Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
		
			
				
	
	
		
			124 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2013, Blender Foundation.
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 */
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#include "COM_PlaneTrackOperation.h"
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#include "COM_ReadBufferOperation.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_math_color.h"
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#include "BKE_movieclip.h"
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#include "BKE_node.h"
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#include "BKE_tracking.h"
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/* ******** PlaneTrackCommon ******** */
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PlaneTrackCommon::PlaneTrackCommon()
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{
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  this->m_movieClip = NULL;
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  this->m_framenumber = 0;
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  this->m_trackingObjectName[0] = '\0';
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  this->m_planeTrackName[0] = '\0';
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}
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void PlaneTrackCommon::readCornersFromTrack(float corners[4][2], float frame)
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{
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  MovieTracking *tracking;
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  MovieTrackingObject *object;
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  if (!this->m_movieClip) {
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    return;
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  }
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  tracking = &this->m_movieClip->tracking;
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  object = BKE_tracking_object_get_named(tracking, this->m_trackingObjectName);
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  if (object) {
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    MovieTrackingPlaneTrack *plane_track;
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    plane_track = BKE_tracking_plane_track_get_named(tracking, object, this->m_planeTrackName);
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    if (plane_track) {
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      float clip_framenr = BKE_movieclip_remap_scene_to_clip_frame(this->m_movieClip, frame);
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      BKE_tracking_plane_marker_get_subframe_corners(plane_track, clip_framenr, corners);
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    }
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  }
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}
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void PlaneTrackCommon::determineResolution(unsigned int resolution[2],
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                                           unsigned int /*preferredResolution*/[2])
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{
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  resolution[0] = 0;
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  resolution[1] = 0;
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  if (this->m_movieClip) {
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    int width, height;
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    MovieClipUser user = {0};
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    BKE_movieclip_user_set_frame(&user, this->m_framenumber);
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    BKE_movieclip_get_size(this->m_movieClip, &user, &width, &height);
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    resolution[0] = width;
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    resolution[1] = height;
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  }
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}
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/* ******** PlaneTrackMaskOperation ******** */
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void PlaneTrackMaskOperation::initExecution()
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{
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  PlaneDistortMaskOperation::initExecution();
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  float corners[4][2];
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  if (this->m_motion_blur_samples == 1) {
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    readCornersFromTrack(corners, this->m_framenumber);
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    calculateCorners(corners, true, 0);
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  }
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  else {
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    const float frame = (float)this->m_framenumber - this->m_motion_blur_shutter;
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    const float frame_step = (this->m_motion_blur_shutter * 2.0f) / this->m_motion_blur_samples;
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    float frame_iter = frame;
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    for (int sample = 0; sample < this->m_motion_blur_samples; sample++) {
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      readCornersFromTrack(corners, frame_iter);
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      calculateCorners(corners, true, sample);
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      frame_iter += frame_step;
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    }
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  }
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}
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/* ******** PlaneTrackWarpImageOperation ******** */
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void PlaneTrackWarpImageOperation::initExecution()
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{
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  PlaneDistortWarpImageOperation::initExecution();
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  /* TODO(sergey): De-duplicate with mask operation. */
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  float corners[4][2];
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  if (this->m_motion_blur_samples == 1) {
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    readCornersFromTrack(corners, this->m_framenumber);
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    calculateCorners(corners, true, 0);
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  }
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  else {
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    const float frame = (float)this->m_framenumber - this->m_motion_blur_shutter;
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    const float frame_step = (this->m_motion_blur_shutter * 2.0f) / this->m_motion_blur_samples;
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    float frame_iter = frame;
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    for (int sample = 0; sample < this->m_motion_blur_samples; sample++) {
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      readCornersFromTrack(corners, frame_iter);
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      calculateCorners(corners, true, sample);
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      frame_iter += frame_step;
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    }
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  }
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}
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