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blender-archive/source/blender/compositor/nodes/COM_TranslateNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

78 lines
3.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_TranslateNode.h"
#include "COM_TranslateOperation.h"
#include "COM_WrapOperation.h"
#include "COM_WriteBufferOperation.h"
namespace blender::compositor {
TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void TranslateNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *bnode = this->get_bnode();
NodeTranslateData *data = (NodeTranslateData *)bnode->storage;
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_xsocket = this->get_input_socket(1);
NodeInput *input_ysocket = this->get_input_socket(2);
NodeOutput *output_socket = this->get_output_socket(0);
TranslateOperation *operation = context.get_execution_model() == eExecutionModel::Tiled ?
new TranslateOperation() :
new TranslateCanvasOperation();
operation->set_wrapping(data->wrap_axis);
if (data->relative) {
const RenderData *rd = context.get_render_data();
const float render_size_factor = context.get_render_percentage_as_factor();
float fx = rd->xsch * render_size_factor;
float fy = rd->ysch * render_size_factor;
operation->setFactorXY(fx, fy);
}
converter.add_operation(operation);
converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
if (data->wrap_axis && context.get_execution_model() != eExecutionModel::FullFrame) {
/* TODO: To be removed with tiled implementation. */
WriteBufferOperation *write_operation = new WriteBufferOperation(DataType::Color);
WrapOperation *wrap_operation = new WrapOperation(DataType::Color);
wrap_operation->set_memory_proxy(write_operation->get_memory_proxy());
wrap_operation->set_wrapping(data->wrap_axis);
converter.add_operation(write_operation);
converter.add_operation(wrap_operation);
converter.map_input_socket(input_socket, write_operation->get_input_socket(0));
converter.add_link(wrap_operation->get_output_socket(), operation->get_input_socket(0));
}
else {
converter.map_input_socket(input_socket, operation->get_input_socket(0));
}
}
} // namespace blender::compositor