To convert old code to the current convention and use a single code style.
78 lines
3.1 KiB
C++
78 lines
3.1 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_TranslateNode.h"
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#include "COM_TranslateOperation.h"
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#include "COM_WrapOperation.h"
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#include "COM_WriteBufferOperation.h"
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namespace blender::compositor {
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TranslateNode::TranslateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void TranslateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *bnode = this->get_bnode();
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NodeTranslateData *data = (NodeTranslateData *)bnode->storage;
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_xsocket = this->get_input_socket(1);
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NodeInput *input_ysocket = this->get_input_socket(2);
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NodeOutput *output_socket = this->get_output_socket(0);
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TranslateOperation *operation = context.get_execution_model() == eExecutionModel::Tiled ?
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new TranslateOperation() :
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new TranslateCanvasOperation();
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operation->set_wrapping(data->wrap_axis);
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if (data->relative) {
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const RenderData *rd = context.get_render_data();
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const float render_size_factor = context.get_render_percentage_as_factor();
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float fx = rd->xsch * render_size_factor;
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float fy = rd->ysch * render_size_factor;
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operation->setFactorXY(fx, fy);
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}
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converter.add_operation(operation);
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converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
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converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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if (data->wrap_axis && context.get_execution_model() != eExecutionModel::FullFrame) {
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/* TODO: To be removed with tiled implementation. */
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WriteBufferOperation *write_operation = new WriteBufferOperation(DataType::Color);
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WrapOperation *wrap_operation = new WrapOperation(DataType::Color);
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wrap_operation->set_memory_proxy(write_operation->get_memory_proxy());
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wrap_operation->set_wrapping(data->wrap_axis);
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converter.add_operation(write_operation);
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converter.add_operation(wrap_operation);
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converter.map_input_socket(input_socket, write_operation->get_input_socket(0));
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converter.add_link(wrap_operation->get_output_socket(), operation->get_input_socket(0));
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}
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else {
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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}
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}
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} // namespace blender::compositor
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