This patch adds a new Cycles device with similar functionality to the existing GPU devices. Kernel compilation and runtime interaction happen via oneAPI DPC++ compiler and SYCL API. This implementation is primarly focusing on Intel® Arc™ GPUs and other future Intel GPUs. The first supported drivers are 101.1660 on Windows and 22.10.22597 on Linux. The necessary tools for compilation are: - A SYCL compiler such as oneAPI DPC++ compiler or https://github.com/intel/llvm - Intel® oneAPI Level Zero which is used for low level device queries: https://github.com/oneapi-src/level-zero - To optionally generate prebuilt graphics binaries: Intel® Graphics Compiler All are included in Linux precompiled libraries on svn: https://svn.blender.org/svnroot/bf-blender/trunk/lib The same goes for Windows precompiled binaries but for the graphics compiler, available as "Intel® Graphics Offline Compiler for OpenCL™ Code" from https://www.intel.com/content/www/us/en/developer/articles/tool/oneapi-standalone-components.html, for which path can be set as OCLOC_INSTALL_DIR. Being based on the open SYCL standard, this implementation could also be extended to run on other compatible non-Intel hardware in the future. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D15254 Co-authored-by: Nikita Sirgienko <nikita.sirgienko@intel.com> Co-authored-by: Stefan Werner <stefan.werner@intel.com>
18 lines
514 B
C++
18 lines
514 B
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#pragma once
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/* Include kernel header to get access to sycl-specific types, like SyclQueue and
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* OneAPIDeviceIteratorCallback. */
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#include "kernel/device/oneapi/kernel.h"
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#ifdef WITH_ONEAPI
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struct OneAPIDLLInterface {
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# define DLL_INTERFACE_CALL(function, return_type, ...) \
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return_type (*function)(__VA_ARGS__) = nullptr;
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# include "kernel/device/oneapi/dll_interface_template.h"
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# undef DLL_INTERFACE_CALL
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};
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#endif
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