506 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			506 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
#!/usr/bin/env python
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# $Id$
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2006, Blender Foundation
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): Nathan Letwory.
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#
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# ***** END GPL LICENSE BLOCK *****
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#
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# Main entry-point for the SCons building system
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# Set up some custom actions and target/argument handling
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# Then read all SConscripts and build
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import sys
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import os
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import os.path
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import string
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import shutil
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import glob
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import re
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from tempfile import mkdtemp
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import tools.Blender
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import tools.btools
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import tools.bcolors
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BlenderEnvironment = tools.Blender.BlenderEnvironment
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btools = tools.btools
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B = tools.Blender
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### globals ###
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platform = sys.platform
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quickie = None
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quickdebug = None
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nsis_build = None
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##### BEGIN SETUP #####
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B.possible_types = ['core', 'common', 'blender', 'intern',
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                    'international', 'game', 'game2',
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                    'player', 'player2', 'system']
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B.binarykind = ['blender' , 'blenderplayer']
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##################################
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# target and argument validation #
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##################################
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# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
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use_color = ARGUMENTS.get('BF_FANCY', '1')
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if platform=='win32':
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    use_color = None
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if not use_color=='1':
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    B.bc.disable()
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 #on defaut white Os X terminal, some colors are totally unlegible
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if platform=='darwin':
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    B.bc.OKGREEN = '\033[34m'
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    B.bc.WARNING = '\033[36m'
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# arguments
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print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
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B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
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btools.print_arguments(B.arguments, B.bc)
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# targets
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print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
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B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
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btools.print_targets(B.targets, B.bc)
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##########################
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# setting up environment #
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##########################
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# handling cmd line arguments & config file
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# first check cmdline for toolset and we create env to work on
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quickie = B.arguments.get('BF_QUICK', None)
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quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
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if quickdebug:
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    B.quickdebug=string.split(quickdebug, ',')
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else:
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    B.quickdebug=[]
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if quickie:
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    B.quickie=string.split(quickie,',')
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else:
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    B.quickie=[]
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toolset = B.arguments.get('BF_TOOLSET', None)
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if toolset:
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    print "Using " + toolset
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    if toolset=='mstoolkit':
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        env = BlenderEnvironment(ENV = os.environ)
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        env.Tool('mstoolkit', ['tools'])
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    else:
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        env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
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        if env:
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            btools.SetupSpawn(env)
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else:
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    env = BlenderEnvironment(ENV = os.environ)
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if not env:
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    print "Could not create a build environment"
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    Exit()
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cc = B.arguments.get('CC', None)
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cxx = B.arguments.get('CXX', None)
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if cc:
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    env['CC'] = cc
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if cxx:
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    env['CXX'] = cxx
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if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
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    platform = 'win32-vc'
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elif env['CC'] in ['gcc'] and sys.platform=='win32':
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    platform = 'win32-mingw'
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env.SConscriptChdir(0)
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crossbuild = B.arguments.get('BF_CROSS', None)
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if crossbuild and platform!='win32':
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    platform = 'linuxcross'
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env['OURPLATFORM'] = platform
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configfile = 'config'+os.sep+platform+'-config.py'
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if os.path.exists(configfile):
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    print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
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else:
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    print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
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if crossbuild and env['PLATFORM'] != 'win32':
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    print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
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    env.Tool('crossmingw', ['tools'])
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    # todo: determine proper libs/includes etc.
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    # Needed for gui programs, console programs should do without it
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    env.Append(LINKFLAGS=['-mwindows'])
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userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
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# first read platform config. B.arguments will override
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optfiles = [configfile]
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if os.path.exists(userconfig):
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    print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
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    optfiles += [userconfig]
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else:
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    print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
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opts = btools.read_opts(optfiles, B.arguments)
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opts.Update(env)
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if not env['BF_FANCY']:
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    B.bc.disable()
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# disable elbeem (fluidsim) compilation?
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if env['BF_NO_ELBEEM'] == 1:
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    env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
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    env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
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    env['CCFLAGS'].append('-DDISABLE_ELBEEM')
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if env['WITH_BF_OPENMP'] == 1:
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        if env['OURPLATFORM']=='win32-vc':
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                env['CCFLAGS'].append('/openmp')
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                env['CPPFLAGS'].append('/openmp')
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                env['CXXFLAGS'].append('/openmp')
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        else:
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            if env['CC'] == 'icc':
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                env.Append(LINKFLAGS=['-openmp', '-static-intel'])
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                env['CCFLAGS'].append('-openmp')
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                env['CPPFLAGS'].append('-openmp')
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                env['CXXFLAGS'].append('-openmp')
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            else:
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                env['CCFLAGS'].append('-fopenmp')
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                env['CPPFLAGS'].append('-fopenmp')
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                env['CXXFLAGS'].append('-fopenmp')
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#check for additional debug libnames
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if env.has_key('BF_DEBUG_LIBS'):
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    B.quickdebug += env['BF_DEBUG_LIBS']
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printdebug = B.arguments.get('BF_LISTDEBUG', 0)
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# see if this linux distro has libalut
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if env['OURPLATFORM'] == 'linux2' :
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    if env['WITH_BF_OPENAL']:
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        mylib_test_source_file = """
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        #include "AL/alut.h"
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        int main(int argc, char **argv)
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        {
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            alutGetMajorVersion();
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            return 0;
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        }
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        """
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        def CheckFreeAlut(context,env):
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            context.Message( B.bc.OKGREEN + "Linux platform detected:\n  checking for FreeAlut... " + B.bc.ENDC )
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            env['LIBS'] = 'alut'
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            result = context.TryLink(mylib_test_source_file, '.c')
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            context.Result(result)
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            return result
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        env2 = env.Copy( LIBPATH = env['BF_OPENAL'] ) 
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        sconf_temp = mkdtemp()
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        conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, sconf_temp, '/dev/null' )
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        if conf.CheckFreeAlut( env2 ):
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            env['BF_OPENAL_LIB'] += ' alut'
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        del env2
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        root = ''
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        for root, dirs, files in os.walk(sconf_temp, topdown=False):
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            for name in files:
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                os.remove(os.path.join(root, name))
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            for name in dirs:
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                os.rmdir(os.path.join(root, name))
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        if root: os.rmdir(root)
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if len(B.quickdebug) > 0 and printdebug != 0:
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    print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
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    for l in B.quickdebug:
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        print "\t" + l
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# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
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if 'blenderplayer' in B.targets:
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    env['WITH_BF_PLAYER'] = True
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if 'blendernogame' in B.targets:
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    env['WITH_BF_GAMEENGINE'] = False
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# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
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#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
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B.root_build_dir = env['BF_BUILDDIR']
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env['BUILDDIR'] = B.root_build_dir
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if not B.root_build_dir[-1]==os.sep:
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    B.root_build_dir += os.sep
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# We do a shortcut for clean when no quicklist is given: just delete
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# builddir without reading in SConscripts
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do_clean = None
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if 'clean' in B.targets:
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    do_clean = True
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if not quickie and do_clean:
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    if os.path.exists(B.root_build_dir):
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        print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
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        dirs = os.listdir(B.root_build_dir)
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        for entry in dirs:
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            if os.path.isdir(B.root_build_dir + entry) == 1:
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                print "clean dir %s"%(B.root_build_dir+entry)
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                shutil.rmtree(B.root_build_dir+entry)
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            else: # remove file
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                print "remove file %s"%(B.root_build_dir+entry)
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                os.remove(B.root_build_dir+entry)
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        for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
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                'extern/xvidcore/build/generic/platform.inc']:
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            if os.path.exists(confile):
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                print "clean file %s"%confile
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                os.remove(confile)
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        print B.bc.OKGREEN+'...done'+B.bc.ENDC
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    else:
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        print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
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    Exit()
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if not os.path.isdir ( B.root_build_dir):
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    os.makedirs ( B.root_build_dir )
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    os.makedirs ( B.root_build_dir + 'source' )
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    os.makedirs ( B.root_build_dir + 'intern' )
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    os.makedirs ( B.root_build_dir + 'extern' )
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    os.makedirs ( B.root_build_dir + 'lib' )
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    os.makedirs ( B.root_build_dir + 'bin' )
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Help(opts.GenerateHelpText(env))
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# default is new quieter output, but if you need to see the 
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# commands, do 'scons BF_QUIET=0'
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bf_quietoutput = B.arguments.get('BF_QUIET', '1')
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if env['BF_QUIET']:
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    B.set_quiet_output(env)
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else:
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    if toolset=='msvc':
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        B.msvc_hack(env)
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print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
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env.SConsignFile(B.root_build_dir+'scons-signatures')
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B.init_lib_dict()
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##### END SETUP ##########
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Export('env')
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BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
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SConscript(B.root_build_dir+'/intern/SConscript')
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BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
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SConscript(B.root_build_dir+'/extern/SConscript')
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BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
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SConscript(B.root_build_dir+'/source/SConscript')
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# now that we have read all SConscripts, we know what
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# libraries will be built. Create list of
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# libraries to give as objects to linking phase
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mainlist = []
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for tp in B.possible_types:
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    if not tp == 'player' and not tp == 'player2':
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        mainlist += B.create_blender_liblist(env, tp)
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if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
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    B.propose_priorities()
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dobj = B.buildinfo(env, "dynamic") + B.resources
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thestatlibs, thelibincs = B.setup_staticlibs(env)
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thesyslibs = B.setup_syslibs(env)
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env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
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if env['WITH_BF_PLAYER']:
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    playerlist = B.create_blender_liblist(env, 'player')
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    env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
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##### Now define some targets
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#------------ INSTALL
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#-- binaries
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blenderinstall = []
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if  env['OURPLATFORM']=='darwin':
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    for prg in B.program_list:
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        bundle = '%s.app' % prg[0]
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        bundledir = os.path.dirname(bundle)
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        for dp, dn, df in os.walk(bundle):
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            if 'CVS' in dn:
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                dn.remove('CVS')
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            if '.svn' in dn:
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                dn.remove('.svn')
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            dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
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            source=[dp+os.sep+f for f in df]
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            blenderinstall.append(env.Install(dir=dir,source=source))
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else:
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    blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
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#-- .blender
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#- dont do .blender and scripts for darwin, it is already in the bundle
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dotblendlist = []
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dottargetlist = []
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scriptinstall = []
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if  env['OURPLATFORM']!='darwin':
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        for dp, dn, df in os.walk('bin/.blender'):
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            if 'CVS' in dn:
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                dn.remove('CVS')
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            if '.svn' in dn:
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                dn.remove('.svn')
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            for f in df:
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                dotblendlist.append(dp+os.sep+f)
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                dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
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        dotblenderinstall = []
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        for targetdir,srcfile in zip(dottargetlist, dotblendlist):
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            td, tf = os.path.split(targetdir)
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            dotblenderinstall.append(env.Install(dir=td, source=srcfile))
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        #-- .blender/scripts    
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        scriptpath='release/scripts'
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        for dp, dn, df in os.walk(scriptpath):
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            if 'CVS' in dn:
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                dn.remove('CVS')
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            if '.svn' in dn:
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                dn.remove('.svn')
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            dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
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            source=[dp+os.sep+f for f in df]
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            scriptinstall.append(env.Install(dir=dir,source=source))
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#-- plugins
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pluglist = []
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plugtargetlist = []
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for tp, tn, tf in os.walk('release/plugins'):
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    if 'CVS' in tn:
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        tn.remove('CVS')
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    if '.svn' in tn:
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        tn.remove('.svn')
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    for f in tf:
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        print ">>>", env['BF_INSTALLDIR'], tp, f
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        pluglist.append(tp+os.sep+f)
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        plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
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# header files for plugins
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pluglist.append('source/blender/blenpluginapi/documentation.h')
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plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'documentation.h')
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pluglist.append('source/blender/blenpluginapi/externdef.h')
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plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'externdef.h')
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pluglist.append('source/blender/blenpluginapi/floatpatch.h')
 | 
						|
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'floatpatch.h')
 | 
						|
pluglist.append('source/blender/blenpluginapi/iff.h')
 | 
						|
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'iff.h')
 | 
						|
pluglist.append('source/blender/blenpluginapi/plugin.h')
 | 
						|
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'plugin.h')
 | 
						|
pluglist.append('source/blender/blenpluginapi/util.h')
 | 
						|
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep +'util.h')
 | 
						|
pluglist.append('source/blender/blenpluginapi/plugin.DEF')
 | 
						|
plugtargetlist.append(env['BF_INSTALLDIR'] + os.sep + 'plugins' + os.sep + 'include' + os.sep + 'plugin.def')
 | 
						|
 | 
						|
plugininstall = []
 | 
						|
for targetdir,srcfile in zip(plugtargetlist, pluglist):
 | 
						|
    td, tf = os.path.split(targetdir)
 | 
						|
    plugininstall.append(env.Install(dir=td, source=srcfile))
 | 
						|
 | 
						|
textlist = []
 | 
						|
texttargetlist = []
 | 
						|
for tp, tn, tf in os.walk('release/text'):
 | 
						|
    if 'CVS' in tn:
 | 
						|
        tn.remove('CVS')
 | 
						|
    if '.svn' in tn:
 | 
						|
        tn.remove('.svn')
 | 
						|
    for f in tf:
 | 
						|
        textlist.append(tp+os.sep+f)
 | 
						|
 | 
						|
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
 | 
						|
 | 
						|
if  env['OURPLATFORM']=='darwin':
 | 
						|
        allinstall = [blenderinstall, plugininstall, textinstall]
 | 
						|
else:
 | 
						|
        allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
 | 
						|
 | 
						|
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
 | 
						|
    dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
 | 
						|
                        '${LCGDIR}/png/lib/libpng.dll',
 | 
						|
                        '#release/windows/extra/python25.zip',
 | 
						|
                        '#release/windows/extra/zlib.pyd',
 | 
						|
                        '${LCGDIR}/sdl/lib/SDL.dll',
 | 
						|
                        '${LCGDIR}/zlib/lib/zlib.dll',
 | 
						|
                        '${LCGDIR}/tiff/lib/libtiff.dll']
 | 
						|
    if env['BF_DEBUG']:
 | 
						|
        dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}_d.dll')
 | 
						|
    else:
 | 
						|
        dllsources.append('${LCGDIR}/python/lib/${BF_PYTHON_LIB}.dll')
 | 
						|
    if env['OURPLATFORM'] == 'win32-mingw':
 | 
						|
        dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
 | 
						|
    else:
 | 
						|
        dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
 | 
						|
    if env['WITH_BF_ICONV']:
 | 
						|
        dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
 | 
						|
    if env['WITH_BF_FFMPEG']:
 | 
						|
        dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/avformat-52.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/avdevice-52.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/avutil-49.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/libfaad-0.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/libfaac-0.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/libx264-59.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/xvidcore.dll',
 | 
						|
                        '${LCGDIR}/ffmpeg/lib/swscale-0.dll']
 | 
						|
    windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
 | 
						|
    allinstall += windlls
 | 
						|
 | 
						|
installtarget = env.Alias('install', allinstall)
 | 
						|
bininstalltarget = env.Alias('install-bin', blenderinstall)
 | 
						|
 | 
						|
nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print)
 | 
						|
nsiscmd = env.Command('nsisinstaller', None, nsisaction)
 | 
						|
nsisalias = env.Alias('nsis', nsiscmd)
 | 
						|
 | 
						|
if env['WITH_BF_PLAYER']:
 | 
						|
    blenderplayer = env.Alias('blenderplayer', B.program_list)
 | 
						|
    Depends(blenderplayer,installtarget)
 | 
						|
 | 
						|
if not env['WITH_BF_GAMEENGINE']:
 | 
						|
    blendernogame = env.Alias('blendernogame', B.program_list)
 | 
						|
    Depends(blendernogame,installtarget)
 | 
						|
 | 
						|
Depends(nsiscmd, allinstall)
 | 
						|
 | 
						|
Default(B.program_list)
 | 
						|
 | 
						|
if not env['WITHOUT_BF_INSTALL']:
 | 
						|
        Default(installtarget)
 | 
						|
 | 
						|
#------------ RELEASE
 | 
						|
# TODO: zipup the installation
 | 
						|
 | 
						|
#------------ BLENDERPLAYER
 | 
						|
# TODO: build stubs and link into blenderplayer
 | 
						|
 | 
						|
#------------ EPYDOC
 | 
						|
# TODO: run epydoc
 | 
						|
 |