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blender-archive/source/blender/depsgraph
Sergey Sharybin a57fec986d Depsgraph: fix dependencies for drivers and animation on Bone properties.
The driver code was almost there, but didn't work because ID nodes
have no outlinks - and using links won't be safe anyway because of
ordering issues. Instead, just loop over all IDNodes.

Animation is fixed simply by referring to ARMATURE_EVAL instead of
BONE in construct_node_identifier - the bArmature ID doesn't have
BONE components in any case, so the old identifier can't work.
2019-04-29 13:32:11 +03:00
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