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blender-archive/source/blender/editors/transform/transform_snap.c

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Martin Poirier
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/transform/transform_snap.c
* \ingroup edtransform
*/
#include <stdlib.h>
#include <math.h>
#include <float.h>
#include <stdio.h>
#include "PIL_time.h"
#include "DNA_armature_types.h"
#include "DNA_curve_types.h"
#include "DNA_scene_types.h"
#include "DNA_object_types.h"
#include "DNA_meshdata_types.h" /* Temporary, for snapping to other unselected meshes */
#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "DNA_windowmanager_types.h"
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "BIF_gl.h"
#include "BKE_DerivedMesh.h"
#include "BKE_global.h"
#include "BKE_object.h"
#include "BKE_anim.h" /* for duplis */
#include "BKE_context.h"
#include "BKE_editmesh.h"
#include "BKE_main.h"
#include "BKE_tracking.h"
#include "RNA_access.h"
#include "WM_types.h"
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_node.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "MEM_guardedalloc.h"
#include "transform.h"
/* this should be passed as an arg for use in snap functions */
#undef BASACT
#define TRANSFORM_DIST_MAX_PX 1000.0f
#define TRANSFORM_SNAP_MAX_PX 100.0f
/* use half of flt-max so we can scale up without an exception */
/********************* PROTOTYPES ***********************/
static void setSnappingCallback(TransInfo *t);
static void ApplySnapTranslation(TransInfo *t, float vec[3]);
static void ApplySnapRotation(TransInfo *t, float *vec);
static void ApplySnapResize(TransInfo *t, float vec[2]);
/* static void CalcSnapGrid(TransInfo *t, float *vec); */
static void CalcSnapGeometry(TransInfo *t, float *vec);
static void TargetSnapMedian(TransInfo *t);
static void TargetSnapCenter(TransInfo *t);
static void TargetSnapClosest(TransInfo *t);
static void TargetSnapActive(TransInfo *t);
static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3]);
static float TranslationBetween(TransInfo *t, const float p1[3], const float p2[3]);
static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3]);
/****************** IMPLEMENTATIONS *********************/
static bool snapNodeTest(View2D *v2d, bNode *node, SnapMode mode);
static NodeBorder snapNodeBorder(int snap_node_mode);
#if 0
int BIF_snappingSupported(Object *obedit)
{
int status = 0;
/* only support object mesh, armature, curves */
if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
status = 1;
}
return status;
}
#endif
bool validSnap(TransInfo *t)
{
return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
(t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
}
bool activeSnap(TransInfo *t)
{
return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
}
void drawSnapping(const struct bContext *C, TransInfo *t)
{
unsigned char col[4], selectedCol[4], activeCol[4];
if (!activeSnap(t))
return;
UI_GetThemeColor3ubv(TH_TRANSFORM, col);
col[3] = 128;
UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
selectedCol[3] = 128;
UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
activeCol[3] = 192;
if (t->spacetype == SPACE_VIEW3D) {
if (validSnap(t)) {
TransSnapPoint *p;
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
float imat[4][4];
float size;
glDisable(GL_DEPTH_TEST);
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
invert_m4_m4(imat, rv3d->viewmat);
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
glColor4ubv(selectedCol);
}
else {
glColor4ubv(col);
}
drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
}
if (t->tsnap.status & POINT_INIT) {
glColor4ubv(activeCol);
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
}
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t)) {
glColor4ubv(activeCol);
glBegin(GL_LINES);
glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]);
glEnd();
}
if (v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
}
else if (t->spacetype == SPACE_IMAGE) {
if (validSnap(t)) {
/* This will not draw, and Im nor sure why - campbell */
#if 0
float xuser_asp, yuser_asp;
int wi, hi;
float w, h;
calc_image_view(G.sima, 'f'); // float
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glLoadIdentity();
ED_space_image_get_aspect(t->sa->spacedata.first, &xuser_aspx, &yuser_asp);
ED_space_image_width(t->sa->spacedata.first, &wi, &hi);
w = (((float)wi) / IMG_SIZE_FALLBACK) * G.sima->zoom * xuser_asp;
h = (((float)hi) / IMG_SIZE_FALLBACK) * G.sima->zoom * yuser_asp;
cpack(0xFFFFFF);
glTranslatef(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], 0.0f);
//glRectf(0, 0, 1, 1);
setlinestyle(0);
cpack(0x0);
fdrawline(-0.020 / w, 0, -0.1 / w, 0);
fdrawline(0.1 / w, 0, 0.020 / w, 0);
fdrawline(0, -0.020 / h, 0, -0.1 / h);
fdrawline(0, 0.1 / h, 0, 0.020 / h);
glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
setlinestyle(0);
#endif
}
}
else if (t->spacetype == SPACE_NODE) {
if (validSnap(t)) {
ARegion *ar = CTX_wm_region(C);
TransSnapPoint *p;
float size;
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
glEnable(GL_BLEND);
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
glColor4ubv(selectedCol);
}
else {
glColor4ubv(col);
}
ED_node_draw_snap(&ar->v2d, p->co, size, 0);
}
if (t->tsnap.status & POINT_INIT) {
glColor4ubv(activeCol);
ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
}
glDisable(GL_BLEND);
}
}
}
eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
{
eRedrawFlag status = TREDRAW_NOTHING;
#if 0 // XXX need a proper selector for all snap mode
if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) {
/* toggle snap and reinit */
t->settings->snap_flag ^= SCE_SNAP;
initSnapping(t, NULL);
status = TREDRAW_HARD;
}
#endif
if (event->type == MOUSEMOVE) {
status |= updateSelectedSnapPoint(t);
}
return status;
}
void applyProject(TransInfo *t)
{
/* XXX FLICKER IN OBJECT MODE */
if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0) {
TransData *td = t->data;
float tvec[3];
float imat[4][4];
int i;
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
invert_m4_m4(imat, ob->obmat);
}
for (i = 0; i < t->total; i++, td++) {
float iloc[3], loc[3], no[3];
float mval_fl[2];
float dist_px = TRANSFORM_DIST_MAX_PX;
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
continue;
copy_v3_v3(iloc, td->loc);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, iloc);
}
else if (t->flag & T_OBJECT) {
/* TODO(sergey): Ideally force update is not needed here. */
td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
if (snapObjectsTransform(t, mval_fl, &dist_px, loc, no, t->tsnap.modeSelect)) {
// if (t->flag & (T_EDIT|T_POSE)) {
// mul_m4_v3(imat, loc);
// }
sub_v3_v3v3(tvec, loc, iloc);
mul_m3_v3(td->smtx, tvec);
add_v3_v3(td->loc, tvec);
if (t->tsnap.align && (t->flag & T_OBJECT)) {
/* handle alignment as well */
const float *original_normal;
float axis[3];
float mat[3][3];
float angle;
float totmat[3][3], smat[3][3];
float eul[3], fmat[3][3], quat[4];
float obmat[3][3];
/* In pose mode, we want to align normals with Y axis of bones... */
original_normal = td->axismtx[2];
cross_v3_v3v3(axis, original_normal, no);
angle = saacos(dot_v3v3(original_normal, no));
axis_angle_to_quat(quat, axis, angle);
quat_to_mat3(mat, quat);
mul_m3_m3m3(totmat, mat, td->mtx);
mul_m3_m3m3(smat, td->smtx, totmat);
/* calculate the total rotatation in eulers */
add_v3_v3v3(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
eulO_to_mat3(obmat, eul, td->ext->rotOrder);
/* mat = transform, obmat = object rotation */
mul_m3_m3m3(fmat, smat, obmat);
mat3_to_compatible_eulO(eul, td->ext->rot, td->ext->rotOrder, fmat);
/* correct back for delta rot */
sub_v3_v3v3(eul, eul, td->ext->drot);
/* and apply */
copy_v3_v3(td->ext->rot, eul);
/* TODO support constraints for rotation too? see ElementRotation */
}
}
}
//XXX constraintTransLim(t, td);
}
}
}
void applyGridAbsolute(TransInfo *t)
{
float grid_size = 0.0f;
GearsType grid_action;
TransData *td;
float imat[4][4];
int i;
if (!(activeSnap(t) && (t->tsnap.mode == SCE_SNAP_MODE_GRID)))
return;
grid_action = BIG_GEARS;
if (t->modifiers & MOD_PRECISION)
grid_action = SMALL_GEARS;
switch (grid_action) {
case NO_GEARS: grid_size = t->snap[0]; break;
case BIG_GEARS: grid_size = t->snap[1]; break;
case SMALL_GEARS: grid_size = t->snap[2]; break;
}
/* early exit on unusable grid size */
if (grid_size == 0.0f)
return;
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
invert_m4_m4(imat, ob->obmat);
}
for (i = 0, td = t->data; i < t->total; i++, td++) {
float iloc[3], loc[3], tvec[3];
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f))
continue;
copy_v3_v3(iloc, td->loc);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, iloc);
}
else if (t->flag & T_OBJECT) {
td->ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
BKE_object_handle_update(G.main->eval_ctx, t->scene, td->ob);
copy_v3_v3(iloc, td->ob->obmat[3]);
}
mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
loc[0] = floorf(loc[0]);
loc[1] = floorf(loc[1]);
loc[2] = floorf(loc[2]);
mul_v3_fl(loc, grid_size);
sub_v3_v3v3(tvec, loc, iloc);
mul_m3_v3(td->smtx, tvec);
add_v3_v3(td->loc, tvec);
}
}
void applySnapping(TransInfo *t, float *vec)
{
/* project is not applied this way */
if (t->tsnap.project)
return;
if (t->tsnap.status & SNAP_FORCED) {
t->tsnap.targetSnap(t);
t->tsnap.applySnap(t, vec);
}
else if ((t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) && activeSnap(t)) {
double current = PIL_check_seconds_timer();
// Time base quirky code to go around findnearest slowness
/* !TODO! add exception for object mode, no need to slow it down then */
if (current - t->tsnap.last >= 0.01) {
t->tsnap.calcSnap(t, vec);
t->tsnap.targetSnap(t);
t->tsnap.last = current;
}
if (validSnap(t)) {
t->tsnap.applySnap(t, vec);
}
}
}
void resetSnapping(TransInfo *t)
{
t->tsnap.status = 0;
t->tsnap.align = false;
t->tsnap.project = 0;
t->tsnap.mode = 0;
t->tsnap.modeSelect = 0;
t->tsnap.target = 0;
t->tsnap.last = 0;
t->tsnap.applySnap = NULL;
t->tsnap.snapNormal[0] = 0;
t->tsnap.snapNormal[1] = 0;
t->tsnap.snapNormal[2] = 0;
t->tsnap.snapNodeBorder = 0;
}
bool usingSnappingNormal(TransInfo *t)
{
return t->tsnap.align;
}
bool validSnappingNormal(TransInfo *t)
{
if (validSnap(t)) {
if (!is_zero_v3(t->tsnap.snapNormal)) {
return true;
}
}
return false;
}
static void initSnappingMode(TransInfo *t)
{
ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
Scene *scene = t->scene;
Base *base_act = scene->basact;
if (t->spacetype == SPACE_NODE) {
/* force project off when not supported */
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_node_mode;
}
else if (t->spacetype == SPACE_IMAGE) {
/* force project off when not supported */
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_uv_mode;
}
else {
/* force project off when not supported */
if (ts->snap_mode != SCE_SNAP_MODE_FACE)
t->tsnap.project = 0;
t->tsnap.mode = ts->snap_mode;
}
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && /* Only 3D view or UV */
(t->flag & T_CAMERA) == 0) /* Not with camera selected in camera view */
{
setSnappingCallback(t);
/* Edit mode */
if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit != NULL && ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) ) // Temporary limited to edit mode meshes, armature, curves, mballs
{
/* Exclude editmesh if using proportional edit */
if ((obedit->type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
t->tsnap.modeSelect = SNAP_NOT_OBEDIT;
}
else {
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_OBEDIT;
}
}
/* Particles edit mode*/
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit == NULL && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT))
{
t->tsnap.modeSelect = SNAP_ALL;
}
/* Object mode */
else if (t->tsnap.applySnap != NULL && // A snapping function actually exist
(obedit == NULL) ) // Object Mode
{
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
else {
/* Grid if snap is not possible */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
else if (t->spacetype == SPACE_NODE) {
setSnappingCallback(t);
if (t->tsnap.applySnap != NULL) {
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
}
else {
/* Grid if snap is not possible */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
else {
/* Always grid outside of 3D view */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
void initSnapping(TransInfo *t, wmOperator *op)
{
ToolSettings *ts = t->settings;
short snap_target = t->settings->snap_target;
resetSnapping(t);
/* if snap property exists */
if (op && RNA_struct_find_property(op->ptr, "snap") && RNA_struct_property_is_set(op->ptr, "snap")) {
if (RNA_boolean_get(op->ptr, "snap")) {
t->modifiers |= MOD_SNAP;
if (RNA_struct_property_is_set(op->ptr, "snap_target")) {
snap_target = RNA_enum_get(op->ptr, "snap_target");
}
if (RNA_struct_property_is_set(op->ptr, "snap_point")) {
RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
t->tsnap.status |= SNAP_FORCED | POINT_INIT;
}
/* snap align only defined in specific cases */
if (RNA_struct_find_property(op->ptr, "snap_align")) {
t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
normalize_v3(t->tsnap.snapNormal);
}
if (RNA_struct_find_property(op->ptr, "use_snap_project")) {
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
}
if (RNA_struct_find_property(op->ptr, "use_snap_self")) {
t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
}
}
}
/* use scene defaults only when transform is modal */
else if (t->flag & T_MODAL) {
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
if (ts->snap_flag & SCE_SNAP) {
t->modifiers |= MOD_SNAP;
}
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0);
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0);
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
}
}
t->tsnap.target = snap_target;
initSnappingMode(t);
}
static void setSnappingCallback(TransInfo *t)
{
t->tsnap.calcSnap = CalcSnapGeometry;
switch (t->tsnap.target) {
case SCE_SNAP_TARGET_CLOSEST:
t->tsnap.targetSnap = TargetSnapClosest;
break;
case SCE_SNAP_TARGET_CENTER:
t->tsnap.targetSnap = TargetSnapCenter;
break;
case SCE_SNAP_TARGET_MEDIAN:
t->tsnap.targetSnap = TargetSnapMedian;
break;
case SCE_SNAP_TARGET_ACTIVE:
t->tsnap.targetSnap = TargetSnapActive;
break;
}
switch (t->mode) {
case TFM_TRANSLATION:
t->tsnap.applySnap = ApplySnapTranslation;
t->tsnap.distance = TranslationBetween;
break;
case TFM_ROTATION:
t->tsnap.applySnap = ApplySnapRotation;
t->tsnap.distance = RotationBetween;
// Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead
if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}
break;
case TFM_RESIZE:
t->tsnap.applySnap = ApplySnapResize;
t->tsnap.distance = ResizeBetween;
// Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead
if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
}
break;
default:
t->tsnap.applySnap = NULL;
break;
}
}
void addSnapPoint(TransInfo *t)
{
/* Currently only 3D viewport works for snapping points. */
if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) {
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
t->tsnap.selectedPoint = p;
copy_v3_v3(p->co, t->tsnap.snapPoint);
BLI_addtail(&t->tsnap.points, p);
t->tsnap.status |= MULTI_POINTS;
}
}
eRedrawFlag updateSelectedSnapPoint(TransInfo *t)
{
eRedrawFlag status = TREDRAW_NOTHING;
if (t->tsnap.status & MULTI_POINTS) {
TransSnapPoint *p, *closest_p = NULL;
float dist_min_sq = TRANSFORM_SNAP_MAX_PX;
const float mval_fl[2] = {t->mval[0], t->mval[1]};
float screen_loc[2];
for (p = t->tsnap.points.first; p; p = p->next) {
float dist_sq;
if (ED_view3d_project_float_global(t->ar, p->co, screen_loc, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) {
continue;
}
dist_sq = len_squared_v2v2(mval_fl, screen_loc);
if (dist_sq < dist_min_sq) {
closest_p = p;
dist_min_sq = dist_sq;
}
}
if (closest_p) {
if (t->tsnap.selectedPoint != closest_p) {
status = TREDRAW_HARD;
}
t->tsnap.selectedPoint = closest_p;
}
}
return status;
}
void removeSnapPoint(TransInfo *t)
{
if (t->tsnap.status & MULTI_POINTS) {
updateSelectedSnapPoint(t);
if (t->tsnap.selectedPoint) {
BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint);
if (BLI_listbase_is_empty(&t->tsnap.points)) {
t->tsnap.status &= ~MULTI_POINTS;
}
t->tsnap.selectedPoint = NULL;
}
}
}
void getSnapPoint(TransInfo *t, float vec[3])
{
if (t->tsnap.points.first) {
TransSnapPoint *p;
int total = 0;
vec[0] = vec[1] = vec[2] = 0;
for (p = t->tsnap.points.first; p; p = p->next, total++) {
add_v3_v3(vec, p->co);
}
if (t->tsnap.status & POINT_INIT) {
add_v3_v3(vec, t->tsnap.snapPoint);
total++;
}
mul_v3_fl(vec, 1.0f / total);
}
else {
copy_v3_v3(vec, t->tsnap.snapPoint);
}
}
/********************** APPLY **************************/
static void ApplySnapTranslation(TransInfo *t, float vec[3])
{
float point[3];
getSnapPoint(t, point);
if (t->spacetype == SPACE_NODE) {
char border = t->tsnap.snapNodeBorder;
if (border & (NODE_LEFT | NODE_RIGHT))
vec[0] = point[0] - t->tsnap.snapTarget[0];
if (border & (NODE_BOTTOM | NODE_TOP))
vec[1] = point[1] - t->tsnap.snapTarget[1];
}
else {
sub_v3_v3v3(vec, point, t->tsnap.snapTarget);
}
}
static void ApplySnapRotation(TransInfo *t, float *value)
{
if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
*value = t->tsnap.dist;
}
else {
float point[3];
getSnapPoint(t, point);
*value = RotationBetween(t, t->tsnap.snapTarget, point);
}
}
static void ApplySnapResize(TransInfo *t, float vec[3])
{
if (t->tsnap.target == SCE_SNAP_TARGET_CLOSEST) {
vec[0] = vec[1] = vec[2] = t->tsnap.dist;
}
else {
float point[3];
getSnapPoint(t, point);
vec[0] = vec[1] = vec[2] = ResizeBetween(t, t->tsnap.snapTarget, point);
}
}
/********************** DISTANCE **************************/
static float TranslationBetween(TransInfo *UNUSED(t), const float p1[3], const float p2[3])
{
return len_v3v3(p1, p2);
}
static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3])
{
float angle, start[3], end[3], center[3];
copy_v3_v3(center, t->center);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, center);
}
sub_v3_v3v3(start, p1, center);
sub_v3_v3v3(end, p2, center);
// Angle around a constraint axis (error prone, will need debug)
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
float axis[3], tmp[3];
t->con.applyRot(t, NULL, axis, NULL);
project_v3_v3v3(tmp, end, axis);
sub_v3_v3v3(end, end, tmp);
project_v3_v3v3(tmp, start, axis);
sub_v3_v3v3(start, start, tmp);
normalize_v3(end);
normalize_v3(start);
cross_v3_v3v3(tmp, start, end);
if (dot_v3v3(tmp, axis) < 0.0f)
angle = -acosf(dot_v3v3(start, end));
else
angle = acosf(dot_v3v3(start, end));
}
else {
float mtx[3][3];
copy_m3_m4(mtx, t->viewmat);
mul_m3_v3(mtx, end);
mul_m3_v3(mtx, start);
angle = atan2f(start[1], start[0]) - atan2f(end[1], end[0]);
}
if (angle > (float)M_PI) {
angle = angle - 2 * (float)M_PI;
}
else if (angle < -((float)M_PI)) {
angle = 2.0f * (float)M_PI + angle;
}
return angle;
}
static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3])
{
float d1[3], d2[3], center[3], len_d1;
copy_v3_v3(center, t->center);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, center);
}
sub_v3_v3v3(d1, p1, center);
sub_v3_v3v3(d2, p2, center);
if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) {
mul_m3_v3(t->con.pmtx, d1);
mul_m3_v3(t->con.pmtx, d2);
}
len_d1 = len_v3(d1);
return len_d1 != 0.0f ? len_v3(d2) / len_d1 : 1;
}
/********************** CALC **************************/
static void UNUSED_FUNCTION(CalcSnapGrid) (TransInfo *t, float *UNUSED(vec))
{
snapGridIncrementAction(t, t->tsnap.snapPoint, BIG_GEARS);
}
static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
{
if (t->spacetype == SPACE_VIEW3D) {
float loc[3];
float no[3];
float mval[2];
bool found = false;
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
mval[0] = t->mval[0];
mval[1] = t->mval[1];
if (t->tsnap.mode == SCE_SNAP_MODE_VOLUME) {
ListBase depth_peels;
DepthPeel *p1, *p2;
const float *last_p = NULL;
float max_dist = FLT_MAX;
float p[3] = {0.0f, 0.0f, 0.0f};
BLI_listbase_clear(&depth_peels);
peelObjectsTransForm(t, &depth_peels, mval, t->tsnap.modeSelect);
// if (LAST_SNAP_POINT_VALID)
// {
// last_p = LAST_SNAP_POINT;
// }
// else
// {
last_p = t->tsnap.snapPoint;
// }
for (p1 = depth_peels.first; p1; p1 = p1->next) {
if (p1->flag == 0) {
float vec[3];
float new_dist;
p2 = NULL;
p1->flag = 1;
/* if peeling objects, take the first and last from each object */
if (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) {
DepthPeel *peel;
for (peel = p1->next; peel; peel = peel->next) {
if (peel->ob == p1->ob) {
peel->flag = 1;
p2 = peel;
}
}
}
/* otherwise, pair first with second and so on */
else {
for (p2 = p1->next; p2 && p2->ob != p1->ob; p2 = p2->next) {
/* nothing to do here */
}
}
if (p2) {
p2->flag = 1;
add_v3_v3v3(vec, p1->p, p2->p);
mul_v3_fl(vec, 0.5f);
}
else {
copy_v3_v3(vec, p1->p);
}
if (last_p == NULL) {
copy_v3_v3(p, vec);
max_dist = 0;
break;
}
new_dist = len_v3v3(last_p, vec);
if (new_dist < max_dist) {
copy_v3_v3(p, vec);
max_dist = new_dist;
}
}
}
if (max_dist != FLT_MAX) {
copy_v3_v3(loc, p);
/* XXX, is there a correct normal in this case ???, for now just z up */
no[0] = 0.0;
no[1] = 0.0;
no[2] = 1.0;
found = true;
}
BLI_freelistN(&depth_peels);
}
else {
found = snapObjectsTransform(t, mval, &dist_px, loc, no, t->tsnap.modeSelect);
}
if (found == true) {
float tangent[3];
sub_v2_v2v2(tangent, loc, t->tsnap.snapPoint);
tangent[2] = 0.0f;
if (!is_zero_v3(tangent)) {
copy_v3_v3(t->tsnap.snapTangent, tangent);
}
copy_v3_v3(t->tsnap.snapPoint, loc);
copy_v3_v3(t->tsnap.snapNormal, no);
t->tsnap.status |= POINT_INIT;
}
else {
t->tsnap.status &= ~POINT_INIT;
}
}
else if (t->spacetype == SPACE_IMAGE && t->obedit != NULL && t->obedit->type == OB_MESH) {
/* same as above but for UV's */
Image *ima = ED_space_image(t->sa->spacedata.first);
float aspx, aspy, co[2];
UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
if (ED_uvedit_nearest_uv(t->scene, t->obedit, ima, co, t->tsnap.snapPoint)) {
ED_space_image_get_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
t->tsnap.snapPoint[0] *= aspx;
t->tsnap.snapPoint[1] *= aspy;
t->tsnap.status |= POINT_INIT;
}
else {
t->tsnap.status &= ~POINT_INIT;
}
}
else if (t->spacetype == SPACE_NODE) {
float loc[2];
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
char node_border;
if (snapNodesTransform(t, t->mval, &dist_px, loc, &node_border, t->tsnap.modeSelect)) {
copy_v2_v2(t->tsnap.snapPoint, loc);
t->tsnap.snapNodeBorder = node_border;
t->tsnap.status |= POINT_INIT;
}
else {
t->tsnap.status &= ~POINT_INIT;
}
}
}
/********************** TARGET **************************/
static void TargetSnapOffset(TransInfo *t, TransData *td)
{
if (t->spacetype == SPACE_NODE && td != NULL) {
bNode *node = td->extra;
char border = t->tsnap.snapNodeBorder;
float width = BLI_rctf_size_x(&node->totr);
float height = BLI_rctf_size_y(&node->totr);
#ifdef USE_NODE_CENTER
if (border & NODE_LEFT)
t->tsnap.snapTarget[0] -= 0.5f * width;
if (border & NODE_RIGHT)
t->tsnap.snapTarget[0] += 0.5f * width;
if (border & NODE_BOTTOM)
t->tsnap.snapTarget[1] -= 0.5f * height;
if (border & NODE_TOP)
t->tsnap.snapTarget[1] += 0.5f * height;
#else
if (border & NODE_LEFT)
t->tsnap.snapTarget[0] -= 0.0f;
if (border & NODE_RIGHT)
t->tsnap.snapTarget[0] += width;
if (border & NODE_BOTTOM)
t->tsnap.snapTarget[1] -= height;
if (border & NODE_TOP)
t->tsnap.snapTarget[1] += 0.0f;
#endif
}
}
static void TargetSnapCenter(TransInfo *t)
{
/* Only need to calculate once */
if ((t->tsnap.status & TARGET_INIT) == 0) {
copy_v3_v3(t->tsnap.snapTarget, t->center);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
TargetSnapOffset(t, NULL);
t->tsnap.status |= TARGET_INIT;
}
}
static void TargetSnapActive(TransInfo *t)
{
/* Only need to calculate once */
if ((t->tsnap.status & TARGET_INIT) == 0) {
if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
TargetSnapOffset(t, NULL);
t->tsnap.status |= TARGET_INIT;
}
/* No active, default to median */
else {
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
t->tsnap.targetSnap = TargetSnapMedian;
TargetSnapMedian(t);
}
}
}
static void TargetSnapMedian(TransInfo *t)
{
// Only need to calculate once
if ((t->tsnap.status & TARGET_INIT) == 0) {
TransData *td = NULL;
int i;
t->tsnap.snapTarget[0] = 0;
t->tsnap.snapTarget[1] = 0;
t->tsnap.snapTarget[2] = 0;
for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
add_v3_v3(t->tsnap.snapTarget, td->center);
}
mul_v3_fl(t->tsnap.snapTarget, 1.0 / i);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
TargetSnapOffset(t, NULL);
t->tsnap.status |= TARGET_INIT;
}
}
static void TargetSnapClosest(TransInfo *t)
{
// Only valid if a snap point has been selected
if (t->tsnap.status & POINT_INIT) {
TransData *closest = NULL, *td = NULL;
/* Object mode */
if (t->flag & T_OBJECT) {
int i;
for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
struct BoundBox *bb = BKE_object_boundbox_get(td->ob);
/* use boundbox if possible */
if (bb) {
int j;
for (j = 0; j < 8; j++) {
float loc[3];
float dist;
copy_v3_v3(loc, bb->vec[j]);
mul_m4_v3(td->ext->obmat, loc);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
/* use element center otherwise */
else {
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
}
else {
int i;
for (td = t->data, i = 0; i < t->total && td->flag & TD_SELECTED; i++, td++) {
float loc[3];
float dist;
copy_v3_v3(loc, td->center);
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, loc);
}
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
if (closest == NULL || fabsf(dist) < fabsf(t->tsnap.dist)) {
copy_v3_v3(t->tsnap.snapTarget, loc);
closest = td;
t->tsnap.dist = dist;
}
}
}
TargetSnapOffset(t, closest);
t->tsnap.status |= TARGET_INIT;
}
}
static bool snapEdge(ARegion *ar, const float v1co[3], const short v1no[3], const float v2co[3], const short v2no[3], float obmat[4][4], float timat[3][3],
const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval_fl[2],
float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
{
float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
int result;
bool retval = false;
copy_v3_v3(ray_end, ray_normal_local);
mul_v3_fl(ray_end, 2000);
add_v3_v3v3(ray_end, ray_start_local, ray_end);
result = isect_line_line_v3(v1co, v2co, ray_start_local, ray_end, intersect, dvec); /* dvec used but we don't care about result */
if (result) {
float edge_loc[3], vec[3];
float mul;
/* check for behind ray_start */
sub_v3_v3v3(dvec, intersect, ray_start_local);
sub_v3_v3v3(edge_loc, v1co, v2co);
sub_v3_v3v3(vec, intersect, v2co);
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
if (mul > 1) {
mul = 1;
copy_v3_v3(intersect, v1co);
}
else if (mul < 0) {
mul = 0;
copy_v3_v3(intersect, v2co);
}
if (dot_v3v3(ray_normal_local, dvec) > 0) {
float location[3];
float new_depth;
float screen_loc[2];
float new_dist;
copy_v3_v3(location, intersect);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
new_dist = len_manhattan_v2v2(mval_fl, screen_loc);
}
else {
new_dist = TRANSFORM_DIST_MAX_PX;
}
/* 10% threshold if edge is closer but a bit further
* this takes care of series of connected edges a bit slanted w.r.t the viewport
* otherwise, it would stick to the verts of the closest edge and not slide along merrily
* */
if (new_dist <= *r_dist_px && new_depth < *r_depth * 1.001f) {
float n1[3], n2[3];
*r_depth = new_depth;
retval = true;
sub_v3_v3v3(edge_loc, v1co, v2co);
sub_v3_v3v3(vec, intersect, v2co);
mul = dot_v3v3(vec, edge_loc) / dot_v3v3(edge_loc, edge_loc);
if (r_no) {
normal_short_to_float_v3(n1, v1no);
normal_short_to_float_v3(n2, v2no);
interp_v3_v3v3(r_no, n2, n1, mul);
mul_m3_v3(timat, r_no);
normalize_v3(r_no);
}
copy_v3_v3(r_loc, location);
*r_dist_px = new_dist;
}
}
}
return retval;
}
static bool snapVertex(ARegion *ar, const float vco[3], const short vno[3], float obmat[4][4], float timat[3][3],
const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval_fl[2],
float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
{
bool retval = false;
float dvec[3];
sub_v3_v3v3(dvec, vco, ray_start_local);
if (dot_v3v3(ray_normal_local, dvec) > 0) {
float location[3];
float new_depth;
float screen_loc[2];
float new_dist;
copy_v3_v3(location, vco);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
if (ED_view3d_project_float_global(ar, location, screen_loc, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
new_dist = len_manhattan_v2v2(mval_fl, screen_loc);
}
else {
new_dist = TRANSFORM_DIST_MAX_PX;
}
if (new_dist <= *r_dist_px && new_depth < *r_depth) {
*r_depth = new_depth;
retval = true;
copy_v3_v3(r_loc, location);
if (r_no) {
normal_short_to_float_v3(r_no, vno);
mul_m3_v3(timat, r_no);
normalize_v3(r_no);
}
*r_dist_px = new_dist;
}
}
return retval;
}
static bool snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
{
float imat[4][4];
float ray_start_local[3], ray_normal_local[3];
bool retval = false;
invert_m4_m4(imat, obmat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
if (arm->edbo) {
EditBone *eBone;
for (eBone = arm->edbo->first; eBone; eBone = eBone->next) {
if (eBone->layer & arm->layer) {
/* skip hidden or moving (selected) bones */
if ((eBone->flag & (BONE_HIDDEN_A | BONE_ROOTSEL | BONE_TIPSEL)) == 0) {
switch (snap_mode) {
case SCE_SNAP_MODE_VERTEX:
retval |= snapVertex(ar, eBone->head, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
retval |= snapVertex(ar, eBone->tail, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
break;
case SCE_SNAP_MODE_EDGE:
retval |= snapEdge(ar, eBone->head, NULL, eBone->tail, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
break;
}
}
}
}
}
else if (ob->pose && ob->pose->chanbase.first) {
bPoseChannel *pchan;
Bone *bone;
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
bone = pchan->bone;
/* skip hidden bones */
if (bone && !(bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) {
const float *head_vec = pchan->pose_head;
const float *tail_vec = pchan->pose_tail;
switch (snap_mode) {
case SCE_SNAP_MODE_VERTEX:
retval |= snapVertex(ar, head_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
retval |= snapVertex(ar, tail_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
break;
case SCE_SNAP_MODE_EDGE:
retval |= snapEdge(ar, head_vec, NULL, tail_vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
break;
}
}
}
}
return retval;
}
static bool snapCurve(short snap_mode, ARegion *ar, Object *ob, Curve *cu, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
{
float imat[4][4];
float ray_start_local[3], ray_normal_local[3];
bool retval = false;
int u;
Nurb *nu;
/* only vertex snapping mode (eg control points and handles) supported for now) */
if (snap_mode != SCE_SNAP_MODE_VERTEX) {
return retval;
}
invert_m4_m4(imat, obmat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
for (nu = (ob->mode == OB_MODE_EDIT ? cu->editnurb->nurbs.first : cu->nurb.first); nu; nu = nu->next) {
for (u = 0; u < nu->pntsu; u++) {
switch (snap_mode) {
case SCE_SNAP_MODE_VERTEX:
{
if (ob->mode == OB_MODE_EDIT) {
if (nu->bezt) {
/* don't snap to selected (moving) or hidden */
if (nu->bezt[u].f2 & SELECT || nu->bezt[u].hide != 0) {
break;
}
retval |= snapVertex(ar, nu->bezt[u].vec[1], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
/* don't snap if handle is selected (moving), or if it is aligning to a moving handle */
if (!(nu->bezt[u].f1 & SELECT) && !(nu->bezt[u].h1 & HD_ALIGN && nu->bezt[u].f3 & SELECT)) {
retval |= snapVertex(ar, nu->bezt[u].vec[0], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
}
if (!(nu->bezt[u].f3 & SELECT) && !(nu->bezt[u].h2 & HD_ALIGN && nu->bezt[u].f1 & SELECT)) {
retval |= snapVertex(ar, nu->bezt[u].vec[2], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
}
}
else {
/* don't snap to selected (moving) or hidden */
if (nu->bp[u].f1 & SELECT || nu->bp[u].hide != 0) {
break;
}
retval |= snapVertex(ar, nu->bp[u].vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
}
}
else {
/* curve is not visible outside editmode if nurb length less than two */
if (nu->pntsu > 1) {
if (nu->bezt) {
retval |= snapVertex(ar, nu->bezt[u].vec[1], NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
}
else {
retval |= snapVertex(ar, nu->bp[u].vec, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
}
}
}
break;
}
default:
break;
}
}
}
return retval;
}
static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
const float mval[2], float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth, bool do_bb)
{
bool retval = false;
const bool do_ray_start_correction = (snap_mode == SCE_SNAP_MODE_FACE && ar &&
!((RegionView3D *)ar->regiondata)->is_persp);
int totvert = dm->getNumVerts(dm);
if (totvert > 0) {
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
float ray_start_local[3], ray_normal_local[3], local_scale, len_diff = TRANSFORM_DIST_MAX_RAY;
invert_m4_m4(imat, obmat);
copy_m3_m4(timat, imat);
transpose_m3(timat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
/* local scale in normal direction */
local_scale = normalize_v3(ray_normal_local);
if (do_bb) {
BoundBox *bb = BKE_object_boundbox_get(ob);
if (!BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, &len_diff)) {
return retval;
}
}
else if (do_ray_start_correction) {
/* We *need* a reasonably valid len_diff in this case.
* Use BHVTree to find the closest face from ray_start_local.
*/
BVHTreeFromMesh treeData;
BVHTreeNearest nearest;
len_diff = 0.0f; /* In case BVHTree would fail for some reason... */
treeData.em_evil = em;
bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 2, 6);
if (treeData.tree != NULL) {
nearest.index = -1;
nearest.dist_sq = FLT_MAX;
/* Compute and store result. */
BLI_bvhtree_find_nearest(treeData.tree, ray_start_local, &nearest,
treeData.nearest_callback, &treeData);
if (nearest.index != -1) {
len_diff = sqrtf(nearest.dist_sq);
}
}
free_bvhtree_from_mesh(&treeData);
}
switch (snap_mode) {
case SCE_SNAP_MODE_FACE:
{
BVHTreeRayHit hit;
BVHTreeFromMesh treeData;
/* Only use closer ray_start in case of ortho view! In perspective one, ray_start may already
* been *inside* boundbox, leading to snap failures (see T38409).
* Note also ar might be null (see T38435), in this case we assume ray_start is ok!
*/
if (do_ray_start_correction) {
float ray_org_local[3];
copy_v3_v3(ray_org_local, ray_origin);
mul_m4_v3(imat, ray_org_local);
/* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with very far
* away ray_start values (as returned in case of ortho view3d), see T38358.
*/
len_diff -= local_scale; /* make temp start point a bit away from bbox hit point. */
madd_v3_v3v3fl(ray_start_local, ray_org_local, ray_normal_local,
len_diff - len_v3v3(ray_start_local, ray_org_local));
}
else {
len_diff = 0.0f;
}
treeData.em_evil = em;
bvhtree_from_mesh_faces(&treeData, dm, 0.0f, 4, 6);
hit.index = -1;
hit.dist = *r_depth;
if (hit.dist != TRANSFORM_DIST_MAX_RAY) {
hit.dist *= local_scale;
hit.dist -= len_diff;
}
if (treeData.tree &&
BLI_bvhtree_ray_cast(treeData.tree, ray_start_local, ray_normal_local, 0.0f,
&hit, treeData.raycast_callback, &treeData) != -1)
{
hit.dist += len_diff;
hit.dist /= local_scale;
if (hit.dist <= *r_depth) {
*r_depth = hit.dist;
copy_v3_v3(r_loc, hit.co);
copy_v3_v3(r_no, hit.no);
/* back to worldspace */
mul_m4_v3(obmat, r_loc);
mul_m3_v3(timat, r_no);
normalize_v3(r_no);
retval = true;
}
}
free_bvhtree_from_mesh(&treeData);
break;
}
case SCE_SNAP_MODE_VERTEX:
{
MVert *verts = dm->getVertArray(dm);
const int *index_array = NULL;
int index = 0;
int i;
if (em != NULL) {
index_array = dm->getVertDataArray(dm, CD_ORIGINDEX);
BM_mesh_elem_table_ensure(em->bm, BM_VERT);
}
for (i = 0; i < totvert; i++) {
BMVert *eve = NULL;
MVert *v = verts + i;
bool test = true;
if (em != NULL) {
if (index_array) {
index = index_array[i];
}
else {
index = i;
}
if (index == ORIGINDEX_NONE) {
test = false;
}
else {
eve = BM_vert_at_index(em->bm, index);
if (BM_elem_flag_test(eve, BM_ELEM_HIDDEN) ||
BM_elem_flag_test(eve, BM_ELEM_SELECT))
{
test = false;
}
}
}
if (test) {
retval |= snapVertex(ar, v->co, v->no, obmat, timat, ray_start, ray_start_local,
ray_normal_local, mval, r_loc, r_no, r_dist_px, r_depth);
}
}
break;
}
case SCE_SNAP_MODE_EDGE:
{
MVert *verts = dm->getVertArray(dm);
MEdge *edges = dm->getEdgeArray(dm);
int totedge = dm->getNumEdges(dm);
const int *index_array = NULL;
int index = 0;
int i;
if (em != NULL) {
index_array = dm->getEdgeDataArray(dm, CD_ORIGINDEX);
BM_mesh_elem_table_ensure(em->bm, BM_EDGE);
}
for (i = 0; i < totedge; i++) {
MEdge *e = edges + i;
bool test = true;
if (em != NULL) {
if (index_array) {
index = index_array[i];
}
else {
index = i;
}
if (index == ORIGINDEX_NONE) {
test = false;
}
else {
BMEdge *eed = BM_edge_at_index(em->bm, index);
if (BM_elem_flag_test(eed, BM_ELEM_HIDDEN) ||
BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT))
{
test = false;
}
}
}
if (test) {
retval |= snapEdge(ar, verts[e->v1].co, verts[e->v1].no, verts[e->v2].co, verts[e->v2].no,
obmat, timat, ray_start, ray_start_local, ray_normal_local, mval,
r_loc, r_no, r_dist_px, r_depth);
}
}
break;
}
}
}
return retval;
}
/* may extend later (for now just snaps to empty center) */
static bool snapEmpty(short snap_mode, ARegion *ar, Object *ob, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
{
float imat[4][4];
float ray_start_local[3], ray_normal_local[3];
bool retval = false;
if (ob->transflag & OB_DUPLI) {
return retval;
}
/* for now only vertex supported */
if (snap_mode != SCE_SNAP_MODE_VERTEX) {
return retval;
}
invert_m4_m4(imat, obmat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
switch (snap_mode) {
case SCE_SNAP_MODE_VERTEX:
{
const float zero_co[3] = {0.0f};
retval |= snapVertex(ar, zero_co, NULL, obmat, NULL, ray_start, ray_start_local, ray_normal_local, mval, r_loc, NULL, r_dist_px, r_depth);
break;
}
default:
break;
}
return retval;
}
static bool snapCamera(short snap_mode, ARegion *ar, Scene *scene, Object *object, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float *UNUSED(r_no), float *r_dist_px, float *r_depth)
{
float orig_camera_mat[4][4], orig_camera_imat[4][4], imat[4][4];
bool retval = false;
MovieClip *clip = BKE_object_movieclip_get(scene, object, false);
MovieTracking *tracking;
float ray_start_local[3], ray_normal_local[3];
if (clip == NULL) {
return retval;
}
if (object->transflag & OB_DUPLI) {
return retval;
}
tracking = &clip->tracking;
BKE_tracking_get_camera_object_matrix(scene, object, orig_camera_mat);
invert_m4_m4(orig_camera_imat, orig_camera_mat);
invert_m4_m4(imat, obmat);
switch (snap_mode) {
case SCE_SNAP_MODE_VERTEX:
{
MovieTrackingObject *tracking_object;
for (tracking_object = tracking->objects.first;
tracking_object;
tracking_object = tracking_object->next)
{
ListBase *tracksbase = BKE_tracking_object_get_tracks(tracking, tracking_object);
MovieTrackingTrack *track;
float reconstructed_camera_mat[4][4],
reconstructed_camera_imat[4][4];
float (*vertex_obmat)[4];
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
if ((tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0) {
BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object,
CFRA, reconstructed_camera_mat);
invert_m4_m4(reconstructed_camera_imat, reconstructed_camera_mat);
}
for (track = tracksbase->first; track; track = track->next) {
float bundle_pos[3];
if ((track->flag & TRACK_HAS_BUNDLE) == 0) {
continue;
}
copy_v3_v3(bundle_pos, track->bundle_pos);
if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
mul_m4_v3(orig_camera_imat, ray_start_local);
mul_mat3_m4_v3(orig_camera_imat, ray_normal_local);
vertex_obmat = orig_camera_mat;
}
else {
mul_m4_v3(reconstructed_camera_imat, bundle_pos);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
vertex_obmat = obmat;
}
retval |= snapVertex(ar, bundle_pos, NULL, vertex_obmat, NULL,
ray_start, ray_start_local, ray_normal_local, mval,
r_loc, NULL, r_dist_px, r_depth);
}
}
break;
}
default:
break;
}
return retval;
}
static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, float obmat[4][4], bool use_obedit,
Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
const float mval[2], float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
{
bool retval = false;
if (ob->type == OB_MESH) {
BMEditMesh *em;
DerivedMesh *dm;
bool do_bb = true;
if (use_obedit) {
em = BKE_editmesh_from_object(ob);
dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
do_bb = false;
}
else {
em = NULL;
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
}
retval = snapDerivedMesh(snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_depth, do_bb);
dm->release(dm);
}
else if (ob->type == OB_ARMATURE) {
retval = snapArmature(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
}
else if (ob->type == OB_CURVE) {
retval = snapCurve(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
}
else if (ob->type == OB_EMPTY) {
retval = snapEmpty(snap_mode, ar, ob, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
}
else if (ob->type == OB_CAMERA) {
retval = snapCamera(snap_mode, ar, scene, ob, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
}
if (retval) {
if (r_ob) {
*r_ob = ob;
copy_m4_m4(r_obmat, obmat);
}
}
return retval;
}
static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float ray_origin[3],
float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
Base *base;
bool retval = false;
if (mode == SNAP_ALL && obedit) {
Object *ob = obedit;
retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, true,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
* which makes the loop skip it, even the derived mesh will never change
*
* To solve that problem, we do it first as an exception.
* */
base = base_act;
if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
Object *ob = base->object;
retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
for (base = FIRSTBASE; base != NULL; base = base->next) {
if ((BASE_VISIBLE_BGMODE(v3d, scene, base)) &&
(base->flag & (BA_HAS_RECALC_OB | BA_HAS_RECALC_DATA)) == 0 &&
((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) ||
(ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT) && base != base_act)))
{
Object *ob = base->object;
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
free_object_duplilist(lb);
}
retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
r_ob, r_obmat,
ray_start, ray_normal, ray_origin, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
}
return retval;
}
static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
const float mval[2], float *r_dist_px,
float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode)
{
float ray_start[3], ray_normal[3], ray_orgigin[3];
if (!ED_view3d_win_to_ray_ex(ar, v3d, mval, ray_orgigin, ray_normal, ray_start, true)) {
return false;
}
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
NULL, NULL,
ray_start, ray_normal, ray_orgigin, r_ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
bool snapObjectsTransform(TransInfo *t, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
float ray_dist = TRANSFORM_DIST_MAX_RAY;
return snapObjects(t->scene, t->scene->toolsettings->snap_mode, t->scene->basact, t->view, t->ar, t->obedit,
mval, r_dist_px, r_loc, r_no, &ray_dist, mode);
}
bool snapObjectsContext(bContext *C, const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
float ray_dist = TRANSFORM_DIST_MAX_RAY;
return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit,
mval, r_dist_px, r_loc, r_no, &ray_dist, mode);
}
bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
const float mval[2], float *r_dist_px,
float r_loc[3], float r_no[3], float *r_ray_dist, SnapMode mode)
{
return snapObjects(scene, snap_mode, base_act, v3d, ar, obedit,
mval, r_dist_px,
r_loc, r_no, r_ray_dist, mode);
}
bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
r_ob, r_obmat,
ray_start, ray_normal, ray_start, r_ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
/******************** PEELING *********************************/
static int cmpPeel(const void *arg1, const void *arg2)
{
const DepthPeel *p1 = arg1;
const DepthPeel *p2 = arg2;
int val = 0;
if (p1->depth < p2->depth) {
val = -1;
}
else if (p1->depth > p2->depth) {
val = 1;
}
return val;
}
static void removeDoublesPeel(ListBase *depth_peels)
{
DepthPeel *peel;
for (peel = depth_peels->first; peel; peel = peel->next) {
DepthPeel *next_peel = peel->next;
if (next_peel && fabsf(peel->depth - next_peel->depth) < 0.0015f) {
peel->next = next_peel->next;
if (next_peel->next) {
next_peel->next->prev = peel;
}
MEM_freeN(next_peel);
}
}
}
static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float no[3], Object *ob)
{
DepthPeel *peel = MEM_callocN(sizeof(DepthPeel), "DepthPeel");
peel->depth = depth;
peel->ob = ob;
copy_v3_v3(peel->p, p);
copy_v3_v3(peel->no, no);
BLI_addtail(depth_peels, peel);
peel->flag = 0;
}
static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float UNUSED(mval[2]),
ListBase *depth_peels)
{
bool retval = false;
int totvert = dm->getNumVerts(dm);
int totface = dm->getNumTessFaces(dm);
if (totvert > 0) {
float imat[4][4];
float timat[3][3]; /* transpose inverse matrix for normals */
float ray_start_local[3], ray_normal_local[3];
int test = 1;
invert_m4_m4(imat, obmat);
copy_m3_m4(timat, imat);
transpose_m3(timat);
copy_v3_v3(ray_start_local, ray_start);
copy_v3_v3(ray_normal_local, ray_normal);
mul_m4_v3(imat, ray_start_local);
mul_mat3_m4_v3(imat, ray_normal_local);
/* If number of vert is more than an arbitrary limit,
* test against boundbox first
* */
if (totface > 16) {
struct BoundBox *bb = BKE_object_boundbox_get(ob);
test = BKE_boundbox_ray_hit_check(bb, ray_start_local, ray_normal_local, NULL);
}
if (test == 1) {
MVert *verts = dm->getVertArray(dm);
MFace *faces = dm->getTessFaceArray(dm);
int i;
for (i = 0; i < totface; i++) {
MFace *f = faces + i;
float lambda;
int result;
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, &lambda, NULL, 0.001);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
copy_v3_v3(location, intersect);
if (f->v4)
normal_quad_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
else
normal_tri_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
mul_m3_v3(timat, normal);
normalize_v3(normal);
addDepthPeel(depth_peels, new_depth, location, normal, ob);
}
if (f->v4 && result == 0) {
result = isect_ray_tri_threshold_v3(ray_start_local, ray_normal_local, verts[f->v3].co, verts[f->v4].co, verts[f->v1].co, &lambda, NULL, 0.001);
if (result) {
float location[3], normal[3];
float intersect[3];
float new_depth;
copy_v3_v3(intersect, ray_normal_local);
mul_v3_fl(intersect, lambda);
add_v3_v3(intersect, ray_start_local);
copy_v3_v3(location, intersect);
if (f->v4)
normal_quad_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co, verts[f->v4].co);
else
normal_tri_v3(normal, verts[f->v1].co, verts[f->v2].co, verts[f->v3].co);
mul_m4_v3(obmat, location);
new_depth = len_v3v3(location, ray_start);
mul_m3_v3(timat, normal);
normalize_v3(normal);
addDepthPeel(depth_peels, new_depth, location, normal, ob);
}
}
}
}
}
return retval;
}
static bool peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
ListBase *depth_peels, const float mval[2], SnapMode mode)
{
Base *base;
bool retval = false;
float ray_start[3], ray_normal[3];
if (ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal, true) == false) {
return false;
}
for (base = scene->base.first; base != NULL; base = base->next) {
if (BASE_SELECTABLE(v3d, base)) {
Object *ob = base->object;
if (ob->transflag & OB_DUPLI) {
DupliObject *dupli_ob;
ListBase *lb = object_duplilist(G.main->eval_ctx, scene, ob);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
Object *dob = dupli_ob->ob;
if (dob->type == OB_MESH) {
BMEditMesh *em;
DerivedMesh *dm = NULL;
bool val;
if (dob != obedit) {
dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
}
else {
em = BKE_editmesh_from_object(dob);
dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
val = peelDerivedMesh(dob, dm, dob->obmat, ray_start, ray_normal, mval, depth_peels);
}
retval = retval || val;
dm->release(dm);
}
}
free_object_duplilist(lb);
}
if (ob->type == OB_MESH) {
bool val = false;
if (ob != obedit && ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) || ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT))) {
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
dm->release(dm);
}
else if (ob == obedit && mode != SNAP_NOT_OBEDIT) {
BMEditMesh *em = BKE_editmesh_from_object(ob);
DerivedMesh *dm = editbmesh_get_derived_cage(scene, obedit, em, CD_MASK_BAREMESH);
val = peelDerivedMesh(ob, dm, ob->obmat, ray_start, ray_normal, mval, depth_peels);
dm->release(dm);
}
retval = retval || val;
}
}
}
BLI_sortlist(depth_peels, cmpPeel);
removeDoublesPeel(depth_peels);
return retval;
}
bool peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[2], SnapMode mode)
{
return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval, mode);
}
bool peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
{
Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
ARegion *ar = CTX_wm_region(C);
Object *obedit = CTX_data_edit_object(C);
return peelObjects(scene, v3d, ar, obedit, depth_peels, mval, mode);
}
/******************** NODES ***********************************/
static bool snapNodeTest(View2D *v2d, bNode *node, SnapMode mode)
{
/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
return ((mode == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
(mode == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
(node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
}
static NodeBorder snapNodeBorder(int snap_node_mode)
{
switch (snap_node_mode) {
case SCE_SNAP_MODE_NODE_X:
return NODE_LEFT | NODE_RIGHT;
case SCE_SNAP_MODE_NODE_Y:
return NODE_TOP | NODE_BOTTOM;
case SCE_SNAP_MODE_NODE_XY:
return NODE_LEFT | NODE_RIGHT | NODE_TOP | NODE_BOTTOM;
}
return 0;
}
static bool snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNode *node, const int mval[2],
float r_loc[2], float *r_dist_px, char *r_node_border)
{
View2D *v2d = &ar->v2d;
NodeBorder border = snapNodeBorder(ts->snap_node_mode);
bool retval = false;
rcti totr;
int new_dist;
UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr);
if (border & NODE_LEFT) {
new_dist = abs(totr.xmin - mval[0]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_LEFT;
retval = true;
}
}
if (border & NODE_RIGHT) {
new_dist = abs(totr.xmax - mval[0]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_RIGHT;
retval = true;
}
}
if (border & NODE_BOTTOM) {
new_dist = abs(totr.ymin - mval[1]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_BOTTOM;
retval = true;
}
}
if (border & NODE_TOP) {
new_dist = abs(totr.ymax - mval[1]);
if (new_dist < *r_dist_px) {
UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
*r_dist_px = new_dist;
*r_node_border = NODE_TOP;
retval = true;
}
}
return retval;
}
static bool snapNodes(ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int mval[2],
float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
{
bNodeTree *ntree = snode->edittree;
bNode *node;
bool retval = false;
*r_node_border = 0;
for (node = ntree->nodes.first; node; node = node->next) {
if (snapNodeTest(&ar->v2d, node, mode))
retval |= snapNode(ts, snode, ar, node, mval, r_loc, r_dist_px, r_node_border);
}
return retval;
}
bool snapNodesTransform(TransInfo *t, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
{
return snapNodes(t->settings, t->sa->spacedata.first, t->ar, mval, r_dist_px, r_loc, r_node_border, mode);
}
bool snapNodesContext(bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
{
Scene *scene = CTX_data_scene(C);
ARegion *ar = CTX_wm_region(C);
return snapNodes(scene->toolsettings, CTX_wm_space_node(C), ar, mval, r_dist_px, r_loc, r_node_border, mode);
}
/*================================================================*/
static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action);
void snapGridIncrementAction(TransInfo *t, float *val, GearsType action)
{
float fac[3];
fac[NO_GEARS] = t->snap[0];
fac[BIG_GEARS] = t->snap[1];
fac[SMALL_GEARS] = t->snap[2];
applyGridIncrement(t, val, t->idx_max, fac, action);
}
void snapGridIncrement(TransInfo *t, float *val)
{
GearsType action;
// Only do something if using Snap to Grid
if (t->tsnap.mode != SCE_SNAP_MODE_INCREMENT)
return;
action = activeSnap(t) ? BIG_GEARS : NO_GEARS;
if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) {
action = SMALL_GEARS;
}
snapGridIncrementAction(t, val, action);
}
static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action)
{
int i;
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
if (max_index > 2) {
printf("applyGridIncrement: invalid index %d, clamping\n", max_index);
max_index = 2;
}
// Early bailing out if no need to snap
if (fac[action] == 0.0f)
return;
/* evil hack - snapping needs to be adapted for image aspect ratio */
if ((t->spacetype == SPACE_IMAGE) && (t->mode == TFM_TRANSLATION)) {
if (t->options & CTX_MASK) {
ED_space_image_get_aspect(t->sa->spacedata.first, asp, asp + 1);
}
else if (t->options & CTX_PAINT_CURVE) {
asp[0] = asp[1] = 1.0;
}
else {
ED_space_image_get_uv_aspect(t->sa->spacedata.first, asp, asp + 1);
}
}
for (i = 0; i <= max_index; i++) {
val[i] = fac[action] * asp[i] * floorf(val[i] / (fac[action] * asp[i]) + 0.5f);
}
}