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blender-archive/source/blender/editors/space_logic/SConscript
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

58 lines
1.6 KiB
Python

#!/usr/bin/env python
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL LICENSE BLOCK *****
Import ('env')
sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
env['BF_GLEW_INC'],
'#/intern/glew-mx',
'../include',
'../interface',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
incs = ' '.join(incs)
defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
env.BlenderLib ( 'bf_editors_space_game', sources, Split(incs), defs, libtype=['core'], priority=[120] )