To convert old code to the current convention and use a single code style.
71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2019, Blender Foundation.
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*/
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#include "COM_DenoiseNode.h"
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#include "COM_DenoiseOperation.h"
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namespace blender::compositor {
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DenoiseNode::DenoiseNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void DenoiseNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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if (!COM_is_denoise_supported()) {
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converter.map_output_socket(get_output_socket(0),
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converter.add_input_proxy(get_input_socket(0), false));
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return;
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}
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bNode *node = this->get_bnode();
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NodeDenoise *denoise = (NodeDenoise *)node->storage;
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DenoiseOperation *operation = new DenoiseOperation();
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converter.add_operation(operation);
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operation->set_denoise_settings(denoise);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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if (denoise && denoise->prefilter == CMP_NODE_DENOISE_PREFILTER_ACCURATE) {
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{
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DenoisePrefilterOperation *normal_prefilter = new DenoisePrefilterOperation(
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DataType::Vector);
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normal_prefilter->set_image_name("normal");
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converter.add_operation(normal_prefilter);
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converter.map_input_socket(get_input_socket(1), normal_prefilter->get_input_socket(0));
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converter.add_link(normal_prefilter->get_output_socket(), operation->get_input_socket(1));
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}
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{
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DenoisePrefilterOperation *albedo_prefilter = new DenoisePrefilterOperation(DataType::Color);
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albedo_prefilter->set_image_name("albedo");
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converter.add_operation(albedo_prefilter);
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converter.map_input_socket(get_input_socket(2), albedo_prefilter->get_input_socket(0));
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converter.add_link(albedo_prefilter->get_output_socket(), operation->get_input_socket(2));
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}
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}
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else {
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
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}
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converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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