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blender-archive/source/blender/draw/intern/draw_manager_text.c
Jeroen Bakker d6525e8d13 Use DrawManager for Image/UV Editor
This project moves the current UV/Image editor drawing to the draw manager.
Why would we do this:

**Performance**:

Current implementation would draw each texel per time. Multiple texels could be
drawn per pixel what would overwrite the previous result. You can notice this
when working with large textures. Repeat image drawing made this visible by
drawing for a small period of time and stop drawing the rest. Now the rendering
is fast and all repeated images are drawn.

**Alpha drawing**:

Current implementation would draw directly in display space. Giving incorrect
results when displaying alpha transparent images.
This addresses {T52680}, {T74709}, {T79518}
The image editor now can show emission only colors. See {D8234} for
examples.

**Current Limitations**

Using images that are larger than supported by your GPU are resized (eg larger
than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is
a low priority to add support back of displaying individual pixels of huge
images. There is a design task {T80113} with more detail.

**Implementation overview**
Introduced an Image Engine in the draw module. this engine is responsible for
drawing the texture in the main area of the UV/Image editor. The overlay engine
has a edit_uv overlay which is responsible to draw the UV's, shadows and
overlays specifically for the UV Image editor. The background + checker pattern
is drawn by the overlay_background.

The patch will allow us to share overlays between the 3d viewport and UV/Image
editor more easily. In most cases we just need to switch the `pos` with the `u`
attribute in the vertex shader.

The project can be activated in the user preferences as experimental features.
In a later commit this will be reversed.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D8234
2020-09-11 08:08:46 +02:00

656 lines
20 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
#include "BLI_memiter.h"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_global.h"
#include "BKE_unit.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
#include "GPU_matrix.h"
#include "GPU_state.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "BLF_api.h"
#include "WM_api.h"
#include "draw_manager_text.h"
#include "intern/bmesh_polygon.h"
typedef struct ViewCachedString {
float vec[3];
union {
uchar ub[4];
int pack;
} col;
short sco[2];
short xoffs, yoffs;
short flag;
int str_len;
/* str is allocated past the end */
char str[0];
} ViewCachedString;
typedef struct DRWTextStore {
BLI_memiter *cache_strings;
} DRWTextStore;
DRWTextStore *DRW_text_cache_create(void)
{
DRWTextStore *dt = MEM_callocN(sizeof(*dt), __func__);
dt->cache_strings = BLI_memiter_create(1 << 14); /* 16kb */
return dt;
}
void DRW_text_cache_destroy(struct DRWTextStore *dt)
{
BLI_memiter_destroy(dt->cache_strings);
MEM_freeN(dt);
}
void DRW_text_cache_add(DRWTextStore *dt,
const float co[3],
const char *str,
const int str_len,
short xoffs,
short yoffs,
short flag,
const uchar col[4])
{
int alloc_len;
ViewCachedString *vos;
if (flag & DRW_TEXT_CACHE_STRING_PTR) {
BLI_assert(str_len == strlen(str));
alloc_len = sizeof(void *);
}
else {
alloc_len = str_len + 1;
}
vos = BLI_memiter_alloc(dt->cache_strings, sizeof(ViewCachedString) + alloc_len);
copy_v3_v3(vos->vec, co);
copy_v4_v4_uchar(vos->col.ub, col);
vos->xoffs = xoffs;
vos->yoffs = yoffs;
vos->flag = flag;
vos->str_len = str_len;
/* allocate past the end */
if (flag & DRW_TEXT_CACHE_STRING_PTR) {
memcpy(vos->str, &str, alloc_len);
}
else {
memcpy(vos->str, str, alloc_len);
}
}
static void drw_text_cache_draw_ex(DRWTextStore *dt, ARegion *region)
{
ViewCachedString *vos;
BLI_memiter_handle it;
int col_pack_prev = 0;
float original_proj[4][4];
GPU_matrix_projection_get(original_proj);
wmOrtho2_region_pixelspace(region);
GPU_matrix_push();
GPU_matrix_identity_set();
const int font_id = BLF_default();
const uiStyle *style = UI_style_get();
BLF_size(font_id, style->widget.points * U.pixelsize, U.dpi);
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = BLI_memiter_iter_step(&it))) {
if (vos->sco[0] != IS_CLIPPED) {
if (col_pack_prev != vos->col.pack) {
BLF_color4ubv(font_id, vos->col.ub);
col_pack_prev = vos->col.pack;
}
BLF_position(
font_id, (float)(vos->sco[0] + vos->xoffs), (float)(vos->sco[1] + vos->yoffs), 2.0f);
((vos->flag & DRW_TEXT_CACHE_ASCII) ? BLF_draw_ascii : BLF_draw)(
font_id,
(vos->flag & DRW_TEXT_CACHE_STRING_PTR) ? *((const char **)vos->str) : vos->str,
vos->str_len);
}
}
GPU_matrix_pop();
GPU_matrix_projection_set(original_proj);
}
void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, struct View3D *v3d)
{
ViewCachedString *vos;
if (v3d) {
RegionView3D *rv3d = region->regiondata;
int tot = 0;
/* project first and test */
BLI_memiter_handle it;
BLI_memiter_iter_init(dt->cache_strings, &it);
while ((vos = BLI_memiter_iter_step(&it))) {
if (ED_view3d_project_short_ex(
region,
(vos->flag & DRW_TEXT_CACHE_GLOBALSPACE) ? rv3d->persmat : rv3d->persmatob,
(vos->flag & DRW_TEXT_CACHE_LOCALCLIP) != 0,
vos->vec,
vos->sco,
V3D_PROJ_TEST_CLIP_BB | V3D_PROJ_TEST_CLIP_WIN | V3D_PROJ_TEST_CLIP_NEAR) ==
V3D_PROJ_RET_OK) {
tot++;
}
else {
vos->sco[0] = IS_CLIPPED;
}
}
if (tot) {
/* Disable clipping for text */
const bool rv3d_clipping_enabled = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (rv3d_clipping_enabled) {
GPU_clip_distances(0);
}
drw_text_cache_draw_ex(dt, region);
if (rv3d_clipping_enabled) {
GPU_clip_distances(6);
}
}
}
else {
/* project first */
BLI_memiter_handle it;
BLI_memiter_iter_init(dt->cache_strings, &it);
View2D *v2d = &region->v2d;
float viewmat[4][4];
rctf region_space = {0.0f, region->winx, 0.0f, region->winy};
BLI_rctf_transform_calc_m4_pivot_min(&v2d->cur, &region_space, viewmat);
while ((vos = BLI_memiter_iter_step(&it))) {
float p[3];
copy_v3_v3(p, vos->vec);
mul_m4_v3(viewmat, p);
vos->sco[0] = p[0];
vos->sco[1] = p[1];
}
drw_text_cache_draw_ex(dt, region);
}
}
/* Copied from drawobject.c */
void DRW_text_edit_mesh_measure_stats(ARegion *region,
View3D *v3d,
Object *ob,
const UnitSettings *unit)
{
/* Do not use ascii when using non-default unit system, some unit chars are utf8 (micro, square,
* etc.). See bug #36090.
*/
struct DRWTextStore *dt = DRW_text_cache_ensure();
const short txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | (unit->system ? 0 : DRW_TEXT_CACHE_ASCII);
Mesh *me = ob->data;
BMEditMesh *em = me->edit_mesh;
float v1[3], v2[3], v3[3], vmid[3], fvec[3];
char numstr[32]; /* Stores the measurement display text here */
size_t numstr_len;
const char *conv_float; /* Use a float conversion matching the grid size */
uchar col[4] = {0, 0, 0, 255}; /* color of the text to draw */
float area; /* area of the face */
float grid = unit->system ? unit->scale_length : v3d->grid;
const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0;
const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0;
float clip_planes[4][4];
/* allow for displaying shape keys and deform mods */
BMIter iter;
const float(*vert_coords)[3] = (me->runtime.edit_data ? me->runtime.edit_data->vertexCos : NULL);
const bool use_coords = (vert_coords != NULL);
/* when 2 or more edge-info options are enabled, space apart */
short edge_tex_count = 0;
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
edge_tex_count += 1;
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
edge_tex_count += 1;
}
if ((v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) && (em->selectmode & SCE_SELECT_EDGE)) {
edge_tex_count += 1;
}
const short edge_tex_sep = (short)((edge_tex_count - 1) * 5.0f * U.dpi_fac);
/* make the precision of the display value proportionate to the gridsize */
if (grid <= 0.01f) {
conv_float = "%.6g";
}
else if (grid <= 0.1f) {
conv_float = "%.5g";
}
else if (grid <= 1.0f) {
conv_float = "%.4g";
}
else if (grid <= 10.0f) {
conv_float = "%.3g";
}
else {
conv_float = "%.2g";
}
if (v3d->overlay.edit_flag &
(V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) {
BoundBox bb;
const rcti rect = {0, region->winx, 0, region->winy};
ED_view3d_clipping_calc(&bb, clip_planes, region, ob, &rect);
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) {
BMEdge *eed;
UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col);
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
/* draw selected edges, or edges next to selected verts while dragging */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
(do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)))) {
float v1_clip[3], v2_clip[3];
if (vert_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(eed->v1)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(eed->v2)]);
}
else {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
mul_m4_v3(ob->obmat, vmid);
if (do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
}
if (unit->system) {
numstr_len = BKE_unit_value_as_string(numstr,
sizeof(numstr),
len_v3v3(v1, v2) * unit->scale_length,
3,
B_UNIT_LENGTH,
unit,
false);
}
else {
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, len_v3v3(v1, v2));
}
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, edge_tex_sep, txt_flag, col);
}
}
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) {
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
BMEdge *eed;
UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col);
const float(*poly_normals)[3] = NULL;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT | BM_FACE);
BKE_editmesh_cache_ensure_poly_normals(em, me->runtime.edit_data);
poly_normals = me->runtime.edit_data->polyNos;
}
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
BMLoop *l_a, *l_b;
if (BM_edge_loop_pair(eed, &l_a, &l_b)) {
/* Draw selected edges, or edges next to selected verts while dragging. */
if (BM_elem_flag_test(eed, BM_ELEM_SELECT) ||
(do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) ||
BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) ||
/* Special case, this is useful to show when verts connected
* to this edge via a face are being transformed. */
BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT)))) {
float v1_clip[3], v2_clip[3];
if (vert_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(eed->v1)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(eed->v2)]);
}
else {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
float no_a[3], no_b[3];
float angle;
mid_v3_v3v3(vmid, v1_clip, v2_clip);
mul_m4_v3(ob->obmat, vmid);
if (use_coords) {
copy_v3_v3(no_a, poly_normals[BM_elem_index_get(l_a->f)]);
copy_v3_v3(no_b, poly_normals[BM_elem_index_get(l_b->f)]);
}
else {
copy_v3_v3(no_a, l_a->f->no);
copy_v3_v3(no_b, l_b->f->no);
}
if (do_global) {
mul_mat3_m4_v3(ob->imat, no_a);
mul_mat3_m4_v3(ob->imat, no_b);
normalize_v3(no_a);
normalize_v3(no_b);
}
angle = angle_normalized_v3v3(no_a, no_b);
numstr_len = BLI_snprintf_rlen(numstr,
sizeof(numstr),
"%.3f%s",
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, -edge_tex_sep, txt_flag, col);
}
}
}
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_AREA) {
/* would be nice to use BM_face_calc_area, but that is for 2d faces
* so instead add up tessellation triangle areas */
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col);
int i, n;
BMFace *f = NULL;
/* Alternative to using `poly_to_tri_count(i, BM_elem_index_get(f->l_first))`
* without having to add an extra loop. */
int looptri_index = 0;
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) {
const int f_looptri_len = f->len - 2;
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
n = 0;
area = 0;
zero_v3(vmid);
BMLoop *(*l)[3] = &em->looptris[looptri_index];
for (int j = 0; j < f_looptri_len; j++) {
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(l[j][0]->v)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(l[j][1]->v)]);
copy_v3_v3(v3, vert_coords[BM_elem_index_get(l[j][2]->v)]);
}
else {
copy_v3_v3(v1, l[j][0]->v->co);
copy_v3_v3(v2, l[j][1]->v->co);
copy_v3_v3(v3, l[j][2]->v->co);
}
add_v3_v3(vmid, v1);
add_v3_v3(vmid, v2);
add_v3_v3(vmid, v3);
n += 3;
if (do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
mul_mat3_m4_v3(ob->obmat, v3);
}
area += area_tri_v3(v1, v2, v3);
}
mul_v3_fl(vmid, 1.0f / (float)n);
mul_m4_v3(ob->obmat, vmid);
if (unit->system) {
numstr_len = BKE_unit_value_as_string(
numstr,
sizeof(numstr),
(double)(area * unit->scale_length * unit->scale_length),
3,
B_UNIT_AREA,
unit,
false);
}
else {
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, area);
}
DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, 0, txt_flag, col);
}
looptri_index += f_looptri_len;
}
}
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_ANG) {
BMFace *efa;
const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS);
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT);
if (is_face_sel || do_moving) {
BMIter liter;
BMLoop *loop;
bool is_first = true;
BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) {
if (is_face_sel || (do_moving && (BM_elem_flag_test(loop->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(loop->prev->v, BM_ELEM_SELECT) ||
BM_elem_flag_test(loop->next->v, BM_ELEM_SELECT)))) {
float v2_local[3];
/* lazy init center calc */
if (is_first) {
if (use_coords) {
BM_face_calc_center_bounds_vcos(em->bm, efa, vmid, vert_coords);
}
else {
BM_face_calc_center_bounds(efa, vmid);
}
is_first = false;
}
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(loop->prev->v)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(loop->v)]);
copy_v3_v3(v3, vert_coords[BM_elem_index_get(loop->next->v)]);
}
else {
copy_v3_v3(v1, loop->prev->v->co);
copy_v3_v3(v2, loop->v->co);
copy_v3_v3(v3, loop->next->v->co);
}
copy_v3_v3(v2_local, v2);
if (do_global) {
mul_mat3_m4_v3(ob->obmat, v1);
mul_mat3_m4_v3(ob->obmat, v2);
mul_mat3_m4_v3(ob->obmat, v3);
}
float angle = angle_v3v3v3(v1, v2, v3);
numstr_len = BLI_snprintf_rlen(numstr,
sizeof(numstr),
"%.3f%s",
(is_rad) ? angle : RAD2DEGF(angle),
(is_rad) ? "r" : "°");
interp_v3_v3v3(fvec, vmid, v2_local, 0.8f);
mul_m4_v3(ob->obmat, fvec);
DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}
/* This option is for mesh ops and addons debugging; only available in UI if Blender starts with
* --debug */
if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) {
int i;
/* For now, reuse an appropriate theme color */
UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col);
if (em->selectmode & SCE_SELECT_VERTEX) {
BMVert *v;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) {
if (BM_elem_flag_test(v, BM_ELEM_SELECT)) {
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(v)]);
}
else {
copy_v3_v3(v1, v->co);
}
mul_m4_v3(ob->obmat, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
if (em->selectmode & SCE_SELECT_EDGE) {
BMEdge *eed;
const bool use_edge_tex_sep = (edge_tex_count == 2);
const bool use_edge_tex_len = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN);
BM_ITER_MESH_INDEX (eed, &iter, em->bm, BM_EDGES_OF_MESH, i) {
if (BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
float v1_clip[3], v2_clip[3];
if (use_coords) {
copy_v3_v3(v1, vert_coords[BM_elem_index_get(eed->v1)]);
copy_v3_v3(v2, vert_coords[BM_elem_index_get(eed->v2)]);
}
else {
copy_v3_v3(v1, eed->v1->co);
copy_v3_v3(v2, eed->v2->co);
}
if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) {
mid_v3_v3v3(vmid, v1_clip, v2_clip);
mul_m4_v3(ob->obmat, vmid);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(
dt,
vmid,
numstr,
numstr_len,
0,
(use_edge_tex_sep) ? (use_edge_tex_len) ? -edge_tex_sep : edge_tex_sep : 0,
txt_flag,
col);
}
}
}
}
if (em->selectmode & SCE_SELECT_FACE) {
BMFace *f;
if (use_coords) {
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) {
if (BM_elem_flag_test(f, BM_ELEM_SELECT)) {
if (use_coords) {
BM_face_calc_center_median_vcos(em->bm, f, v1, vert_coords);
}
else {
BM_face_calc_center_median(f, v1);
}
mul_m4_v3(ob->obmat, v1);
numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i);
DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col);
}
}
}
}
}