Vertex Paint back! Added WM level "paint cursor" system, which manages a custom painting cursor for tools or modes. - Activate it with WM_paint_cursor_activate(). That function wants two callbacks, a poll(C) to check whether there's a cursor in given context and ARegion, and a draw(C, x, y) which gets called when appropriate. - While paintcursor is active, the WM handles necessary redrawing events for all regions, also to nicely clear the cursor on region exit. - WM_paint_cursor_activate returns a handle, which you have to use to end the paint cursor. This handle also means you can register as many custom cursors as you want. At the moment, vertex paint mode registers only a mousemove handler, all other events are still normally handled. This is stuff for the future todo.
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/**
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* $Id:
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef WM_H
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#define WM_H
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struct wmWindow;
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typedef struct wmPaintCursor {
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struct wmPaintCursor *next, *prev;
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int (*poll)(struct bContext *C);
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void (*draw)(bContext *C, int, int);
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} wmPaintCursor;
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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extern void wm_close_and_free_all(bContext *C, ListBase *);
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extern void wm_add_default(bContext *C);
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extern void wm_check(bContext *C);
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/* register to windowmanager for redo or macro */
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void wm_operator_register(wmWindowManager *wm, wmOperator *op);
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extern void wm_report_free(wmReport *report);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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void wm_operatortype_init(void);
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void wm_window_keymap(wmWindowManager *wm);
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/* wm_gesture.c */
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#define WM_LASSO_MAX_POINTS 1024
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void wm_gesture_draw(struct wmWindow *win);
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int wm_gesture_evaluate(bContext *C, wmGesture *gesture);
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void wm_gesture_tag_redraw(bContext *C);
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#endif /* WM_H */
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