This adds a setting to enable data caching, and another one to set the maximum cache size in megabytes. When caching is enabled we load the data for the entire animation in memory, as we already do, however, if the data exceeds the memory limit, render is aborted. When caching is disabled, we simply load the data for the current frame in memory. Ref D10197 Reviewed By: brecht Differential Revision: https://developer.blender.org/D11163
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup DNA
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*/
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#pragma once
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/* Struct members on own line. */
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/* clang-format off */
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/* -------------------------------------------------------------------- */
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/** \name CacheFile Struct
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* \{ */
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#define _DNA_DEFAULT_CacheFile \
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{ \
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.filepath[0] = '\0', \
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.override_frame = false, \
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.frame = 0.0f, \
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.is_sequence = false, \
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.scale = 1.0f, \
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.object_paths ={NULL, NULL}, \
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\
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.type = 0, \
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.handle = NULL, \
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.handle_filepath[0] = '\0', \
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.handle_readers = NULL, \
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.use_prefetch = 1, \
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.prefetch_cache_size = 4096, \
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}
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/** \} */
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/* clang-format on */
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