https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
58 lines
1.6 KiB
Python
58 lines
1.6 KiB
Python
#!/usr/bin/env python
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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Import ('env')
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sources = env.Glob('*.c')
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incs = [
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'#/intern/guardedalloc',
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env['BF_GLEW_INC'],
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'#/intern/glew-mx',
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'../include',
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'../interface',
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'../../blenfont',
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'../../blenkernel',
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'../../blenlib',
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'../../gpu',
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'../../imbuf',
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'../../makesdna',
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'../../makesrna',
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'../../windowmanager',
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]
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incs = ' '.join(incs)
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defs = env['BF_GL_DEFINITIONS']
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if env['WITH_BF_GAMEENGINE']:
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defs.append('WITH_GAMEENGINE')
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if env['WITH_BF_INTERNATIONAL']:
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defs.append('WITH_INTERNATIONAL')
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env.BlenderLib ( 'bf_editors_space_game', sources, Split(incs), defs, libtype=['core'], priority=[120] )
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