* Remove some non used *_button_register functions, panels are done in python. * Remove do_node_region_buttons, was not used anymore. Fix: * Only show Grease Pencil panel in the Node editor, when there is a valid nodetree.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/space_logic/logic_intern.h
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* \ingroup splogic
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*/
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#ifndef __LOGIC_INTERN_H__
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#define __LOGIC_INTERN_H__
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/* internal exports only */
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struct bContext;
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struct ARegion;
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struct ARegionType;
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struct ScrArea;
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struct SpaceLogic;
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struct Object;
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struct wmOperatorType;
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struct Scene;
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/* space_logic.c */
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struct ARegion *logic_has_buttons_region(struct ScrArea *sa);
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/* logic_ops.c */
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/* logic_buttons.c */
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void LOGIC_OT_properties(struct wmOperatorType *ot);
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void LOGIC_OT_links_cut(struct wmOperatorType *ot);
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/* logic_window.c */
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void logic_buttons(struct bContext *C, struct ARegion *ar);
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void make_unique_prop_names(struct bContext *C, char *str);
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#endif /* __LOGIC_INTERN_H__ */
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