | |
| 	const float default_height = g_v2d_strings ? BLF_height_default("28", 3) : 0.0f;
 | |
| 
 | |
| 	wmOrtho2_region_ui(ar);
 | |
| 
 | |
| 	for (v2s = g_v2d_strings; v2s; v2s = v2s->next) {
 | |
| 		int xofs = 0, yofs;
 | |
| 
 | |
| 		yofs = ceil(0.5f * (BLI_rcti_size_y(&v2s->rect) - default_height));
 | |
| 		if (yofs < 1) yofs = 1;
 | |
| 
 | |
| 		if (col_pack_prev != v2s->col.pack) {
 | |
| 			glColor3ubv(v2s->col.ub);
 | |
| 			col_pack_prev = v2s->col.pack;
 | |
| 		}
 | |
| 
 | |
| 		if (v2s->rect.xmin >= v2s->rect.xmax)
 | |
| 			BLF_draw_default((float)(v2s->mval[0] + xofs), (float)(v2s->mval[1] + yofs), 0.0,
 | |
| 			                  v2s->str, BLF_DRAW_STR_DUMMY_MAX);
 | |
| 		else {
 | |
| 			BLF_clipping_default(v2s->rect.xmin - 4, v2s->rect.ymin - 4, v2s->rect.xmax + 4, v2s->rect.ymax + 4);
 | |
| 			BLF_enable_default(BLF_CLIPPING);
 | |
| 			BLF_draw_default(v2s->rect.xmin + xofs, v2s->rect.ymin + yofs, 0.0f,
 | |
| 			                 v2s->str, BLF_DRAW_STR_DUMMY_MAX);
 | |
| 			BLF_disable_default(BLF_CLIPPING);
 | |
| 		}
 | |
| 	}
 | |
| 	g_v2d_strings = NULL;
 | |
| 
 | |
| 	if (g_v2d_strings_arena) {
 | |
| 		BLI_memarena_free(g_v2d_strings_arena);
 | |
| 		g_v2d_strings_arena = NULL;
 | |
| 	}
 | |
| 
 | |
| 	// glMatrixMode(GL_PROJECTION);
 | |
| 	// glPopMatrix();
 | |
| 	// glMatrixMode(GL_MODELVIEW);
 | |
| 	// glPopMatrix();
 | |
| }
 | |
| 
 | |
| 
 | |
| /* ******************************************************** */
 | |
| 
 | |
| 
 |