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blender-archive/source/blender/draw/intern/draw_cache_impl_mesh.c
Germano Cavalcante 3e3ff1a464 Revert "Revert "Eevee: support accessing custom mesh attributes""
This reverts commit e7fedf6dba.

And also fix a compilation issue on windows.

Differential Revision: https://developer.blender.org/D12969
2021-10-26 18:23:59 -03:00

2079 lines
79 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2017 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup draw
*
* \brief Mesh API for render engines
*/
#include "MEM_guardedalloc.h"
#include "BLI_alloca.h"
#include "BLI_bitmap.h"
#include "BLI_buffer.h"
#include "BLI_edgehash.h"
#include "BLI_listbase.h"
#include "BLI_math_bits.h"
#include "BLI_math_vector.h"
#include "BLI_string.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_attribute.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_editmesh.h"
#include "BKE_editmesh_cache.h"
#include "BKE_editmesh_tangent.h"
#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_tangent.h"
#include "BKE_modifier.h"
#include "BKE_object_deform.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "atomic_ops.h"
#include "bmesh.h"
#include "GPU_batch.h"
#include "GPU_material.h"
#include "DRW_render.h"
#include "ED_mesh.h"
#include "ED_uvedit.h"
#include "draw_cache_extract.h"
#include "draw_cache_inline.h"
#include "draw_cache_impl.h" /* own include */
#include "mesh_extractors/extract_mesh.h"
/* ---------------------------------------------------------------------- */
/** \name Dependencies between buffer and batch
* \{ */
/* clang-format off */
#define BUFFER_INDEX(buff_name) ((offsetof(MeshBufferList, buff_name) - offsetof(MeshBufferList, vbo)) / sizeof(void *))
#define BUFFER_LEN (sizeof(MeshBufferList) / sizeof(void *))
#define _BATCH_FLAG1(b) (1u << MBC_BATCH_INDEX(b))
#define _BATCH_FLAG2(b1, b2) _BATCH_FLAG1(b1) | _BATCH_FLAG1(b2)
#define _BATCH_FLAG3(b1, b2, b3) _BATCH_FLAG2(b1, b2) | _BATCH_FLAG1(b3)
#define _BATCH_FLAG4(b1, b2, b3, b4) _BATCH_FLAG3(b1, b2, b3) | _BATCH_FLAG1(b4)
#define _BATCH_FLAG5(b1, b2, b3, b4, b5) _BATCH_FLAG4(b1, b2, b3, b4) | _BATCH_FLAG1(b5)
#define _BATCH_FLAG6(b1, b2, b3, b4, b5, b6) _BATCH_FLAG5(b1, b2, b3, b4, b5) | _BATCH_FLAG1(b6)
#define _BATCH_FLAG7(b1, b2, b3, b4, b5, b6, b7) _BATCH_FLAG6(b1, b2, b3, b4, b5, b6) | _BATCH_FLAG1(b7)
#define _BATCH_FLAG8(b1, b2, b3, b4, b5, b6, b7, b8) _BATCH_FLAG7(b1, b2, b3, b4, b5, b6, b7) | _BATCH_FLAG1(b8)
#define _BATCH_FLAG9(b1, b2, b3, b4, b5, b6, b7, b8, b9) _BATCH_FLAG8(b1, b2, b3, b4, b5, b6, b7, b8) | _BATCH_FLAG1(b9)
#define _BATCH_FLAG10(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10) _BATCH_FLAG9(b1, b2, b3, b4, b5, b6, b7, b8, b9) | _BATCH_FLAG1(b10)
#define _BATCH_FLAG18(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, b17, b18) _BATCH_FLAG10(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10) | _BATCH_FLAG8(b11, b12, b13, b14, b15, b16, b17, b18)
#define BATCH_FLAG(...) VA_NARGS_CALL_OVERLOAD(_BATCH_FLAG, __VA_ARGS__)
#define _BATCH_MAP1(a) g_buffer_deps[BUFFER_INDEX(a)]
#define _BATCH_MAP2(a, b) _BATCH_MAP1(a) | _BATCH_MAP1(b)
#define _BATCH_MAP3(a, b, c) _BATCH_MAP2(a, b) | _BATCH_MAP1(c)
#define _BATCH_MAP4(a, b, c, d) _BATCH_MAP3(a, b, c) | _BATCH_MAP1(d)
#define _BATCH_MAP5(a, b, c, d, e) _BATCH_MAP4(a, b, c, d) | _BATCH_MAP1(e)
#define _BATCH_MAP6(a, b, c, d, e, f) _BATCH_MAP5(a, b, c, d, e) | _BATCH_MAP1(f)
#define _BATCH_MAP7(a, b, c, d, e, f, g) _BATCH_MAP6(a, b, c, d, e, f) | _BATCH_MAP1(g)
#define _BATCH_MAP8(a, b, c, d, e, f, g, h) _BATCH_MAP7(a, b, c, d, e, f, g) | _BATCH_MAP1(h)
#define _BATCH_MAP9(a, b, c, d, e, f, g, h, i) _BATCH_MAP8(a, b, c, d, e, f, g, h) | _BATCH_MAP1(i)
#define _BATCH_MAP10(a, b, c, d, e, f, g, h, i, j) _BATCH_MAP9(a, b, c, d, e, f, g, h, i) | _BATCH_MAP1(j)
#define BATCH_MAP(...) VA_NARGS_CALL_OVERLOAD(_BATCH_MAP, __VA_ARGS__)
#ifndef NDEBUG
# define MDEPS_ASSERT_INDEX(buffer_index, batch_flag) \
g_buffer_deps_d[buffer_index] |= batch_flag; \
BLI_assert(g_buffer_deps[buffer_index] & batch_flag)
# define _MDEPS_ASSERT2(b, n1) MDEPS_ASSERT_INDEX(BUFFER_INDEX(n1), b)
# define _MDEPS_ASSERT3(b, n1, n2) _MDEPS_ASSERT2(b, n1); _MDEPS_ASSERT2(b, n2)
# define _MDEPS_ASSERT4(b, n1, n2, n3) _MDEPS_ASSERT3(b, n1, n2); _MDEPS_ASSERT2(b, n3)
# define _MDEPS_ASSERT5(b, n1, n2, n3, n4) _MDEPS_ASSERT4(b, n1, n2, n3); _MDEPS_ASSERT2(b, n4)
# define _MDEPS_ASSERT6(b, n1, n2, n3, n4, n5) _MDEPS_ASSERT5(b, n1, n2, n3, n4); _MDEPS_ASSERT2(b, n5)
# define _MDEPS_ASSERT7(b, n1, n2, n3, n4, n5, n6) _MDEPS_ASSERT6(b, n1, n2, n3, n4, n5); _MDEPS_ASSERT2(b, n6)
# define _MDEPS_ASSERT8(b, n1, n2, n3, n4, n5, n6, n7) _MDEPS_ASSERT7(b, n1, n2, n3, n4, n5, n6); _MDEPS_ASSERT2(b, n7)
# define _MDEPS_ASSERT21(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20) _MDEPS_ASSERT8(b, n1, n2, n3, n4, n5, n6, n7); _MDEPS_ASSERT8(b, n8, n9, n10, n11, n12, n13, n14); _MDEPS_ASSERT7(b, n15, n16, n17, n18, n19, n20)
# define _MDEPS_ASSERT22(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20, n21) _MDEPS_ASSERT21(b, n1, n2, n3, n4, n5, n6, n7, n8, n9, n10, n11, n12, n13, n14, n15, n16, n17, n18, n19, n20); _MDEPS_ASSERT2(b, n21);
# define MDEPS_ASSERT_FLAG(...) VA_NARGS_CALL_OVERLOAD(_MDEPS_ASSERT, __VA_ARGS__)
# define MDEPS_ASSERT(batch_name, ...) MDEPS_ASSERT_FLAG(BATCH_FLAG(batch_name), __VA_ARGS__)
# define MDEPS_ASSERT_MAP_INDEX(buff_index) BLI_assert(g_buffer_deps_d[buff_index] == g_buffer_deps[buff_index])
# define MDEPS_ASSERT_MAP(buff_name) MDEPS_ASSERT_MAP_INDEX(BUFFER_INDEX(buff_name))
#else
# define MDEPS_ASSERT_INDEX(buffer_index, batch_flag)
# define MDEPS_ASSERT_FLAG(...)
# define MDEPS_ASSERT(batch_name, ...)
# define MDEPS_ASSERT_MAP_INDEX(buff_index)
# define MDEPS_ASSERT_MAP(buff_name)
#endif
/* clang-format on */
#define TRIS_PER_MAT_INDEX BUFFER_LEN
#define SURFACE_PER_MAT_FLAG (1u << MBC_BATCH_LEN)
static const DRWBatchFlag g_buffer_deps[] = {
[BUFFER_INDEX(vbo.pos_nor)] = BATCH_FLAG(surface,
surface_weights,
edit_triangles,
edit_vertices,
edit_edges,
edit_vnor,
edit_lnor,
edit_mesh_analysis,
edit_selection_verts,
edit_selection_edges,
edit_selection_faces,
all_verts,
all_edges,
loose_edges,
edge_detection,
wire_edges,
wire_loops,
sculpt_overlays) |
SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.lnor)] = BATCH_FLAG(surface, edit_lnor, wire_loops) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.edge_fac)] = BATCH_FLAG(wire_edges),
[BUFFER_INDEX(vbo.weights)] = BATCH_FLAG(surface_weights),
[BUFFER_INDEX(vbo.uv)] = BATCH_FLAG(surface,
edituv_faces_stretch_area,
edituv_faces_stretch_angle,
edituv_faces,
edituv_edges,
edituv_verts,
wire_loops_uvs) |
SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.tan)] = SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.vcol)] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.sculpt_data)] = BATCH_FLAG(sculpt_overlays),
[BUFFER_INDEX(vbo.orco)] = SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.edit_data)] = BATCH_FLAG(edit_triangles, edit_edges, edit_vertices),
[BUFFER_INDEX(vbo.edituv_data)] = BATCH_FLAG(edituv_faces,
edituv_faces_stretch_area,
edituv_faces_stretch_angle,
edituv_edges,
edituv_verts),
[BUFFER_INDEX(vbo.edituv_stretch_area)] = BATCH_FLAG(edituv_faces_stretch_area),
[BUFFER_INDEX(vbo.edituv_stretch_angle)] = BATCH_FLAG(edituv_faces_stretch_angle),
[BUFFER_INDEX(vbo.mesh_analysis)] = BATCH_FLAG(edit_mesh_analysis),
[BUFFER_INDEX(vbo.fdots_pos)] = BATCH_FLAG(edit_fdots, edit_selection_fdots),
[BUFFER_INDEX(vbo.fdots_nor)] = BATCH_FLAG(edit_fdots),
[BUFFER_INDEX(vbo.fdots_uv)] = BATCH_FLAG(edituv_fdots),
[BUFFER_INDEX(vbo.fdots_edituv_data)] = BATCH_FLAG(edituv_fdots),
[BUFFER_INDEX(vbo.skin_roots)] = BATCH_FLAG(edit_skin_roots),
[BUFFER_INDEX(vbo.vert_idx)] = BATCH_FLAG(edit_selection_verts),
[BUFFER_INDEX(vbo.edge_idx)] = BATCH_FLAG(edit_selection_edges),
[BUFFER_INDEX(vbo.poly_idx)] = BATCH_FLAG(edit_selection_faces),
[BUFFER_INDEX(vbo.fdot_idx)] = BATCH_FLAG(edit_selection_fdots),
[BUFFER_INDEX(vbo.attr) + 0] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 1] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 2] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 3] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 4] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 5] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 6] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 7] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 8] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 9] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 10] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 11] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 12] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 13] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(vbo.attr) + 14] = BATCH_FLAG(surface) | SURFACE_PER_MAT_FLAG,
[BUFFER_INDEX(ibo.tris)] = BATCH_FLAG(surface,
surface_weights,
edit_triangles,
edit_lnor,
edit_mesh_analysis,
edit_selection_faces,
sculpt_overlays),
[BUFFER_INDEX(ibo.lines)] = BATCH_FLAG(
edit_edges, edit_selection_edges, all_edges, wire_edges),
[BUFFER_INDEX(ibo.lines_loose)] = BATCH_FLAG(loose_edges),
[BUFFER_INDEX(ibo.points)] = BATCH_FLAG(edit_vnor, edit_vertices, edit_selection_verts),
[BUFFER_INDEX(ibo.fdots)] = BATCH_FLAG(edit_fdots, edit_selection_fdots),
[BUFFER_INDEX(ibo.lines_paint_mask)] = BATCH_FLAG(wire_loops),
[BUFFER_INDEX(ibo.lines_adjacency)] = BATCH_FLAG(edge_detection),
[BUFFER_INDEX(ibo.edituv_tris)] = BATCH_FLAG(
edituv_faces, edituv_faces_stretch_area, edituv_faces_stretch_angle),
[BUFFER_INDEX(ibo.edituv_lines)] = BATCH_FLAG(edituv_edges, wire_loops_uvs),
[BUFFER_INDEX(ibo.edituv_points)] = BATCH_FLAG(edituv_verts),
[BUFFER_INDEX(ibo.edituv_fdots)] = BATCH_FLAG(edituv_fdots),
[TRIS_PER_MAT_INDEX] = SURFACE_PER_MAT_FLAG,
};
#ifndef NDEBUG
static DRWBatchFlag g_buffer_deps_d[ARRAY_SIZE(g_buffer_deps)] = {0};
#endif
static void mesh_batch_cache_discard_surface_batches(MeshBatchCache *cache);
static void mesh_batch_cache_clear(Mesh *me);
static void mesh_batch_cache_discard_batch(MeshBatchCache *cache, const DRWBatchFlag batch_map)
{
for (int i = 0; i < MBC_BATCH_LEN; i++) {
DRWBatchFlag batch_requested = (1u << i);
if (batch_map & batch_requested) {
GPU_BATCH_DISCARD_SAFE(((GPUBatch **)&cache->batch)[i]);
cache->batch_ready &= ~batch_requested;
}
}
if (batch_map & SURFACE_PER_MAT_FLAG) {
mesh_batch_cache_discard_surface_batches(cache);
}
}
/* Return true is all layers in _b_ are inside _a_. */
BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
}
BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
return *((uint32_t *)&a) == *((uint32_t *)&b);
}
BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
{
uint32_t *a_p = (uint32_t *)a;
uint32_t *b_p = (uint32_t *)&b;
atomic_fetch_and_or_uint32(a_p, *b_p);
}
BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
{
*((uint32_t *)a) = 0;
}
BLI_INLINE const Mesh *editmesh_final_or_this(const Mesh *me)
{
return (me->edit_mesh && me->edit_mesh->mesh_eval_final) ? me->edit_mesh->mesh_eval_final : me;
}
static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used)
{
cd_used->edit_uv = 1;
}
/** \name DRW_MeshAttributes
*
* Utilities for handling requested attributes.
* \{ */
/* Return true if the given DRW_AttributeRequest is already in the requests. */
static bool has_request(const DRW_MeshAttributes *requests, DRW_AttributeRequest req)
{
for (int i = 0; i < requests->num_requests; i++) {
const DRW_AttributeRequest src_req = requests->requests[i];
if (src_req.domain != req.domain) {
continue;
}
if (src_req.layer_index != req.layer_index) {
continue;
}
if (src_req.cd_type != req.cd_type) {
continue;
}
return true;
}
return false;
}
static void mesh_attrs_merge_requests(const DRW_MeshAttributes *src_requests,
DRW_MeshAttributes *dst_requests)
{
for (int i = 0; i < src_requests->num_requests; i++) {
if (dst_requests->num_requests == GPU_MAX_ATTR) {
return;
}
if (has_request(dst_requests, src_requests->requests[i])) {
continue;
}
dst_requests->requests[dst_requests->num_requests] = src_requests->requests[i];
dst_requests->num_requests += 1;
}
}
static void drw_mesh_attributes_clear(DRW_MeshAttributes *attributes)
{
memset(attributes, 0, sizeof(DRW_MeshAttributes));
}
static void drw_mesh_attributes_merge(DRW_MeshAttributes *dst,
const DRW_MeshAttributes *src,
ThreadMutex *mesh_render_mutex)
{
BLI_mutex_lock(mesh_render_mutex);
mesh_attrs_merge_requests(src, dst);
BLI_mutex_unlock(mesh_render_mutex);
}
/* Return true if all requests in b are in a. */
static bool drw_mesh_attributes_overlap(DRW_MeshAttributes *a, DRW_MeshAttributes *b)
{
if (a->num_requests != b->num_requests) {
return false;
}
for (int i = 0; i < a->num_requests; i++) {
if (!has_request(a, b->requests[i])) {
return false;
}
}
return true;
}
static void drw_mesh_attributes_add_request(DRW_MeshAttributes *attrs,
CustomDataType type,
int layer,
AttributeDomain domain)
{
if (attrs->num_requests >= GPU_MAX_ATTR) {
return;
}
DRW_AttributeRequest *req = &attrs->requests[attrs->num_requests];
req->cd_type = type;
req->layer_index = layer;
req->domain = domain;
attrs->num_requests += 1;
}
/** \} */
BLI_INLINE const CustomData *mesh_cd_ldata_get_from_mesh(const Mesh *me)
{
switch ((eMeshWrapperType)me->runtime.wrapper_type) {
case ME_WRAPPER_TYPE_MDATA:
return &me->ldata;
break;
case ME_WRAPPER_TYPE_BMESH:
return &me->edit_mesh->bm->ldata;
break;
}
BLI_assert(0);
return &me->ldata;
}
BLI_INLINE const CustomData *mesh_cd_pdata_get_from_mesh(const Mesh *me)
{
switch ((eMeshWrapperType)me->runtime.wrapper_type) {
case ME_WRAPPER_TYPE_MDATA:
return &me->pdata;
break;
case ME_WRAPPER_TYPE_BMESH:
return &me->edit_mesh->bm->pdata;
break;
}
BLI_assert(0);
return &me->pdata;
}
BLI_INLINE const CustomData *mesh_cd_edata_get_from_mesh(const Mesh *me)
{
switch ((eMeshWrapperType)me->runtime.wrapper_type) {
case ME_WRAPPER_TYPE_MDATA:
return &me->edata;
break;
case ME_WRAPPER_TYPE_BMESH:
return &me->edit_mesh->bm->edata;
break;
}
BLI_assert(0);
return &me->edata;
}
BLI_INLINE const CustomData *mesh_cd_vdata_get_from_mesh(const Mesh *me)
{
switch ((eMeshWrapperType)me->runtime.wrapper_type) {
case ME_WRAPPER_TYPE_MDATA:
return &me->vdata;
break;
case ME_WRAPPER_TYPE_BMESH:
return &me->edit_mesh->bm->vdata;
break;
}
BLI_assert(0);
return &me->vdata;
}
static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
if (layer != -1) {
cd_used->uv |= (1 << layer);
}
}
static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
if (layer != -1) {
cd_used->uv |= (1 << layer);
}
}
static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshAttributes *attrs_used)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
int layer = CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR);
if (layer != -1) {
drw_mesh_attributes_add_request(attrs_used, CD_PROP_COLOR, layer, ATTR_DOMAIN_POINT);
}
}
static void mesh_cd_calc_active_mloopcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
if (layer != -1) {
cd_used->vcol |= (1 << layer);
}
}
static bool custom_data_match_attribute(const CustomData *custom_data,
const char *name,
int *r_layer_index,
int *r_type)
{
const int possible_attribute_types[6] = {
CD_PROP_BOOL,
CD_PROP_INT32,
CD_PROP_FLOAT,
CD_PROP_FLOAT2,
CD_PROP_FLOAT3,
CD_PROP_COLOR,
};
for (int i = 0; i < ARRAY_SIZE(possible_attribute_types); i++) {
const int attr_type = possible_attribute_types[i];
int layer_index = CustomData_get_named_layer(custom_data, attr_type, name);
if (layer_index == -1) {
continue;
}
*r_layer_index = layer_index;
*r_type = attr_type;
return true;
}
return false;
}
static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
struct GPUMaterial **gpumat_array,
int gpumat_array_len,
DRW_MeshAttributes *attributes)
{
const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
const CustomData *cd_pdata = mesh_cd_pdata_get_from_mesh(me_final);
const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
const CustomData *cd_edata = mesh_cd_edata_get_from_mesh(me_final);
/* See: DM_vertex_attributes_from_gpu for similar logic */
DRW_MeshCDMask cd_used;
mesh_cd_layers_type_clear(&cd_used);
for (int i = 0; i < gpumat_array_len; i++) {
GPUMaterial *gpumat = gpumat_array[i];
if (gpumat) {
ListBase gpu_attrs = GPU_material_attributes(gpumat);
LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) {
const char *name = gpu_attr->name;
int type = gpu_attr->type;
int layer = -1;
/* ATTR_DOMAIN_NUM is standard for "invalid value". */
AttributeDomain domain = ATTR_DOMAIN_NUM;
if (type == CD_AUTO_FROM_NAME) {
/* We need to deduct what exact layer is used.
*
* We do it based on the specified name.
*/
if (name[0] != '\0') {
layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
type = CD_MTFACE;
if (layer == -1) {
layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
type = CD_MCOL;
}
#if 0 /* Tangents are always from UV's - this will never happen. */
if (layer == -1) {
layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name);
type = CD_TANGENT;
}
#endif
if (layer == -1) {
/* Try to match a generic attribute, we use the first attribute domain with a
* matching name. */
if (custom_data_match_attribute(cd_vdata, name, &layer, &type)) {
domain = ATTR_DOMAIN_POINT;
}
else if (custom_data_match_attribute(cd_ldata, name, &layer, &type)) {
domain = ATTR_DOMAIN_CORNER;
}
else if (custom_data_match_attribute(cd_pdata, name, &layer, &type)) {
domain = ATTR_DOMAIN_FACE;
}
else if (custom_data_match_attribute(cd_edata, name, &layer, &type)) {
domain = ATTR_DOMAIN_EDGE;
}
else {
layer = -1;
domain = ATTR_DOMAIN_NUM;
}
}
if (layer == -1) {
continue;
}
}
else {
/* Fall back to the UV layer, which matches old behavior. */
type = CD_MTFACE;
}
}
switch (type) {
case CD_MTFACE: {
if (layer == -1) {
layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
}
if (layer != -1) {
cd_used.uv |= (1 << layer);
}
break;
}
case CD_TANGENT: {
if (layer == -1) {
layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
/* Only fallback to orco (below) when we have no UV layers, see: T56545 */
if (layer == -1 && name[0] != '\0') {
layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
}
}
if (layer != -1) {
cd_used.tan |= (1 << layer);
}
else {
/* no UV layers at all => requesting orco */
cd_used.tan_orco = 1;
cd_used.orco = 1;
}
break;
}
case CD_MCOL: {
/* Vertex Color Data */
if (layer == -1) {
layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
}
if (layer != -1) {
cd_used.vcol |= (1 << layer);
}
break;
}
case CD_ORCO: {
cd_used.orco = 1;
break;
}
case CD_PROP_BOOL:
case CD_PROP_INT32:
case CD_PROP_FLOAT:
case CD_PROP_FLOAT2:
case CD_PROP_FLOAT3:
case CD_PROP_COLOR: {
if (layer != -1 && domain != ATTR_DOMAIN_NUM) {
drw_mesh_attributes_add_request(attributes, type, layer, domain);
}
break;
}
}
}
}
}
return cd_used;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Vertex Group Selection
* \{ */
/** Reset the selection structure, deallocating heap memory as appropriate. */
static void drw_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
{
MEM_SAFE_FREE(wstate->defgroup_sel);
MEM_SAFE_FREE(wstate->defgroup_locked);
MEM_SAFE_FREE(wstate->defgroup_unlocked);
memset(wstate, 0, sizeof(*wstate));
wstate->defgroup_active = -1;
}
/** Copy selection data from one structure to another, including heap memory. */
static void drw_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst,
const struct DRW_MeshWeightState *wstate_src)
{
MEM_SAFE_FREE(wstate_dst->defgroup_sel);
MEM_SAFE_FREE(wstate_dst->defgroup_locked);
MEM_SAFE_FREE(wstate_dst->defgroup_unlocked);
memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst));
if (wstate_src->defgroup_sel) {
wstate_dst->defgroup_sel = MEM_dupallocN(wstate_src->defgroup_sel);
}
if (wstate_src->defgroup_locked) {
wstate_dst->defgroup_locked = MEM_dupallocN(wstate_src->defgroup_locked);
}
if (wstate_src->defgroup_unlocked) {
wstate_dst->defgroup_unlocked = MEM_dupallocN(wstate_src->defgroup_unlocked);
}
}
static bool drw_mesh_flags_equal(const bool *array1, const bool *array2, int size)
{
return ((!array1 && !array2) ||
(array1 && array2 && memcmp(array1, array2, size * sizeof(bool)) == 0));
}
/** Compare two selection structures. */
static bool drw_mesh_weight_state_compare(const struct DRW_MeshWeightState *a,
const struct DRW_MeshWeightState *b)
{
return a->defgroup_active == b->defgroup_active && a->defgroup_len == b->defgroup_len &&
a->flags == b->flags && a->alert_mode == b->alert_mode &&
a->defgroup_sel_count == b->defgroup_sel_count &&
drw_mesh_flags_equal(a->defgroup_sel, b->defgroup_sel, a->defgroup_len) &&
drw_mesh_flags_equal(a->defgroup_locked, b->defgroup_locked, a->defgroup_len) &&
drw_mesh_flags_equal(a->defgroup_unlocked, b->defgroup_unlocked, a->defgroup_len);
}
static void drw_mesh_weight_state_extract(Object *ob,
Mesh *me,
const ToolSettings *ts,
bool paint_mode,
struct DRW_MeshWeightState *wstate)
{
/* Extract complete vertex weight group selection state and mode flags. */
memset(wstate, 0, sizeof(*wstate));
wstate->defgroup_active = me->vertex_group_active_index - 1;
wstate->defgroup_len = BLI_listbase_count(&me->vertex_group_names);
wstate->alert_mode = ts->weightuser;
if (paint_mode && ts->multipaint) {
/* Multi-paint needs to know all selected bones, not just the active group.
* This is actually a relatively expensive operation, but caching would be difficult. */
wstate->defgroup_sel = BKE_object_defgroup_selected_get(
ob, wstate->defgroup_len, &wstate->defgroup_sel_count);
if (wstate->defgroup_sel_count > 1) {
wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT |
(ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
if (ME_USING_MIRROR_X_VERTEX_GROUPS(me)) {
BKE_object_defgroup_mirror_selection(ob,
wstate->defgroup_len,
wstate->defgroup_sel,
wstate->defgroup_sel,
&wstate->defgroup_sel_count);
}
}
/* With only one selected bone Multi-paint reverts to regular mode. */
else {
wstate->defgroup_sel_count = 0;
MEM_SAFE_FREE(wstate->defgroup_sel);
}
}
if (paint_mode && ts->wpaint_lock_relative) {
/* Set of locked vertex groups for the lock relative mode. */
wstate->defgroup_locked = BKE_object_defgroup_lock_flags_get(ob, wstate->defgroup_len);
wstate->defgroup_unlocked = BKE_object_defgroup_validmap_get(ob, wstate->defgroup_len);
/* Check that a deform group is active, and none of selected groups are locked. */
if (BKE_object_defgroup_check_lock_relative(
wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_active) &&
BKE_object_defgroup_check_lock_relative_multi(wstate->defgroup_len,
wstate->defgroup_locked,
wstate->defgroup_sel,
wstate->defgroup_sel_count)) {
wstate->flags |= DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE;
/* Compute the set of locked and unlocked deform vertex groups. */
BKE_object_defgroup_split_locked_validmap(wstate->defgroup_len,
wstate->defgroup_locked,
wstate->defgroup_unlocked,
wstate->defgroup_locked, /* out */
wstate->defgroup_unlocked);
}
else {
MEM_SAFE_FREE(wstate->defgroup_unlocked);
MEM_SAFE_FREE(wstate->defgroup_locked);
}
}
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Mesh GPUBatch Cache
* \{ */
BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag)
{
atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag);
}
/* GPUBatch cache management. */
static bool mesh_batch_cache_valid(Mesh *me)
{
MeshBatchCache *cache = me->runtime.batch_cache;
if (cache == NULL) {
return false;
}
if (cache->is_editmode != (me->edit_mesh != NULL)) {
return false;
}
if (cache->is_dirty) {
return false;
}
if (cache->mat_len != mesh_render_mat_len_get(me)) {
return false;
}
return true;
}
static void mesh_batch_cache_init(Mesh *me)
{
MeshBatchCache *cache = me->runtime.batch_cache;
if (!cache) {
cache = me->runtime.batch_cache = MEM_callocN(sizeof(*cache), __func__);
}
else {
memset(cache, 0, sizeof(*cache));
}
cache->is_editmode = me->edit_mesh != NULL;
if (cache->is_editmode == false) {
// cache->edge_len = mesh_render_edges_len_get(me);
// cache->tri_len = mesh_render_looptri_len_get(me);
// cache->poly_len = mesh_render_polys_len_get(me);
// cache->vert_len = mesh_render_verts_len_get(me);
}
cache->mat_len = mesh_render_mat_len_get(me);
cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__);
cache->tris_per_mat = MEM_callocN(sizeof(*cache->tris_per_mat) * cache->mat_len, __func__);
cache->is_dirty = false;
cache->batch_ready = 0;
cache->batch_requested = 0;
drw_mesh_weight_state_clear(&cache->weight_state);
}
void DRW_mesh_batch_cache_validate(Mesh *me)
{
if (!mesh_batch_cache_valid(me)) {
mesh_batch_cache_clear(me);
mesh_batch_cache_init(me);
}
}
static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
{
return me->runtime.batch_cache;
}
static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
const struct DRW_MeshWeightState *wstate)
{
if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.weights);
}
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
cache->batch_ready &= ~MBC_SURFACE_WEIGHTS;
drw_mesh_weight_state_clear(&cache->weight_state);
}
}
static void mesh_batch_cache_request_surface_batches(MeshBatchCache *cache)
{
mesh_batch_cache_add_request(cache, MBC_SURFACE);
DRW_batch_request(&cache->batch.surface);
for (int i = 0; i < cache->mat_len; i++) {
DRW_batch_request(&cache->surface_per_mat[i]);
}
}
/* Free batches with material-mapped looptris.
* NOTE: The updating of the indices buffers (#tris_per_mat) is handled in the extractors.
* No need to discard they here. */
static void mesh_batch_cache_discard_surface_batches(MeshBatchCache *cache)
{
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
for (int i = 0; i < cache->mat_len; i++) {
GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
cache->batch_ready &= ~MBC_SURFACE;
}
static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
{
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.tan);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.vcol);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.orco);
}
DRWBatchFlag batch_map = BATCH_MAP(vbo.uv, vbo.tan, vbo.vcol, vbo.orco);
mesh_batch_cache_discard_batch(cache, batch_map);
mesh_cd_layers_type_clear(&cache->cd_used);
}
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
{
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_stretch_angle);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_stretch_area);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_uv);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots);
}
DRWBatchFlag batch_map = BATCH_MAP(vbo.edituv_stretch_angle,
vbo.edituv_stretch_area,
vbo.uv,
vbo.edituv_data,
vbo.fdots_uv,
vbo.fdots_edituv_data,
ibo.edituv_tris,
ibo.edituv_lines,
ibo.edituv_points,
ibo.edituv_fdots);
mesh_batch_cache_discard_batch(cache, batch_map);
cache->tot_area = 0.0f;
cache->tot_uv_area = 0.0f;
cache->batch_ready &= ~MBC_EDITUV;
/* We discarded the vbo.uv so we need to reset the cd_used flag. */
cache->cd_used.uv = 0;
cache->cd_used.edit_uv = 0;
}
static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache)
{
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots);
}
DRWBatchFlag batch_map = BATCH_MAP(vbo.edituv_data,
vbo.fdots_edituv_data,
ibo.edituv_tris,
ibo.edituv_lines,
ibo.edituv_points,
ibo.edituv_fdots);
mesh_batch_cache_discard_batch(cache, batch_map);
}
void DRW_mesh_batch_cache_dirty_tag(Mesh *me, eMeshBatchDirtyMode mode)
{
MeshBatchCache *cache = me->runtime.batch_cache;
if (cache == NULL) {
return;
}
DRWBatchFlag batch_map;
switch (mode) {
case BKE_MESH_BATCH_DIRTY_SELECT:
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edit_data);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_nor);
}
batch_map = BATCH_MAP(vbo.edit_data, vbo.fdots_nor);
mesh_batch_cache_discard_batch(cache, batch_map);
/* Because visible UVs depends on edit mode selection, discard topology. */
mesh_batch_cache_discard_uvedit_select(cache);
break;
case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
/* Paint mode selection flag is packed inside the nor attribute.
* Note that it can be slow if auto smooth is enabled. (see T63946) */
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.lines_paint_mask);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.pos_nor);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.lnor);
}
batch_map = BATCH_MAP(ibo.lines_paint_mask, vbo.pos_nor, vbo.lnor);
mesh_batch_cache_discard_batch(cache, batch_map);
break;
case BKE_MESH_BATCH_DIRTY_ALL:
cache->is_dirty = true;
break;
case BKE_MESH_BATCH_DIRTY_SHADING:
mesh_batch_cache_discard_shaded_tri(cache);
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_ALL:
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
}
batch_map = BATCH_MAP(vbo.edituv_data, vbo.fdots_edituv_data);
mesh_batch_cache_discard_batch(cache, batch_map);
break;
default:
BLI_assert(0);
}
}
static void mesh_buffer_list_clear(MeshBufferList *mbuflist)
{
GPUVertBuf **vbos = (GPUVertBuf **)&mbuflist->vbo;
GPUIndexBuf **ibos = (GPUIndexBuf **)&mbuflist->ibo;
for (int i = 0; i < sizeof(mbuflist->vbo) / sizeof(void *); i++) {
GPU_VERTBUF_DISCARD_SAFE(vbos[i]);
}
for (int i = 0; i < sizeof(mbuflist->ibo) / sizeof(void *); i++) {
GPU_INDEXBUF_DISCARD_SAFE(ibos[i]);
}
}
static void mesh_buffer_cache_clear(MeshBufferCache *mbc)
{
mesh_buffer_list_clear(&mbc->buff);
MEM_SAFE_FREE(mbc->loose_geom.verts);
MEM_SAFE_FREE(mbc->loose_geom.edges);
mbc->loose_geom.edge_len = 0;
mbc->loose_geom.vert_len = 0;
MEM_SAFE_FREE(mbc->poly_sorted.tri_first_index);
MEM_SAFE_FREE(mbc->poly_sorted.mat_tri_len);
mbc->poly_sorted.visible_tri_len = 0;
}
static void mesh_batch_cache_clear(Mesh *me)
{
MeshBatchCache *cache = me->runtime.batch_cache;
if (!cache) {
return;
}
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
mesh_buffer_cache_clear(mbc);
}
for (int i = 0; i < cache->mat_len; i++) {
GPU_INDEXBUF_DISCARD_SAFE(cache->tris_per_mat[i]);
}
MEM_SAFE_FREE(cache->tris_per_mat);
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
GPUBatch **batch = (GPUBatch **)&cache->batch;
GPU_BATCH_DISCARD_SAFE(batch[i]);
}
mesh_batch_cache_discard_shaded_tri(cache);
mesh_batch_cache_discard_uvedit(cache);
MEM_SAFE_FREE(cache->surface_per_mat);
cache->mat_len = 0;
cache->batch_ready = 0;
drw_mesh_weight_state_clear(&cache->weight_state);
}
void DRW_mesh_batch_cache_free(Mesh *me)
{
mesh_batch_cache_clear(me);
MEM_SAFE_FREE(me->runtime.batch_cache);
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Public API
* \{ */
static void texpaint_request_active_uv(MeshBatchCache *cache, Mesh *me)
{
DRW_MeshCDMask cd_needed;
mesh_cd_layers_type_clear(&cd_needed);
mesh_cd_calc_active_uv_layer(me, &cd_needed);
BLI_assert(cd_needed.uv != 0 &&
"No uv layer available in texpaint, but batches requested anyway!");
mesh_cd_calc_active_mask_uv_layer(me, &cd_needed);
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
}
static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me)
{
DRW_MeshCDMask cd_needed;
mesh_cd_layers_type_clear(&cd_needed);
mesh_cd_calc_active_mloopcol_layer(me, &cd_needed);
BLI_assert(cd_needed.vcol != 0 &&
"No MLOOPCOL layer available in vertpaint, but batches requested anyway!");
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
}
static void sculpt_request_active_vcol(MeshBatchCache *cache, Mesh *me)
{
DRW_MeshAttributes attrs_needed;
drw_mesh_attributes_clear(&attrs_needed);
mesh_cd_calc_active_vcol_layer(me, &attrs_needed);
BLI_assert(attrs_needed.num_requests != 0 &&
"No MPropCol layer available in Sculpt, but batches requested anyway!");
drw_mesh_attributes_merge(&cache->attr_needed, &attrs_needed, me->runtime.render_mutex);
}
GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_ALL_VERTS);
return DRW_batch_request(&cache->batch.all_verts);
}
GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_ALL_EDGES);
return DRW_batch_request(&cache->batch.all_edges);
}
GPUBatch *DRW_mesh_batch_cache_get_surface(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_request_surface_batches(cache);
return cache->batch.surface;
}
GPUBatch *DRW_mesh_batch_cache_get_loose_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_LOOSE_EDGES);
if (cache->no_loose_wire) {
return NULL;
}
return DRW_batch_request(&cache->batch.loose_edges);
}
GPUBatch *DRW_mesh_batch_cache_get_surface_weights(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_SURFACE_WEIGHTS);
return DRW_batch_request(&cache->batch.surface_weights);
}
GPUBatch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me, bool *r_is_manifold)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDGE_DETECTION);
/* Even if is_manifold is not correct (not updated),
* the default (not manifold) is just the worst case. */
if (r_is_manifold) {
*r_is_manifold = cache->is_manifold;
}
return DRW_batch_request(&cache->batch.edge_detection);
}
GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_WIRE_EDGES);
return DRW_batch_request(&cache->batch.wire_edges);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_MESH_ANALYSIS);
return DRW_batch_request(&cache->batch.edit_mesh_analysis);
}
GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
struct GPUMaterial **gpumat_array,
uint gpumat_array_len)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
DRW_MeshAttributes attrs_needed;
drw_mesh_attributes_clear(&attrs_needed);
DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(
me, gpumat_array, gpumat_array_len, &attrs_needed);
BLI_assert(gpumat_array_len == cache->mat_len);
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime.render_mutex;
drw_mesh_attributes_merge(&cache->attr_needed, &attrs_needed, mesh_render_mutex);
mesh_batch_cache_request_surface_batches(cache);
return cache->surface_per_mat;
}
GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
texpaint_request_active_uv(cache, me);
mesh_batch_cache_request_surface_batches(cache);
return cache->surface_per_mat;
}
GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
texpaint_request_active_uv(cache, me);
mesh_batch_cache_request_surface_batches(cache);
return cache->batch.surface;
}
GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
texpaint_request_active_vcol(cache, me);
mesh_batch_cache_request_surface_batches(cache);
return cache->batch.surface;
}
GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
sculpt_request_active_vcol(cache, me);
mesh_batch_cache_request_surface_batches(cache);
return cache->batch.surface;
}
int DRW_mesh_material_count_get(const Mesh *me)
{
return mesh_render_mat_len_get(me);
}
GPUBatch *DRW_mesh_batch_cache_get_sculpt_overlays(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
cache->cd_needed.sculpt_overlays = 1;
mesh_batch_cache_add_request(cache, MBC_SCULPT_OVERLAYS);
DRW_batch_request(&cache->batch.sculpt_overlays);
return cache->batch.sculpt_overlays;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Edit Mode API
* \{ */
GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
/* Request surface to trigger the vbo filling. Otherwise it may do nothing. */
mesh_batch_cache_request_surface_batches(cache);
DRW_vbo_request(NULL, &cache->final.buff.vbo.pos_nor);
return cache->final.buff.vbo.pos_nor;
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Edit Mode API
* \{ */
GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_TRIANGLES);
return DRW_batch_request(&cache->batch.edit_triangles);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_EDGES);
return DRW_batch_request(&cache->batch.edit_edges);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_VERTICES);
return DRW_batch_request(&cache->batch.edit_vertices);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR);
return DRW_batch_request(&cache->batch.edit_vnor);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_LNOR);
return DRW_batch_request(&cache->batch.edit_lnor);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS);
return DRW_batch_request(&cache->batch.edit_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_SKIN_ROOTS);
return DRW_batch_request(&cache->batch.edit_skin_roots);
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Edit Mode selection API
* \{ */
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACES);
return DRW_batch_request(&cache->batch.edit_selection_faces);
}
GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS);
return DRW_batch_request(&cache->batch.edit_selection_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_EDGES);
return DRW_batch_request(&cache->batch.edit_selection_edges);
}
GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_VERTS);
return DRW_batch_request(&cache->batch.edit_selection_verts);
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name UV Image editor API
* \{ */
static void edituv_request_active_uv(MeshBatchCache *cache, Mesh *me)
{
DRW_MeshCDMask cd_needed;
mesh_cd_layers_type_clear(&cd_needed);
mesh_cd_calc_active_uv_layer(me, &cd_needed);
mesh_cd_calc_edit_uv_layer(me, &cd_needed);
BLI_assert(cd_needed.edit_uv != 0 &&
"No uv layer available in edituv, but batches requested anyway!");
mesh_cd_calc_active_mask_uv_layer(me, &cd_needed);
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
}
/* Creates the GPUBatch for drawing the UV Stretching Area Overlay.
* Optional retrieves the total area or total uv area of the mesh.
*
* The `cache->tot_area` and cache->tot_uv_area` update are calculation are
* only valid after calling `DRW_mesh_batch_cache_create_requested`. */
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Mesh *me,
float **tot_area,
float **tot_uv_area)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_AREA);
if (tot_area != NULL) {
*tot_area = &cache->tot_area;
}
if (tot_uv_area != NULL) {
*tot_uv_area = &cache->tot_uv_area;
}
return DRW_batch_request(&cache->batch.edituv_faces_stretch_area);
}
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_ANGLE);
return DRW_batch_request(&cache->batch.edituv_faces_stretch_angle);
}
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES);
return DRW_batch_request(&cache->batch.edituv_faces);
}
GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES);
return DRW_batch_request(&cache->batch.edituv_edges);
}
GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS);
return DRW_batch_request(&cache->batch.edituv_verts);
}
GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS);
return DRW_batch_request(&cache->batch.edituv_fdots);
}
GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
edituv_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS_UVS);
return DRW_batch_request(&cache->batch.wire_loops_uvs);
}
GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
texpaint_request_active_uv(cache, me);
mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS);
return DRW_batch_request(&cache->batch.wire_loops);
}
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Grouped batch generation
* \{ */
/* Thread safety need to be assured by caller. Don't call this during drawing.
* NOTE: For now this only free the shading batches / vbo if any cd layers is
* not needed anymore. */
void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
{
MeshBatchCache *cache = me->runtime.batch_cache;
if (cache == NULL) {
return;
}
if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) {
cache->lastmatch = ctime;
}
if (drw_mesh_attributes_overlap(&cache->attr_used_over_time, &cache->attr_used)) {
cache->lastmatch = ctime;
}
if (ctime - cache->lastmatch > U.vbotimeout) {
mesh_batch_cache_discard_shaded_tri(cache);
}
mesh_cd_layers_type_clear(&cache->cd_used_over_time);
drw_mesh_attributes_clear(&cache->attr_used_over_time);
}
static void drw_add_attributes_vbo(GPUBatch *batch,
MeshBufferList *mbuflist,
DRW_MeshAttributes *attr_used)
{
for (int i = 0; i < attr_used->num_requests; i++) {
DRW_vbo_request(batch, &mbuflist->vbo.attr[i]);
}
}
#ifdef DEBUG
/* Sanity check function to test if all requested batches are available. */
static void drw_mesh_batch_cache_check_available(struct TaskGraph *task_graph, Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
/* Make sure all requested batches have been setup. */
/* NOTE: The next line creates a different scheduling than during release builds what can lead to
* some issues (See T77867 where we needed to disable this function in order to debug what was
* happening in release builds). */
BLI_task_graph_work_and_wait(task_graph);
for (int i = 0; i < MBC_BATCH_LEN; i++) {
BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
}
for (int i = 0; i < MBC_VBO_LEN; i++) {
BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.buff.vbo)[i]));
}
for (int i = 0; i < MBC_IBO_LEN; i++) {
BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.buff.ibo)[i]));
}
for (int i = 0; i < MBC_VBO_LEN; i++) {
BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.buff.vbo)[i]));
}
for (int i = 0; i < MBC_IBO_LEN; i++) {
BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.buff.ibo)[i]));
}
for (int i = 0; i < MBC_VBO_LEN; i++) {
BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.buff.vbo)[i]));
}
for (int i = 0; i < MBC_IBO_LEN; i++) {
BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.buff.ibo)[i]));
}
}
#endif
/* Can be called for any surface type. Mesh *me is the final mesh. */
void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
Object *ob,
Mesh *me,
const Scene *scene,
const bool is_paint_mode,
const bool use_hide)
{
BLI_assert(task_graph);
const ToolSettings *ts = NULL;
if (scene) {
ts = scene->toolsettings;
}
MeshBatchCache *cache = mesh_batch_cache_get(me);
bool cd_uv_update = false;
/* Early out */
if (cache->batch_requested == 0) {
#ifdef DEBUG
drw_mesh_batch_cache_check_available(task_graph, me);
#endif
return;
}
/* Sanity check. */
if ((me->edit_mesh != NULL) && (ob->mode & OB_MODE_EDIT)) {
BLI_assert(me->edit_mesh->mesh_eval_final != NULL);
}
/* Don't check `DRW_object_is_in_edit_mode(ob)` here because it means the same mesh
* may draw with edit-mesh data and regular mesh data.
* In this case the custom-data layers used won't always match in `me->runtime.batch_cache`.
* If we want to display regular mesh data, we should have a separate cache for the edit-mesh.
* See T77359. */
const bool is_editmode = (me->edit_mesh != NULL) &&
/* In rare cases we have the edit-mode data but not the generated cache.
* This can happen when switching an objects data to a mesh which
* happens to be in edit-mode in another scene, see: T82952. */
(me->edit_mesh->mesh_eval_final !=
NULL) /* && DRW_object_is_in_edit_mode(ob) */;
/* This could be set for paint mode too, currently it's only used for edit-mode. */
const bool is_mode_active = is_editmode && DRW_object_is_in_edit_mode(ob);
DRWBatchFlag batch_requested = cache->batch_requested;
cache->batch_requested = 0;
if (batch_requested & MBC_SURFACE_WEIGHTS) {
/* Check vertex weights. */
if ((cache->batch.surface_weights != NULL) && (ts != NULL)) {
struct DRW_MeshWeightState wstate;
BLI_assert(ob->type == OB_MESH);
drw_mesh_weight_state_extract(ob, me, ts, is_paint_mode, &wstate);
mesh_batch_cache_check_vertex_group(cache, &wstate);
drw_mesh_weight_state_copy(&cache->weight_state, &wstate);
drw_mesh_weight_state_clear(&wstate);
}
}
if (batch_requested &
(MBC_SURFACE | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
/* Modifiers will only generate an orco layer if the mesh is deformed. */
if (cache->cd_needed.orco != 0) {
/* Orco is always extracted from final mesh. */
Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
if (CustomData_get_layer(&me_final->vdata, CD_ORCO) == NULL) {
/* Skip orco calculation */
cache->cd_needed.orco = 0;
}
}
ThreadMutex *mesh_render_mutex = (ThreadMutex *)me->runtime.render_mutex;
/* Verify that all surface batches have needed attribute layers.
*/
/* TODO(fclem): We could be a bit smarter here and only do it per
* material. */
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
bool attr_overlap = drw_mesh_attributes_overlap(&cache->attr_used, &cache->attr_needed);
if (cd_overlap == false || attr_overlap == false) {
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.uv);
cd_uv_update = true;
}
if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.tan);
}
if (cache->cd_used.orco != cache->cd_needed.orco) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.orco);
}
if (cache->cd_used.sculpt_overlays != cache->cd_needed.sculpt_overlays) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.sculpt_data);
}
if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.vcol);
}
if (!drw_mesh_attributes_overlap(&cache->attr_used, &cache->attr_needed)) {
for (int i = 0; i < GPU_MAX_ATTR; i++) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.attr[i]);
}
}
}
/* We can't discard batches at this point as they have been
* referenced for drawing. Just clear them in place. */
for (int i = 0; i < cache->mat_len; i++) {
GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
}
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
cache->batch_ready &= ~(MBC_SURFACE);
mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
drw_mesh_attributes_merge(&cache->attr_used, &cache->attr_needed, mesh_render_mutex);
}
mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
mesh_cd_layers_type_clear(&cache->cd_needed);
drw_mesh_attributes_merge(&cache->attr_used_over_time, &cache->attr_needed, mesh_render_mutex);
drw_mesh_attributes_clear(&cache->attr_needed);
}
if (batch_requested & MBC_EDITUV) {
/* Discard UV batches if sync_selection changes */
const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION);
if (cd_uv_update || (cache->is_uvsyncsel != is_uvsyncsel)) {
cache->is_uvsyncsel = is_uvsyncsel;
FOREACH_MESH_BUFFER_CACHE (cache, mbc) {
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_uv);
GPU_VERTBUF_DISCARD_SAFE(mbc->buff.vbo.fdots_edituv_data);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_tris);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_lines);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_points);
GPU_INDEXBUF_DISCARD_SAFE(mbc->buff.ibo.edituv_fdots);
}
/* We only clear the batches as they may already have been
* referenced. */
GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_area);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_angle);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots);
cache->batch_ready &= ~MBC_EDITUV;
}
}
/* Second chance to early out */
if ((batch_requested & ~cache->batch_ready) == 0) {
#ifdef DEBUG
drw_mesh_batch_cache_check_available(task_graph, me);
#endif
return;
}
/* TODO(pablodp606): This always updates the sculpt normals for regular drawing (non-PBVH).
* This makes tools that sample the surface per step get wrong normals until a redraw happens.
* Normal updates should be part of the brush loop and only run during the stroke when the
* brush needs to sample the surface. The drawing code should only update the normals
* per redraw when smooth shading is enabled. */
const bool do_update_sculpt_normals = ob->sculpt && ob->sculpt->pbvh;
if (do_update_sculpt_normals) {
Mesh *mesh = ob->data;
BKE_pbvh_update_normals(ob->sculpt->pbvh, mesh->runtime.subdiv_ccg);
}
cache->batch_ready |= batch_requested;
const bool do_cage = (is_editmode &&
(me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage));
const bool do_uvcage = is_editmode && !me->edit_mesh->mesh_eval_final->runtime.is_original;
MeshBufferList *mbuflist = &cache->final.buff;
/* Initialize batches and request VBO's & IBO's. */
MDEPS_ASSERT(surface,
ibo.tris,
vbo.lnor,
vbo.pos_nor,
vbo.uv,
vbo.vcol,
vbo.attr[0],
vbo.attr[1],
vbo.attr[2],
vbo.attr[3],
vbo.attr[4],
vbo.attr[5],
vbo.attr[6],
vbo.attr[7],
vbo.attr[8],
vbo.attr[9],
vbo.attr[10],
vbo.attr[11],
vbo.attr[12],
vbo.attr[13],
vbo.attr[14]);
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.surface, &mbuflist->ibo.tris);
/* Order matters. First ones override latest VBO's attributes. */
DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.lnor);
DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.pos_nor);
if (cache->cd_used.uv != 0) {
DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.uv);
}
if (cache->cd_used.vcol != 0) {
DRW_vbo_request(cache->batch.surface, &mbuflist->vbo.vcol);
}
drw_add_attributes_vbo(cache->batch.surface, mbuflist, &cache->attr_used);
}
MDEPS_ASSERT(all_verts, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
DRW_vbo_request(cache->batch.all_verts, &mbuflist->vbo.pos_nor);
}
MDEPS_ASSERT(sculpt_overlays, ibo.tris, vbo.pos_nor, vbo.sculpt_data);
if (DRW_batch_requested(cache->batch.sculpt_overlays, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.sculpt_overlays, &mbuflist->ibo.tris);
DRW_vbo_request(cache->batch.sculpt_overlays, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.sculpt_overlays, &mbuflist->vbo.sculpt_data);
}
MDEPS_ASSERT(all_edges, ibo.lines, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.all_edges, &mbuflist->ibo.lines);
DRW_vbo_request(cache->batch.all_edges, &mbuflist->vbo.pos_nor);
}
MDEPS_ASSERT(loose_edges, ibo.lines_loose, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(NULL, &mbuflist->ibo.lines);
DRW_ibo_request(cache->batch.loose_edges, &mbuflist->ibo.lines_loose);
DRW_vbo_request(cache->batch.loose_edges, &mbuflist->vbo.pos_nor);
}
MDEPS_ASSERT(edge_detection, ibo.lines_adjacency, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
DRW_ibo_request(cache->batch.edge_detection, &mbuflist->ibo.lines_adjacency);
DRW_vbo_request(cache->batch.edge_detection, &mbuflist->vbo.pos_nor);
}
MDEPS_ASSERT(surface_weights, ibo.tris, vbo.pos_nor, vbo.weights);
if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.surface_weights, &mbuflist->ibo.tris);
DRW_vbo_request(cache->batch.surface_weights, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.surface_weights, &mbuflist->vbo.weights);
}
MDEPS_ASSERT(wire_loops, ibo.lines_paint_mask, vbo.lnor, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.wire_loops, &mbuflist->ibo.lines_paint_mask);
/* Order matters. First ones override latest VBO's attributes. */
DRW_vbo_request(cache->batch.wire_loops, &mbuflist->vbo.lnor);
DRW_vbo_request(cache->batch.wire_loops, &mbuflist->vbo.pos_nor);
}
MDEPS_ASSERT(wire_edges, ibo.lines, vbo.pos_nor, vbo.edge_fac);
if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.wire_edges, &mbuflist->ibo.lines);
DRW_vbo_request(cache->batch.wire_edges, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.wire_edges, &mbuflist->vbo.edge_fac);
}
MDEPS_ASSERT(wire_loops_uvs, ibo.edituv_lines, vbo.uv);
if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.wire_loops_uvs, &mbuflist->ibo.edituv_lines);
/* For paint overlay. Active layer should have been queried. */
if (cache->cd_used.uv != 0) {
DRW_vbo_request(cache->batch.wire_loops_uvs, &mbuflist->vbo.uv);
}
}
MDEPS_ASSERT(edit_mesh_analysis, ibo.tris, vbo.pos_nor, vbo.mesh_analysis);
if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbuflist->ibo.tris);
DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbuflist->vbo.mesh_analysis);
}
/* Per Material */
MDEPS_ASSERT_FLAG(SURFACE_PER_MAT_FLAG,
vbo.lnor,
vbo.pos_nor,
vbo.uv,
vbo.tan,
vbo.vcol,
vbo.orco,
vbo.attr[0],
vbo.attr[1],
vbo.attr[2],
vbo.attr[3],
vbo.attr[4],
vbo.attr[5],
vbo.attr[6],
vbo.attr[7],
vbo.attr[8],
vbo.attr[9],
vbo.attr[10],
vbo.attr[11],
vbo.attr[12],
vbo.attr[13],
vbo.attr[14]);
MDEPS_ASSERT_INDEX(TRIS_PER_MAT_INDEX, SURFACE_PER_MAT_FLAG);
for (int i = 0; i < cache->mat_len; i++) {
if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->surface_per_mat[i], &cache->tris_per_mat[i]);
/* Order matters. First ones override latest VBO's attributes. */
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.lnor);
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.pos_nor);
if (cache->cd_used.uv != 0) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.uv);
}
if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.tan);
}
if (cache->cd_used.vcol != 0) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.vcol);
}
if (cache->cd_used.orco != 0) {
DRW_vbo_request(cache->surface_per_mat[i], &mbuflist->vbo.orco);
}
drw_add_attributes_vbo(cache->surface_per_mat[i], mbuflist, &cache->attr_used);
}
}
mbuflist = (do_cage) ? &cache->cage.buff : &cache->final.buff;
/* Edit Mesh */
MDEPS_ASSERT(edit_triangles, ibo.tris, vbo.pos_nor, vbo.edit_data);
if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.edit_triangles, &mbuflist->ibo.tris);
DRW_vbo_request(cache->batch.edit_triangles, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_triangles, &mbuflist->vbo.edit_data);
}
MDEPS_ASSERT(edit_vertices, ibo.points, vbo.pos_nor, vbo.edit_data);
if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_vertices, &mbuflist->ibo.points);
DRW_vbo_request(cache->batch.edit_vertices, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_vertices, &mbuflist->vbo.edit_data);
}
MDEPS_ASSERT(edit_edges, ibo.lines, vbo.pos_nor, vbo.edit_data);
if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.edit_edges, &mbuflist->ibo.lines);
DRW_vbo_request(cache->batch.edit_edges, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_edges, &mbuflist->vbo.edit_data);
}
MDEPS_ASSERT(edit_vnor, ibo.points, vbo.pos_nor);
if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_vnor, &mbuflist->ibo.points);
DRW_vbo_request(cache->batch.edit_vnor, &mbuflist->vbo.pos_nor);
}
MDEPS_ASSERT(edit_lnor, ibo.tris, vbo.pos_nor, vbo.lnor);
if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_lnor, &mbuflist->ibo.tris);
DRW_vbo_request(cache->batch.edit_lnor, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_lnor, &mbuflist->vbo.lnor);
}
MDEPS_ASSERT(edit_fdots, ibo.fdots, vbo.fdots_pos, vbo.fdots_nor);
if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_fdots, &mbuflist->ibo.fdots);
DRW_vbo_request(cache->batch.edit_fdots, &mbuflist->vbo.fdots_pos);
DRW_vbo_request(cache->batch.edit_fdots, &mbuflist->vbo.fdots_nor);
}
MDEPS_ASSERT(edit_skin_roots, vbo.skin_roots);
if (DRW_batch_requested(cache->batch.edit_skin_roots, GPU_PRIM_POINTS)) {
DRW_vbo_request(cache->batch.edit_skin_roots, &mbuflist->vbo.skin_roots);
}
/* Selection */
MDEPS_ASSERT(edit_selection_verts, ibo.points, vbo.pos_nor, vbo.vert_idx);
if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_selection_verts, &mbuflist->ibo.points);
DRW_vbo_request(cache->batch.edit_selection_verts, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_selection_verts, &mbuflist->vbo.vert_idx);
}
MDEPS_ASSERT(edit_selection_edges, ibo.lines, vbo.pos_nor, vbo.edge_idx);
if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.edit_selection_edges, &mbuflist->ibo.lines);
DRW_vbo_request(cache->batch.edit_selection_edges, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_selection_edges, &mbuflist->vbo.edge_idx);
}
MDEPS_ASSERT(edit_selection_faces, ibo.tris, vbo.pos_nor, vbo.poly_idx);
if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.edit_selection_faces, &mbuflist->ibo.tris);
DRW_vbo_request(cache->batch.edit_selection_faces, &mbuflist->vbo.pos_nor);
DRW_vbo_request(cache->batch.edit_selection_faces, &mbuflist->vbo.poly_idx);
}
MDEPS_ASSERT(edit_selection_fdots, ibo.fdots, vbo.fdots_pos, vbo.fdot_idx);
if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edit_selection_fdots, &mbuflist->ibo.fdots);
DRW_vbo_request(cache->batch.edit_selection_fdots, &mbuflist->vbo.fdots_pos);
DRW_vbo_request(cache->batch.edit_selection_fdots, &mbuflist->vbo.fdot_idx);
}
/**
* TODO: The code and data structure is ready to support modified UV display
* but the selection code for UVs needs to support it first. So for now, only
* display the cage in all cases.
*/
mbuflist = (do_uvcage) ? &cache->uv_cage.buff : &cache->final.buff;
/* Edit UV */
MDEPS_ASSERT(edituv_faces, ibo.edituv_tris, vbo.uv, vbo.edituv_data);
if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.edituv_faces, &mbuflist->ibo.edituv_tris);
DRW_vbo_request(cache->batch.edituv_faces, &mbuflist->vbo.uv);
DRW_vbo_request(cache->batch.edituv_faces, &mbuflist->vbo.edituv_data);
}
MDEPS_ASSERT(edituv_faces_stretch_area,
ibo.edituv_tris,
vbo.uv,
vbo.edituv_data,
vbo.edituv_stretch_area);
if (DRW_batch_requested(cache->batch.edituv_faces_stretch_area, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->ibo.edituv_tris);
DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->vbo.uv);
DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->vbo.edituv_data);
DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbuflist->vbo.edituv_stretch_area);
}
MDEPS_ASSERT(edituv_faces_stretch_angle,
ibo.edituv_tris,
vbo.uv,
vbo.edituv_data,
vbo.edituv_stretch_angle);
if (DRW_batch_requested(cache->batch.edituv_faces_stretch_angle, GPU_PRIM_TRIS)) {
DRW_ibo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->ibo.edituv_tris);
DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->vbo.uv);
DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->vbo.edituv_data);
DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbuflist->vbo.edituv_stretch_angle);
}
MDEPS_ASSERT(edituv_edges, ibo.edituv_lines, vbo.uv, vbo.edituv_data);
if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
DRW_ibo_request(cache->batch.edituv_edges, &mbuflist->ibo.edituv_lines);
DRW_vbo_request(cache->batch.edituv_edges, &mbuflist->vbo.uv);
DRW_vbo_request(cache->batch.edituv_edges, &mbuflist->vbo.edituv_data);
}
MDEPS_ASSERT(edituv_verts, ibo.edituv_points, vbo.uv, vbo.edituv_data);
if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edituv_verts, &mbuflist->ibo.edituv_points);
DRW_vbo_request(cache->batch.edituv_verts, &mbuflist->vbo.uv);
DRW_vbo_request(cache->batch.edituv_verts, &mbuflist->vbo.edituv_data);
}
MDEPS_ASSERT(edituv_fdots, ibo.edituv_fdots, vbo.fdots_uv, vbo.fdots_edituv_data);
if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) {
DRW_ibo_request(cache->batch.edituv_fdots, &mbuflist->ibo.edituv_fdots);
DRW_vbo_request(cache->batch.edituv_fdots, &mbuflist->vbo.fdots_uv);
DRW_vbo_request(cache->batch.edituv_fdots, &mbuflist->vbo.fdots_edituv_data);
}
MDEPS_ASSERT_MAP(vbo.lnor);
MDEPS_ASSERT_MAP(vbo.pos_nor);
MDEPS_ASSERT_MAP(vbo.uv);
MDEPS_ASSERT_MAP(vbo.vcol);
MDEPS_ASSERT_MAP(vbo.sculpt_data);
MDEPS_ASSERT_MAP(vbo.weights);
MDEPS_ASSERT_MAP(vbo.edge_fac);
MDEPS_ASSERT_MAP(vbo.mesh_analysis);
MDEPS_ASSERT_MAP(vbo.tan);
MDEPS_ASSERT_MAP(vbo.orco);
MDEPS_ASSERT_MAP(vbo.edit_data);
MDEPS_ASSERT_MAP(vbo.fdots_pos);
MDEPS_ASSERT_MAP(vbo.fdots_nor);
MDEPS_ASSERT_MAP(vbo.skin_roots);
MDEPS_ASSERT_MAP(vbo.vert_idx);
MDEPS_ASSERT_MAP(vbo.edge_idx);
MDEPS_ASSERT_MAP(vbo.poly_idx);
MDEPS_ASSERT_MAP(vbo.fdot_idx);
MDEPS_ASSERT_MAP(vbo.edituv_data);
MDEPS_ASSERT_MAP(vbo.edituv_stretch_area);
MDEPS_ASSERT_MAP(vbo.edituv_stretch_angle);
MDEPS_ASSERT_MAP(vbo.fdots_uv);
MDEPS_ASSERT_MAP(vbo.fdots_edituv_data);
for (int i = 0; i < GPU_MAX_ATTR; i++) {
MDEPS_ASSERT_MAP(vbo.attr[i]);
}
MDEPS_ASSERT_MAP(ibo.tris);
MDEPS_ASSERT_MAP(ibo.lines);
MDEPS_ASSERT_MAP(ibo.lines_loose);
MDEPS_ASSERT_MAP(ibo.lines_adjacency);
MDEPS_ASSERT_MAP(ibo.lines_paint_mask);
MDEPS_ASSERT_MAP(ibo.points);
MDEPS_ASSERT_MAP(ibo.fdots);
MDEPS_ASSERT_MAP(ibo.edituv_tris);
MDEPS_ASSERT_MAP(ibo.edituv_lines);
MDEPS_ASSERT_MAP(ibo.edituv_points);
MDEPS_ASSERT_MAP(ibo.edituv_fdots);
MDEPS_ASSERT_MAP_INDEX(TRIS_PER_MAT_INDEX);
/* Meh loose Scene const correctness here. */
const bool use_subsurf_fdots = scene ? BKE_modifiers_uses_subsurf_facedots(scene, ob) : false;
if (do_uvcage) {
mesh_buffer_cache_create_requested(task_graph,
cache,
&cache->uv_cage,
me,
is_editmode,
is_paint_mode,
is_mode_active,
ob->obmat,
false,
true,
false,
scene,
ts,
true);
}
if (do_cage) {
mesh_buffer_cache_create_requested(task_graph,
cache,
&cache->cage,
me,
is_editmode,
is_paint_mode,
is_mode_active,
ob->obmat,
false,
false,
use_subsurf_fdots,
scene,
ts,
true);
}
mesh_buffer_cache_create_requested(task_graph,
cache,
&cache->final,
me,
is_editmode,
is_paint_mode,
is_mode_active,
ob->obmat,
true,
false,
use_subsurf_fdots,
scene,
ts,
use_hide);
/* Ensure that all requested batches have finished.
* Ideally we want to remove this sync, but there are cases where this doesn't work.
* See T79038 for example.
*
* An idea to improve this is to separate the Object mode from the edit mode draw caches. And
* based on the mode the correct one will be updated. Other option is to look into using
* drw_batch_cache_generate_requested_delayed. */
BLI_task_graph_work_and_wait(task_graph);
#ifdef DEBUG
drw_mesh_batch_cache_check_available(task_graph, me);
#endif
}
/** \} */